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Comparing deliantra/server/include/object.h (file contents):
Revision 1.121 by root, Mon May 14 19:08:26 2007 UTC vs.
Revision 1.135 by root, Sun Jul 1 05:00:18 2007 UTC

1/* 1/*
2 * CrossFire, A Multiplayer Online RPG 2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG.
3 * 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team 4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
5 * Copyright (C) 2001 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * This program is free software; you can redistribute it and/or modify 8 * Crossfire TRT is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
11 * (at your option) any later version. 11 * (at your option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
19 * along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21 * 20 *
22 * The authors can be reached via e-mail at crossfire@schmorp.de 21 * The authors can be reached via e-mail to <crossfire@schmorp.de>
23 */ 22 */
24 23
25#ifndef OBJECT_H 24#ifndef OBJECT_H
26#define OBJECT_H 25#define OBJECT_H
27 26
31#include "shstr.h" 30#include "shstr.h"
32 31
33typedef int tag_t; 32typedef int tag_t;
34 33
35enum { 34enum {
35 body_skill,
36 body_combat,
36 body_range, 37 body_range,
37 body_shield, 38 body_shield,
38 body_combat,
39 body_arm, 39 body_arm,
40 body_torso, 40 body_torso,
41 body_head, 41 body_head,
42 body_neck, 42 body_neck,
43 body_skill,
44 body_finger, 43 body_finger,
45 body_shoulder, 44 body_shoulder,
46 body_foot, 45 body_foot,
47 body_hand, 46 body_hand,
48 body_wrist, 47 body_wrist,
59 58
60/* See common/item.c */ 59/* See common/item.c */
61 60
62typedef struct Body_Locations 61typedef struct Body_Locations
63{ 62{
64 const char *save_name; /* Name used to load/save it to disk */ 63 keyword save_name; /* Name used to load/save it to disk */
65 const char *use_name; /* Name used when describing an item we can use */ 64 const char *use_name; /* Name used when describing an item we can use */
66 const char *nonuse_name; /* Name to describe objects we can't use */ 65 const char *nonuse_name; /* Name to describe objects we can't use */
67} Body_Locations; 66} Body_Locations;
68 67
69extern Body_Locations body_locations[NUM_BODY_LOCATIONS]; 68extern Body_Locations body_locations[NUM_BODY_LOCATIONS];
106#define WILL_APPLY_HANDLE 0x01 105#define WILL_APPLY_HANDLE 0x01
107#define WILL_APPLY_TREASURE 0x02 106#define WILL_APPLY_TREASURE 0x02
108#define WILL_APPLY_EARTHWALL 0x04 107#define WILL_APPLY_EARTHWALL 0x04
109#define WILL_APPLY_DOOR 0x08 108#define WILL_APPLY_DOOR 0x08
110#define WILL_APPLY_FOOD 0x10 109#define WILL_APPLY_FOOD 0x10
111
112/* However, if you're keeping a pointer of some sort, you probably
113 * don't just want it copied, so you'll need to add to common/object.C,
114 * e.g. ->copy_to ()
115 */
116 110
117struct body_slot 111struct body_slot
118{ 112{
119 signed char info:4; /* body info as loaded from the file */ 113 signed char info:4; /* body info as loaded from the file */
120 signed char used:4; /* Calculated value based on items equipped */ 114 signed char used:4; /* Calculated value based on items equipped */
251 // These variables are not changed by ->copy_to 245 // These variables are not changed by ->copy_to
252 maptile_ptr ACC (RW, map); /* Pointer to the map in which this object is present */ 246 maptile_ptr ACC (RW, map); /* Pointer to the map in which this object is present */
253 247
254 UUID ACC (RW, uuid); // Unique Identifier, survives saves etc. 248 UUID ACC (RW, uuid); // Unique Identifier, survives saves etc.
255 int ACC (RO, count); 249 int ACC (RO, count);
256 int ACC (RO, index); // index into objects 250 object_vector_index ACC (RO, index); // index into objects
257 int ACC (RO, active); // index into actives 251 object_vector_index ACC (RO, active); // index into actives
258 252
259 player_ptr ACC (RW, contr); /* Pointer to the player which control this object */ 253 player_ptr ACC (RW, contr); /* Pointer to the player which control this object */
260 254
261 object *ACC (RW, below); /* Pointer to the object stacked below this one */ 255 object *ACC (RW, below); /* Pointer to the object stacked below this one */
262 object *ACC (RW, above); /* Pointer to the object stacked above this one */ 256 object *ACC (RW, above); /* Pointer to the object stacked above this one */
297 { 291 {
298 if (!flag [FLAG_REMOVED]) 292 if (!flag [FLAG_REMOVED])
299 do_remove (); 293 do_remove ();
300 } 294 }
301 295
302 // move this object to the top of its env's inventory to speed up
303 // searches for it.
304 MTH void inv_splay ()
305 {
306 if (env && env->inv != this)
307 {
308 if (above) above->below = below;
309 if (below) below->above = above;
310
311 above = 0;
312 below = env->inv;
313 below->above = this;
314 env->inv = this;
315 }
316 }
317
318 static bool can_merge_slow (object *op1, object *op2); 296 static bool can_merge_slow (object *op1, object *op2);
319 297
320 // this is often used in time-critical code, so optimise 298 // this is often used in time-critical code, so optimise
321 MTH static bool can_merge (object *op1, object *op2) 299 MTH static bool can_merge (object *op1, object *op2)
322 { 300 {
326 } 304 }
327 305
328 MTH void set_owner (object *owner); 306 MTH void set_owner (object *owner);
329 MTH void set_speed (float speed); 307 MTH void set_speed (float speed);
330 MTH bool change_weapon (object *ob); 308 MTH bool change_weapon (object *ob);
309 MTH bool change_skill (object *ob);
331 310
332 MTH void open_container (object *new_container); 311 MTH void open_container (object *new_container);
333 MTH void close_container () 312 MTH void close_container ()
334 { 313 {
335 open_container (0); 314 open_container (0);
315 }
316
317 // overwrite the attachable should_invoke function with a version that also checks ev_want_type
318 bool should_invoke (event_type event)
319 {
320 return ev_want_event [event] || ev_want_type [type] || cb;
336 } 321 }
337 322
338 MTH void instantiate (); 323 MTH void instantiate ();
339 324
340 // recalculate all stats 325 // recalculate all stats
414 MTH object *head_ () 399 MTH object *head_ ()
415 { 400 {
416 return head ? head : this; 401 return head ? head : this;
417 } 402 }
418 403
404 MTH bool is_head ()
405 {
406 return head_ () == this;
407 }
408
419 MTH std::string long_desc (object *who = 0); 409 MTH std::string long_desc (object *who = 0);
420 MTH std::string describe_monster (object *who = 0); 410 MTH std::string describe_monster (object *who = 0);
421 MTH std::string describe_item (object *who = 0); 411 MTH std::string describe_item (object *who = 0);
422 MTH std::string describe (object *who = 0); 412 MTH std::string describe (object *who = 0);
423 413
496 } 486 }
497 487
498 MTH struct region *region () const; 488 MTH struct region *region () const;
499 489
500protected: 490protected:
501 friend struct archetype;
502
503 void link (); 491 void link ();
504 void unlink (); 492 void unlink ();
505 493
506 object (); 494 object ();
507 ~object (); 495 ~object ();
508}; 496};
509 497
510typedef object_vector<object, &object::index > objectvec; 498// move this object to the top of its env's inventory to speed up
511typedef object_vector<object, &object::active> activevec; 499// searches for it.
500static object *
501splay (object *ob)
502{
503 if (ob->env && ob->env->inv != ob)
504 {
505 if (ob->above) ob->above->below = ob->below;
506 if (ob->below) ob->below->above = ob->above;
512 507
513extern objectvec objects; 508 ob->above = 0;
514extern activevec actives; 509 ob->below = ob->env->inv;
510 ob->below->above = ob;
511 ob->env->inv = ob;
512 }
515 513
516#define for_all_objects(var) \ 514 return ob;
517 for (unsigned _i = 0; _i < objects.size (); ++_i) \ 515}
518 declvar (object *, var, objects [_i])
519
520#define for_all_actives(var) \
521 for (unsigned _i = 0; _i < actives.size (); ++_i) \
522 declvar (object *, var, actives [_i])
523 516
524typedef struct oblnk 517typedef struct oblnk
525{ /* Used to link together several objects */ 518{ /* Used to link together several objects */
526 object_ptr ob; 519 object_ptr ob;
527 struct oblnk *next; 520 struct oblnk *next;
531{ /* Used to link together several object links */ 524{ /* Used to link together several object links */
532 struct oblnk *link; 525 struct oblnk *link;
533 long value; /* Used as connected value in buttons/gates */ 526 long value; /* Used as connected value in buttons/gates */
534 struct oblinkpt *next; 527 struct oblinkpt *next;
535} oblinkpt; 528} oblinkpt;
529
530object *find_skill_by_name (object *who, const char *name);
531object *find_skill_by_name (object *who, const shstr &sh);
532object *find_skill_by_number (object *who, int skillno);
536 533
537/* 534/*
538 * The archetype structure is a set of rules on how to generate and manipulate 535 * The archetype structure is a set of rules on how to generate and manipulate
539 * objects which point to archetypes. 536 * objects which point to archetypes.
540 * This probably belongs in arch.h, but there really doesn't appear to 537 * This probably belongs in arch.h, but there really doesn't appear to
542 * object and pointers. This structure should get removed, and just replaced 539 * object and pointers. This structure should get removed, and just replaced
543 * by the object structure 540 * by the object structure
544 */ 541 */
545 542
546INTERFACE_CLASS (archetype) 543INTERFACE_CLASS (archetype)
547struct archetype : zero_initialised, attachable 544struct archetype : object
548{ 545{
549 archetype (); 546 archetype (const char *name);
550 ~archetype (); 547 ~archetype ();
551 void gather_callbacks (AV *&callbacks, event_type event) const; 548 void gather_callbacks (AV *&callbacks, event_type event) const;
552 549
553 static archetype *read (object_thawer &f); 550 static archetype *read (object_thawer &f);
554 static archetype *get (const char *name); // find or create 551 static archetype *get (const char *name); // find or create
555 static archetype *find (const char *name); 552 static archetype *find (const char *name);
556 553
557 void hash_add (); // add to hashtable 554 void link ();
558 void hash_del (); // remove from hashtable 555 void unlink ();
559 556
557 object_vector_index ACC (RW, archid); // index in archvector
560 shstr ACC (RW, name); /* More definite name, like "generate_kobold" */ 558 shstr ACC (RW, archname); /* More definite name, like "generate_kobold" */
561 struct archetype *ACC (RW, next); /* Next archetype in a linked list */ 559 bool ACC (RW, stub); // if true, this is an invalid archetype
562 struct archetype *ACC (RW, head); /* The main part of a linked object */
563 struct archetype *ACC (RW, more); /* Next part of a linked object */
564 object ACC (RO, clone); /* An object from which to do ->copy_to () */
565 uint32 ACC (RW, editable); /* editable flags (mainly for editor) */ 560 uint32 ACC (RW, editable); /* editable flags (mainly for editor) */
566 bool ACC (RW, linked); // linked into list of heads 561
567 sint8 ACC (RW, tail_x), ACC (RW, tail_y); /* Where the lower right most portion of the object is 562 sint8 ACC (RW, min_x), ACC (RW, min_y); /* extents, compared to the head (min_x, min_y should be zero, but aren't...) */
568 * in comparison to the head. 563 sint8 ACC (RW, max_x), ACC (RW, max_y);
569 */
570}; 564};
565
566inline void
567object_freezer::put (keyword k, archetype *v)
568{
569 put (k, v ? &v->archname : (const char *)0);
570}
571
572typedef object_vector<object, &object::index > objectvec;
573typedef object_vector<object, &object::active> activevec;
574typedef object_vector<archetype, &archetype::archid> archvec;
575
576extern objectvec objects;
577extern activevec actives;
578extern archvec archetypes;
579
580#define for_all_objects(var) \
581 for (unsigned _i = 0; _i < objects.size (); ++_i) \
582 statementvar (object *, var, objects [_i])
583
584#define for_all_actives(var) \
585 for (unsigned _i = 0; _i < actives.size (); ++_i) \
586 statementvar (object *, var, actives [_i])
587
588#define for_all_archetypes(var) \
589 for (unsigned _i = 0; _i < archetypes.size (); ++_i) \
590 statementvar (archetype *, var, archetypes [_i])
571 591
572/* Used by update_object to know if the object being passed is 592/* Used by update_object to know if the object being passed is
573 * being added or removed. 593 * being added or removed.
574 */ 594 */
575#define UP_OBJ_INSERT 1 595#define UP_OBJ_INSERT 1
609#define INS_NO_WALK_ON 0x0004 629#define INS_NO_WALK_ON 0x0004
610#define INS_ON_TOP 0x0008 630#define INS_ON_TOP 0x0008
611#define INS_BELOW_ORIGINATOR 0x0010 631#define INS_BELOW_ORIGINATOR 0x0010
612#define INS_MAP_LOAD 0x0020 632#define INS_MAP_LOAD 0x0020
613 633
614#define ARCH_SINGULARITY "singularity"
615#define ARCH_DETECT_MAGIC "detect_magic"
616#define ARCH_DEPLETION "depletion" 634#define ARCH_DEPLETION "depletion"
617#define ARCH_SYMPTOM "symptom"
618 635
619#endif 636#endif
620 637

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