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184 | sint32 ACC (RW, carrying); /* How much weight this object contains */ |
184 | sint32 ACC (RW, carrying); /* How much weight this object contains */ |
185 | sint64 ACC (RW, perm_exp); /* Permanent exp */ |
185 | sint64 ACC (RW, perm_exp); /* Permanent exp */ |
186 | uint32 ACC (RW, weapontype); /* type of weapon */ |
186 | uint32 ACC (RW, weapontype); /* type of weapon */ |
187 | uint32 ACC (RW, tooltype); /* type of tool or build facility */ |
187 | uint32 ACC (RW, tooltype); /* type of tool or build facility */ |
188 | body_slot slot [NUM_BODY_LOCATIONS]; |
188 | body_slot slot [NUM_BODY_LOCATIONS]; |
189 | faceidx ACC (RW, face); /* Face with colors */ |
189 | faceidx ACC (RW, face); /* the graphical face */ |
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190 | faceidx ACC (RW, sound); /* the sound face */ |
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191 | faceidx ACC (RW, sound_destroy); /* played on destroy */ |
190 | living ACC (RO, stats); /* Str, Con, Dex, etc */ |
192 | living ACC (RO, stats); /* Str, Con, Dex, etc */ |
191 | /* See the pod/objects.pod for more info about body locations */ |
193 | /* See the pod/objects.pod for more info about body locations */ |
192 | |
194 | |
193 | /* Following mostly refers to fields only used for monsters */ |
195 | /* Following mostly refers to fields only used for monsters */ |
194 | uint32 ACC (RW, hide); /* The object is hidden, not invisible */ |
196 | uint32 ACC (RW, hide); /* The object is hidden, not invisible */ |
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248 | UUID ACC (RW, uuid); // Unique Identifier, survives saves etc. |
250 | UUID ACC (RW, uuid); // Unique Identifier, survives saves etc. |
249 | int ACC (RO, count); |
251 | int ACC (RO, count); |
250 | object_vector_index ACC (RO, index); // index into objects |
252 | object_vector_index ACC (RO, index); // index into objects |
251 | object_vector_index ACC (RO, active); // index into actives |
253 | object_vector_index ACC (RO, active); // index into actives |
252 | |
254 | |
253 | player_ptr ACC (RW, contr); /* Pointer to the player which control this object */ |
255 | player_ptr ACC (RW, contr); /* Pointer to the player which control this object, ALWAYS set *iff* type == PLAYER */ |
254 | |
256 | |
255 | object *ACC (RW, below); /* Pointer to the object stacked below this one */ |
257 | object *ACC (RW, below); /* Pointer to the object stacked below this one */ |
256 | object *ACC (RW, above); /* Pointer to the object stacked above this one */ |
258 | object *ACC (RW, above); /* Pointer to the object stacked above this one */ |
257 | /* Note: stacked in the *same* environment */ |
259 | /* Note: stacked in the *same* environment */ |
258 | object *inv; /* Pointer to the first object in the inventory */ |
260 | object *inv; /* Pointer to the first object in the inventory */ |
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274 | static object *read (object_thawer &f, maptile *map = 0); // map argument due to toal design bogosity, must go. |
276 | static object *read (object_thawer &f, maptile *map = 0); // map argument due to toal design bogosity, must go. |
275 | bool write (object_freezer &f); |
277 | bool write (object_freezer &f); |
276 | |
278 | |
277 | MTH int slottype () const; |
279 | MTH int slottype () const; |
278 | MTH static object *create (); |
280 | MTH static object *create (); |
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281 | const mapxy &operator =(const mapxy &pos); |
279 | object &operator =(const object &src); |
282 | object &operator =(const object &src); |
280 | MTH void copy_to (object *dst); |
283 | MTH void copy_to (object *dst); |
281 | MTH object *clone (); // create + copy_to |
284 | MTH object *clone (); // create + copy_to |
282 | void do_destroy (); |
285 | void do_destroy (); |
283 | void gather_callbacks (AV *&callbacks, event_type event) const; |
286 | void gather_callbacks (AV *&callbacks, event_type event) const; |
284 | MTH void destroy (bool destroy_inventory = false); |
287 | MTH void destroy (bool destroy_inventory = false); |
285 | |
288 | |
286 | // recursively destroy all objects in inventory, optionally dropping them to the ground instead |
289 | // recursively destroy all objects in inventory, optionally dropping them to the ground instead |
287 | MTH void destroy_inv (bool drop_to_ground = false); |
290 | MTH void destroy_inv (bool drop_to_ground = false); |
288 | MTH object *insert (object *item); // insert into inventory |
291 | MTH object *insert (object *item); // insert into inventory |
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292 | MTH void play_sound (faceidx sound) const; |
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293 | |
289 | void do_remove (); |
294 | void do_remove (); |
290 | MTH void remove () |
295 | MTH void remove () |
291 | { |
296 | { |
292 | if (!flag [FLAG_REMOVED]) |
297 | if (!flag [FLAG_REMOVED]) |
293 | do_remove (); |
298 | do_remove (); |
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299 | } |
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300 | |
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301 | void move_to (const mapxy &pos) |
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302 | { |
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303 | remove (); |
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304 | *this = pos; |
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305 | insert_at (this, this); |
294 | } |
306 | } |
295 | |
307 | |
296 | static bool can_merge_slow (object *op1, object *op2); |
308 | static bool can_merge_slow (object *op1, object *op2); |
297 | |
309 | |
298 | // this is often used in time-critical code, so optimise |
310 | // this is often used in time-critical code, so optimise |
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379 | |
391 | |
380 | // temporary: wether the object can be saved in a map file |
392 | // temporary: wether the object can be saved in a map file |
381 | // contr => is a player |
393 | // contr => is a player |
382 | // head => only save head of a multitile object |
394 | // head => only save head of a multitile object |
383 | // owner => can not reference owner yet |
395 | // owner => can not reference owner yet |
384 | MTH bool can_map_save () const { return !contr && !head && !owner && !flag [FLAG_NO_MAP_SAVE]; } |
396 | MTH bool can_map_save () const { return !head && (!owner || owner->contr) && !contr && !flag [FLAG_NO_MAP_SAVE]; } |
385 | |
397 | |
386 | /* This return true if object has still randomitems which |
398 | /* This return true if object has still randomitems which |
387 | * could be expanded. |
399 | * could be expanded. |
388 | */ |
400 | */ |
389 | MTH bool has_random_items () const { return randomitems && !flag [FLAG_IS_A_TEMPLATE]; } |
401 | MTH bool has_random_items () const { return randomitems && !flag [FLAG_IS_A_TEMPLATE]; } |
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488 | { |
500 | { |
489 | return !invisible && type != PLAYER; |
501 | return !invisible && type != PLAYER; |
490 | } |
502 | } |
491 | |
503 | |
492 | MTH struct region *region () const; |
504 | MTH struct region *region () const; |
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505 | |
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506 | void statusmsg (const char *msg, int color = NDI_BLACK); |
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507 | void failmsg (const char *msg, int color = NDI_RED); |
493 | |
508 | |
494 | protected: |
509 | protected: |
495 | void link (); |
510 | void link (); |
496 | void unlink (); |
511 | void unlink (); |
497 | |
512 | |
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559 | void unlink (); |
574 | void unlink (); |
560 | |
575 | |
561 | object_vector_index ACC (RW, archid); // index in archvector |
576 | object_vector_index ACC (RW, archid); // index in archvector |
562 | shstr ACC (RW, archname); /* More definite name, like "generate_kobold" */ |
577 | shstr ACC (RW, archname); /* More definite name, like "generate_kobold" */ |
563 | bool ACC (RW, stub); // if true, this is an invalid archetype |
578 | bool ACC (RW, stub); // if true, this is an invalid archetype |
564 | uint32 ACC (RW, editable); /* editable flags (mainly for editor) */ |
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565 | |
579 | |
566 | sint8 ACC (RW, min_x), ACC (RW, min_y); /* extents, compared to the head (min_x, min_y should be zero, but aren't...) */ |
580 | sint8 ACC (RW, min_x), ACC (RW, min_y); /* extents, compared to the head (min_x, min_y should be zero, but aren't...) */ |
567 | sint8 ACC (RW, max_x), ACC (RW, max_y); |
581 | sint8 ACC (RW, max_x), ACC (RW, max_y); |
568 | }; |
582 | }; |
569 | |
583 | |