… | |
… | |
16 | |
16 | |
17 | You should have received a copy of the GNU General Public License |
17 | You should have received a copy of the GNU General Public License |
18 | along with this program; if not, write to the Free Software |
18 | along with this program; if not, write to the Free Software |
19 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
19 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | |
20 | |
21 | The authors can be reached via e-mail at crossfire.de |
21 | The authors can be reached via e-mail at crossfire@schmorp.de |
22 | */ |
22 | */ |
23 | |
23 | |
24 | #ifndef OBJECT_H |
24 | #ifndef OBJECT_H |
25 | #define OBJECT_H |
25 | #define OBJECT_H |
|
|
26 | |
|
|
27 | #include <bitset> |
26 | |
28 | |
27 | #include "cfperl.h" |
29 | #include "cfperl.h" |
28 | #include "shstr.h" |
30 | #include "shstr.h" |
29 | |
31 | |
30 | typedef uint32 tag_t; |
32 | typedef uint32 tag_t; |
… | |
… | |
118 | * This is typically the container that the object is in. |
120 | * This is typically the container that the object is in. |
119 | */ |
121 | */ |
120 | object *ACC (RW, more); /* Pointer to the rest of a large body of objects */ |
122 | object *ACC (RW, more); /* Pointer to the rest of a large body of objects */ |
121 | object *head; /* Points to the main object of a large body */ // NO ACC, perl semantics are different |
123 | object *head; /* Points to the main object of a large body */ // NO ACC, perl semantics are different |
122 | maptile *ACC (RW, map); /* Pointer to the map in which this object is present */ |
124 | maptile *ACC (RW, map); /* Pointer to the map in which this object is present */ |
|
|
125 | client_container *seen_by; // seen by which player/container currently? |
123 | }; |
126 | }; |
124 | |
127 | |
125 | // these are being copied |
128 | // these are being copied |
126 | struct object_copy : attachable<object> |
129 | struct object_copy : attachable<object> |
127 | { |
130 | { |
… | |
… | |
216 | sint8 ACC (RW, range); /* Range of the spell */ |
219 | sint8 ACC (RW, range); /* Range of the spell */ |
217 | uint8 ACC (RW, range_modifier); /* How going up in level effects range */ |
220 | uint8 ACC (RW, range_modifier); /* How going up in level effects range */ |
218 | char *ACC (RW, spellarg); |
221 | char *ACC (RW, spellarg); |
219 | |
222 | |
220 | /* Following are values used by any object */ |
223 | /* Following are values used by any object */ |
|
|
224 | /* this objects turns into or what this object creates */ |
221 | treasurelist *ACC (RW, randomitems); /* Items to be generated */ |
225 | treasurelist *ACC (RW, randomitems); /* Items to be generated */ |
222 | arch_ptr ACC (RW, arch); /* Pointer to archetype */ |
226 | arch_ptr ACC (RW, arch); /* Pointer to archetype */ |
223 | arch_ptr ACC (RW, other_arch);/* Pointer used for various things - mostly used for what */ |
227 | arch_ptr ACC (RW, other_arch);/* Pointer used for various things - mostly used for what */ |
224 | key_value *key_values; /* Fields not explictly known by the loader. */ |
228 | key_value *key_values; /* Fields not explictly known by the loader. */ |
225 | /* this objects turns into or what this object creates */ |
229 | std::bitset<NUM_FLAGS> flags; /* various flags */ |
226 | uint32 flags[4]; /* various flags */ |
|
|
227 | uint16 ACC (RW, animation_id);/* An index into the animation array */ |
230 | uint16 ACC (RW, animation_id);/* An index into the animation array */ |
228 | uint8 ACC (RW, anim_speed); /* ticks between animation-frames */ |
231 | uint8 ACC (RW, anim_speed); /* ticks between animation-frames */ |
229 | uint8 ACC (RW, last_anim); /* last sequence used to draw face */ |
232 | uint8 ACC (RW, last_anim); /* last sequence used to draw face */ |
230 | sint32 ACC (RW, elevation); /* elevation of this terrain - not currently used */ |
233 | sint32 ACC (RW, elevation); /* elevation of this terrain - not currently used */ |
231 | uint8 ACC (RW, smoothlevel); /* how to smooth this square around */ |
234 | uint8 ACC (RW, smoothlevel); /* how to smooth this square around */ |
… | |
… | |
282 | } |
285 | } |
283 | |
286 | |
284 | // info must hold 256 * 3 bytes currently |
287 | // info must hold 256 * 3 bytes currently |
285 | const char *debug_desc (char *info) const; |
288 | const char *debug_desc (char *info) const; |
286 | const char *debug_desc () const; |
289 | const char *debug_desc () const; |
|
|
290 | |
|
|
291 | bool is_weapon () const { return type == ARROW || type == BOW || type == WEAPON; } |
|
|
292 | bool is_armor () const { return type == ARMOUR || type == SHIELD || type == HELMET |
|
|
293 | || type == CLOAK || type == BOOTS || type == GLOVES |
|
|
294 | || type == BRACERS || type == GIRDLE; } |
|
|
295 | bool is_alive () const { return (type == PLAYER |
|
|
296 | || flags [FLAG_MONSTER] |
|
|
297 | || (flags [FLAG_ALIVE] && !flags [FLAG_GENERATOR] && type != DOOR)) |
|
|
298 | && !flags [FLAG_IS_A_TEMPLATE]; } |
|
|
299 | bool is_arrow () const { return type == ARROW |
|
|
300 | || (type == SPELL_EFFECT |
|
|
301 | && (subtype == SP_BULLET || subtype == SP_MAGIC_MISSILE)); } |
|
|
302 | |
|
|
303 | /* This return true if object has still randomitems which |
|
|
304 | * could be expanded. |
|
|
305 | */ |
|
|
306 | bool has_random_items () const { return randomitems && !flags [FLAG_IS_A_TEMPLATE]; } |
|
|
307 | |
|
|
308 | // returns the player that has this object in his inventory, or 0 |
|
|
309 | object *in_player () const |
|
|
310 | { |
|
|
311 | for (object *op = env; op; op = op->env) |
|
|
312 | if (op->type == PLAYER) |
|
|
313 | return op; |
|
|
314 | |
|
|
315 | return 0; |
|
|
316 | } |
|
|
317 | |
|
|
318 | // returns the mapspace this object is in |
|
|
319 | mapspace &ms () const; |
287 | |
320 | |
288 | // fully recursive iterator |
321 | // fully recursive iterator |
289 | struct iterator_base |
322 | struct iterator_base |
290 | { |
323 | { |
291 | object *item; |
324 | object *item; |
… | |
… | |
380 | extern int nrofallocobjects; |
413 | extern int nrofallocobjects; |
381 | |
414 | |
382 | /* This returns TRUE if the object is something that |
415 | /* This returns TRUE if the object is something that |
383 | * should be displayed in the look window |
416 | * should be displayed in the look window |
384 | */ |
417 | */ |
385 | #define LOOK_OBJ(ob) (!ob->invisible && ob->type!=PLAYER && ob->type!=EVENT_CONNECTOR) |
418 | #define LOOK_OBJ(ob) (!ob->invisible && ob->type != PLAYER && ob->type != EVENT_CONNECTOR) |
386 | |
419 | |
387 | /* Used by update_object to know if the object being passed is |
420 | /* Used by update_object to know if the object being passed is |
388 | * being added or removed. |
421 | * being added or removed. |
389 | */ |
422 | */ |
390 | #define UP_OBJ_INSERT 1 |
423 | #define UP_OBJ_INSERT 1 |