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/cvs/deliantra/server/include/object.h
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Comparing deliantra/server/include/object.h (file contents):
Revision 1.99 by root, Sat Feb 10 01:52:27 2007 UTC vs.
Revision 1.107 by root, Mon Apr 16 13:02:29 2007 UTC

121 object_ptr ACC (RW, spell); /* Spell that was being cast */ 121 object_ptr ACC (RW, spell); /* Spell that was being cast */
122 object_ptr ACC (RW, current_weapon); /* Pointer to the weapon currently used */ 122 object_ptr ACC (RW, current_weapon); /* Pointer to the weapon currently used */
123 arch_ptr ACC (RW, arch); /* Pointer to archetype */ 123 arch_ptr ACC (RW, arch); /* Pointer to archetype */
124 arch_ptr ACC (RW, other_arch);/* Pointer used for various things - mostly used for what */ 124 arch_ptr ACC (RW, other_arch);/* Pointer used for various things - mostly used for what */
125 125
126 facetile *ACC (RW, face); /* Face with colors */
127 float ACC (RW, speed); /* The overall speed of this object */ 126 float ACC (RW, speed); /* The overall speed of this object */
128 float ACC (RW, speed_left); /* How much speed is left to spend this round */ 127 float ACC (RW, speed_left); /* How much speed is left to spend this round */
129 uint32 ACC (RW, nrof); /* How many of the objects */ 128 uint32 ACC (RW, nrof); /* How many of the objects */
130 129
131 /* This next big block are basically used for monsters and equipment */ 130 /* This next big block are basically used for monsters and equipment */
160 sint64 ACC (RW, perm_exp); /* Permanent exp */ 159 sint64 ACC (RW, perm_exp); /* Permanent exp */
161 uint32 ACC (RW, weapontype); /* type of weapon */ 160 uint32 ACC (RW, weapontype); /* type of weapon */
162 uint32 ACC (RW, tooltype); /* type of tool or build facility */ 161 uint32 ACC (RW, tooltype); /* type of tool or build facility */
163 sint8 ACC (RW, body_info[NUM_BODY_LOCATIONS]); /* body info as loaded from the file */ 162 sint8 ACC (RW, body_info[NUM_BODY_LOCATIONS]); /* body info as loaded from the file */
164 sint8 ACC (RW, body_used[NUM_BODY_LOCATIONS]); /* Calculated value based on items equipped */ 163 sint8 ACC (RW, body_used[NUM_BODY_LOCATIONS]); /* Calculated value based on items equipped */
164 faceidx ACC (RW, face); /* Face with colors */
165 living ACC (RO, stats); /* Str, Con, Dex, etc */ 165 living ACC (RO, stats); /* Str, Con, Dex, etc */
166 /* See the pod/objects.pod for more info about body locations */ 166 /* See the pod/objects.pod for more info about body locations */
167 167
168 /* Following mostly refers to fields only used for monsters */ 168 /* Following mostly refers to fields only used for monsters */
169 uint32 ACC (RW, hide); /* The object is hidden, not invisible */ 169 uint32 ACC (RW, hide); /* The object is hidden, not invisible */
198 char *ACC (RW, spellarg); 198 char *ACC (RW, spellarg);
199 199
200 /* Following are values used by any object */ 200 /* Following are values used by any object */
201 /* this objects turns into or what this object creates */ 201 /* this objects turns into or what this object creates */
202 treasurelist *ACC (RW, randomitems); /* Items to be generated */ 202 treasurelist *ACC (RW, randomitems); /* Items to be generated */
203 key_value *key_values; /* Fields not explictly known by the loader. */
204 flags_t flag; /* various flags */ 203 flags_t flag; /* various flags */
205#if FOR_PERL 204#if FOR_PERL
206 bool ACC (RW, flag[NUM_FLAGS]); 205 bool ACC (RW, flag[NUM_FLAGS]);
207#endif 206#endif
208 uint16 ACC (RW, animation_id);/* An index into the animation array */ 207 uint16 ACC (RW, animation_id);/* An index into the animation array */
238 * This is typically the container that the object is in. 237 * This is typically the container that the object is in.
239 */ 238 */
240 object *ACC (RW, more); /* Pointer to the rest of a large body of objects */ 239 object *ACC (RW, more); /* Pointer to the rest of a large body of objects */
241 object *head; /* Points to the main object of a large body */ // NO ACC, perl semantics are different 240 object *head; /* Points to the main object of a large body */ // NO ACC, perl semantics are different
242 client_container *seen_by; // seen by which player/container currently? 241 client_container *seen_by; // seen by which player/container currently?
242 key_value *key_values; /* Fields not explictly known by the loader. */
243
244 bool parse_kv (object_thawer &f); // parse kv pairs, (ab-)used by archetypes, which should not exist at all
245 static object *read (object_thawer &f, maptile *map = 0); // map argument due to toal design bogosity, must go.
246 bool write (object_freezer &f);
243 247
244 MTH static object *create (); 248 MTH static object *create ();
249 object &operator =(const object &src);
245 MTH void copy_to (object *dst); 250 MTH void copy_to (object *dst);
246 MTH object *clone (); // create + copy_to 251 MTH object *clone (); // create + copy_to
247 void do_destroy (); 252 void do_destroy ();
248 void gather_callbacks (AV *&callbacks, event_type event) const; 253 void gather_callbacks (AV *&callbacks, event_type event) const;
249 MTH void destroy (bool destroy_inventory = false); 254 MTH void destroy (bool destroy_inventory = false);
275 MTH void close_container () 280 MTH void close_container ()
276 { 281 {
277 open_container (0); 282 open_container (0);
278 } 283 }
279 284
280 MTH void instantiate () 285 MTH void instantiate ();
281 {
282 if (!uuid.seq) // HACK
283 uuid = gen_uuid ();
284
285 attachable::instantiate ();
286 }
287 286
288 // recalculate all stats 287 // recalculate all stats
289 MTH void update_stats (); 288 MTH void update_stats ();
290 MTH void roll_stats (); 289 MTH void roll_stats ();
291 MTH void swap_stats (int a, int b); 290 MTH void swap_stats (int a, int b);
447 446
448extern objectvec objects; 447extern objectvec objects;
449extern activevec actives; 448extern activevec actives;
450 449
451#define for_all_objects(var) \ 450#define for_all_objects(var) \
452 for (int _i = 0; _i < objects.size (); ++_i) \ 451 for (unsigned _i = 0; _i < objects.size (); ++_i) \
453 declvar (object *, var, objects [_i]) 452 declvar (object *, var, objects [_i])
454 453
455#define for_all_actives(var) \ 454#define for_all_actives(var) \
456 for (int _i = 0; _i < actives.size (); ++_i) \ 455 for (unsigned _i = 0; _i < actives.size (); ++_i) \
457 declvar (object *, var, actives [_i]) 456 declvar (object *, var, actives [_i])
458 457
459typedef struct oblnk 458typedef struct oblnk
460{ /* Used to link together several objects */ 459{ /* Used to link together several objects */
461 object_ptr ob; 460 object_ptr ob;
483{ 482{
484 archetype (); 483 archetype ();
485 ~archetype (); 484 ~archetype ();
486 void gather_callbacks (AV *&callbacks, event_type event) const; 485 void gather_callbacks (AV *&callbacks, event_type event) const;
487 486
487 static bool load (object_thawer &f);
488 static archetype *get (const char *name); // find or create
488 static archetype *find (const char *name); 489 static archetype *find (const char *name);
489 490
490 void hash_add (); // add to hashtable 491 void hash_add (); // add to hashtable
491 void hash_del (); // remove from hashtable 492 void hash_del (); // remove from hashtable
492 493
494 struct archetype *ACC (RW, next); /* Next archetype in a linked list */ 495 struct archetype *ACC (RW, next); /* Next archetype in a linked list */
495 struct archetype *ACC (RW, head); /* The main part of a linked object */ 496 struct archetype *ACC (RW, head); /* The main part of a linked object */
496 struct archetype *ACC (RW, more); /* Next part of a linked object */ 497 struct archetype *ACC (RW, more); /* Next part of a linked object */
497 object ACC (RO, clone); /* An object from which to do ->copy_to () */ 498 object ACC (RO, clone); /* An object from which to do ->copy_to () */
498 uint32 ACC (RW, editable); /* editable flags (mainly for editor) */ 499 uint32 ACC (RW, editable); /* editable flags (mainly for editor) */
500 bool ACC (RW, linked); // linked into list of heads
499 sint8 ACC (RW, tail_x), ACC (RW, tail_y); /* Where the lower right most portion of the object is 501 sint8 ACC (RW, tail_x), ACC (RW, tail_y); /* Where the lower right most portion of the object is
500 * in comparison to the head. 502 * in comparison to the head.
501 */ 503 */
502}; 504};
503 505

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