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/cvs/deliantra/server/include/object.h
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Comparing deliantra/server/include/object.h (file contents):
Revision 1.15 by root, Sun Sep 3 00:18:41 2006 UTC vs.
Revision 1.17 by root, Sun Sep 3 22:45:56 2006 UTC

1/*
2 * static char *rcsid_object_h =
3 * "$Id: object.h,v 1.15 2006/09/03 00:18:41 root Exp $";
4 */
5
6/* 1/*
7 CrossFire, A Multiplayer game for X-windows 2 CrossFire, A Multiplayer game for X-windows
8 3
9 Copyright (C) 2001 Mark Wedel & Crossfire Development Team 4 Copyright (C) 2001 Mark Wedel & Crossfire Development Team
10 Copyright (C) 1992 Frank Tore Johansen 5 Copyright (C) 1992 Frank Tore Johansen
123 shstr msg; /* If this is a book/sign/magic mouth/etc */ 118 shstr msg; /* If this is a book/sign/magic mouth/etc */
124 shstr lore; /* Obscure information about this object, */ 119 shstr lore; /* Obscure information about this object, */
125 /* To get put into books and the like. */ 120 /* To get put into books and the like. */
126 121
127 sint16 x,y; /* Position in the map for this object */ 122 sint16 x,y; /* Position in the map for this object */
128 sint16 ox,oy; /* For debugging: Where it was last inserted */
129 float speed; /* The overall speed of this object */ 123 float speed; /* The overall speed of this object */
130 float speed_left; /* How much speed is left to spend this round */ 124 float speed_left; /* How much speed is left to spend this round */
131 uint32 nrof; /* How many of the objects */ 125 uint32 nrof; /* How many of the objects */
132 New_Face *face; /* Face with colors */ 126 New_Face *face; /* Face with colors */
133 sint8 direction; /* Means the object is moving that way. */ 127 sint8 direction; /* Means the object is moving that way. */

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