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29 | |
29 | |
30 | #include "cfperl.h" |
30 | #include "cfperl.h" |
31 | #include "shstr.h" |
31 | #include "shstr.h" |
32 | |
32 | |
33 | typedef int tag_t; |
33 | typedef int tag_t; |
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34 | |
34 | #define NUM_BODY_LOCATIONS 12 |
35 | #define NUM_BODY_LOCATIONS 12 |
35 | #define BODY_ARMS 1 |
36 | #define BODY_ARMS 1 |
36 | |
37 | |
37 | /* See common/item.c */ |
38 | /* See common/item.c */ |
38 | |
39 | |
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121 | object_ptr ACC (RW, spell); /* Spell that was being cast */ |
122 | object_ptr ACC (RW, spell); /* Spell that was being cast */ |
122 | object_ptr ACC (RW, current_weapon); /* Pointer to the weapon currently used */ |
123 | object_ptr ACC (RW, current_weapon); /* Pointer to the weapon currently used */ |
123 | arch_ptr ACC (RW, arch); /* Pointer to archetype */ |
124 | arch_ptr ACC (RW, arch); /* Pointer to archetype */ |
124 | arch_ptr ACC (RW, other_arch);/* Pointer used for various things - mostly used for what */ |
125 | arch_ptr ACC (RW, other_arch);/* Pointer used for various things - mostly used for what */ |
125 | |
126 | |
126 | facetile *ACC (RW, face); /* Face with colors */ |
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127 | float ACC (RW, speed); /* The overall speed of this object */ |
127 | float ACC (RW, speed); /* The overall speed of this object */ |
128 | float ACC (RW, speed_left); /* How much speed is left to spend this round */ |
128 | float ACC (RW, speed_left); /* How much speed is left to spend this round */ |
129 | uint32 ACC (RW, nrof); /* How many of the objects */ |
129 | uint32 ACC (RW, nrof); /* How many of the objects */ |
130 | |
130 | |
131 | /* This next big block are basically used for monsters and equipment */ |
131 | /* This next big block are basically used for monsters and equipment */ |
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160 | sint64 ACC (RW, perm_exp); /* Permanent exp */ |
160 | sint64 ACC (RW, perm_exp); /* Permanent exp */ |
161 | uint32 ACC (RW, weapontype); /* type of weapon */ |
161 | uint32 ACC (RW, weapontype); /* type of weapon */ |
162 | uint32 ACC (RW, tooltype); /* type of tool or build facility */ |
162 | uint32 ACC (RW, tooltype); /* type of tool or build facility */ |
163 | sint8 ACC (RW, body_info[NUM_BODY_LOCATIONS]); /* body info as loaded from the file */ |
163 | sint8 ACC (RW, body_info[NUM_BODY_LOCATIONS]); /* body info as loaded from the file */ |
164 | sint8 ACC (RW, body_used[NUM_BODY_LOCATIONS]); /* Calculated value based on items equipped */ |
164 | sint8 ACC (RW, body_used[NUM_BODY_LOCATIONS]); /* Calculated value based on items equipped */ |
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165 | faceidx ACC (RW, face); /* Face with colors */ |
165 | living ACC (RO, stats); /* Str, Con, Dex, etc */ |
166 | living ACC (RO, stats); /* Str, Con, Dex, etc */ |
166 | /* See the pod/objects.pod for more info about body locations */ |
167 | /* See the pod/objects.pod for more info about body locations */ |
167 | |
168 | |
168 | /* Following mostly refers to fields only used for monsters */ |
169 | /* Following mostly refers to fields only used for monsters */ |
169 | uint32 ACC (RW, hide); /* The object is hidden, not invisible */ |
170 | uint32 ACC (RW, hide); /* The object is hidden, not invisible */ |
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198 | char *ACC (RW, spellarg); |
199 | char *ACC (RW, spellarg); |
199 | |
200 | |
200 | /* Following are values used by any object */ |
201 | /* Following are values used by any object */ |
201 | /* this objects turns into or what this object creates */ |
202 | /* this objects turns into or what this object creates */ |
202 | treasurelist *ACC (RW, randomitems); /* Items to be generated */ |
203 | treasurelist *ACC (RW, randomitems); /* Items to be generated */ |
203 | key_value *key_values; /* Fields not explictly known by the loader. */ |
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204 | flags_t flag; /* various flags */ |
204 | flags_t flag; /* various flags */ |
205 | #if FOR_PERL |
205 | #if FOR_PERL |
206 | bool ACC (RW, flag[NUM_FLAGS]); |
206 | bool ACC (RW, flag[NUM_FLAGS]); |
207 | #endif |
207 | #endif |
208 | uint16 ACC (RW, animation_id);/* An index into the animation array */ |
208 | uint16 ACC (RW, animation_id);/* An index into the animation array */ |
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238 | * This is typically the container that the object is in. |
238 | * This is typically the container that the object is in. |
239 | */ |
239 | */ |
240 | object *ACC (RW, more); /* Pointer to the rest of a large body of objects */ |
240 | object *ACC (RW, more); /* Pointer to the rest of a large body of objects */ |
241 | object *head; /* Points to the main object of a large body */ // NO ACC, perl semantics are different |
241 | object *head; /* Points to the main object of a large body */ // NO ACC, perl semantics are different |
242 | client_container *seen_by; // seen by which player/container currently? |
242 | client_container *seen_by; // seen by which player/container currently? |
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243 | key_value *key_values; /* Fields not explictly known by the loader. */ |
243 | |
244 | |
244 | bool parse_kv (object_thawer &f); // parse kv pairs, (ab-)used by archetypes, which should not exist at all |
245 | bool parse_kv (object_thawer &f); // parse kv pairs, (ab-)used by archetypes, which should not exist at all |
245 | static object *read (object_thawer &f, maptile *map = 0); // map argument due to toal design bogosity, must go. |
246 | static object *read (object_thawer &f, maptile *map = 0); // map argument due to toal design bogosity, must go. |
246 | bool write (object_freezer &f); |
247 | bool write (object_freezer &f); |
247 | |
248 | |
248 | MTH static object *create (); |
249 | MTH static object *create (); |
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250 | object &operator =(const object &src); |
249 | MTH void copy_to (object *dst); |
251 | MTH void copy_to (object *dst); |
250 | MTH object *clone (); // create + copy_to |
252 | MTH object *clone (); // create + copy_to |
251 | void do_destroy (); |
253 | void do_destroy (); |
252 | void gather_callbacks (AV *&callbacks, event_type event) const; |
254 | void gather_callbacks (AV *&callbacks, event_type event) const; |
253 | MTH void destroy (bool destroy_inventory = false); |
255 | MTH void destroy (bool destroy_inventory = false); |
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360 | MTH object *head_ () |
362 | MTH object *head_ () |
361 | { |
363 | { |
362 | return head ? head : this; |
364 | return head ? head : this; |
363 | } |
365 | } |
364 | |
366 | |
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367 | MTH std::string long_desc (object *who = 0); |
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368 | MTH std::string describe_monster (object *who = 0); |
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369 | MTH std::string describe_item (object *who = 0); |
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370 | MTH std::string describe (object *who = 0); |
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371 | |
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372 | // If this object has no extra parts but should have them, |
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373 | // add them, effectively expanding heads into multipart |
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374 | // objects. This method only works on objects not inserted |
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375 | // anywhere. |
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376 | MTH void expand_tail (); |
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377 | |
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378 | MTH void create_treasure (treasurelist *tl, int flags = 0); |
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379 | |
365 | // insert object at same map position as 'where' |
380 | // insert object at same map position as 'where' |
366 | // handles both inventory and map "positions" |
381 | // handles both inventory and map "positions" |
367 | MTH object *insert_at (object *where, object *originator = 0, int flags = 0); |
382 | MTH object *insert_at (object *where, object *originator = 0, int flags = 0); |
368 | |
383 | |
369 | MTH void activate (); |
384 | MTH void activate (); |
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445 | |
460 | |
446 | extern objectvec objects; |
461 | extern objectvec objects; |
447 | extern activevec actives; |
462 | extern activevec actives; |
448 | |
463 | |
449 | #define for_all_objects(var) \ |
464 | #define for_all_objects(var) \ |
450 | for (int _i = 0; _i < objects.size (); ++_i) \ |
465 | for (unsigned _i = 0; _i < objects.size (); ++_i) \ |
451 | declvar (object *, var, objects [_i]) |
466 | declvar (object *, var, objects [_i]) |
452 | |
467 | |
453 | #define for_all_actives(var) \ |
468 | #define for_all_actives(var) \ |
454 | for (int _i = 0; _i < actives.size (); ++_i) \ |
469 | for (unsigned _i = 0; _i < actives.size (); ++_i) \ |
455 | declvar (object *, var, actives [_i]) |
470 | declvar (object *, var, actives [_i]) |
456 | |
471 | |
457 | typedef struct oblnk |
472 | typedef struct oblnk |
458 | { /* Used to link together several objects */ |
473 | { /* Used to link together several objects */ |
459 | object_ptr ob; |
474 | object_ptr ob; |
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482 | archetype (); |
497 | archetype (); |
483 | ~archetype (); |
498 | ~archetype (); |
484 | void gather_callbacks (AV *&callbacks, event_type event) const; |
499 | void gather_callbacks (AV *&callbacks, event_type event) const; |
485 | |
500 | |
486 | static archetype *read (object_thawer &f); |
501 | static archetype *read (object_thawer &f); |
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502 | static archetype *get (const char *name); // find or create |
487 | static archetype *find (const char *name); |
503 | static archetype *find (const char *name); |
488 | |
504 | |
489 | void hash_add (); // add to hashtable |
505 | void hash_add (); // add to hashtable |
490 | void hash_del (); // remove from hashtable |
506 | void hash_del (); // remove from hashtable |
491 | |
507 | |
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493 | struct archetype *ACC (RW, next); /* Next archetype in a linked list */ |
509 | struct archetype *ACC (RW, next); /* Next archetype in a linked list */ |
494 | struct archetype *ACC (RW, head); /* The main part of a linked object */ |
510 | struct archetype *ACC (RW, head); /* The main part of a linked object */ |
495 | struct archetype *ACC (RW, more); /* Next part of a linked object */ |
511 | struct archetype *ACC (RW, more); /* Next part of a linked object */ |
496 | object ACC (RO, clone); /* An object from which to do ->copy_to () */ |
512 | object ACC (RO, clone); /* An object from which to do ->copy_to () */ |
497 | uint32 ACC (RW, editable); /* editable flags (mainly for editor) */ |
513 | uint32 ACC (RW, editable); /* editable flags (mainly for editor) */ |
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514 | bool ACC (RW, linked); // linked into list of heads |
498 | sint8 ACC (RW, tail_x), ACC (RW, tail_y); /* Where the lower right most portion of the object is |
515 | sint8 ACC (RW, tail_x), ACC (RW, tail_y); /* Where the lower right most portion of the object is |
499 | * in comparison to the head. |
516 | * in comparison to the head. |
500 | */ |
517 | */ |
501 | }; |
518 | }; |
502 | |
519 | |
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541 | #define INS_ON_TOP 0x0008 |
558 | #define INS_ON_TOP 0x0008 |
542 | #define INS_BELOW_ORIGINATOR 0x0010 |
559 | #define INS_BELOW_ORIGINATOR 0x0010 |
543 | #define INS_MAP_LOAD 0x0020 |
560 | #define INS_MAP_LOAD 0x0020 |
544 | |
561 | |
545 | #define ARCH_SINGULARITY "singularity" |
562 | #define ARCH_SINGULARITY "singularity" |
546 | #define ARCH_SINGULARITY_LEN 11 |
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547 | #define ARCH_DETECT_MAGIC "detect_magic" |
563 | #define ARCH_DETECT_MAGIC "detect_magic" |
548 | #define ARCH_DEPLETION "depletion" |
564 | #define ARCH_DEPLETION "depletion" |
549 | #define ARCH_SYMPTOM "symptom" |
565 | #define ARCH_SYMPTOM "symptom" |
550 | |
566 | |
551 | #endif |
567 | #endif |