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110 | shstr ACC (RW, msg); /* If this is a book/sign/magic mouth/etc */ |
110 | shstr ACC (RW, msg); /* If this is a book/sign/magic mouth/etc */ |
111 | shstr ACC (RW, lore); /* Obscure information about this object, */ |
111 | shstr ACC (RW, lore); /* Obscure information about this object, */ |
112 | /* To get put into books and the like. */ |
112 | /* To get put into books and the like. */ |
113 | shstr ACC (RW, materialname); /* specific material name */ |
113 | shstr ACC (RW, materialname); /* specific material name */ |
114 | shstr ACC (RW, custom_name); /* Custom name assigned by player */ |
114 | shstr ACC (RW, custom_name); /* Custom name assigned by player */ |
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115 | // materialtype_t *ACC (RW, material); /* What material this object consists of */ |
115 | object_ptr ACC (RW, owner); /* Pointer to the object which controls this one */ |
116 | object_ptr ACC (RW, owner); /* Pointer to the object which controls this one */ |
116 | object_ptr ACC (RW, enemy); /* Monster/player to follow even if not closest */ |
117 | object_ptr ACC (RW, enemy); /* Monster/player to follow even if not closest */ |
117 | object_ptr ACC (RW, attacked_by); /* This object start to attack us! only player & monster */ |
118 | object_ptr ACC (RW, attacked_by); /* This object start to attack us! only player & monster */ |
118 | object_ptr ACC (RW, chosen_skill); /* the skill chosen to use */ |
119 | object_ptr ACC (RW, chosen_skill); /* the skill chosen to use */ |
119 | object_ptr ACC (RW, spellitem); /* Spell ability monster is choosing to use */ |
120 | object_ptr ACC (RW, spellitem); /* Spell ability monster is choosing to use */ |
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134 | sint16 ACC (RW, resist[NROFATTACKS]); /* Resistance adjustments for attacks */ |
135 | sint16 ACC (RW, resist[NROFATTACKS]); /* Resistance adjustments for attacks */ |
135 | uint32 ACC (RW, attacktype); /* Bitmask of attacks this object does */ |
136 | uint32 ACC (RW, attacktype); /* Bitmask of attacks this object does */ |
136 | uint32 ACC (RW, path_attuned);/* Paths the object is attuned to */ |
137 | uint32 ACC (RW, path_attuned);/* Paths the object is attuned to */ |
137 | uint32 ACC (RW, path_repelled); /* Paths the object is repelled from */ |
138 | uint32 ACC (RW, path_repelled); /* Paths the object is repelled from */ |
138 | uint32 ACC (RW, path_denied); /* Paths the object is denied access to */ |
139 | uint32 ACC (RW, path_denied); /* Paths the object is denied access to */ |
139 | uint16 ACC (RW, material); /* What materials this object consist of */ |
140 | uint16 ACC (RW, materials); /* What materials this object consists of */ |
140 | sint8 ACC (RW, magic); /* Any magical bonuses to this item */ |
141 | sint8 ACC (RW, magic); /* Any magical bonuses to this item */ |
141 | uint8 ACC (RW, state); /* How the object was last drawn (animation) */ |
142 | uint8 ACC (RW, state); /* How the object was last drawn (animation) */ |
142 | sint32 ACC (RW, value); /* How much money it is worth (or contains) */ |
143 | sint32 ACC (RW, value); /* How much money it is worth (or contains) */ |
143 | /* Note that the last_.. values are sometimes used for non obvious |
144 | /* Note that the last_.. values are sometimes used for non obvious |
144 | * meanings by some objects, eg, sp penalty, permanent exp. |
145 | * meanings by some objects, eg, sp penalty, permanent exp. |
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228 | object *ACC (RW, above); /* Pointer to the object stacked above this one */ |
229 | object *ACC (RW, above); /* Pointer to the object stacked above this one */ |
229 | /* Note: stacked in the *same* environment */ |
230 | /* Note: stacked in the *same* environment */ |
230 | object *inv; /* Pointer to the first object in the inventory */ |
231 | object *inv; /* Pointer to the first object in the inventory */ |
231 | |
232 | |
232 | //TODO: container must move into client |
233 | //TODO: container must move into client |
233 | object *ACC (RW, container); /* Current container being used. I think this |
234 | object_ptr ACC (RW, container); /* Current container being used. I think this |
234 | * is only used by the player right now. |
235 | * is only used by the player right now. |
235 | */ |
236 | */ |
236 | object *ACC (RW, env); /* Pointer to the object which is the environment. |
237 | object *ACC (RW, env); /* Pointer to the object which is the environment. |
237 | * This is typically the container that the object is in. |
238 | * This is typically the container that the object is in. |
238 | */ |
239 | */ |
239 | object *ACC (RW, more); /* Pointer to the rest of a large body of objects */ |
240 | object *ACC (RW, more); /* Pointer to the rest of a large body of objects */ |
240 | object *head; /* Points to the main object of a large body */ // NO ACC, perl semantics are different |
241 | object *head; /* Points to the main object of a large body */ // NO ACC, perl semantics are different |
241 | client_container *seen_by; // seen by which player/container currently? |
242 | client_container *seen_by; // seen by which player/container currently? |
242 | |
243 | |
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244 | bool parse_kv (object_thawer &f); // parse kv pairs, (ab-)used by archetypes, which should not exist at all |
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245 | static object *read (object_thawer &f, maptile *map = 0); // map argument due to toal design bogosity, must go. |
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246 | bool write (object_freezer &f); |
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247 | |
243 | MTH static object *create (); |
248 | MTH static object *create (); |
244 | MTH void copy_to (object *dst); |
249 | MTH void copy_to (object *dst); |
245 | MTH object *clone (); // create + copy_to |
250 | MTH object *clone (); // create + copy_to |
246 | void do_destroy (); |
251 | void do_destroy (); |
247 | void gather_callbacks (AV *&callbacks, event_type event) const; |
252 | void gather_callbacks (AV *&callbacks, event_type event) const; |
248 | MTH void destroy (bool destroy_inventory = false); |
253 | MTH void destroy (bool destroy_inventory = false); |
249 | |
254 | |
250 | // recursively destroy all objects in inventory, optionally dropping them to the ground instead |
255 | // recursively destroy all objects in inventory, optionally dropping them to the ground instead |
251 | MTH void destroy_inv (bool drop_to_ground = false); |
256 | MTH void destroy_inv (bool drop_to_ground = false); |
252 | MTH object *insert (object *item); // insert into inventory |
257 | MTH object *insert (object *item); // insert into inventory |
253 | void remove_slow (); |
258 | void do_remove (); |
254 | MTH void remove () |
259 | MTH void remove () |
255 | { |
260 | { |
256 | if (!flag [FLAG_REMOVED]) |
261 | if (!flag [FLAG_REMOVED]) |
257 | remove_slow (); |
262 | do_remove (); |
258 | } |
263 | } |
259 | |
264 | |
260 | static bool can_merge_slow (object *op1, object *op2); |
265 | static bool can_merge_slow (object *op1, object *op2); |
261 | |
266 | |
262 | // this is often used in time-critical code, so optimise |
267 | // this is often used in time-critical code, so optimise |
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268 | } |
273 | } |
269 | |
274 | |
270 | MTH void set_owner (object *owner); |
275 | MTH void set_owner (object *owner); |
271 | MTH void set_speed (float speed); |
276 | MTH void set_speed (float speed); |
272 | |
277 | |
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278 | MTH void open_container (object *new_container); |
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279 | MTH void close_container () |
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280 | { |
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281 | open_container (0); |
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282 | } |
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283 | |
273 | MTH void instantiate () |
284 | MTH void instantiate (); |
274 | { |
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275 | if (!uuid.seq) // HACK |
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276 | uuid = gen_uuid (); |
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277 | |
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278 | attachable::instantiate (); |
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279 | } |
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280 | |
285 | |
281 | // recalculate all stats |
286 | // recalculate all stats |
282 | MTH void update_stats (); |
287 | MTH void update_stats (); |
283 | MTH void roll_stats (); |
288 | MTH void roll_stats (); |
284 | MTH void swap_stats (int a, int b); |
289 | MTH void swap_stats (int a, int b); |
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291 | // info must hold 256 * 3 bytes currently |
296 | // info must hold 256 * 3 bytes currently |
292 | const char *debug_desc (char *info) const; |
297 | const char *debug_desc (char *info) const; |
293 | MTH const char *debug_desc () const; |
298 | MTH const char *debug_desc () const; |
294 | const char *debug_desc2 () const; // another debug_desc, pure convinience function |
299 | const char *debug_desc2 () const; // another debug_desc, pure convinience function |
295 | const char *flag_desc (char *desc, int len) const; |
300 | const char *flag_desc (char *desc, int len) const; |
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301 | |
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302 | int number_of () const |
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303 | { |
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304 | return nrof ? nrof : 1; |
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305 | } |
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306 | |
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307 | uint64 total_weight () const |
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308 | { |
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309 | return weight * number_of (); |
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310 | } |
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311 | |
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312 | // return the dominant material of this item, always return something |
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313 | const materialtype_t *dominant_material () const; |
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314 | |
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315 | // return the volume of this object in cm³ |
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316 | uint64 volume () const |
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317 | { |
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318 | return total_weight () |
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319 | * 1000 |
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320 | * (type == CONTAINER ? 1000 : 1) |
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321 | / dominant_material ()->density; |
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322 | } |
296 | |
323 | |
297 | MTH bool is_weapon () const { return type == ARROW || type == BOW || type == WEAPON; } |
324 | MTH bool is_weapon () const { return type == ARROW || type == BOW || type == WEAPON; } |
298 | MTH bool is_armor () const { return type == ARMOUR || type == SHIELD || type == HELMET |
325 | MTH bool is_armor () const { return type == ARMOUR || type == SHIELD || type == HELMET |
299 | || type == CLOAK || type == BOOTS || type == GLOVES |
326 | || type == CLOAK || type == BOOTS || type == GLOVES |
300 | || type == BRACERS || type == GIRDLE; } |
327 | || type == BRACERS || type == GIRDLE; } |
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454 | { |
481 | { |
455 | archetype (); |
482 | archetype (); |
456 | ~archetype (); |
483 | ~archetype (); |
457 | void gather_callbacks (AV *&callbacks, event_type event) const; |
484 | void gather_callbacks (AV *&callbacks, event_type event) const; |
458 | |
485 | |
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486 | static archetype *read (object_thawer &f); |
459 | static archetype *find (const char *name); |
487 | static archetype *find (const char *name); |
460 | |
488 | |
461 | void hash_add (); // add to hashtable |
489 | void hash_add (); // add to hashtable |
462 | void hash_del (); // remove from hashtable |
490 | void hash_del (); // remove from hashtable |
463 | |
491 | |