--- deliantra/server/include/object.h 2007/09/10 12:44:06 1.149 +++ deliantra/server/include/object.h 2008/04/20 00:44:12 1.160 @@ -1,11 +1,11 @@ /* - * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. + * This file is part of Deliantra, the Roguelike Realtime MMORPG. * - * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team + * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team * Copyright (©) 1992,2007 Frank Tore Johansen * - * Crossfire TRT is free software: you can redistribute it and/or modify + * Deliantra is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. @@ -18,7 +18,7 @@ * You should have received a copy of the GNU General Public License * along with this program. If not, see . * - * The authors can be reached via e-mail to + * The authors can be reached via e-mail to */ #ifndef OBJECT_H @@ -67,6 +67,9 @@ extern Body_Locations body_locations[NUM_BODY_LOCATIONS]; +#define NUM_COINS 4 /* number of coin types */ +extern const char *const coins[NUM_COINS + 1]; + /* * Each object (this also means archetypes!) could have a few of these * "dangling" from it; this could also end up containing 'parse errors'. @@ -87,15 +90,36 @@ { uint64 seq; + static UUID cur; // last uuid generated + static void init (); + static UUID gen (); + UUID () { } UUID (uint64 seq) : seq(seq) { } operator uint64() { return seq; } void operator =(uint64 seq) { this->seq = seq; } -}; -extern void init_uuid (); -extern UUID gen_uuid (); -extern const uint64 UUID_SKIP; + typedef char BUF [32]; + + bool parse (const char *s) + { + return sscanf (s, "<1.%" SCNx64 ">", &seq) == 1; + } + + const char *c_str (char *buf, int len) const + { + snprintf (buf, len, "<1.%" PRIx64 ">", seq); + + return buf; + } + + const char *c_str () const + { + static BUF buf; + + return c_str (buf, sizeof (buf)); + } +}; /* Definition for WILL_APPLY values. Replaces having harcoded values * sprinkled in the code. Note that some of these also replace fields @@ -299,6 +323,8 @@ do_remove (); } + MTH bool blocked (maptile *m, int x, int y) const; + void move_to (const mapxy &pos) { remove (); @@ -445,7 +471,7 @@ MTH void activate_recursive (); MTH void deactivate_recursive (); - // set the givne flag on all objects in the inventory recursively + // set the given flag on all objects in the inventory recursively MTH void set_flag_inv (int flag, int value = 1); void enter_exit (object *exit);//Perl @@ -507,6 +533,8 @@ void statusmsg (const char *msg, int color = NDI_BLACK); void failmsg (const char *msg, int color = NDI_RED); + const char *query_inventory (object *who = 0, const char *indent = ""); + MTH const_octet_string ref () const; // creates and returns a consistent persistent object reference static object *deref (const_octet_string ref); // returns the object from the generated refreence, if possible @@ -546,7 +574,7 @@ typedef struct oblinkpt { /* Used to link together several object links */ struct oblnk *link; - long value; /* Used as connected value in buttons/gates */ + sint32 value; /* Used as connected value in buttons/gates */ struct oblinkpt *next; } oblinkpt; @@ -566,24 +594,29 @@ INTERFACE_CLASS (archetype) struct archetype : object { + static archetype *empty; // the empty_archetype + archetype (const char *name); ~archetype (); void gather_callbacks (AV *&callbacks, event_type event) const; - static archetype *read (object_thawer &f); - - MTH static archetype *get (const_utf8_string name); // find or create MTH static archetype *find (const_utf8_string name); MTH void link (); MTH void unlink (); + MTH object *instance (); + object_vector_index ACC (RW, archid); // index in archvector shstr ACC (RW, archname); /* More definite name, like "generate_kobold" */ - bool ACC (RW, stub); // if true, this is an invalid archetype sint8 ACC (RW, min_x), ACC (RW, min_y); /* extents, compared to the head (min_x, min_y should be zero, but aren't...) */ sint8 ACC (RW, max_x), ACC (RW, max_y); + + // support for archetype loading + static archetype *read (object_thawer &f); + MTH static void commit_load (); // commit any objects loaded, resolves cyclic dependencies and more + static void postpone_arch_ref (arch_ptr &ref, const_utf8_string other_arch); /* postpone other_arch reference */ }; inline void @@ -637,9 +670,6 @@ * beneath the player, but not actually above it. Note - the * map and x,y coordinates for the object to be inserted must * match the originator. - * INS_MAP_LOAD: disable lots of checkings done at insertion to - * speed up map loading process, as we assume the ordering in - * loaded map is correct. * * Note that INS_BELOW_ORIGINATOR, INS_ON_TOP, INS_ABOVE_FLOOR_ONLY * are mutually exclusive. The behaviour for passing more than one @@ -652,7 +682,6 @@ #define INS_NO_WALK_ON 0x0004 #define INS_ON_TOP 0x0008 #define INS_BELOW_ORIGINATOR 0x0010 -#define INS_MAP_LOAD 0x0020 #define ARCH_DEPLETION "depletion"