… | |
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16 | |
16 | |
17 | You should have received a copy of the GNU General Public License |
17 | You should have received a copy of the GNU General Public License |
18 | along with this program; if not, write to the Free Software |
18 | along with this program; if not, write to the Free Software |
19 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
19 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | |
20 | |
21 | The authors can be reached via e-mail at crossfire-devel@real-time.com |
21 | The authors can be reached via e-mail at crossfire@schmorp.de |
22 | */ |
22 | */ |
23 | |
23 | |
24 | #ifndef OBJECT_H |
24 | #ifndef OBJECT_H |
25 | #define OBJECT_H |
25 | #define OBJECT_H |
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26 | |
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27 | #include <bitset> |
26 | |
28 | |
27 | #include "cfperl.h" |
29 | #include "cfperl.h" |
28 | #include "shstr.h" |
30 | #include "shstr.h" |
29 | |
31 | |
30 | typedef uint32 tag_t; |
32 | typedef uint32 tag_t; |
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59 | }; |
61 | }; |
60 | |
62 | |
61 | struct UUID |
63 | struct UUID |
62 | { |
64 | { |
63 | uint64 seq; |
65 | uint64 seq; |
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66 | |
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67 | UUID () { } |
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68 | UUID (uint64 seq) : seq(seq) { } |
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69 | operator uint64() { return seq; } |
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70 | void operator =(uint64 seq) { this->seq = seq; } |
64 | }; |
71 | }; |
65 | |
72 | |
66 | extern void init_uuid (); |
73 | extern void init_uuid (); |
67 | extern UUID gen_uuid (); |
74 | extern UUID gen_uuid (); |
68 | extern const uint64 UUID_SKIP; |
75 | extern const uint64 UUID_SKIP; |
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113 | * This is typically the container that the object is in. |
120 | * This is typically the container that the object is in. |
114 | */ |
121 | */ |
115 | object *ACC (RW, more); /* Pointer to the rest of a large body of objects */ |
122 | object *ACC (RW, more); /* Pointer to the rest of a large body of objects */ |
116 | object *head; /* Points to the main object of a large body */ // NO ACC, perl semantics are different |
123 | object *head; /* Points to the main object of a large body */ // NO ACC, perl semantics are different |
117 | maptile *ACC (RW, map); /* Pointer to the map in which this object is present */ |
124 | maptile *ACC (RW, map); /* Pointer to the map in which this object is present */ |
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125 | client_container *seen_by; // seen by which player/container currently? |
118 | }; |
126 | }; |
119 | |
127 | |
120 | // these are being copied |
128 | // these are being copied |
121 | struct object_copy : attachable<object> |
129 | struct object_copy : attachable<object> |
122 | { |
130 | { |
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211 | sint8 ACC (RW, range); /* Range of the spell */ |
219 | sint8 ACC (RW, range); /* Range of the spell */ |
212 | uint8 ACC (RW, range_modifier); /* How going up in level effects range */ |
220 | uint8 ACC (RW, range_modifier); /* How going up in level effects range */ |
213 | char *ACC (RW, spellarg); |
221 | char *ACC (RW, spellarg); |
214 | |
222 | |
215 | /* Following are values used by any object */ |
223 | /* Following are values used by any object */ |
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224 | /* this objects turns into or what this object creates */ |
216 | treasurelist *ACC (RW, randomitems); /* Items to be generated */ |
225 | treasurelist *ACC (RW, randomitems); /* Items to be generated */ |
217 | arch_ptr ACC (RW, arch); /* Pointer to archetype */ |
226 | arch_ptr ACC (RW, arch); /* Pointer to archetype */ |
218 | arch_ptr ACC (RW, other_arch);/* Pointer used for various things - mostly used for what */ |
227 | arch_ptr ACC (RW, other_arch);/* Pointer used for various things - mostly used for what */ |
219 | key_value *key_values; /* Fields not explictly known by the loader. */ |
228 | key_value *key_values; /* Fields not explictly known by the loader. */ |
220 | /* this objects turns into or what this object creates */ |
229 | std::bitset<NUM_FLAGS> flags; /* various flags */ |
221 | uint32 flags[4]; /* various flags */ |
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222 | uint16 ACC (RW, animation_id);/* An index into the animation array */ |
230 | uint16 ACC (RW, animation_id);/* An index into the animation array */ |
223 | uint8 ACC (RW, anim_speed); /* ticks between animation-frames */ |
231 | uint8 ACC (RW, anim_speed); /* ticks between animation-frames */ |
224 | uint8 ACC (RW, last_anim); /* last sequence used to draw face */ |
232 | uint8 ACC (RW, last_anim); /* last sequence used to draw face */ |
225 | sint32 ACC (RW, elevation); /* elevation of this terrain - not currently used */ |
233 | sint32 ACC (RW, elevation); /* elevation of this terrain - not currently used */ |
226 | uint8 ACC (RW, smoothlevel); /* how to smooth this square around */ |
234 | uint8 ACC (RW, smoothlevel); /* how to smooth this square around */ |
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250 | void destroy (bool destroy_inventory = false); |
258 | void destroy (bool destroy_inventory = false); |
251 | void remove (); |
259 | void remove (); |
252 | object *insert (object *item); // insert into inventory |
260 | object *insert (object *item); // insert into inventory |
253 | |
261 | |
254 | static void free_mortals (); |
262 | static void free_mortals (); |
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263 | static bool can_merge_slow (object *op1, object *op2); |
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264 | |
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265 | // this is often used in time-critical code, so optimise |
255 | static bool can_merge (object *op1, object *op2); |
266 | static bool can_merge (object *op1, object *op2) |
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267 | { |
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268 | return op1->value == op2->value |
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269 | && op1->name == op2->name |
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270 | && can_merge_slow (op1, op2); |
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271 | } |
256 | |
272 | |
257 | void clear (); |
273 | void clear (); |
258 | |
274 | |
259 | bool destroyed () { return QUERY_FLAG (this, FLAG_FREED); } |
275 | bool destroyed () { return QUERY_FLAG (this, FLAG_FREED); } |
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276 | |
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277 | void set_owner (object *owner); |
260 | |
278 | |
261 | void instantiate () |
279 | void instantiate () |
262 | { |
280 | { |
263 | if (!uuid.seq) // HACK |
281 | if (!uuid.seq) // HACK |
264 | uuid = gen_uuid (); |
282 | uuid = gen_uuid (); |
265 | |
283 | |
266 | attachable<object>::instantiate (); |
284 | attachable<object>::instantiate (); |
267 | } |
285 | } |
268 | |
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269 | void set_owner (object *owner); |
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270 | |
286 | |
271 | // info must hold 256 * 3 bytes currently |
287 | // info must hold 256 * 3 bytes currently |
272 | const char *debug_desc (char *info) const; |
288 | const char *debug_desc (char *info) const; |
273 | const char *debug_desc () const; |
289 | const char *debug_desc () const; |
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290 | |
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291 | bool is_weapon () const { return type == ARROW || type == BOW || type == WEAPON; } |
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292 | bool is_armor () const { return type == ARMOUR || type == SHIELD || type == HELMET |
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293 | || type == CLOAK || type == BOOTS || type == GLOVES |
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294 | || type == BRACERS || type == GIRDLE; } |
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295 | bool is_alive () const { return (type == PLAYER |
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296 | || flags [FLAG_MONSTER] |
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297 | || (flags [FLAG_ALIVE] && !flags [FLAG_GENERATOR] && type != DOOR)) |
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298 | && !flags [FLAG_IS_A_TEMPLATE]; } |
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299 | bool is_arrow () const { return type == ARROW |
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300 | || (type == SPELL_EFFECT |
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301 | && (subtype == SP_BULLET || subtype == SP_MAGIC_MISSILE)); } |
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302 | |
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303 | /* This return true if object has still randomitems which |
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304 | * could be expanded. |
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305 | */ |
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306 | bool has_random_items () const { return randomitems && !flags [FLAG_IS_A_TEMPLATE]; } |
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307 | |
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308 | // returns the player that has this object in his inventory, or 0 |
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309 | object *in_player () const |
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310 | { |
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311 | for (object *op = env; op; op = op->env) |
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312 | if (op->type == PLAYER) |
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313 | return op; |
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314 | |
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315 | return 0; |
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316 | } |
274 | |
317 | |
275 | // fully recursive iterator |
318 | // fully recursive iterator |
276 | struct iterator_base |
319 | struct iterator_base |
277 | { |
320 | { |
278 | object *item; |
321 | object *item; |
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314 | void unlink (); |
357 | void unlink (); |
315 | |
358 | |
316 | object (); |
359 | object (); |
317 | ~object (); |
360 | ~object (); |
318 | }; |
361 | }; |
319 | |
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320 | // compatibility functions/macros |
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321 | #define clear_owner(op) (op)->owner = 0 |
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322 | #define copy_owner(op,other) (op)->owner = (other)->owner |
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323 | #define get_owner(op) (op)->owner |
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324 | #define clear_object(op) (op)->clear () |
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325 | |
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326 | static inline void |
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327 | set_owner (object *op, object *owner) |
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328 | { |
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329 | op->set_owner (owner); |
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330 | } |
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331 | |
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332 | #define CAN_MERGE(op1,op2) ((op1)->value == (op2)->value && (op1)->name == (op2)->name && object::can_merge ((op1), (op2))) |
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333 | |
362 | |
334 | typedef struct oblnk |
363 | typedef struct oblnk |
335 | { /* Used to link together several objects */ |
364 | { /* Used to link together several objects */ |
336 | object_ptr ob; |
365 | object_ptr ob; |
337 | struct oblnk *next; |
366 | struct oblnk *next; |
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381 | extern int nrofallocobjects; |
410 | extern int nrofallocobjects; |
382 | |
411 | |
383 | /* This returns TRUE if the object is something that |
412 | /* This returns TRUE if the object is something that |
384 | * should be displayed in the look window |
413 | * should be displayed in the look window |
385 | */ |
414 | */ |
386 | #define LOOK_OBJ(ob) (!ob->invisible && ob->type!=PLAYER && ob->type!=EVENT_CONNECTOR) |
415 | #define LOOK_OBJ(ob) (!ob->invisible && ob->type != PLAYER && ob->type != EVENT_CONNECTOR) |
387 | |
416 | |
388 | /* Used by update_object to know if the object being passed is |
417 | /* Used by update_object to know if the object being passed is |
389 | * being added or removed. |
418 | * being added or removed. |
390 | */ |
419 | */ |
391 | #define UP_OBJ_INSERT 1 |
420 | #define UP_OBJ_INSERT 1 |