1 | /* |
1 | /* |
2 | CrossFire, A Multiplayer game for X-windows |
2 | * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. |
3 | |
3 | * |
4 | Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
5 | Copyright (C) 2001 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team |
6 | Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | |
7 | * |
8 | This program is free software; you can redistribute it and/or modify |
8 | * Crossfire TRT is free software: you can redistribute it and/or modify |
9 | it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
10 | the Free Software Foundation; either version 2 of the License, or |
10 | * the Free Software Foundation, either version 3 of the License, or |
11 | (at your option) any later version. |
11 | * (at your option) any later version. |
12 | |
12 | * |
13 | This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | |
17 | * |
18 | You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
19 | along with this program; if not, write to the Free Software |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
20 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * |
21 | |
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22 | The authors can be reached via e-mail at crossfire@schmorp.de |
21 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
23 | */ |
22 | */ |
24 | |
23 | |
25 | #ifndef OBJECT_H |
24 | #ifndef OBJECT_H |
26 | #define OBJECT_H |
25 | #define OBJECT_H |
27 | |
26 | |
28 | #include <bitset> |
27 | #include <bitset> |
29 | |
28 | |
30 | #include "cfperl.h" |
29 | #include "cfperl.h" |
31 | #include "shstr.h" |
30 | #include "shstr.h" |
32 | |
31 | |
33 | typedef int tag_t; |
32 | typedef int tag_t; |
34 | #define NUM_BODY_LOCATIONS 12 |
33 | |
35 | #define BODY_ARMS 1 |
34 | enum { |
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35 | body_skill, |
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36 | body_combat, |
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37 | body_range, |
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38 | body_shield, |
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39 | body_arm, |
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40 | body_torso, |
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41 | body_head, |
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42 | body_neck, |
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43 | body_finger, |
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44 | body_shoulder, |
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45 | body_foot, |
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46 | body_hand, |
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47 | body_wrist, |
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48 | body_waist, |
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49 | NUM_BODY_LOCATIONS |
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50 | }; |
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51 | |
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52 | enum slottype_t |
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53 | { |
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54 | slot_none, |
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55 | slot_combat, |
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56 | slot_ranged, |
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57 | }; |
36 | |
58 | |
37 | /* See common/item.c */ |
59 | /* See common/item.c */ |
38 | |
60 | |
39 | typedef struct Body_Locations |
61 | typedef struct Body_Locations |
40 | { |
62 | { |
41 | const char *save_name; /* Name used to load/save it to disk */ |
63 | keyword save_name; /* Name used to load/save it to disk */ |
42 | const char *use_name; /* Name used when describing an item we can use */ |
64 | const char *use_name; /* Name used when describing an item we can use */ |
43 | const char *nonuse_name; /* Name to describe objects we can't use */ |
65 | const char *nonuse_name; /* Name to describe objects we can't use */ |
44 | } Body_Locations; |
66 | } Body_Locations; |
45 | |
67 | |
46 | extern Body_Locations body_locations[NUM_BODY_LOCATIONS]; |
68 | extern Body_Locations body_locations[NUM_BODY_LOCATIONS]; |
… | |
… | |
84 | #define WILL_APPLY_TREASURE 0x02 |
106 | #define WILL_APPLY_TREASURE 0x02 |
85 | #define WILL_APPLY_EARTHWALL 0x04 |
107 | #define WILL_APPLY_EARTHWALL 0x04 |
86 | #define WILL_APPLY_DOOR 0x08 |
108 | #define WILL_APPLY_DOOR 0x08 |
87 | #define WILL_APPLY_FOOD 0x10 |
109 | #define WILL_APPLY_FOOD 0x10 |
88 | |
110 | |
89 | /* However, if you're keeping a pointer of some sort, you probably |
111 | struct body_slot |
90 | * don't just want it copied, so you'll need to add to common/object.C, |
112 | { |
91 | * e.g. ->copy_to () |
113 | signed char info:4; /* body info as loaded from the file */ |
92 | */ |
114 | signed char used:4; /* Calculated value based on items equipped */ |
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115 | }; |
93 | |
116 | |
94 | INTERFACE_CLASS (object) |
117 | INTERFACE_CLASS (object) |
95 | // these are being copied |
118 | // these are being copied |
96 | struct object_copy : attachable |
119 | struct object_copy : attachable |
97 | { |
120 | { |
98 | typedef bitset<NUM_FLAGS> flags_t; |
121 | typedef bitset<NUM_FLAGS> flags_t; |
99 | |
122 | |
100 | sint16 ACC (RW, x), ACC (RW, y); /* Position in the map for this object */ |
123 | sint16 ACC (RW, x), ACC (RW, y); /* Position in the map for this object */ |
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124 | |
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125 | uint8 ACC (RW, type); /* PLAYER, BULLET, etc. See define.h */ |
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126 | uint8 ACC (RW, subtype); /* subtype of object */ |
101 | sint8 ACC (RW, direction); /* Means the object is moving that way. */ |
127 | sint8 ACC (RW, direction); /* Means the object is moving that way. */ |
102 | sint8 ACC (RW, facing); /* Object is oriented/facing that way. */ |
128 | sint8 ACC (RW, facing); /* Object is oriented/facing that way. */ |
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129 | |
103 | shstr ACC (RW, name); /* The name of the object, obviously... */ |
130 | shstr ACC (RW, name); /* The name of the object, obviously... */ |
104 | shstr ACC (RW, name_pl); /* The plural name of the object */ |
131 | shstr ACC (RW, name_pl); /* The plural name of the object */ |
105 | shstr ACC (RW, title); /* Of foo, etc */ |
132 | shstr ACC (RW, title); /* Of foo, etc */ |
106 | shstr ACC (RW, race); /* human, goblin, dragon, etc */ |
133 | shstr ACC (RW, race); /* human, goblin, dragon, etc */ |
107 | shstr ACC (RW, slaying); /* Which race to do double damage to */ |
134 | shstr ACC (RW, slaying); /* Which race to do double damage to */ |
… | |
… | |
110 | shstr ACC (RW, msg); /* If this is a book/sign/magic mouth/etc */ |
137 | shstr ACC (RW, msg); /* If this is a book/sign/magic mouth/etc */ |
111 | shstr ACC (RW, lore); /* Obscure information about this object, */ |
138 | shstr ACC (RW, lore); /* Obscure information about this object, */ |
112 | /* To get put into books and the like. */ |
139 | /* To get put into books and the like. */ |
113 | shstr ACC (RW, materialname); /* specific material name */ |
140 | shstr ACC (RW, materialname); /* specific material name */ |
114 | shstr ACC (RW, custom_name); /* Custom name assigned by player */ |
141 | shstr ACC (RW, custom_name); /* Custom name assigned by player */ |
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142 | // materialtype_t *ACC (RW, material); /* What material this object consists of */ |
115 | object_ptr ACC (RW, owner); /* Pointer to the object which controls this one */ |
143 | object_ptr ACC (RW, owner); /* Pointer to the object which controls this one */ |
116 | object_ptr ACC (RW, enemy); /* Monster/player to follow even if not closest */ |
144 | object_ptr ACC (RW, enemy); /* Monster/player to follow even if not closest */ |
117 | object_ptr ACC (RW, attacked_by); /* This object start to attack us! only player & monster */ |
145 | object_ptr ACC (RW, attacked_by); /* This object start to attack us! only player & monster */ |
118 | object_ptr ACC (RW, chosen_skill); /* the skill chosen to use */ |
146 | object_ptr ACC (RW, chosen_skill); /* the skill chosen to use */ |
119 | object_ptr ACC (RW, spellitem); /* Spell ability monster is choosing to use */ |
147 | object_ptr ACC (RW, spellitem); /* Spell ability monster is choosing to use */ |
120 | object_ptr ACC (RW, spell); /* Spell that was being cast */ |
148 | object_ptr ACC (RW, spell); /* Spell that was being cast */ |
121 | object_ptr ACC (RW, current_weapon); /* Pointer to the weapon currently used */ |
149 | object_ptr ACC (RW, current_weapon); /* Pointer to the weapon currently used */ |
122 | arch_ptr ACC (RW, arch); /* Pointer to archetype */ |
150 | arch_ptr ACC (RW, arch); /* Pointer to archetype */ |
123 | arch_ptr ACC (RW, other_arch);/* Pointer used for various things - mostly used for what */ |
151 | arch_ptr ACC (RW, other_arch);/* Pointer used for various things - mostly used for what */ |
124 | |
152 | |
125 | New_Face *ACC (RW, face); /* Face with colors */ |
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126 | float ACC (RW, speed); /* The overall speed of this object */ |
153 | float ACC (RW, speed); /* The overall speed of this object */ |
127 | float ACC (RW, speed_left); /* How much speed is left to spend this round */ |
154 | float ACC (RW, speed_left); /* How much speed is left to spend this round */ |
128 | uint32 ACC (RW, nrof); /* How many of the objects */ |
155 | uint32 ACC (RW, nrof); /* How many of the objects */ |
129 | |
156 | |
130 | /* This next big block are basically used for monsters and equipment */ |
157 | /* This next big block are basically used for monsters and equipment */ |
131 | uint8 ACC (RW, type); /* PLAYER, BULLET, etc. See define.h */ |
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132 | uint8 ACC (RW, subtype); /* subtype of object */ |
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133 | uint16 ACC (RW, client_type); /* Public type information. see doc/Developers/objects */ |
158 | uint16 ACC (RW, client_type); /* Public type information. see doc/Developers/objects */ |
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159 | |
134 | sint16 ACC (RW, resist[NROFATTACKS]); /* Resistance adjustments for attacks */ |
160 | sint16 ACC (RW, resist[NROFATTACKS]); /* Resistance adjustments for attacks */ |
135 | uint32 ACC (RW, attacktype); /* Bitmask of attacks this object does */ |
161 | uint32 ACC (RW, attacktype); /* Bitmask of attacks this object does */ |
136 | uint32 ACC (RW, path_attuned);/* Paths the object is attuned to */ |
162 | uint32 ACC (RW, path_attuned);/* Paths the object is attuned to */ |
137 | uint32 ACC (RW, path_repelled); /* Paths the object is repelled from */ |
163 | uint32 ACC (RW, path_repelled); /* Paths the object is repelled from */ |
138 | uint32 ACC (RW, path_denied); /* Paths the object is denied access to */ |
164 | uint32 ACC (RW, path_denied); /* Paths the object is denied access to */ |
139 | uint16 ACC (RW, material); /* What materials this object consist of */ |
165 | uint16 ACC (RW, materials); /* What materials this object consists of */ |
140 | sint8 ACC (RW, magic); /* Any magical bonuses to this item */ |
166 | sint8 ACC (RW, magic); /* Any magical bonuses to this item */ |
141 | uint8 ACC (RW, state); /* How the object was last drawn (animation) */ |
167 | uint8 ACC (RW, state); /* How the object was last drawn (animation) */ |
142 | sint32 ACC (RW, value); /* How much money it is worth (or contains) */ |
168 | sint32 ACC (RW, value); /* How much money it is worth (or contains) */ |
143 | /* Note that the last_.. values are sometimes used for non obvious |
169 | /* Note that the last_.. values are sometimes used for non obvious |
144 | * meanings by some objects, eg, sp penalty, permanent exp. |
170 | * meanings by some objects, eg, sp penalty, permanent exp. |
… | |
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157 | sint32 ACC (RW, weight_limit);/* Weight-limit of object */ |
183 | sint32 ACC (RW, weight_limit);/* Weight-limit of object */ |
158 | sint32 ACC (RW, carrying); /* How much weight this object contains */ |
184 | sint32 ACC (RW, carrying); /* How much weight this object contains */ |
159 | sint64 ACC (RW, perm_exp); /* Permanent exp */ |
185 | sint64 ACC (RW, perm_exp); /* Permanent exp */ |
160 | uint32 ACC (RW, weapontype); /* type of weapon */ |
186 | uint32 ACC (RW, weapontype); /* type of weapon */ |
161 | uint32 ACC (RW, tooltype); /* type of tool or build facility */ |
187 | uint32 ACC (RW, tooltype); /* type of tool or build facility */ |
162 | sint8 ACC (RW, body_info[NUM_BODY_LOCATIONS]); /* body info as loaded from the file */ |
188 | body_slot slot [NUM_BODY_LOCATIONS]; |
163 | sint8 ACC (RW, body_used[NUM_BODY_LOCATIONS]); /* Calculated value based on items equipped */ |
189 | faceidx ACC (RW, face); /* Face with colors */ |
164 | living ACC (RO, stats); /* Str, Con, Dex, etc */ |
190 | living ACC (RO, stats); /* Str, Con, Dex, etc */ |
165 | /* See the pod/objects.pod for more info about body locations */ |
191 | /* See the pod/objects.pod for more info about body locations */ |
166 | |
192 | |
167 | /* Following mostly refers to fields only used for monsters */ |
193 | /* Following mostly refers to fields only used for monsters */ |
168 | uint32 ACC (RW, hide); /* The object is hidden, not invisible */ |
194 | uint32 ACC (RW, hide); /* The object is hidden, not invisible */ |
… | |
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178 | * Note that other fields are used - these files are basically |
204 | * Note that other fields are used - these files are basically |
179 | * only used in spells. |
205 | * only used in spells. |
180 | */ |
206 | */ |
181 | sint16 ACC (RW, duration); /* How long the spell lasts */ |
207 | sint16 ACC (RW, duration); /* How long the spell lasts */ |
182 | sint16 ACC (RW, casting_time);/* time left before spell goes off */ |
208 | sint16 ACC (RW, casting_time);/* time left before spell goes off */ |
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209 | |
183 | uint16 ACC (RW, start_holding); |
210 | uint16 ACC (RW, start_holding); |
184 | uint8 ACC (RW, duration_modifier); /* how level modifies duration */ |
211 | uint8 ACC (RW, duration_modifier); /* how level modifies duration */ |
185 | uint8 ACC (RW, dam_modifier); /* How going up in level effects damage */ |
212 | uint8 ACC (RW, dam_modifier); /* How going up in level effects damage */ |
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213 | |
186 | sint8 ACC (RW, range); /* Range of the spell */ |
214 | sint8 ACC (RW, range); /* Range of the spell */ |
187 | uint8 ACC (RW, range_modifier); /* How going up in level effects range */ |
215 | uint8 ACC (RW, range_modifier); /* How going up in level effects range */ |
188 | |
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189 | MoveType ACC (RW, move_type); /* Type of movement this object uses */ |
216 | MoveType ACC (RW, move_type); /* Type of movement this object uses */ |
190 | MoveType ACC (RW, move_block);/* What movement types this blocks */ |
217 | MoveType ACC (RW, move_block);/* What movement types this blocks */ |
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218 | |
191 | MoveType ACC (RW, move_allow);/* What movement types explicitly allowd */ |
219 | MoveType ACC (RW, move_allow);/* What movement types explicitly allowd */ |
192 | MoveType ACC (RW, move_on); /* Move types affected moving on to this space */ |
220 | MoveType ACC (RW, move_on); /* Move types affected moving on to this space */ |
193 | MoveType ACC (RW, move_off); /* Move types affected moving off this space */ |
221 | MoveType ACC (RW, move_off); /* Move types affected moving off this space */ |
194 | MoveType ACC (RW, move_slow); /* Movement types this slows down */ |
222 | MoveType ACC (RW, move_slow); /* Movement types this slows down */ |
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223 | |
195 | float ACC (RW, move_slow_penalty); /* How much this slows down the object */ |
224 | float ACC (RW, move_slow_penalty); /* How much this slows down the object */ |
196 | |
225 | |
197 | char *ACC (RW, spellarg); |
226 | char *ACC (RW, spellarg); |
198 | |
227 | |
199 | /* Following are values used by any object */ |
228 | /* Following are values used by any object */ |
200 | /* this objects turns into or what this object creates */ |
229 | /* this objects turns into or what this object creates */ |
201 | treasurelist *ACC (RW, randomitems); /* Items to be generated */ |
230 | treasurelist *ACC (RW, randomitems); /* Items to be generated */ |
202 | key_value *key_values; /* Fields not explictly known by the loader. */ |
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203 | flags_t flag; /* various flags */ |
231 | flags_t flag; /* various flags */ |
204 | #if FOR_PERL |
232 | #if FOR_PERL |
205 | bool ACC (RW, flag[NUM_FLAGS]); |
233 | bool ACC (RW, flag[NUM_FLAGS]); |
206 | #endif |
234 | #endif |
207 | uint16 ACC (RW, animation_id);/* An index into the animation array */ |
235 | uint16 ACC (RW, animation_id);/* An index into the animation array */ |
… | |
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217 | // These variables are not changed by ->copy_to |
245 | // These variables are not changed by ->copy_to |
218 | maptile_ptr ACC (RW, map); /* Pointer to the map in which this object is present */ |
246 | maptile_ptr ACC (RW, map); /* Pointer to the map in which this object is present */ |
219 | |
247 | |
220 | UUID ACC (RW, uuid); // Unique Identifier, survives saves etc. |
248 | UUID ACC (RW, uuid); // Unique Identifier, survives saves etc. |
221 | int ACC (RO, count); |
249 | int ACC (RO, count); |
222 | int ACC (RO, index); // index into objects |
250 | object_vector_index ACC (RO, index); // index into objects |
223 | int ACC (RO, active); // index into actives |
251 | object_vector_index ACC (RO, active); // index into actives |
224 | |
252 | |
225 | player_ptr ACC (RW, contr); /* Pointer to the player which control this object */ |
253 | player_ptr ACC (RW, contr); /* Pointer to the player which control this object */ |
226 | |
254 | |
227 | object *ACC (RW, below); /* Pointer to the object stacked below this one */ |
255 | object *ACC (RW, below); /* Pointer to the object stacked below this one */ |
228 | object *ACC (RW, above); /* Pointer to the object stacked above this one */ |
256 | object *ACC (RW, above); /* Pointer to the object stacked above this one */ |
229 | /* Note: stacked in the *same* environment */ |
257 | /* Note: stacked in the *same* environment */ |
230 | object *inv; /* Pointer to the first object in the inventory */ |
258 | object *inv; /* Pointer to the first object in the inventory */ |
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259 | |
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260 | //TODO: container must move into client |
231 | object *ACC (RW, container); /* Current container being used. I think this |
261 | object_ptr ACC (RW, container); /* Current container being used. I think this |
232 | * is only used by the player right now. |
262 | * is only used by the player right now. |
233 | */ |
263 | */ |
234 | object *ACC (RW, env); /* Pointer to the object which is the environment. |
264 | object *ACC (RW, env); /* Pointer to the object which is the environment. |
235 | * This is typically the container that the object is in. |
265 | * This is typically the container that the object is in. |
236 | */ |
266 | */ |
237 | object *ACC (RW, more); /* Pointer to the rest of a large body of objects */ |
267 | object *ACC (RW, more); /* Pointer to the rest of a large body of objects */ |
238 | object *head; /* Points to the main object of a large body */ // NO ACC, perl semantics are different |
268 | object *head; /* Points to the main object of a large body */ // NO ACC, perl semantics are different |
239 | client_container *seen_by; // seen by which player/container currently? |
269 | client_container *seen_by; // seen by which player/container currently? |
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270 | key_value *key_values; /* Fields not explictly known by the loader. */ |
240 | |
271 | |
241 | //static vector active_list; // active objects, not yet used |
272 | bool parse_kv (object_thawer &f); // parse kv pairs, (ab-)used by archetypes, which should not exist at all |
242 | //static vector object_list; // not used yet, use first->next->... |
273 | void post_load_check (); // do some adjustments after parsing |
243 | static object *first; // will be replaced by "objects" |
274 | static object *read (object_thawer &f, maptile *map = 0); // map argument due to toal design bogosity, must go. |
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275 | bool write (object_freezer &f); |
244 | |
276 | |
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277 | MTH int slottype () const; |
245 | MTH static object *create (); |
278 | MTH static object *create (); |
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279 | object &operator =(const object &src); |
246 | MTH void copy_to (object *dst); |
280 | MTH void copy_to (object *dst); |
247 | MTH object *clone (); // create + copy_to |
281 | MTH object *clone (); // create + copy_to |
248 | void do_destroy (); |
282 | void do_destroy (); |
249 | void gather_callbacks (AV *&callbacks, event_type event) const; |
283 | void gather_callbacks (AV *&callbacks, event_type event) const; |
250 | MTH void destroy (bool destroy_inventory = false); |
284 | MTH void destroy (bool destroy_inventory = false); |
251 | |
285 | |
252 | // recursively destroy all objects in inventory, optionally dropping them to the ground instead |
286 | // recursively destroy all objects in inventory, optionally dropping them to the ground instead |
253 | MTH void destroy_inv (bool drop_to_ground = false); |
287 | MTH void destroy_inv (bool drop_to_ground = false); |
254 | MTH void remove (); |
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255 | MTH object *insert (object *item); // insert into inventory |
288 | MTH object *insert (object *item); // insert into inventory |
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289 | void do_remove (); |
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290 | MTH void remove () |
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291 | { |
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292 | if (!flag [FLAG_REMOVED]) |
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293 | do_remove (); |
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294 | } |
256 | |
295 | |
257 | static bool can_merge_slow (object *op1, object *op2); |
296 | static bool can_merge_slow (object *op1, object *op2); |
258 | |
297 | |
259 | // this is often used in time-critical code, so optimise |
298 | // this is often used in time-critical code, so optimise |
260 | MTH static bool can_merge (object *op1, object *op2) |
299 | MTH static bool can_merge (object *op1, object *op2) |
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264 | && can_merge_slow (op1, op2); |
303 | && can_merge_slow (op1, op2); |
265 | } |
304 | } |
266 | |
305 | |
267 | MTH void set_owner (object *owner); |
306 | MTH void set_owner (object *owner); |
268 | MTH void set_speed (float speed); |
307 | MTH void set_speed (float speed); |
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308 | MTH bool change_weapon (object *ob); |
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309 | MTH bool change_skill (object *ob); |
269 | |
310 | |
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311 | MTH void open_container (object *new_container); |
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312 | MTH void close_container () |
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313 | { |
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314 | open_container (0); |
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315 | } |
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316 | |
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317 | // overwrite the attachable should_invoke function with a version that also checks ev_want_type |
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318 | bool should_invoke (event_type event) |
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319 | { |
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320 | return ev_want_event [event] || ev_want_type [type] || cb; |
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321 | } |
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322 | |
270 | MTH void instantiate () |
323 | MTH void instantiate (); |
271 | { |
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272 | if (!uuid.seq) // HACK |
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273 | uuid = gen_uuid (); |
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274 | |
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275 | attachable::instantiate (); |
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276 | } |
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277 | |
324 | |
278 | // recalculate all stats |
325 | // recalculate all stats |
279 | MTH void update_stats (); |
326 | MTH void update_stats (); |
280 | MTH void roll_stats (); |
327 | MTH void roll_stats (); |
281 | MTH void swap_stats (int a, int b); |
328 | MTH void swap_stats (int a, int b); |
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285 | MTH void drain_specific_stat (int deplete_stats); |
332 | MTH void drain_specific_stat (int deplete_stats); |
286 | MTH void change_luck (int value); |
333 | MTH void change_luck (int value); |
287 | |
334 | |
288 | // info must hold 256 * 3 bytes currently |
335 | // info must hold 256 * 3 bytes currently |
289 | const char *debug_desc (char *info) const; |
336 | const char *debug_desc (char *info) const; |
290 | MTH const char *debug_desc () const; |
337 | MTH const char *debug_desc () const; // uses at least 3 round-robin buffers |
291 | const char *flag_desc (char *desc, int len) const; |
338 | const char *flag_desc (char *desc, int len) const; |
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339 | |
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340 | int number_of () const |
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341 | { |
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342 | return nrof ? nrof : 1; |
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343 | } |
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344 | |
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345 | uint64 total_weight () const |
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346 | { |
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347 | return weight * number_of (); |
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348 | } |
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349 | |
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350 | // return the dominant material of this item, always return something |
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351 | const materialtype_t *dominant_material () const; |
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352 | |
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353 | // return the volume of this object in cm³ |
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354 | uint64 volume () const |
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355 | { |
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356 | return total_weight () |
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357 | * 1000 |
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358 | * (type == CONTAINER ? 1000 : 1) |
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359 | / dominant_material ()->density; |
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360 | } |
292 | |
361 | |
293 | MTH bool is_weapon () const { return type == ARROW || type == BOW || type == WEAPON; } |
362 | MTH bool is_weapon () const { return type == ARROW || type == BOW || type == WEAPON; } |
294 | MTH bool is_armor () const { return type == ARMOUR || type == SHIELD || type == HELMET |
363 | MTH bool is_armor () const { return type == ARMOUR || type == SHIELD || type == HELMET |
295 | || type == CLOAK || type == BOOTS || type == GLOVES |
364 | || type == CLOAK || type == BOOTS || type == GLOVES |
296 | || type == BRACERS || type == GIRDLE; } |
365 | || type == BRACERS || type == GIRDLE; } |
… | |
… | |
299 | || (flag [FLAG_ALIVE] && !flag [FLAG_GENERATOR] && type != DOOR)) |
368 | || (flag [FLAG_ALIVE] && !flag [FLAG_GENERATOR] && type != DOOR)) |
300 | && !flag [FLAG_IS_A_TEMPLATE]; } |
369 | && !flag [FLAG_IS_A_TEMPLATE]; } |
301 | MTH bool is_arrow () const { return type == ARROW |
370 | MTH bool is_arrow () const { return type == ARROW |
302 | || (type == SPELL_EFFECT |
371 | || (type == SPELL_EFFECT |
303 | && (subtype == SP_BULLET || subtype == SP_MAGIC_MISSILE)); } |
372 | && (subtype == SP_BULLET || subtype == SP_MAGIC_MISSILE)); } |
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373 | MTH bool is_range () const { return type == BOW || type == ROD || type == WAND || type == HORN; } |
304 | |
374 | |
305 | MTH bool has_active_speed () const { return FABS(speed) >= MIN_ACTIVE_SPEED; } |
375 | MTH bool has_active_speed () const { return FABS(speed) >= MIN_ACTIVE_SPEED; } |
306 | |
376 | |
307 | // temporary: wether the object can be saved in a map file |
377 | // temporary: wether the object can be saved in a map file |
308 | // contr => is a player |
378 | // contr => is a player |
309 | // head => only save head of a multitile object |
379 | // head => only save head of a multitile object |
310 | // owner => can not reference owner yet |
380 | // owner => can not reference owner yet |
311 | MTH bool can_map_save () const { return !contr && !head && !owner; } |
381 | MTH bool can_map_save () const { return !contr && !head && !owner && !flag [FLAG_NO_MAP_SAVE]; } |
312 | |
382 | |
313 | /* This return true if object has still randomitems which |
383 | /* This return true if object has still randomitems which |
314 | * could be expanded. |
384 | * could be expanded. |
315 | */ |
385 | */ |
316 | MTH bool has_random_items () const { return randomitems && !flag [FLAG_IS_A_TEMPLATE]; } |
386 | MTH bool has_random_items () const { return randomitems && !flag [FLAG_IS_A_TEMPLATE]; } |
… | |
… | |
329 | MTH object *head_ () |
399 | MTH object *head_ () |
330 | { |
400 | { |
331 | return head ? head : this; |
401 | return head ? head : this; |
332 | } |
402 | } |
333 | |
403 | |
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404 | MTH bool is_head () |
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405 | { |
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406 | return head_ () == this; |
|
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407 | } |
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408 | |
|
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409 | MTH std::string long_desc (object *who = 0); |
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410 | MTH std::string describe_monster (object *who = 0); |
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411 | MTH std::string describe_item (object *who = 0); |
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412 | MTH std::string describe (object *who = 0); |
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413 | |
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414 | // If this object has no extra parts but should have them, |
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415 | // add them, effectively expanding heads into multipart |
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416 | // objects. This method only works on objects not inserted |
|
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417 | // anywhere. |
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418 | MTH void expand_tail (); |
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419 | |
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420 | MTH void create_treasure (treasurelist *tl, int flags = 0); |
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421 | |
334 | // insert object at same map position as 'where' |
422 | // insert object at same map position as 'where' |
335 | // handles both inventory and map "positions" |
423 | // handles both inventory and map "positions" |
336 | MTH object *insert_at (object *where, object *originator = 0, int flags = 0); |
424 | MTH object *insert_at (object *where, object *originator = 0, int flags = 0); |
337 | |
425 | |
338 | MTH void activate (); |
426 | MTH void activate (); |
… | |
… | |
341 | MTH void deactivate_recursive (); |
429 | MTH void deactivate_recursive (); |
342 | |
430 | |
343 | // set the givne flag on all objects in the inventory recursively |
431 | // set the givne flag on all objects in the inventory recursively |
344 | MTH void set_flag_inv (int flag, int value = 1); |
432 | MTH void set_flag_inv (int flag, int value = 1); |
345 | |
433 | |
346 | void enter_exit (object *exit);//PERL |
434 | void enter_exit (object *exit);//Perl |
347 | MTH void enter_map (maptile *newmap, int x, int y); |
435 | MTH void enter_map (maptile *newmap, int x, int y); |
348 | |
436 | |
349 | // returns the mapspace this object is in |
437 | // returns the mapspace this object is in |
350 | mapspace &ms () const; |
438 | mapspace &ms () const; |
351 | |
439 | |
… | |
… | |
387 | object *end () |
475 | object *end () |
388 | { |
476 | { |
389 | return this; |
477 | return this; |
390 | } |
478 | } |
391 | |
479 | |
|
|
480 | /* This returns TRUE if the object is something that |
|
|
481 | * should be displayed in the floorbox/inventory window |
|
|
482 | */ |
|
|
483 | MTH bool client_visible () const |
|
|
484 | { |
|
|
485 | return !invisible && type != PLAYER; |
|
|
486 | } |
|
|
487 | |
|
|
488 | MTH struct region *region () const; |
|
|
489 | |
392 | protected: |
490 | protected: |
393 | friend struct archetype; |
|
|
394 | |
|
|
395 | void link (); |
491 | void link (); |
396 | void unlink (); |
492 | void unlink (); |
397 | |
493 | |
398 | object (); |
494 | object (); |
399 | ~object (); |
495 | ~object (); |
400 | }; |
496 | }; |
401 | |
497 | |
402 | typedef object_vector<object, &object::index > objectvec; |
498 | // move this object to the top of its env's inventory to speed up |
403 | typedef object_vector<object, &object::active> activevec; |
499 | // searches for it. |
|
|
500 | static object * |
|
|
501 | splay (object *ob) |
|
|
502 | { |
|
|
503 | if (ob->env && ob->env->inv != ob) |
|
|
504 | { |
|
|
505 | if (ob->above) ob->above->below = ob->below; |
|
|
506 | if (ob->below) ob->below->above = ob->above; |
404 | |
507 | |
405 | extern objectvec objects; |
508 | ob->above = 0; |
406 | extern activevec actives; |
509 | ob->below = ob->env->inv; |
|
|
510 | ob->below->above = ob; |
|
|
511 | ob->env->inv = ob; |
|
|
512 | } |
407 | |
513 | |
408 | #define for_all_objects(var) \ |
514 | return ob; |
409 | for (int _i = 0; _i < objects.size (); ++_i) \ |
515 | } |
410 | declvar (object *, var, objects [_i]) |
|
|
411 | |
|
|
412 | #define for_all_actives(var) \ |
|
|
413 | for (int _i = 0; _i < actives.size (); ++_i) \ |
|
|
414 | declvar (object *, var, actives [_i]) |
|
|
415 | |
516 | |
416 | typedef struct oblnk |
517 | typedef struct oblnk |
417 | { /* Used to link together several objects */ |
518 | { /* Used to link together several objects */ |
418 | object_ptr ob; |
519 | object_ptr ob; |
419 | struct oblnk *next; |
520 | struct oblnk *next; |
… | |
… | |
423 | { /* Used to link together several object links */ |
524 | { /* Used to link together several object links */ |
424 | struct oblnk *link; |
525 | struct oblnk *link; |
425 | long value; /* Used as connected value in buttons/gates */ |
526 | long value; /* Used as connected value in buttons/gates */ |
426 | struct oblinkpt *next; |
527 | struct oblinkpt *next; |
427 | } oblinkpt; |
528 | } oblinkpt; |
|
|
529 | |
|
|
530 | object *find_skill_by_name (object *who, const char *name); |
|
|
531 | object *find_skill_by_name (object *who, const shstr &sh); |
|
|
532 | object *find_skill_by_number (object *who, int skillno); |
428 | |
533 | |
429 | /* |
534 | /* |
430 | * The archetype structure is a set of rules on how to generate and manipulate |
535 | * The archetype structure is a set of rules on how to generate and manipulate |
431 | * objects which point to archetypes. |
536 | * objects which point to archetypes. |
432 | * This probably belongs in arch.h, but there really doesn't appear to |
537 | * This probably belongs in arch.h, but there really doesn't appear to |
… | |
… | |
434 | * object and pointers. This structure should get removed, and just replaced |
539 | * object and pointers. This structure should get removed, and just replaced |
435 | * by the object structure |
540 | * by the object structure |
436 | */ |
541 | */ |
437 | |
542 | |
438 | INTERFACE_CLASS (archetype) |
543 | INTERFACE_CLASS (archetype) |
439 | struct archetype : zero_initialised, attachable |
544 | struct archetype : object |
440 | { |
545 | { |
441 | archetype (); |
546 | archetype (const char *name); |
442 | ~archetype (); |
547 | ~archetype (); |
443 | void gather_callbacks (AV *&callbacks, event_type event) const; |
548 | void gather_callbacks (AV *&callbacks, event_type event) const; |
444 | |
549 | |
|
|
550 | static archetype *read (object_thawer &f); |
|
|
551 | static archetype *get (const char *name); // find or create |
445 | static archetype *find (const char *arch); |
552 | static archetype *find (const char *name); |
446 | |
553 | |
447 | void hash_add (); // add to hashtable |
554 | void link (); |
448 | void hash_del (); // remove from hashtable |
555 | void unlink (); |
449 | |
556 | |
|
|
557 | object_vector_index ACC (RW, archid); // index in archvector |
450 | shstr ACC (RW, name); /* More definite name, like "generate_kobold" */ |
558 | shstr ACC (RW, archname); /* More definite name, like "generate_kobold" */ |
451 | struct archetype *ACC (RW, next); /* Next archetype in a linked list */ |
559 | bool ACC (RW, stub); // if true, this is an invalid archetype |
452 | struct archetype *ACC (RW, head); /* The main part of a linked object */ |
|
|
453 | struct archetype *ACC (RW, more); /* Next part of a linked object */ |
|
|
454 | object ACC (RO, clone); /* An object from which to do ->copy_to () */ |
|
|
455 | uint32 ACC (RW, editable); /* editable flags (mainly for editor) */ |
560 | uint32 ACC (RW, editable); /* editable flags (mainly for editor) */ |
456 | sint8 ACC (RW, tail_x), ACC (RW, tail_y); /* Where the lower right most portion of the object is |
|
|
457 | * in comparison to the head. |
|
|
458 | */ |
|
|
459 | }; |
|
|
460 | |
561 | |
461 | /* This returns TRUE if the object is something that |
562 | sint8 ACC (RW, min_x), ACC (RW, min_y); /* extents, compared to the head (min_x, min_y should be zero, but aren't...) */ |
462 | * should be displayed in the floorbox window |
563 | sint8 ACC (RW, max_x), ACC (RW, max_y); |
463 | */ |
564 | }; |
464 | #define LOOK_OBJ(ob) (!ob->invisible && ob->type != PLAYER && ob->type != EVENT_CONNECTOR) |
565 | |
|
|
566 | inline void |
|
|
567 | object_freezer::put (keyword k, archetype *v) |
|
|
568 | { |
|
|
569 | put (k, v ? &v->archname : (const char *)0); |
|
|
570 | } |
|
|
571 | |
|
|
572 | typedef object_vector<object, &object::index > objectvec; |
|
|
573 | typedef object_vector<object, &object::active> activevec; |
|
|
574 | typedef object_vector<archetype, &archetype::archid> archvec; |
|
|
575 | |
|
|
576 | extern objectvec objects; |
|
|
577 | extern activevec actives; |
|
|
578 | extern archvec archetypes; |
|
|
579 | |
|
|
580 | #define for_all_objects(var) \ |
|
|
581 | for (unsigned _i = 0; _i < objects.size (); ++_i) \ |
|
|
582 | statementvar (object *, var, objects [_i]) |
|
|
583 | |
|
|
584 | #define for_all_actives(var) \ |
|
|
585 | for (unsigned _i = 0; _i < actives.size (); ++_i) \ |
|
|
586 | statementvar (object *, var, actives [_i]) |
|
|
587 | |
|
|
588 | #define for_all_archetypes(var) \ |
|
|
589 | for (unsigned _i = 0; _i < archetypes.size (); ++_i) \ |
|
|
590 | statementvar (archetype *, var, archetypes [_i]) |
465 | |
591 | |
466 | /* Used by update_object to know if the object being passed is |
592 | /* Used by update_object to know if the object being passed is |
467 | * being added or removed. |
593 | * being added or removed. |
468 | */ |
594 | */ |
469 | #define UP_OBJ_INSERT 1 |
595 | #define UP_OBJ_INSERT 1 |
… | |
… | |
503 | #define INS_NO_WALK_ON 0x0004 |
629 | #define INS_NO_WALK_ON 0x0004 |
504 | #define INS_ON_TOP 0x0008 |
630 | #define INS_ON_TOP 0x0008 |
505 | #define INS_BELOW_ORIGINATOR 0x0010 |
631 | #define INS_BELOW_ORIGINATOR 0x0010 |
506 | #define INS_MAP_LOAD 0x0020 |
632 | #define INS_MAP_LOAD 0x0020 |
507 | |
633 | |
508 | #define ARCH_SINGULARITY "singularity" |
|
|
509 | #define ARCH_SINGULARITY_LEN 11 |
|
|
510 | #define ARCH_DETECT_MAGIC "detect_magic" |
|
|
511 | #define ARCH_DEPLETION "depletion" |
634 | #define ARCH_DEPLETION "depletion" |
512 | #define ARCH_SYMPTOM "symptom" |
|
|
513 | |
635 | |
514 | #endif |
636 | #endif |
515 | |
637 | |