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/cvs/deliantra/server/include/object.h
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Comparing deliantra/server/include/object.h (file contents):
Revision 1.98 by root, Wed Feb 7 23:50:01 2007 UTC vs.
Revision 1.103 by root, Sun Mar 11 02:12:44 2007 UTC

121 object_ptr ACC (RW, spell); /* Spell that was being cast */ 121 object_ptr ACC (RW, spell); /* Spell that was being cast */
122 object_ptr ACC (RW, current_weapon); /* Pointer to the weapon currently used */ 122 object_ptr ACC (RW, current_weapon); /* Pointer to the weapon currently used */
123 arch_ptr ACC (RW, arch); /* Pointer to archetype */ 123 arch_ptr ACC (RW, arch); /* Pointer to archetype */
124 arch_ptr ACC (RW, other_arch);/* Pointer used for various things - mostly used for what */ 124 arch_ptr ACC (RW, other_arch);/* Pointer used for various things - mostly used for what */
125 125
126 facetile *ACC (RW, face); /* Face with colors */ 126 int ACC (RW, face); /* Face with colors */
127 float ACC (RW, speed); /* The overall speed of this object */ 127 float ACC (RW, speed); /* The overall speed of this object */
128 float ACC (RW, speed_left); /* How much speed is left to spend this round */ 128 float ACC (RW, speed_left); /* How much speed is left to spend this round */
129 uint32 ACC (RW, nrof); /* How many of the objects */ 129 uint32 ACC (RW, nrof); /* How many of the objects */
130 130
131 /* This next big block are basically used for monsters and equipment */ 131 /* This next big block are basically used for monsters and equipment */
229 object *ACC (RW, above); /* Pointer to the object stacked above this one */ 229 object *ACC (RW, above); /* Pointer to the object stacked above this one */
230 /* Note: stacked in the *same* environment */ 230 /* Note: stacked in the *same* environment */
231 object *inv; /* Pointer to the first object in the inventory */ 231 object *inv; /* Pointer to the first object in the inventory */
232 232
233 //TODO: container must move into client 233 //TODO: container must move into client
234 object *ACC (RW, container); /* Current container being used. I think this 234 object_ptr ACC (RW, container); /* Current container being used. I think this
235 * is only used by the player right now. 235 * is only used by the player right now.
236 */ 236 */
237 object *ACC (RW, env); /* Pointer to the object which is the environment. 237 object *ACC (RW, env); /* Pointer to the object which is the environment.
238 * This is typically the container that the object is in. 238 * This is typically the container that the object is in.
239 */ 239 */
240 object *ACC (RW, more); /* Pointer to the rest of a large body of objects */ 240 object *ACC (RW, more); /* Pointer to the rest of a large body of objects */
241 object *head; /* Points to the main object of a large body */ // NO ACC, perl semantics are different 241 object *head; /* Points to the main object of a large body */ // NO ACC, perl semantics are different
242 client_container *seen_by; // seen by which player/container currently? 242 client_container *seen_by; // seen by which player/container currently?
243 243
244 bool parse_kv (object_thawer &f); // parse kv pairs, (ab-)used by archetypes, which should not exist at all
245 static object *read (object_thawer &f, maptile *map = 0); // map argument due to toal design bogosity, must go.
246 bool write (object_freezer &f);
247
244 MTH static object *create (); 248 MTH static object *create ();
245 MTH void copy_to (object *dst); 249 MTH void copy_to (object *dst);
246 MTH object *clone (); // create + copy_to 250 MTH object *clone (); // create + copy_to
247 void do_destroy (); 251 void do_destroy ();
248 void gather_callbacks (AV *&callbacks, event_type event) const; 252 void gather_callbacks (AV *&callbacks, event_type event) const;
269 } 273 }
270 274
271 MTH void set_owner (object *owner); 275 MTH void set_owner (object *owner);
272 MTH void set_speed (float speed); 276 MTH void set_speed (float speed);
273 277
278 MTH void open_container (object *new_container);
279 MTH void close_container ()
280 {
281 open_container (0);
282 }
283
274 MTH void instantiate () 284 MTH void instantiate ();
275 {
276 if (!uuid.seq) // HACK
277 uuid = gen_uuid ();
278
279 attachable::instantiate ();
280 }
281 285
282 // recalculate all stats 286 // recalculate all stats
283 MTH void update_stats (); 287 MTH void update_stats ();
284 MTH void roll_stats (); 288 MTH void roll_stats ();
285 MTH void swap_stats (int a, int b); 289 MTH void swap_stats (int a, int b);
441 445
442extern objectvec objects; 446extern objectvec objects;
443extern activevec actives; 447extern activevec actives;
444 448
445#define for_all_objects(var) \ 449#define for_all_objects(var) \
446 for (int _i = 0; _i < objects.size (); ++_i) \ 450 for (unsigned _i = 0; _i < objects.size (); ++_i) \
447 declvar (object *, var, objects [_i]) 451 declvar (object *, var, objects [_i])
448 452
449#define for_all_actives(var) \ 453#define for_all_actives(var) \
450 for (int _i = 0; _i < actives.size (); ++_i) \ 454 for (unsigned _i = 0; _i < actives.size (); ++_i) \
451 declvar (object *, var, actives [_i]) 455 declvar (object *, var, actives [_i])
452 456
453typedef struct oblnk 457typedef struct oblnk
454{ /* Used to link together several objects */ 458{ /* Used to link together several objects */
455 object_ptr ob; 459 object_ptr ob;
477{ 481{
478 archetype (); 482 archetype ();
479 ~archetype (); 483 ~archetype ();
480 void gather_callbacks (AV *&callbacks, event_type event) const; 484 void gather_callbacks (AV *&callbacks, event_type event) const;
481 485
486 static archetype *read (object_thawer &f);
482 static archetype *find (const char *name); 487 static archetype *find (const char *name);
483 488
484 void hash_add (); // add to hashtable 489 void hash_add (); // add to hashtable
485 void hash_del (); // remove from hashtable 490 void hash_del (); // remove from hashtable
486 491

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