… | |
… | |
92 | * e.g. ->copy_to () |
92 | * e.g. ->copy_to () |
93 | */ |
93 | */ |
94 | |
94 | |
95 | struct body_slot |
95 | struct body_slot |
96 | { |
96 | { |
97 | sint8 info:4; /* body info as loaded from the file */ |
97 | signed char info:4; /* body info as loaded from the file */ |
98 | sint8 used:4; /* Calculated value based on items equipped */ |
98 | signed char used:4; /* Calculated value based on items equipped */ |
99 | }; |
99 | }; |
100 | |
100 | |
101 | INTERFACE_CLASS (object) |
101 | INTERFACE_CLASS (object) |
102 | // these are being copied |
102 | // these are being copied |
103 | struct object_copy : attachable |
103 | struct object_copy : attachable |
104 | { |
104 | { |
105 | typedef bitset<NUM_FLAGS> flags_t; |
105 | typedef bitset<NUM_FLAGS> flags_t; |
106 | |
106 | |
107 | sint16 ACC (RW, x), ACC (RW, y); /* Position in the map for this object */ |
107 | sint16 ACC (RW, x), ACC (RW, y); /* Position in the map for this object */ |
|
|
108 | |
|
|
109 | uint8 ACC (RW, type); /* PLAYER, BULLET, etc. See define.h */ |
|
|
110 | uint8 ACC (RW, subtype); /* subtype of object */ |
108 | sint8 ACC (RW, direction); /* Means the object is moving that way. */ |
111 | sint8 ACC (RW, direction); /* Means the object is moving that way. */ |
109 | sint8 ACC (RW, facing); /* Object is oriented/facing that way. */ |
112 | sint8 ACC (RW, facing); /* Object is oriented/facing that way. */ |
|
|
113 | |
110 | shstr ACC (RW, name); /* The name of the object, obviously... */ |
114 | shstr ACC (RW, name); /* The name of the object, obviously... */ |
111 | shstr ACC (RW, name_pl); /* The plural name of the object */ |
115 | shstr ACC (RW, name_pl); /* The plural name of the object */ |
112 | shstr ACC (RW, title); /* Of foo, etc */ |
116 | shstr ACC (RW, title); /* Of foo, etc */ |
113 | shstr ACC (RW, race); /* human, goblin, dragon, etc */ |
117 | shstr ACC (RW, race); /* human, goblin, dragon, etc */ |
114 | shstr ACC (RW, slaying); /* Which race to do double damage to */ |
118 | shstr ACC (RW, slaying); /* Which race to do double damage to */ |
… | |
… | |
133 | float ACC (RW, speed); /* The overall speed of this object */ |
137 | float ACC (RW, speed); /* The overall speed of this object */ |
134 | float ACC (RW, speed_left); /* How much speed is left to spend this round */ |
138 | float ACC (RW, speed_left); /* How much speed is left to spend this round */ |
135 | uint32 ACC (RW, nrof); /* How many of the objects */ |
139 | uint32 ACC (RW, nrof); /* How many of the objects */ |
136 | |
140 | |
137 | /* This next big block are basically used for monsters and equipment */ |
141 | /* This next big block are basically used for monsters and equipment */ |
138 | uint8 ACC (RW, type); /* PLAYER, BULLET, etc. See define.h */ |
|
|
139 | uint8 ACC (RW, subtype); /* subtype of object */ |
|
|
140 | uint16 ACC (RW, client_type); /* Public type information. see doc/Developers/objects */ |
142 | uint16 ACC (RW, client_type); /* Public type information. see doc/Developers/objects */ |
|
|
143 | |
141 | sint16 ACC (RW, resist[NROFATTACKS]); /* Resistance adjustments for attacks */ |
144 | sint16 ACC (RW, resist[NROFATTACKS]); /* Resistance adjustments for attacks */ |
142 | uint32 ACC (RW, attacktype); /* Bitmask of attacks this object does */ |
145 | uint32 ACC (RW, attacktype); /* Bitmask of attacks this object does */ |
143 | uint32 ACC (RW, path_attuned);/* Paths the object is attuned to */ |
146 | uint32 ACC (RW, path_attuned);/* Paths the object is attuned to */ |
144 | uint32 ACC (RW, path_repelled); /* Paths the object is repelled from */ |
147 | uint32 ACC (RW, path_repelled); /* Paths the object is repelled from */ |
145 | uint32 ACC (RW, path_denied); /* Paths the object is denied access to */ |
148 | uint32 ACC (RW, path_denied); /* Paths the object is denied access to */ |
… | |
… | |
185 | * Note that other fields are used - these files are basically |
188 | * Note that other fields are used - these files are basically |
186 | * only used in spells. |
189 | * only used in spells. |
187 | */ |
190 | */ |
188 | sint16 ACC (RW, duration); /* How long the spell lasts */ |
191 | sint16 ACC (RW, duration); /* How long the spell lasts */ |
189 | sint16 ACC (RW, casting_time);/* time left before spell goes off */ |
192 | sint16 ACC (RW, casting_time);/* time left before spell goes off */ |
|
|
193 | |
190 | uint16 ACC (RW, start_holding); |
194 | uint16 ACC (RW, start_holding); |
191 | uint8 ACC (RW, duration_modifier); /* how level modifies duration */ |
195 | uint8 ACC (RW, duration_modifier); /* how level modifies duration */ |
192 | uint8 ACC (RW, dam_modifier); /* How going up in level effects damage */ |
196 | uint8 ACC (RW, dam_modifier); /* How going up in level effects damage */ |
|
|
197 | |
193 | sint8 ACC (RW, range); /* Range of the spell */ |
198 | sint8 ACC (RW, range); /* Range of the spell */ |
194 | uint8 ACC (RW, range_modifier); /* How going up in level effects range */ |
199 | uint8 ACC (RW, range_modifier); /* How going up in level effects range */ |
195 | |
|
|
196 | MoveType ACC (RW, move_type); /* Type of movement this object uses */ |
200 | MoveType ACC (RW, move_type); /* Type of movement this object uses */ |
197 | MoveType ACC (RW, move_block);/* What movement types this blocks */ |
201 | MoveType ACC (RW, move_block);/* What movement types this blocks */ |
|
|
202 | |
198 | MoveType ACC (RW, move_allow);/* What movement types explicitly allowd */ |
203 | MoveType ACC (RW, move_allow);/* What movement types explicitly allowd */ |
199 | MoveType ACC (RW, move_on); /* Move types affected moving on to this space */ |
204 | MoveType ACC (RW, move_on); /* Move types affected moving on to this space */ |
200 | MoveType ACC (RW, move_off); /* Move types affected moving off this space */ |
205 | MoveType ACC (RW, move_off); /* Move types affected moving off this space */ |
201 | MoveType ACC (RW, move_slow); /* Movement types this slows down */ |
206 | MoveType ACC (RW, move_slow); /* Movement types this slows down */ |
|
|
207 | |
202 | float ACC (RW, move_slow_penalty); /* How much this slows down the object */ |
208 | float ACC (RW, move_slow_penalty); /* How much this slows down the object */ |
203 | |
209 | |
204 | char *ACC (RW, spellarg); |
210 | char *ACC (RW, spellarg); |
205 | |
211 | |
206 | /* Following are values used by any object */ |
212 | /* Following are values used by any object */ |