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31 | #include "shstr.h" |
31 | #include "shstr.h" |
32 | |
32 | |
33 | typedef int tag_t; |
33 | typedef int tag_t; |
34 | |
34 | |
35 | enum { |
35 | enum { |
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36 | body_skill, |
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37 | body_combat, |
36 | body_range, |
38 | body_range, |
37 | body_shield, |
39 | body_shield, |
38 | body_combat, |
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39 | body_arm, |
40 | body_arm, |
40 | body_torso, |
41 | body_torso, |
41 | body_head, |
42 | body_head, |
42 | body_neck, |
43 | body_neck, |
43 | body_skill, |
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44 | body_finger, |
44 | body_finger, |
45 | body_shoulder, |
45 | body_shoulder, |
46 | body_foot, |
46 | body_foot, |
47 | body_hand, |
47 | body_hand, |
48 | body_wrist, |
48 | body_wrist, |
49 | body_waist, |
49 | body_waist, |
50 | NUM_BODY_LOCATIONS |
50 | NUM_BODY_LOCATIONS |
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51 | }; |
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52 | |
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53 | enum slottype_t |
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54 | { |
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55 | slot_none, |
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56 | slot_combat, |
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57 | slot_ranged, |
51 | }; |
58 | }; |
52 | |
59 | |
53 | /* See common/item.c */ |
60 | /* See common/item.c */ |
54 | |
61 | |
55 | typedef struct Body_Locations |
62 | typedef struct Body_Locations |
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271 | bool parse_kv (object_thawer &f); // parse kv pairs, (ab-)used by archetypes, which should not exist at all |
278 | bool parse_kv (object_thawer &f); // parse kv pairs, (ab-)used by archetypes, which should not exist at all |
272 | void post_load_check (); // do some adjustments after parsing |
279 | void post_load_check (); // do some adjustments after parsing |
273 | static object *read (object_thawer &f, maptile *map = 0); // map argument due to toal design bogosity, must go. |
280 | static object *read (object_thawer &f, maptile *map = 0); // map argument due to toal design bogosity, must go. |
274 | bool write (object_freezer &f); |
281 | bool write (object_freezer &f); |
275 | |
282 | |
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283 | MTH int slottype () const; |
276 | MTH static object *create (); |
284 | MTH static object *create (); |
277 | object &operator =(const object &src); |
285 | object &operator =(const object &src); |
278 | MTH void copy_to (object *dst); |
286 | MTH void copy_to (object *dst); |
279 | MTH object *clone (); // create + copy_to |
287 | MTH object *clone (); // create + copy_to |
280 | void do_destroy (); |
288 | void do_destroy (); |
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291 | do_remove (); |
299 | do_remove (); |
292 | } |
300 | } |
293 | |
301 | |
294 | // move this object to the top of its env's inventory to speed up |
302 | // move this object to the top of its env's inventory to speed up |
295 | // searches for it. |
303 | // searches for it. |
296 | MTH void inv_splay () |
304 | MTH object *inv_splay () |
297 | { |
305 | { |
298 | if (env && env->inv != this) |
306 | if (env && env->inv != this) |
299 | { |
307 | { |
300 | if (above) above->below = below; |
308 | if (above) above->below = below; |
301 | if (below) below->above = above; |
309 | if (below) below->above = above; |
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303 | above = 0; |
311 | above = 0; |
304 | below = env->inv; |
312 | below = env->inv; |
305 | below->above = this; |
313 | below->above = this; |
306 | env->inv = this; |
314 | env->inv = this; |
307 | } |
315 | } |
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316 | |
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317 | return this; |
308 | } |
318 | } |
309 | |
319 | |
310 | static bool can_merge_slow (object *op1, object *op2); |
320 | static bool can_merge_slow (object *op1, object *op2); |
311 | |
321 | |
312 | // this is often used in time-critical code, so optimise |
322 | // this is often used in time-critical code, so optimise |
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317 | && can_merge_slow (op1, op2); |
327 | && can_merge_slow (op1, op2); |
318 | } |
328 | } |
319 | |
329 | |
320 | MTH void set_owner (object *owner); |
330 | MTH void set_owner (object *owner); |
321 | MTH void set_speed (float speed); |
331 | MTH void set_speed (float speed); |
322 | MTH void set_weapon (object *ob); |
332 | MTH bool change_weapon (object *ob); |
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333 | MTH bool change_skill (object *ob); |
323 | |
334 | |
324 | MTH void open_container (object *new_container); |
335 | MTH void open_container (object *new_container); |
325 | MTH void close_container () |
336 | MTH void close_container () |
326 | { |
337 | { |
327 | open_container (0); |
338 | open_container (0); |
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523 | { /* Used to link together several object links */ |
534 | { /* Used to link together several object links */ |
524 | struct oblnk *link; |
535 | struct oblnk *link; |
525 | long value; /* Used as connected value in buttons/gates */ |
536 | long value; /* Used as connected value in buttons/gates */ |
526 | struct oblinkpt *next; |
537 | struct oblinkpt *next; |
527 | } oblinkpt; |
538 | } oblinkpt; |
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539 | |
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540 | object *find_skill_by_name (object *who, const char *name); |
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541 | object *find_skill_by_name (object *who, const shstr &sh); |
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542 | object *find_skill_by_number (object *who, int skillno); |
528 | |
543 | |
529 | /* |
544 | /* |
530 | * The archetype structure is a set of rules on how to generate and manipulate |
545 | * The archetype structure is a set of rules on how to generate and manipulate |
531 | * objects which point to archetypes. |
546 | * objects which point to archetypes. |
532 | * This probably belongs in arch.h, but there really doesn't appear to |
547 | * This probably belongs in arch.h, but there really doesn't appear to |