… | |
… | |
78 | #define WILL_APPLY_DOOR 0x08 |
78 | #define WILL_APPLY_DOOR 0x08 |
79 | #define WILL_APPLY_FOOD 0x10 |
79 | #define WILL_APPLY_FOOD 0x10 |
80 | |
80 | |
81 | /* However, if you're keeping a pointer of some sort, you probably |
81 | /* However, if you're keeping a pointer of some sort, you probably |
82 | * don't just want it copied, so you'll need to add to common/object.C, |
82 | * don't just want it copied, so you'll need to add to common/object.C, |
83 | * e.g. copy_object. |
83 | * e.g. ->copy_to () |
84 | */ |
84 | */ |
85 | |
85 | |
86 | typedef refptr<object> object_ptr; |
86 | typedef refptr<object> object_ptr; |
87 | typedef refptr<archetype> arch_ptr; |
87 | typedef refptr<archetype> arch_ptr; |
88 | |
88 | |
89 | // these are not being copied |
89 | // these are not being copied |
90 | ACC_CLASS (object) |
90 | ACC_CLASS (object) |
91 | struct object_keep : refcounted |
91 | struct object_keep : refcounted |
92 | { |
92 | { |
|
|
93 | /* These variables are not changed by ->copy_to */ |
|
|
94 | |
93 | tag_t ACC (RW, count); /* Generation count for this object */ |
95 | tag_t ACC (RW, count); /* Generation count for this object */ |
94 | UUID ACC (RW, uuid); // Unique Identifier, survives saves etc. |
96 | UUID ACC (RW, uuid); // Unique Identifier, survives saves etc. |
95 | |
97 | |
96 | /* These variables are not changed by copy_object() */ |
|
|
97 | player *ACC (RW, contr); /* Pointer to the player which control this object */ |
98 | player *ACC (RW, contr); /* Pointer to the player which control this object */ |
98 | object *ACC (RW, next); /* Pointer to the next object in the free/used list */ |
99 | object *ACC (RW, next); /* Pointer to the next object in the free/used list */ |
99 | object *ACC (RW, prev); /* Pointer to the previous object in the free/used list */ |
100 | object *ACC (RW, prev); /* Pointer to the previous object in the free/used list */ |
100 | object *ACC (RW, active_next);/* Next & previous object in the 'active' */ |
101 | object *ACC (RW, active_next);/* Next & previous object in the 'active' */ |
101 | object *ACC (RW, active_prev);/* List. This is used in process_events */ |
102 | object *ACC (RW, active_prev);/* List. This is used in process_events */ |
102 | /* so that the entire object list does not */ |
103 | /* so that the entire object list does not */ |
103 | /* need to be gone through. */ |
104 | /* need to be gone through. */ |
104 | object *ACC (RW, below); /* Pointer to the object stacked below this one */ |
105 | object *ACC (RW, below); /* Pointer to the object stacked below this one */ |
105 | object *ACC (RW, above); /* Pointer to the object stacked above this one */ |
106 | object *ACC (RW, above); /* Pointer to the object stacked above this one */ |
106 | /* Note: stacked in the *same* environment */ |
107 | /* Note: stacked in the *same* environment */ |
107 | object *inv; /* Pointer to the first object in the inventory */ |
108 | object *inv; /* Pointer to the first object in the inventory */ |
108 | object *ACC (RW, container); /* Current container being used. I think this |
109 | object *ACC (RW, container); /* Current container being used. I think this |
109 | * is only used by the player right now. |
110 | * is only used by the player right now. |
110 | */ |
111 | */ |
111 | object *ACC (RW, env); /* Pointer to the object which is the environment. |
112 | object *ACC (RW, env); /* Pointer to the object which is the environment. |
112 | * This is typically the container that the object is in. |
113 | * This is typically the container that the object is in. |
113 | */ |
114 | */ |
114 | object *ACC (RW, more); /* Pointer to the rest of a large body of objects */ |
115 | object *ACC (RW, more); /* Pointer to the rest of a large body of objects */ |
115 | object *head; /* Points to the main object of a large body */ // NO ACC, perl semantics are different |
116 | object *head; /* Points to the main object of a large body */ // NO ACC, perl semantics are different |
116 | maptile *ACC (RW, map); /* Pointer to the map in which this object is present */ |
117 | maptile *ACC (RW, map); /* Pointer to the map in which this object is present */ |
117 | }; |
118 | }; |
118 | |
119 | |
119 | // these are being copied |
120 | // these are being copied |
120 | struct object_copy : attachable<object> |
121 | struct object_copy : attachable<object> |
… | |
… | |
242 | static vector active; // active objects, not yet used |
243 | static vector active; // active objects, not yet used |
243 | static vector objects; // not used yet, use first->next->... |
244 | static vector objects; // not used yet, use first->next->... |
244 | static object *first; // will be replaced by "objects" |
245 | static object *first; // will be replaced by "objects" |
245 | |
246 | |
246 | static object *create (); |
247 | static object *create (); |
|
|
248 | void copy_to (object *dst); |
|
|
249 | object *clone (); // create + copy_to |
247 | void destroy (bool destroy_inventory = false); |
250 | void destroy (bool destroy_inventory = false); |
248 | void remove (); |
251 | void remove (); |
249 | object *insert (object *item); // insert into inventory |
252 | object *insert (object *item); // insert into inventory |
250 | |
253 | |
251 | static void free_mortals (); |
254 | static void free_mortals (); |
|
|
255 | static bool can_merge_slow (object *op1, object *op2); |
|
|
256 | |
|
|
257 | // this is often used in time-critical code, so optimise |
252 | static bool can_merge (object *op1, object *op2); |
258 | static bool can_merge (object *op1, object *op2) |
|
|
259 | { |
|
|
260 | return op1->value == op2->value |
|
|
261 | && op1->name == op2->name |
|
|
262 | && can_merge_slow (op1, op2); |
|
|
263 | } |
253 | |
264 | |
254 | void clear (); |
265 | void clear (); |
255 | void clone (object *destination); |
|
|
256 | |
266 | |
257 | bool destroyed () { return QUERY_FLAG (this, FLAG_FREED); } |
267 | bool destroyed () { return QUERY_FLAG (this, FLAG_FREED); } |
|
|
268 | |
|
|
269 | void set_owner (object *owner); |
258 | |
270 | |
259 | void instantiate () |
271 | void instantiate () |
260 | { |
272 | { |
261 | if (!uuid.seq) // HACK |
273 | if (!uuid.seq) // HACK |
262 | uuid = gen_uuid (); |
274 | uuid = gen_uuid (); |
263 | |
275 | |
264 | attachable<object>::instantiate (); |
276 | attachable<object>::instantiate (); |
265 | } |
277 | } |
266 | |
|
|
267 | void set_owner (object *owner); |
|
|
268 | |
278 | |
269 | // info must hold 256 * 3 bytes currently |
279 | // info must hold 256 * 3 bytes currently |
270 | const char *debug_desc (char *info) const; |
280 | const char *debug_desc (char *info) const; |
271 | const char *debug_desc () const; |
281 | const char *debug_desc () const; |
272 | |
282 | |
… | |
… | |
312 | void unlink (); |
322 | void unlink (); |
313 | |
323 | |
314 | object (); |
324 | object (); |
315 | ~object (); |
325 | ~object (); |
316 | }; |
326 | }; |
317 | |
|
|
318 | // compatibility functions/macros |
|
|
319 | #define get_object() object::create () |
|
|
320 | #define free_object(op) (op)->destroy (0) |
|
|
321 | #define free_object2(op, free_inv) (op)->destroy (free_inv) |
|
|
322 | #define clear_owner(op) (op)->owner = 0 |
|
|
323 | #define copy_owner(op,other) (op)->owner = (other)->owner |
|
|
324 | #define get_owner(op) (op)->owner |
|
|
325 | #define clear_object(op) (op)->clear () |
|
|
326 | |
|
|
327 | static inline void |
|
|
328 | set_owner (object *op, object *owner) |
|
|
329 | { |
|
|
330 | op->set_owner (owner); |
|
|
331 | } |
|
|
332 | |
|
|
333 | static inline void |
|
|
334 | remove_ob (object *op) |
|
|
335 | { |
|
|
336 | op->remove (); |
|
|
337 | } |
|
|
338 | |
|
|
339 | #define CAN_MERGE(op1,op2) ((op1)->value == (op2)->value && (op1)->name == (op2)->name && object::can_merge ((op1), (op2))) |
|
|
340 | |
327 | |
341 | typedef struct oblnk |
328 | typedef struct oblnk |
342 | { /* Used to link together several objects */ |
329 | { /* Used to link together several objects */ |
343 | object_ptr ob; |
330 | object_ptr ob; |
344 | struct oblnk *next; |
331 | struct oblnk *next; |
… | |
… | |
373 | |
360 | |
374 | shstr ACC (RW, name); /* More definite name, like "generate_kobold" */ |
361 | shstr ACC (RW, name); /* More definite name, like "generate_kobold" */ |
375 | struct archetype *ACC (RW, next); /* Next archetype in a linked list */ |
362 | struct archetype *ACC (RW, next); /* Next archetype in a linked list */ |
376 | struct archetype *ACC (RW, head); /* The main part of a linked object */ |
363 | struct archetype *ACC (RW, head); /* The main part of a linked object */ |
377 | struct archetype *ACC (RW, more); /* Next part of a linked object */ |
364 | struct archetype *ACC (RW, more); /* Next part of a linked object */ |
378 | object ACC (RO, clone); /* An object from which to do copy_object() */ |
365 | object ACC (RO, clone); /* An object from which to do ->copy_to () */ |
379 | uint32 ACC (RW, editable); /* editable flags (mainly for editor) */ |
366 | uint32 ACC (RW, editable); /* editable flags (mainly for editor) */ |
380 | sint8 ACC (RW, tail_x), ACC (RW, tail_y); /* Where the lower right most portion of the object is |
367 | sint8 ACC (RW, tail_x), ACC (RW, tail_y); /* Where the lower right most portion of the object is |
381 | * in comparison to the head. |
368 | * in comparison to the head. |
382 | */ |
369 | */ |
383 | }; |
370 | }; |