--- deliantra/server/include/object.h 2006/12/06 13:59:01 1.47 +++ deliantra/server/include/object.h 2006/12/13 03:29:45 1.52 @@ -80,7 +80,7 @@ /* However, if you're keeping a pointer of some sort, you probably * don't just want it copied, so you'll need to add to common/object.C, - * e.g. copy_object. + * e.g. ->copy_to () */ typedef refptr object_ptr; @@ -90,20 +90,21 @@ ACC_CLASS (object) struct object_keep : refcounted { + /* These variables are not changed by ->copy_to */ + tag_t ACC (RW, count); /* Generation count for this object */ UUID ACC (RW, uuid); // Unique Identifier, survives saves etc. - /* These variables are not changed by copy_object() */ player *ACC (RW, contr); /* Pointer to the player which control this object */ object *ACC (RW, next); /* Pointer to the next object in the free/used list */ object *ACC (RW, prev); /* Pointer to the previous object in the free/used list */ object *ACC (RW, active_next);/* Next & previous object in the 'active' */ object *ACC (RW, active_prev);/* List. This is used in process_events */ - /* so that the entire object list does not */ - /* need to be gone through. */ + /* so that the entire object list does not */ + /* need to be gone through. */ object *ACC (RW, below); /* Pointer to the object stacked below this one */ object *ACC (RW, above); /* Pointer to the object stacked above this one */ - /* Note: stacked in the *same* environment */ + /* Note: stacked in the *same* environment */ object *inv; /* Pointer to the first object in the inventory */ object *ACC (RW, container); /* Current container being used. I think this * is only used by the player right now. @@ -112,7 +113,7 @@ * This is typically the container that the object is in. */ object *ACC (RW, more); /* Pointer to the rest of a large body of objects */ - object *head; /* Points to the main object of a large body */ // NO ACC, perl semantics are different + object *head; /* Points to the main object of a large body */ // NO ACC, perl semantics are different maptile *ACC (RW, map); /* Pointer to the map in which this object is present */ }; @@ -244,18 +245,29 @@ static object *first; // will be replaced by "objects" static object *create (); + void copy_to (object *dst); + object *clone (); // create + copy_to void destroy (bool destroy_inventory = false); void remove (); object *insert (object *item); // insert into inventory static void free_mortals (); - static bool can_merge (object *op1, object *op2); + static bool can_merge_slow (object *op1, object *op2); + + // this is often used in time-critical code, so optimise + static bool can_merge (object *op1, object *op2) + { + return op1->value == op2->value + && op1->name == op2->name + && can_merge_slow (op1, op2); + } void clear (); - void clone (object *destination); bool destroyed () { return QUERY_FLAG (this, FLAG_FREED); } + void set_owner (object *owner); + void instantiate () { if (!uuid.seq) // HACK @@ -264,8 +276,6 @@ attachable::instantiate (); } - void set_owner (object *owner); - // info must hold 256 * 3 bytes currently const char *debug_desc (char *info) const; const char *debug_desc () const; @@ -315,29 +325,6 @@ ~object (); }; -// compatibility functions/macros -#define get_object() object::create () -#define free_object(op) (op)->destroy (0) -#define free_object2(op, free_inv) (op)->destroy (free_inv) -#define clear_owner(op) (op)->owner = 0 -#define copy_owner(op,other) (op)->owner = (other)->owner -#define get_owner(op) (op)->owner -#define clear_object(op) (op)->clear () - -static inline void -set_owner (object *op, object *owner) -{ - op->set_owner (owner); -} - -static inline void -remove_ob (object *op) -{ - op->remove (); -} - -#define CAN_MERGE(op1,op2) ((op1)->value == (op2)->value && (op1)->name == (op2)->name && object::can_merge ((op1), (op2))) - typedef struct oblnk { /* Used to link together several objects */ object_ptr ob; @@ -375,7 +362,7 @@ struct archetype *ACC (RW, next); /* Next archetype in a linked list */ struct archetype *ACC (RW, head); /* The main part of a linked object */ struct archetype *ACC (RW, more); /* Next part of a linked object */ - object ACC (RO, clone); /* An object from which to do copy_object() */ + object ACC (RO, clone); /* An object from which to do ->copy_to () */ uint32 ACC (RW, editable); /* editable flags (mainly for editor) */ sint8 ACC (RW, tail_x), ACC (RW, tail_y); /* Where the lower right most portion of the object is * in comparison to the head.