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84 | |
84 | |
85 | // these are not being copied |
85 | // these are not being copied |
86 | ACC_CLASS (object) |
86 | ACC_CLASS (object) |
87 | struct object_keep : refcounted |
87 | struct object_keep : refcounted |
88 | { |
88 | { |
89 | tag_t ACC (RW, count); /* Unique object number for this object */ |
89 | tag_t ACC (RW, count); /* Generation count for this object */ |
90 | UUID uuid; // Unique Identifier, survives saves etc. |
90 | UUID uuid; // Unique Identifier, survives saves etc. |
91 | |
91 | |
92 | /* These variables are not changed by copy_object() */ |
92 | /* These variables are not changed by copy_object() */ |
93 | struct pl *ACC (RW, contr); /* Pointer to the player which control this object */ |
93 | struct pl *ACC (RW, contr); /* Pointer to the player which control this object */ |
94 | struct object *ACC (RW, next); /* Pointer to the next object in the free/used list */ |
94 | struct object *ACC (RW, next); /* Pointer to the next object in the free/used list */ |
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113 | }; |
113 | }; |
114 | |
114 | |
115 | // these are being copied |
115 | // these are being copied |
116 | struct object_copy : attachable<object> |
116 | struct object_copy : attachable<object> |
117 | { |
117 | { |
118 | refptr<object> ACC (RW, owner); /* Pointer to the object which controls this one */ |
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119 | shstr ACC (RW, name); /* The name of the object, obviously... */ |
118 | shstr ACC (RW, name); /* The name of the object, obviously... */ |
120 | shstr ACC (RW, name_pl); /* The plural name of the object */ |
119 | shstr ACC (RW, name_pl); /* The plural name of the object */ |
121 | shstr ACC (RW, title); /* Of foo, etc */ |
120 | shstr ACC (RW, title); /* Of foo, etc */ |
122 | shstr ACC (RW, race); /* human, goblin, dragon, etc */ |
121 | shstr ACC (RW, race); /* human, goblin, dragon, etc */ |
123 | shstr ACC (RW, slaying); /* Which race to do double damage to */ |
122 | shstr ACC (RW, slaying); /* Which race to do double damage to */ |
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126 | shstr ACC (RW, msg); /* If this is a book/sign/magic mouth/etc */ |
125 | shstr ACC (RW, msg); /* If this is a book/sign/magic mouth/etc */ |
127 | shstr ACC (RW, lore); /* Obscure information about this object, */ |
126 | shstr ACC (RW, lore); /* Obscure information about this object, */ |
128 | /* To get put into books and the like. */ |
127 | /* To get put into books and the like. */ |
129 | shstr ACC (RW, materialname); /* specific material name */ |
128 | shstr ACC (RW, materialname); /* specific material name */ |
130 | shstr ACC (RW, custom_name); /* Custom name assigned by player */ |
129 | shstr ACC (RW, custom_name); /* Custom name assigned by player */ |
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130 | refptr<object> ACC (RW, owner); /* Pointer to the object which controls this one */ |
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131 | refptr<object> ACC (RW, enemy); /* Monster/player to follow even if not closest */ |
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132 | refptr<object> ACC (RW, attacked_by); /* This object start to attack us! only player & monster */ |
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133 | refptr<object> ACC (RW, chosen_skill); /* the skill chosen to use */ |
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134 | refptr<object> ACC (RW, spellitem); /* Spell ability monster is choosing to use */ |
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135 | refptr<object> ACC (RW, spell); /* Spell that was being cast */ |
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136 | refptr<object> ACC (RW, current_weapon); /* Pointer to the weapon currently used */ |
131 | }; |
137 | }; |
132 | |
138 | |
133 | // these are being copied and also cleared |
139 | // these are being copied and also cleared |
134 | struct object_pod |
140 | struct object_pod |
135 | { |
141 | { |
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142 | New_Face *ACC (RW, face); /* Face with colors */ |
136 | sint16 ACC (RW, x), ACC (RW, y); /* Position in the map for this object */ |
143 | sint16 ACC (RW, x), ACC (RW, y); /* Position in the map for this object */ |
137 | float ACC (RW, speed); /* The overall speed of this object */ |
144 | float ACC (RW, speed); /* The overall speed of this object */ |
138 | float ACC (RW, speed_left); /* How much speed is left to spend this round */ |
145 | float ACC (RW, speed_left); /* How much speed is left to spend this round */ |
139 | uint32 ACC (RW, nrof); /* How many of the objects */ |
146 | uint32 ACC (RW, nrof); /* How many of the objects */ |
140 | New_Face *ACC (RW, face); /* Face with colors */ |
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141 | sint8 ACC (RW, direction); /* Means the object is moving that way. */ |
147 | sint8 ACC (RW, direction); /* Means the object is moving that way. */ |
142 | sint8 ACC (RW, facing); /* Object is oriented/facing that way. */ |
148 | sint8 ACC (RW, facing); /* Object is oriented/facing that way. */ |
143 | |
149 | |
144 | /* This next big block are basically used for monsters and equipment */ |
150 | /* This next big block are basically used for monsters and equipment */ |
145 | uint8 ACC (RW, type); /* PLAYER, BULLET, etc. See define.h */ |
151 | uint8 ACC (RW, type); /* PLAYER, BULLET, etc. See define.h */ |
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168 | sint8 ACC (RW, gen_sp_armour); /* sp regen penalty this object has (was last_heal) */ |
174 | sint8 ACC (RW, gen_sp_armour); /* sp regen penalty this object has (was last_heal) */ |
169 | sint8 ACC (RW, glow_radius); /* indicates the glow radius of the object */ |
175 | sint8 ACC (RW, glow_radius); /* indicates the glow radius of the object */ |
170 | sint32 ACC (RW, weight); /* Attributes of the object */ |
176 | sint32 ACC (RW, weight); /* Attributes of the object */ |
171 | sint32 ACC (RW, weight_limit); /* Weight-limit of object */ |
177 | sint32 ACC (RW, weight_limit); /* Weight-limit of object */ |
172 | sint32 ACC (RW, carrying); /* How much weight this object contains */ |
178 | sint32 ACC (RW, carrying); /* How much weight this object contains */ |
173 | living ACC (RO, stats); /* Str, Con, Dex, etc */ |
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174 | sint64 ACC (RW, perm_exp); /* Permanent exp */ |
179 | sint64 ACC (RW, perm_exp); /* Permanent exp */ |
175 | struct object *ACC (RW, current_weapon); /* Pointer to the weapon currently used */ |
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176 | uint32 ACC (RW, weapontype); /* type of weapon */ |
180 | uint32 ACC (RW, weapontype); /* type of weapon */ |
177 | uint32 ACC (RW, tooltype); /* type of tool or build facility */ |
181 | uint32 ACC (RW, tooltype); /* type of tool or build facility */ |
178 | sint8 body_info[NUM_BODY_LOCATIONS]; /* body info as loaded from the file */ |
182 | sint8 body_info[NUM_BODY_LOCATIONS]; /* body info as loaded from the file */ |
179 | sint8 body_used[NUM_BODY_LOCATIONS]; /* Calculated value based on items equipped */ |
183 | sint8 body_used[NUM_BODY_LOCATIONS]; /* Calculated value based on items equipped */ |
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184 | living ACC (RO, stats); /* Str, Con, Dex, etc */ |
180 | /* See the doc/Developers/objects for more info about body locations */ |
185 | /* See the doc/Developers/objects for more info about body locations */ |
181 | |
186 | |
182 | /* Following mostly refers to fields only used for monsters */ |
187 | /* Following mostly refers to fields only used for monsters */ |
183 | tag_t ACC (RW, ownercount); /* What count the owner had (in case owner has been freed) *///TODO: remove/fix |
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184 | struct object *ACC (RW, enemy); /* Monster/player to follow even if not closest */ |
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185 | struct object *ACC (RW, attacked_by); /* This object start to attack us! only player & monster */ |
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186 | tag_t ACC (RW, attacked_by_count); /* the tag of attacker, so we can be sure */ |
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187 | struct treasureliststruct *ACC (RW, randomitems); /* Items to be generated */ |
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188 | struct object *ACC (RW, chosen_skill); /* the skill chosen to use */ |
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189 | uint32 ACC (RW, hide); /* The object is hidden, not invisible */ |
188 | uint32 ACC (RW, hide); /* The object is hidden, not invisible */ |
190 | /* changes made by kholland@sunlab.cit.cornell.edu */ |
189 | /* changes made by kholland@sunlab.cit.cornell.edu */ |
191 | /* allows different movement patterns for attackers */ |
190 | /* allows different movement patterns for attackers */ |
192 | sint32 ACC (RW, move_status); /* What stage in attack mode */ |
191 | sint32 ACC (RW, move_status); /* What stage in attack mode */ |
193 | uint16 ACC (RW, attack_movement); /* What kind of attack movement */ |
192 | uint16 ACC (RW, attack_movement); /* What kind of attack movement */ |
194 | uint16 ACC (RW, run_away); /* Monster runs away if it's hp goes below this percentage. */ |
193 | uint16 ACC (RW, run_away); /* Monster runs away if it's hp goes below this percentage. */ |
195 | struct object *ACC (RW, spellitem); /* Spell ability monster is choosing to use */ |
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196 | float ACC (RW, expmul); /* needed experience = (calc_exp*expmul) - means some */ |
194 | float ACC (RW, expmul); /* needed experience = (calc_exp*expmul) - means some */ |
197 | /* races/classes can need less/more exp to gain levels */ |
195 | /* races/classes can need less/more exp to gain levels */ |
198 | |
196 | |
199 | /* Spell related information, may be useful elsewhere |
197 | /* Spell related information, may be useful elsewhere |
200 | * Note that other fields are used - these files are basically |
198 | * Note that other fields are used - these files are basically |
201 | * only used in spells. |
199 | * only used in spells. |
202 | */ |
200 | */ |
203 | sint16 ACC (RW, duration); /* How long the spell lasts */ |
201 | sint16 ACC (RW, duration); /* How long the spell lasts */ |
204 | sint16 ACC (RW, casting_time); /* time left before spell goes off */ |
202 | sint16 ACC (RW, casting_time); /* time left before spell goes off */ |
205 | uint16 ACC (RW, start_holding); |
203 | uint16 ACC (RW, start_holding); |
206 | struct object *ACC (RW, spell); /* Spell that was being cast */ |
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207 | char *ACC (RW, spellarg); |
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208 | uint8 ACC (RW, duration_modifier); /* how level modifies duration */ |
204 | uint8 ACC (RW, duration_modifier); /* how level modifies duration */ |
209 | uint8 ACC (RW, dam_modifier); /* How going up in level effects damage */ |
205 | uint8 ACC (RW, dam_modifier); /* How going up in level effects damage */ |
210 | sint8 ACC (RW, range); /* Range of the spell */ |
206 | sint8 ACC (RW, range); /* Range of the spell */ |
211 | uint8 ACC (RW, range_modifier); /* How going up in level effects range */ |
207 | uint8 ACC (RW, range_modifier); /* How going up in level effects range */ |
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208 | char *ACC (RW, spellarg); |
212 | |
209 | |
213 | /* Following are values used by any object */ |
210 | /* Following are values used by any object */ |
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211 | struct treasureliststruct *ACC (RW, randomitems); /* Items to be generated */ |
214 | struct archetype *ACC (RW, arch); /* Pointer to archetype */ |
212 | struct archetype *ACC (RW, arch); /* Pointer to archetype */ |
215 | struct archetype *ACC (RW, other_arch); /* Pointer used for various things - mostly used for what */ |
213 | struct archetype *ACC (RW, other_arch); /* Pointer used for various things - mostly used for what */ |
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214 | key_value *key_values; /* Fields not explictly known by the loader. */ |
216 | /* this objects turns into or what this object creates */ |
215 | /* this objects turns into or what this object creates */ |
217 | uint32 flags[4]; /* various flags */ |
216 | uint32 flags[4]; /* various flags */ |
218 | uint16 ACC (RW, animation_id); /* An index into the animation array */ |
217 | uint16 ACC (RW, animation_id); /* An index into the animation array */ |
219 | uint8 ACC (RW, anim_speed); /* ticks between animation-frames */ |
218 | uint8 ACC (RW, anim_speed); /* ticks between animation-frames */ |
220 | uint8 ACC (RW, last_anim); /* last sequence used to draw face */ |
219 | uint8 ACC (RW, last_anim); /* last sequence used to draw face */ |
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227 | MoveType ACC (RW, move_allow); /* What movement types explicitly allowd */ |
226 | MoveType ACC (RW, move_allow); /* What movement types explicitly allowd */ |
228 | MoveType ACC (RW, move_on); /* Move types affected moving on to this space */ |
227 | MoveType ACC (RW, move_on); /* Move types affected moving on to this space */ |
229 | MoveType ACC (RW, move_off); /* Move types affected moving off this space */ |
228 | MoveType ACC (RW, move_off); /* Move types affected moving off this space */ |
230 | MoveType ACC (RW, move_slow); /* Movement types this slows down */ |
229 | MoveType ACC (RW, move_slow); /* Movement types this slows down */ |
231 | float ACC (RW, move_slow_penalty); /* How much this slows down the object */ |
230 | float ACC (RW, move_slow_penalty); /* How much this slows down the object */ |
232 | key_value *key_values; /* Fields not explictly known by the loader. */ |
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233 | }; |
231 | }; |
234 | |
232 | |
235 | struct object : zero_initialised, object_keep, object_copy, object_pod |
233 | struct object : zero_initialised, object_keep, object_copy, object_pod |
236 | { |
234 | { |
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235 | typedef unordered_vector<object *> vector; |
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236 | |
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237 | static vector mortals; |
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238 | static vector active; // active objects, not yet used |
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239 | static vector objects; // not used yet, use first->next->... |
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240 | static object *first; // will be replaced by "objects" |
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241 | |
237 | static object *create (); |
242 | static object *create (); |
238 | void free (bool free_inventory = false); |
243 | void free (bool free_inventory = false); |
239 | |
244 | |
240 | static void free_mortals (); |
245 | static void free_mortals (); |
241 | static bool can_merge (object *op1, object *op2); |
246 | static bool can_merge (object *op1, object *op2); |
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250 | |
255 | |
251 | attachable<object>::instantiate (); |
256 | attachable<object>::instantiate (); |
252 | } |
257 | } |
253 | |
258 | |
254 | void set_owner (object *owner); |
259 | void set_owner (object *owner); |
255 | object *get_owner (); |
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256 | |
260 | |
257 | // info must hold 256 * 3 bytes currently |
261 | // info must hold 256 * 3 bytes currently |
258 | const char *debug_desc (char *info) const; |
262 | const char *debug_desc (char *info) const; |
259 | const char *debug_desc () const; |
263 | const char *debug_desc () const; |
260 | |
264 | |
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306 | #define get_object() object::create () |
310 | #define get_object() object::create () |
307 | #define free_object(op) (op)->free (0) |
311 | #define free_object(op) (op)->free (0) |
308 | #define free_object2(op, free_inv) (op)->free (free_inv) |
312 | #define free_object2(op, free_inv) (op)->free (free_inv) |
309 | #define clear_owner(op) (op)->owner = 0 |
313 | #define clear_owner(op) (op)->owner = 0 |
310 | #define copy_owner(op,other) (op)->owner = (other)->owner |
314 | #define copy_owner(op,other) (op)->owner = (other)->owner |
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315 | #define get_owner(op) (op)->owner |
311 | #define clear_object(op) (op)->clear () |
316 | #define clear_object(op) (op)->clear () |
312 | |
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313 | static inline object * |
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314 | get_owner (object *op) |
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315 | { |
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316 | return op->get_owner (); |
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317 | } |
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318 | |
317 | |
319 | static inline void |
318 | static inline void |
320 | set_owner (object *op, object *owner) |
319 | set_owner (object *op, object *owner) |
321 | { |
320 | { |
322 | op->set_owner (owner); |
321 | op->set_owner (owner); |
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351 | struct archetype : zero_initialised |
350 | struct archetype : zero_initialised |
352 | { |
351 | { |
353 | archetype (); |
352 | archetype (); |
354 | ~archetype (); |
353 | ~archetype (); |
355 | |
354 | |
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355 | static archetype *find (const char *arch); |
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356 | |
356 | shstr ACC (RW, name); /* More definite name, like "generate_kobold" */ |
357 | shstr ACC (RW, name); /* More definite name, like "generate_kobold" */ |
357 | struct archetype *ACC (RW, next); /* Next archetype in a linked list */ |
358 | struct archetype *ACC (RW, next); /* Next archetype in a linked list */ |
358 | struct archetype *ACC (RW, head); /* The main part of a linked object */ |
359 | struct archetype *ACC (RW, head); /* The main part of a linked object */ |
359 | struct archetype *ACC (RW, more); /* Next part of a linked object */ |
360 | struct archetype *ACC (RW, more); /* Next part of a linked object */ |
360 | object ACC (RO, clone); /* An object from which to do copy_object() */ |
361 | object ACC (RO, clone); /* An object from which to do copy_object() */ |
361 | uint32 ACC (RW, editable); /* editable flags (mainly for editor) */ |
362 | uint32 ACC (RW, editable); /* editable flags (mainly for editor) */ |
362 | sint8 ACC (RW, tail_x), ACC (RW, tail_y); /* Where the lower right most portion of the object is |
363 | sint8 ACC (RW, tail_x), ACC (RW, tail_y); /* Where the lower right most portion of the object is |
363 | * in comparison to the head. |
364 | * in comparison to the head. |
364 | */ |
365 | */ |
365 | }; |
366 | }; |
366 | |
367 | |
367 | extern object *objects; |
368 | extern object *objects; |
368 | extern object *active_objects; |
369 | extern object *active_objects; |
369 | |
370 | |