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80 | /* However, if you're keeping a pointer of some sort, you probably |
80 | /* However, if you're keeping a pointer of some sort, you probably |
81 | * don't just want it copied, so you'll need to add to common/object.C, |
81 | * don't just want it copied, so you'll need to add to common/object.C, |
82 | * e.g. copy_object. |
82 | * e.g. copy_object. |
83 | */ |
83 | */ |
84 | |
84 | |
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85 | typedef refptr<object> object_ptr; |
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86 | |
85 | // these are not being copied |
87 | // these are not being copied |
86 | ACC_CLASS (object) |
88 | ACC_CLASS (object) |
87 | struct object_keep : refcounted |
89 | struct object_keep : refcounted |
88 | { |
90 | { |
89 | tag_t ACC (RW, count); /* Generation count for this object */ |
91 | tag_t ACC (RW, count); /* Generation count for this object */ |
90 | UUID uuid; // Unique Identifier, survives saves etc. |
92 | UUID uuid; // Unique Identifier, survives saves etc. |
91 | |
93 | |
92 | /* These variables are not changed by copy_object() */ |
94 | /* These variables are not changed by copy_object() */ |
93 | struct pl *ACC (RW, contr); /* Pointer to the player which control this object */ |
95 | player *ACC (RW, contr); /* Pointer to the player which control this object */ |
94 | struct object *ACC (RW, next); /* Pointer to the next object in the free/used list */ |
96 | object *ACC (RW, next); /* Pointer to the next object in the free/used list */ |
95 | struct object *ACC (RW, prev); /* Pointer to the previous object in the free/used list */ |
97 | object *ACC (RW, prev); /* Pointer to the previous object in the free/used list */ |
96 | struct object *ACC (RW, active_next); /* Next & previous object in the 'active' */ |
98 | object *ACC (RW, active_next); /* Next & previous object in the 'active' */ |
97 | struct object *ACC (RW, active_prev); /* List. This is used in process_events */ |
99 | object *ACC (RW, active_prev); /* List. This is used in process_events */ |
98 | /* so that the entire object list does not */ |
100 | /* so that the entire object list does not */ |
99 | /* need to be gone through. */ |
101 | /* need to be gone through. */ |
100 | struct object *ACC (RW, below); /* Pointer to the object stacked below this one */ |
102 | object *ACC (RW, below); /* Pointer to the object stacked below this one */ |
101 | struct object *ACC (RW, above); /* Pointer to the object stacked above this one */ |
103 | object *ACC (RW, above); /* Pointer to the object stacked above this one */ |
102 | /* Note: stacked in the *same* environment */ |
104 | /* Note: stacked in the *same* environment */ |
103 | struct object *inv; /* Pointer to the first object in the inventory */ |
105 | object *inv; /* Pointer to the first object in the inventory */ |
104 | struct object *ACC (RW, container); /* Current container being used. I think this |
106 | object *ACC (RW, container); /* Current container being used. I think this |
105 | * is only used by the player right now. |
107 | * is only used by the player right now. |
106 | */ |
108 | */ |
107 | struct object *ACC (RW, env); /* Pointer to the object which is the environment. |
109 | object *ACC (RW, env); /* Pointer to the object which is the environment. |
108 | * This is typically the container that the object is in. |
110 | * This is typically the container that the object is in. |
109 | */ |
111 | */ |
110 | struct object *ACC (RW, more); /* Pointer to the rest of a large body of objects */ |
112 | object *ACC (RW, more); /* Pointer to the rest of a large body of objects */ |
111 | struct object *head; /* Points to the main object of a large body */ // NO ACC, perl semantics are different |
113 | object *head; /* Points to the main object of a large body */ // NO ACC, perl semantics are different |
112 | struct mapstruct *ACC (RW, map); /* Pointer to the map in which this object is present */ |
114 | maptile *ACC (RW, map); /* Pointer to the map in which this object is present */ |
113 | }; |
115 | }; |
114 | |
116 | |
115 | // these are being copied |
117 | // these are being copied |
116 | struct object_copy : attachable<object> |
118 | struct object_copy : attachable<object> |
117 | { |
119 | { |
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125 | shstr ACC (RW, msg); /* If this is a book/sign/magic mouth/etc */ |
127 | shstr ACC (RW, msg); /* If this is a book/sign/magic mouth/etc */ |
126 | shstr ACC (RW, lore); /* Obscure information about this object, */ |
128 | shstr ACC (RW, lore); /* Obscure information about this object, */ |
127 | /* To get put into books and the like. */ |
129 | /* To get put into books and the like. */ |
128 | shstr ACC (RW, materialname); /* specific material name */ |
130 | shstr ACC (RW, materialname); /* specific material name */ |
129 | shstr ACC (RW, custom_name); /* Custom name assigned by player */ |
131 | shstr ACC (RW, custom_name); /* Custom name assigned by player */ |
130 | refptr<object> ACC (RW, owner); /* Pointer to the object which controls this one */ |
132 | object_ptr ACC (RW, owner); /* Pointer to the object which controls this one */ |
131 | refptr<object> ACC (RW, enemy); /* Monster/player to follow even if not closest */ |
133 | object_ptr ACC (RW, enemy); /* Monster/player to follow even if not closest */ |
132 | refptr<object> ACC (RW, attacked_by); /* This object start to attack us! only player & monster */ |
134 | object_ptr ACC (RW, attacked_by); /* This object start to attack us! only player & monster */ |
133 | refptr<object> ACC (RW, chosen_skill); /* the skill chosen to use */ |
135 | object_ptr ACC (RW, chosen_skill); /* the skill chosen to use */ |
134 | refptr<object> ACC (RW, spellitem); /* Spell ability monster is choosing to use */ |
136 | object_ptr ACC (RW, spellitem); /* Spell ability monster is choosing to use */ |
135 | refptr<object> ACC (RW, spell); /* Spell that was being cast */ |
137 | object_ptr ACC (RW, spell); /* Spell that was being cast */ |
136 | refptr<object> ACC (RW, current_weapon); /* Pointer to the weapon currently used */ |
138 | object_ptr ACC (RW, current_weapon); /* Pointer to the weapon currently used */ |
137 | }; |
139 | }; |
138 | |
140 | |
139 | // these are being copied and also cleared |
141 | // these are being copied and also cleared |
140 | struct object_pod |
142 | struct object_pod |
141 | { |
143 | { |
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206 | sint8 ACC (RW, range); /* Range of the spell */ |
208 | sint8 ACC (RW, range); /* Range of the spell */ |
207 | uint8 ACC (RW, range_modifier); /* How going up in level effects range */ |
209 | uint8 ACC (RW, range_modifier); /* How going up in level effects range */ |
208 | char *ACC (RW, spellarg); |
210 | char *ACC (RW, spellarg); |
209 | |
211 | |
210 | /* Following are values used by any object */ |
212 | /* Following are values used by any object */ |
211 | struct treasureliststruct *ACC (RW, randomitems); /* Items to be generated */ |
213 | treasurelist *ACC (RW, randomitems); /* Items to be generated */ |
212 | struct archetype *ACC (RW, arch); /* Pointer to archetype */ |
214 | archetype *ACC (RW, arch); /* Pointer to archetype */ |
213 | struct archetype *ACC (RW, other_arch); /* Pointer used for various things - mostly used for what */ |
215 | archetype *ACC (RW, other_arch); /* Pointer used for various things - mostly used for what */ |
214 | key_value *key_values; /* Fields not explictly known by the loader. */ |
216 | key_value *key_values; /* Fields not explictly known by the loader. */ |
215 | /* this objects turns into or what this object creates */ |
217 | /* this objects turns into or what this object creates */ |
216 | uint32 flags[4]; /* various flags */ |
218 | uint32 flags[4]; /* various flags */ |
217 | uint16 ACC (RW, animation_id); /* An index into the animation array */ |
219 | uint16 ACC (RW, animation_id); /* An index into the animation array */ |
218 | uint8 ACC (RW, anim_speed); /* ticks between animation-frames */ |
220 | uint8 ACC (RW, anim_speed); /* ticks between animation-frames */ |
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238 | static vector active; // active objects, not yet used |
240 | static vector active; // active objects, not yet used |
239 | static vector objects; // not used yet, use first->next->... |
241 | static vector objects; // not used yet, use first->next->... |
240 | static object *first; // will be replaced by "objects" |
242 | static object *first; // will be replaced by "objects" |
241 | |
243 | |
242 | static object *create (); |
244 | static object *create (); |
243 | void free (bool free_inventory = false); |
245 | void destroy (bool destroy_inventory = false); |
244 | |
246 | |
245 | static void free_mortals (); |
247 | static void free_mortals (); |
246 | static bool can_merge (object *op1, object *op2); |
248 | static bool can_merge (object *op1, object *op2); |
247 | |
249 | |
248 | void clear (); |
250 | void clear (); |
249 | void clone (object *destination); |
251 | void clone (object *destination); |
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252 | |
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253 | bool destroyed () { return QUERY_FLAG (this, FLAG_FREED); } |
250 | |
254 | |
251 | void instantiate () |
255 | void instantiate () |
252 | { |
256 | { |
253 | if (!uuid.seq) // HACK |
257 | if (!uuid.seq) // HACK |
254 | uuid = gen_uuid (); |
258 | uuid = gen_uuid (); |
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306 | object (); |
310 | object (); |
307 | ~object (); |
311 | ~object (); |
308 | }; |
312 | }; |
309 | |
313 | |
310 | #define get_object() object::create () |
314 | #define get_object() object::create () |
311 | #define free_object(op) (op)->free (0) |
315 | #define free_object(op) (op)->destroy (0) |
312 | #define free_object2(op, free_inv) (op)->free (free_inv) |
316 | #define free_object2(op, free_inv) (op)->destroy (free_inv) |
313 | #define clear_owner(op) (op)->owner = 0 |
317 | #define clear_owner(op) (op)->owner = 0 |
314 | #define copy_owner(op,other) (op)->owner = (other)->owner |
318 | #define copy_owner(op,other) (op)->owner = (other)->owner |
315 | #define get_owner(op) (op)->owner |
319 | #define get_owner(op) (op)->owner |
316 | #define clear_object(op) (op)->clear () |
320 | #define clear_object(op) (op)->clear () |
317 | |
321 | |
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323 | |
327 | |
324 | #define CAN_MERGE(op1,op2) ((op1)->value == (op2)->value && (op1)->name == (op2)->name && object::can_merge ((op1), (op2))) |
328 | #define CAN_MERGE(op1,op2) ((op1)->value == (op2)->value && (op1)->name == (op2)->name && object::can_merge ((op1), (op2))) |
325 | |
329 | |
326 | typedef struct oblnk |
330 | typedef struct oblnk |
327 | { /* Used to link together several objects */ |
331 | { /* Used to link together several objects */ |
328 | object *ob; |
332 | object_ptr ob; |
329 | struct oblnk *next; |
333 | struct oblnk *next; |
330 | tag_t id; |
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331 | } objectlink; |
334 | } objectlink; |
332 | |
335 | |
333 | typedef struct oblinkpt |
336 | typedef struct oblinkpt |
334 | { /* Used to link together several object links */ |
337 | { /* Used to link together several object links */ |
335 | struct oblnk *link; |
338 | struct oblnk *link; |