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238 | */ |
238 | */ |
239 | object *ACC (RW, more); /* Pointer to the rest of a large body of objects */ |
239 | object *ACC (RW, more); /* Pointer to the rest of a large body of objects */ |
240 | object *head; /* Points to the main object of a large body */ // NO ACC, perl semantics are different |
240 | object *head; /* Points to the main object of a large body */ // NO ACC, perl semantics are different |
241 | client_container *seen_by; // seen by which player/container currently? |
241 | client_container *seen_by; // seen by which player/container currently? |
242 | |
242 | |
243 | //static vector active_list; // active objects, not yet used |
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244 | //static vector object_list; // not used yet, use first->next->... |
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245 | static object *first; // will be replaced by "objects" |
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246 | |
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247 | MTH static object *create (); |
243 | MTH static object *create (); |
248 | MTH void copy_to (object *dst); |
244 | MTH void copy_to (object *dst); |
249 | MTH object *clone (); // create + copy_to |
245 | MTH object *clone (); // create + copy_to |
250 | void do_destroy (); |
246 | void do_destroy (); |
251 | void gather_callbacks (AV *&callbacks, event_type event) const; |
247 | void gather_callbacks (AV *&callbacks, event_type event) const; |
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308 | |
304 | |
309 | // temporary: wether the object can be saved in a map file |
305 | // temporary: wether the object can be saved in a map file |
310 | // contr => is a player |
306 | // contr => is a player |
311 | // head => only save head of a multitile object |
307 | // head => only save head of a multitile object |
312 | // owner => can not reference owner yet |
308 | // owner => can not reference owner yet |
313 | MTH bool can_map_save () const { return !contr && !head && !owner; } |
309 | MTH bool can_map_save () const { return !contr && !head && !owner && !flag [FLAG_NO_SAVE]; } |
314 | |
310 | |
315 | /* This return true if object has still randomitems which |
311 | /* This return true if object has still randomitems which |
316 | * could be expanded. |
312 | * could be expanded. |
317 | */ |
313 | */ |
318 | MTH bool has_random_items () const { return randomitems && !flag [FLAG_IS_A_TEMPLATE]; } |
314 | MTH bool has_random_items () const { return randomitems && !flag [FLAG_IS_A_TEMPLATE]; } |
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387 | } |
383 | } |
388 | |
384 | |
389 | object *end () |
385 | object *end () |
390 | { |
386 | { |
391 | return this; |
387 | return this; |
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388 | } |
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389 | |
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390 | /* This returns TRUE if the object is something that |
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391 | * should be displayed in the floorbox/inventory window |
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392 | */ |
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393 | MTH bool client_visible () const |
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394 | { |
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395 | return !invisible && type != PLAYER; |
392 | } |
396 | } |
393 | |
397 | |
394 | protected: |
398 | protected: |
395 | friend struct archetype; |
399 | friend struct archetype; |
396 | |
400 | |
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457 | uint32 ACC (RW, editable); /* editable flags (mainly for editor) */ |
461 | uint32 ACC (RW, editable); /* editable flags (mainly for editor) */ |
458 | sint8 ACC (RW, tail_x), ACC (RW, tail_y); /* Where the lower right most portion of the object is |
462 | sint8 ACC (RW, tail_x), ACC (RW, tail_y); /* Where the lower right most portion of the object is |
459 | * in comparison to the head. |
463 | * in comparison to the head. |
460 | */ |
464 | */ |
461 | }; |
465 | }; |
462 | |
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463 | /* This returns TRUE if the object is something that |
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464 | * should be displayed in the floorbox window |
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465 | */ |
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466 | #define LOOK_OBJ(ob) (!ob->invisible && ob->type != PLAYER && ob->type != EVENT_CONNECTOR) |
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467 | |
466 | |
468 | /* Used by update_object to know if the object being passed is |
467 | /* Used by update_object to know if the object being passed is |
469 | * being added or removed. |
468 | * being added or removed. |
470 | */ |
469 | */ |
471 | #define UP_OBJ_INSERT 1 |
470 | #define UP_OBJ_INSERT 1 |