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Comparing deliantra/server/include/object.h (file contents):
Revision 1.83 by root, Mon Jan 8 22:32:10 2007 UTC vs.
Revision 1.86 by root, Thu Jan 11 23:17:04 2007 UTC

1/* 1/*
2 CrossFire, A Multiplayer game for X-windows 2 * CrossFire, A Multiplayer Online RPG
3 3 *
4 Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team 4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
5 Copyright (C) 2001 Mark Wedel & Crossfire Development Team 5 * Copyright (C) 2001 Mark Wedel & Crossfire Development Team
6 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (C) 1992 Frank Tore Johansen
7 7 *
8 This program is free software; you can redistribute it and/or modify 8 * This program is free software; you can redistribute it and/or modify
9 it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
10 the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation; either version 2 of the License, or
11 (at your option) any later version. 11 * (at your option) any later version.
12 12 *
13 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 GNU General Public License for more details. 16 * GNU General Public License for more details.
17 17 *
18 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
19 along with this program; if not, write to the Free Software 19 * along with this program; if not, write to the Free Software
20 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21 21 *
22 The authors can be reached via e-mail at crossfire@schmorp.de 22 * The authors can be reached via e-mail at crossfire@schmorp.de
23*/ 23 */
24 24
25#ifndef OBJECT_H 25#ifndef OBJECT_H
26#define OBJECT_H 26#define OBJECT_H
27 27
28#include <bitset> 28#include <bitset>
238 */ 238 */
239 object *ACC (RW, more); /* Pointer to the rest of a large body of objects */ 239 object *ACC (RW, more); /* Pointer to the rest of a large body of objects */
240 object *head; /* Points to the main object of a large body */ // NO ACC, perl semantics are different 240 object *head; /* Points to the main object of a large body */ // NO ACC, perl semantics are different
241 client_container *seen_by; // seen by which player/container currently? 241 client_container *seen_by; // seen by which player/container currently?
242 242
243 //static vector active_list; // active objects, not yet used
244 //static vector object_list; // not used yet, use first->next->...
245 static object *first; // will be replaced by "objects"
246
247 MTH static object *create (); 243 MTH static object *create ();
248 MTH void copy_to (object *dst); 244 MTH void copy_to (object *dst);
249 MTH object *clone (); // create + copy_to 245 MTH object *clone (); // create + copy_to
250 void do_destroy (); 246 void do_destroy ();
251 void gather_callbacks (AV *&callbacks, event_type event) const; 247 void gather_callbacks (AV *&callbacks, event_type event) const;
308 304
309 // temporary: wether the object can be saved in a map file 305 // temporary: wether the object can be saved in a map file
310 // contr => is a player 306 // contr => is a player
311 // head => only save head of a multitile object 307 // head => only save head of a multitile object
312 // owner => can not reference owner yet 308 // owner => can not reference owner yet
313 MTH bool can_map_save () const { return !contr && !head && !owner; } 309 MTH bool can_map_save () const { return !contr && !head && !owner && !flag [FLAG_NO_SAVE]; }
314 310
315 /* This return true if object has still randomitems which 311 /* This return true if object has still randomitems which
316 * could be expanded. 312 * could be expanded.
317 */ 313 */
318 MTH bool has_random_items () const { return randomitems && !flag [FLAG_IS_A_TEMPLATE]; } 314 MTH bool has_random_items () const { return randomitems && !flag [FLAG_IS_A_TEMPLATE]; }
387 } 383 }
388 384
389 object *end () 385 object *end ()
390 { 386 {
391 return this; 387 return this;
388 }
389
390 /* This returns TRUE if the object is something that
391 * should be displayed in the floorbox/inventory window
392 */
393 MTH bool client_visible () const
394 {
395 return !invisible && type != PLAYER;
392 } 396 }
393 397
394protected: 398protected:
395 friend struct archetype; 399 friend struct archetype;
396 400
457 uint32 ACC (RW, editable); /* editable flags (mainly for editor) */ 461 uint32 ACC (RW, editable); /* editable flags (mainly for editor) */
458 sint8 ACC (RW, tail_x), ACC (RW, tail_y); /* Where the lower right most portion of the object is 462 sint8 ACC (RW, tail_x), ACC (RW, tail_y); /* Where the lower right most portion of the object is
459 * in comparison to the head. 463 * in comparison to the head.
460 */ 464 */
461}; 465};
462
463/* This returns TRUE if the object is something that
464 * should be displayed in the floorbox window
465 */
466#define LOOK_OBJ(ob) (!ob->invisible && ob->type != PLAYER && ob->type != EVENT_CONNECTOR)
467 466
468/* Used by update_object to know if the object being passed is 467/* Used by update_object to know if the object being passed is
469 * being added or removed. 468 * being added or removed.
470 */ 469 */
471#define UP_OBJ_INSERT 1 470#define UP_OBJ_INSERT 1

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