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Comparing deliantra/server/include/object.h (file contents):
Revision 1.107 by root, Mon Apr 16 13:02:29 2007 UTC vs.
Revision 1.120 by root, Sat May 12 16:06:42 2007 UTC

29 29
30#include "cfperl.h" 30#include "cfperl.h"
31#include "shstr.h" 31#include "shstr.h"
32 32
33typedef int tag_t; 33typedef int tag_t;
34#define NUM_BODY_LOCATIONS 12 34
35#define BODY_ARMS 1 35enum {
36 body_range,
37 body_shield,
38 body_combat,
39 body_arm,
40 body_torso,
41 body_head,
42 body_neck,
43 body_skill,
44 body_finger,
45 body_shoulder,
46 body_foot,
47 body_hand,
48 body_wrist,
49 body_waist,
50 NUM_BODY_LOCATIONS
51};
36 52
37/* See common/item.c */ 53/* See common/item.c */
38 54
39typedef struct Body_Locations 55typedef struct Body_Locations
40{ 56{
89/* However, if you're keeping a pointer of some sort, you probably 105/* However, if you're keeping a pointer of some sort, you probably
90 * don't just want it copied, so you'll need to add to common/object.C, 106 * don't just want it copied, so you'll need to add to common/object.C,
91 * e.g. ->copy_to () 107 * e.g. ->copy_to ()
92 */ 108 */
93 109
110struct body_slot
111{
112 signed char info:4; /* body info as loaded from the file */
113 signed char used:4; /* Calculated value based on items equipped */
114};
115
94INTERFACE_CLASS (object) 116INTERFACE_CLASS (object)
95// these are being copied 117// these are being copied
96struct object_copy : attachable 118struct object_copy : attachable
97{ 119{
98 typedef bitset<NUM_FLAGS> flags_t; 120 typedef bitset<NUM_FLAGS> flags_t;
99 121
100 sint16 ACC (RW, x), ACC (RW, y); /* Position in the map for this object */ 122 sint16 ACC (RW, x), ACC (RW, y); /* Position in the map for this object */
123
124 uint8 ACC (RW, type); /* PLAYER, BULLET, etc. See define.h */
125 uint8 ACC (RW, subtype); /* subtype of object */
101 sint8 ACC (RW, direction); /* Means the object is moving that way. */ 126 sint8 ACC (RW, direction); /* Means the object is moving that way. */
102 sint8 ACC (RW, facing); /* Object is oriented/facing that way. */ 127 sint8 ACC (RW, facing); /* Object is oriented/facing that way. */
128
103 shstr ACC (RW, name); /* The name of the object, obviously... */ 129 shstr ACC (RW, name); /* The name of the object, obviously... */
104 shstr ACC (RW, name_pl); /* The plural name of the object */ 130 shstr ACC (RW, name_pl); /* The plural name of the object */
105 shstr ACC (RW, title); /* Of foo, etc */ 131 shstr ACC (RW, title); /* Of foo, etc */
106 shstr ACC (RW, race); /* human, goblin, dragon, etc */ 132 shstr ACC (RW, race); /* human, goblin, dragon, etc */
107 shstr ACC (RW, slaying); /* Which race to do double damage to */ 133 shstr ACC (RW, slaying); /* Which race to do double damage to */
126 float ACC (RW, speed); /* The overall speed of this object */ 152 float ACC (RW, speed); /* The overall speed of this object */
127 float ACC (RW, speed_left); /* How much speed is left to spend this round */ 153 float ACC (RW, speed_left); /* How much speed is left to spend this round */
128 uint32 ACC (RW, nrof); /* How many of the objects */ 154 uint32 ACC (RW, nrof); /* How many of the objects */
129 155
130 /* This next big block are basically used for monsters and equipment */ 156 /* This next big block are basically used for monsters and equipment */
131 uint8 ACC (RW, type); /* PLAYER, BULLET, etc. See define.h */
132 uint8 ACC (RW, subtype); /* subtype of object */
133 uint16 ACC (RW, client_type); /* Public type information. see doc/Developers/objects */ 157 uint16 ACC (RW, client_type); /* Public type information. see doc/Developers/objects */
158
134 sint16 ACC (RW, resist[NROFATTACKS]); /* Resistance adjustments for attacks */ 159 sint16 ACC (RW, resist[NROFATTACKS]); /* Resistance adjustments for attacks */
135 uint32 ACC (RW, attacktype); /* Bitmask of attacks this object does */ 160 uint32 ACC (RW, attacktype); /* Bitmask of attacks this object does */
136 uint32 ACC (RW, path_attuned);/* Paths the object is attuned to */ 161 uint32 ACC (RW, path_attuned);/* Paths the object is attuned to */
137 uint32 ACC (RW, path_repelled); /* Paths the object is repelled from */ 162 uint32 ACC (RW, path_repelled); /* Paths the object is repelled from */
138 uint32 ACC (RW, path_denied); /* Paths the object is denied access to */ 163 uint32 ACC (RW, path_denied); /* Paths the object is denied access to */
157 sint32 ACC (RW, weight_limit);/* Weight-limit of object */ 182 sint32 ACC (RW, weight_limit);/* Weight-limit of object */
158 sint32 ACC (RW, carrying); /* How much weight this object contains */ 183 sint32 ACC (RW, carrying); /* How much weight this object contains */
159 sint64 ACC (RW, perm_exp); /* Permanent exp */ 184 sint64 ACC (RW, perm_exp); /* Permanent exp */
160 uint32 ACC (RW, weapontype); /* type of weapon */ 185 uint32 ACC (RW, weapontype); /* type of weapon */
161 uint32 ACC (RW, tooltype); /* type of tool or build facility */ 186 uint32 ACC (RW, tooltype); /* type of tool or build facility */
162 sint8 ACC (RW, body_info[NUM_BODY_LOCATIONS]); /* body info as loaded from the file */ 187 body_slot slot [NUM_BODY_LOCATIONS];
163 sint8 ACC (RW, body_used[NUM_BODY_LOCATIONS]); /* Calculated value based on items equipped */
164 faceidx ACC (RW, face); /* Face with colors */ 188 faceidx ACC (RW, face); /* Face with colors */
165 living ACC (RO, stats); /* Str, Con, Dex, etc */ 189 living ACC (RO, stats); /* Str, Con, Dex, etc */
166 /* See the pod/objects.pod for more info about body locations */ 190 /* See the pod/objects.pod for more info about body locations */
167 191
168 /* Following mostly refers to fields only used for monsters */ 192 /* Following mostly refers to fields only used for monsters */
179 * Note that other fields are used - these files are basically 203 * Note that other fields are used - these files are basically
180 * only used in spells. 204 * only used in spells.
181 */ 205 */
182 sint16 ACC (RW, duration); /* How long the spell lasts */ 206 sint16 ACC (RW, duration); /* How long the spell lasts */
183 sint16 ACC (RW, casting_time);/* time left before spell goes off */ 207 sint16 ACC (RW, casting_time);/* time left before spell goes off */
208
184 uint16 ACC (RW, start_holding); 209 uint16 ACC (RW, start_holding);
185 uint8 ACC (RW, duration_modifier); /* how level modifies duration */ 210 uint8 ACC (RW, duration_modifier); /* how level modifies duration */
186 uint8 ACC (RW, dam_modifier); /* How going up in level effects damage */ 211 uint8 ACC (RW, dam_modifier); /* How going up in level effects damage */
212
187 sint8 ACC (RW, range); /* Range of the spell */ 213 sint8 ACC (RW, range); /* Range of the spell */
188 uint8 ACC (RW, range_modifier); /* How going up in level effects range */ 214 uint8 ACC (RW, range_modifier); /* How going up in level effects range */
189
190 MoveType ACC (RW, move_type); /* Type of movement this object uses */ 215 MoveType ACC (RW, move_type); /* Type of movement this object uses */
191 MoveType ACC (RW, move_block);/* What movement types this blocks */ 216 MoveType ACC (RW, move_block);/* What movement types this blocks */
217
192 MoveType ACC (RW, move_allow);/* What movement types explicitly allowd */ 218 MoveType ACC (RW, move_allow);/* What movement types explicitly allowd */
193 MoveType ACC (RW, move_on); /* Move types affected moving on to this space */ 219 MoveType ACC (RW, move_on); /* Move types affected moving on to this space */
194 MoveType ACC (RW, move_off); /* Move types affected moving off this space */ 220 MoveType ACC (RW, move_off); /* Move types affected moving off this space */
195 MoveType ACC (RW, move_slow); /* Movement types this slows down */ 221 MoveType ACC (RW, move_slow); /* Movement types this slows down */
222
196 float ACC (RW, move_slow_penalty); /* How much this slows down the object */ 223 float ACC (RW, move_slow_penalty); /* How much this slows down the object */
197 224
198 char *ACC (RW, spellarg); 225 char *ACC (RW, spellarg);
199 226
200 /* Following are values used by any object */ 227 /* Following are values used by any object */
240 object *head; /* Points to the main object of a large body */ // NO ACC, perl semantics are different 267 object *head; /* Points to the main object of a large body */ // NO ACC, perl semantics are different
241 client_container *seen_by; // seen by which player/container currently? 268 client_container *seen_by; // seen by which player/container currently?
242 key_value *key_values; /* Fields not explictly known by the loader. */ 269 key_value *key_values; /* Fields not explictly known by the loader. */
243 270
244 bool parse_kv (object_thawer &f); // parse kv pairs, (ab-)used by archetypes, which should not exist at all 271 bool parse_kv (object_thawer &f); // parse kv pairs, (ab-)used by archetypes, which should not exist at all
272 void post_load_check (); // do some adjustments after parsing
245 static object *read (object_thawer &f, maptile *map = 0); // map argument due to toal design bogosity, must go. 273 static object *read (object_thawer &f, maptile *map = 0); // map argument due to toal design bogosity, must go.
246 bool write (object_freezer &f); 274 bool write (object_freezer &f);
247 275
248 MTH static object *create (); 276 MTH static object *create ();
249 object &operator =(const object &src); 277 object &operator =(const object &src);
261 { 289 {
262 if (!flag [FLAG_REMOVED]) 290 if (!flag [FLAG_REMOVED])
263 do_remove (); 291 do_remove ();
264 } 292 }
265 293
294 // move this object to the top of its env's inventory to speed up
295 // searches for it.
296 MTH void inv_splay ()
297 {
298 if (env && env->inv != this)
299 {
300 if (above) above->below = below;
301 if (below) below->above = above;
302
303 above = 0;
304 below = env->inv;
305 below->above = this;
306 env->inv = this;
307 }
308 }
309
266 static bool can_merge_slow (object *op1, object *op2); 310 static bool can_merge_slow (object *op1, object *op2);
267 311
268 // this is often used in time-critical code, so optimise 312 // this is often used in time-critical code, so optimise
269 MTH static bool can_merge (object *op1, object *op2) 313 MTH static bool can_merge (object *op1, object *op2)
270 { 314 {
273 && can_merge_slow (op1, op2); 317 && can_merge_slow (op1, op2);
274 } 318 }
275 319
276 MTH void set_owner (object *owner); 320 MTH void set_owner (object *owner);
277 MTH void set_speed (float speed); 321 MTH void set_speed (float speed);
322 MTH bool change_weapon (object *ob);
278 323
279 MTH void open_container (object *new_container); 324 MTH void open_container (object *new_container);
280 MTH void close_container () 325 MTH void close_container ()
281 { 326 {
282 open_container (0); 327 open_container (0);
294 MTH void drain_specific_stat (int deplete_stats); 339 MTH void drain_specific_stat (int deplete_stats);
295 MTH void change_luck (int value); 340 MTH void change_luck (int value);
296 341
297 // info must hold 256 * 3 bytes currently 342 // info must hold 256 * 3 bytes currently
298 const char *debug_desc (char *info) const; 343 const char *debug_desc (char *info) const;
299 MTH const char *debug_desc () const; 344 MTH const char *debug_desc () const; // uses at least 3 round-robin buffers
300 const char *debug_desc2 () const; // another debug_desc, pure convinience function
301 const char *flag_desc (char *desc, int len) const; 345 const char *flag_desc (char *desc, int len) const;
302 346
303 int number_of () const 347 int number_of () const
304 { 348 {
305 return nrof ? nrof : 1; 349 return nrof ? nrof : 1;
331 || (flag [FLAG_ALIVE] && !flag [FLAG_GENERATOR] && type != DOOR)) 375 || (flag [FLAG_ALIVE] && !flag [FLAG_GENERATOR] && type != DOOR))
332 && !flag [FLAG_IS_A_TEMPLATE]; } 376 && !flag [FLAG_IS_A_TEMPLATE]; }
333 MTH bool is_arrow () const { return type == ARROW 377 MTH bool is_arrow () const { return type == ARROW
334 || (type == SPELL_EFFECT 378 || (type == SPELL_EFFECT
335 && (subtype == SP_BULLET || subtype == SP_MAGIC_MISSILE)); } 379 && (subtype == SP_BULLET || subtype == SP_MAGIC_MISSILE)); }
380 MTH bool is_range () const { return type == BOW || type == ROD || type == WAND || type == HORN; }
336 381
337 MTH bool has_active_speed () const { return FABS(speed) >= MIN_ACTIVE_SPEED; } 382 MTH bool has_active_speed () const { return FABS(speed) >= MIN_ACTIVE_SPEED; }
338 383
339 // temporary: wether the object can be saved in a map file 384 // temporary: wether the object can be saved in a map file
340 // contr => is a player 385 // contr => is a player
361 MTH object *head_ () 406 MTH object *head_ ()
362 { 407 {
363 return head ? head : this; 408 return head ? head : this;
364 } 409 }
365 410
411 MTH std::string long_desc (object *who = 0);
412 MTH std::string describe_monster (object *who = 0);
413 MTH std::string describe_item (object *who = 0);
414 MTH std::string describe (object *who = 0);
415
416 // If this object has no extra parts but should have them,
417 // add them, effectively expanding heads into multipart
418 // objects. This method only works on objects not inserted
419 // anywhere.
420 MTH void expand_tail ();
421
422 MTH void create_treasure (treasurelist *tl, int flags = 0);
423
366 // insert object at same map position as 'where' 424 // insert object at same map position as 'where'
367 // handles both inventory and map "positions" 425 // handles both inventory and map "positions"
368 MTH object *insert_at (object *where, object *originator = 0, int flags = 0); 426 MTH object *insert_at (object *where, object *originator = 0, int flags = 0);
369 427
370 MTH void activate (); 428 MTH void activate ();
373 MTH void deactivate_recursive (); 431 MTH void deactivate_recursive ();
374 432
375 // set the givne flag on all objects in the inventory recursively 433 // set the givne flag on all objects in the inventory recursively
376 MTH void set_flag_inv (int flag, int value = 1); 434 MTH void set_flag_inv (int flag, int value = 1);
377 435
378 void enter_exit (object *exit);//PERL 436 void enter_exit (object *exit);//Perl
379 MTH void enter_map (maptile *newmap, int x, int y); 437 MTH void enter_map (maptile *newmap, int x, int y);
380 438
381 // returns the mapspace this object is in 439 // returns the mapspace this object is in
382 mapspace &ms () const; 440 mapspace &ms () const;
383 441
482{ 540{
483 archetype (); 541 archetype ();
484 ~archetype (); 542 ~archetype ();
485 void gather_callbacks (AV *&callbacks, event_type event) const; 543 void gather_callbacks (AV *&callbacks, event_type event) const;
486 544
487 static bool load (object_thawer &f); 545 static archetype *read (object_thawer &f);
488 static archetype *get (const char *name); // find or create 546 static archetype *get (const char *name); // find or create
489 static archetype *find (const char *name); 547 static archetype *find (const char *name);
490 548
491 void hash_add (); // add to hashtable 549 void hash_add (); // add to hashtable
492 void hash_del (); // remove from hashtable 550 void hash_del (); // remove from hashtable
493 551
544#define INS_ON_TOP 0x0008 602#define INS_ON_TOP 0x0008
545#define INS_BELOW_ORIGINATOR 0x0010 603#define INS_BELOW_ORIGINATOR 0x0010
546#define INS_MAP_LOAD 0x0020 604#define INS_MAP_LOAD 0x0020
547 605
548#define ARCH_SINGULARITY "singularity" 606#define ARCH_SINGULARITY "singularity"
549#define ARCH_SINGULARITY_LEN 11
550#define ARCH_DETECT_MAGIC "detect_magic" 607#define ARCH_DETECT_MAGIC "detect_magic"
551#define ARCH_DEPLETION "depletion" 608#define ARCH_DEPLETION "depletion"
552#define ARCH_SYMPTOM "symptom" 609#define ARCH_SYMPTOM "symptom"
553 610
554#endif 611#endif

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