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Comparing deliantra/server/include/object.h (file contents):
Revision 1.136 by root, Thu Jul 5 08:10:30 2007 UTC vs.
Revision 1.148 by root, Tue Sep 4 05:43:21 2007 UTC

184 sint32 ACC (RW, carrying); /* How much weight this object contains */ 184 sint32 ACC (RW, carrying); /* How much weight this object contains */
185 sint64 ACC (RW, perm_exp); /* Permanent exp */ 185 sint64 ACC (RW, perm_exp); /* Permanent exp */
186 uint32 ACC (RW, weapontype); /* type of weapon */ 186 uint32 ACC (RW, weapontype); /* type of weapon */
187 uint32 ACC (RW, tooltype); /* type of tool or build facility */ 187 uint32 ACC (RW, tooltype); /* type of tool or build facility */
188 body_slot slot [NUM_BODY_LOCATIONS]; 188 body_slot slot [NUM_BODY_LOCATIONS];
189 faceidx ACC (RW, face); /* Face with colors */ 189 faceidx ACC (RW, face); /* the graphical face */
190 faceidx ACC (RW, sound); /* the sound face */
191 faceidx ACC (RW, sound_destroy); /* played on destroy */
190 living ACC (RO, stats); /* Str, Con, Dex, etc */ 192 living ACC (RO, stats); /* Str, Con, Dex, etc */
191 /* See the pod/objects.pod for more info about body locations */ 193 /* See the pod/objects.pod for more info about body locations */
192 194
193 /* Following mostly refers to fields only used for monsters */ 195 /* Following mostly refers to fields only used for monsters */
194 uint32 ACC (RW, hide); /* The object is hidden, not invisible */ 196 uint32 ACC (RW, hide); /* The object is hidden, not invisible */
248 UUID ACC (RW, uuid); // Unique Identifier, survives saves etc. 250 UUID ACC (RW, uuid); // Unique Identifier, survives saves etc.
249 int ACC (RO, count); 251 int ACC (RO, count);
250 object_vector_index ACC (RO, index); // index into objects 252 object_vector_index ACC (RO, index); // index into objects
251 object_vector_index ACC (RO, active); // index into actives 253 object_vector_index ACC (RO, active); // index into actives
252 254
253 player_ptr ACC (RW, contr); /* Pointer to the player which control this object */ 255 player_ptr ACC (RW, contr); /* Pointer to the player which control this object, ALWAYS set *iff* type == PLAYER */
254 256
255 object *ACC (RW, below); /* Pointer to the object stacked below this one */ 257 object *ACC (RW, below); /* Pointer to the object stacked below this one */
256 object *ACC (RW, above); /* Pointer to the object stacked above this one */ 258 object *ACC (RW, above); /* Pointer to the object stacked above this one */
257 /* Note: stacked in the *same* environment */ 259 /* Note: stacked in the *same* environment */
258 object *inv; /* Pointer to the first object in the inventory */ 260 object *inv; /* Pointer to the first object in the inventory */
268 object *head; /* Points to the main object of a large body */ // NO ACC, perl semantics are different 270 object *head; /* Points to the main object of a large body */ // NO ACC, perl semantics are different
269 client_container *seen_by; // seen by which player/container currently? 271 client_container *seen_by; // seen by which player/container currently?
270 key_value *key_values; /* Fields not explictly known by the loader. */ 272 key_value *key_values; /* Fields not explictly known by the loader. */
271 273
272 bool parse_kv (object_thawer &f); // parse kv pairs, (ab-)used by archetypes, which should not exist at all 274 bool parse_kv (object_thawer &f); // parse kv pairs, (ab-)used by archetypes, which should not exist at all
273 void post_load_check (); // do some adjustments after parsing 275 MTH void post_load_check (); // do some adjustments after parsing
274 static object *read (object_thawer &f, maptile *map = 0); // map argument due to toal design bogosity, must go. 276 static object *read (object_thawer &f, maptile *map = 0); // map argument due to toal design bogosity, must go.
275 bool write (object_freezer &f); 277 bool write (object_freezer &f);
276 278
277 MTH int slottype () const; 279 MTH int slottype () const;
278 MTH static object *create (); 280 MTH static object *create ();
281 const mapxy &operator =(const mapxy &pos);
279 object &operator =(const object &src); 282 object &operator =(const object &src);
280 MTH void copy_to (object *dst); 283 MTH void copy_to (object *dst);
281 MTH object *clone (); // create + copy_to 284 MTH object *clone (); // create + copy_to
282 void do_destroy (); 285 void do_destroy ();
283 void gather_callbacks (AV *&callbacks, event_type event) const; 286 void gather_callbacks (AV *&callbacks, event_type event) const;
284 MTH void destroy (bool destroy_inventory = false); 287 MTH void destroy (bool destroy_inventory = false);
285 288
286 // recursively destroy all objects in inventory, optionally dropping them to the ground instead 289 // recursively destroy all objects in inventory, optionally dropping them to the ground instead
287 MTH void destroy_inv (bool drop_to_ground = false); 290 MTH void destroy_inv (bool drop_to_ground = false);
288 MTH object *insert (object *item); // insert into inventory 291 MTH object *insert (object *item); // insert into inventory
292 MTH void play_sound (faceidx sound) const;
293
289 void do_remove (); 294 void do_remove ();
290 MTH void remove () 295 MTH void remove ()
291 { 296 {
292 if (!flag [FLAG_REMOVED]) 297 if (!flag [FLAG_REMOVED])
293 do_remove (); 298 do_remove ();
299 }
300
301 void move_to (const mapxy &pos)
302 {
303 remove ();
304 *this = pos;
305 insert_at (this, this);
294 } 306 }
295 307
296 static bool can_merge_slow (object *op1, object *op2); 308 static bool can_merge_slow (object *op1, object *op2);
297 309
298 // this is often used in time-critical code, so optimise 310 // this is often used in time-critical code, so optimise
379 391
380 // temporary: wether the object can be saved in a map file 392 // temporary: wether the object can be saved in a map file
381 // contr => is a player 393 // contr => is a player
382 // head => only save head of a multitile object 394 // head => only save head of a multitile object
383 // owner => can not reference owner yet 395 // owner => can not reference owner yet
384 MTH bool can_map_save () const { return !contr && !head && !owner && !flag [FLAG_NO_MAP_SAVE]; } 396 MTH bool can_map_save () const { return !head && (!owner || owner->contr) && !contr && !flag [FLAG_NO_MAP_SAVE]; }
385 397
386 /* This return true if object has still randomitems which 398 /* This return true if object has still randomitems which
387 * could be expanded. 399 * could be expanded.
388 */ 400 */
389 MTH bool has_random_items () const { return randomitems && !flag [FLAG_IS_A_TEMPLATE]; } 401 MTH bool has_random_items () const { return randomitems && !flag [FLAG_IS_A_TEMPLATE]; }
423 MTH void create_treasure (treasurelist *tl, int flags = 0); 435 MTH void create_treasure (treasurelist *tl, int flags = 0);
424 436
425 // insert object at same map position as 'where' 437 // insert object at same map position as 'where'
426 // handles both inventory and map "positions" 438 // handles both inventory and map "positions"
427 MTH object *insert_at (object *where, object *originator = 0, int flags = 0); 439 MTH object *insert_at (object *where, object *originator = 0, int flags = 0);
440 MTH void drop_unpaid_items ();
428 441
429 MTH void activate (); 442 MTH void activate ();
430 MTH void deactivate (); 443 MTH void deactivate ();
431 MTH void activate_recursive (); 444 MTH void activate_recursive ();
432 MTH void deactivate_recursive (); 445 MTH void deactivate_recursive ();
487 { 500 {
488 return !invisible && type != PLAYER; 501 return !invisible && type != PLAYER;
489 } 502 }
490 503
491 MTH struct region *region () const; 504 MTH struct region *region () const;
505
506 void statusmsg (const char *msg, int color = NDI_BLACK);
507 void failmsg (const char *msg, int color = NDI_RED);
508
509 MTH const_octet_string ref () const; // creates and returns a consistent persistent object reference
510 static object *deref (const_octet_string ref); // returns the object from the generated refreence, if possible
492 511
493protected: 512protected:
494 void link (); 513 void link ();
495 void unlink (); 514 void unlink ();
496 515
549 archetype (const char *name); 568 archetype (const char *name);
550 ~archetype (); 569 ~archetype ();
551 void gather_callbacks (AV *&callbacks, event_type event) const; 570 void gather_callbacks (AV *&callbacks, event_type event) const;
552 571
553 static archetype *read (object_thawer &f); 572 static archetype *read (object_thawer &f);
573
554 static archetype *get (const char *name); // find or create 574 MTH static archetype *get (const_utf8_string name); // find or create
555 static archetype *find (const char *name); 575 MTH static archetype *find (const_utf8_string name);
556 576
557 void link (); 577 MTH void link ();
558 void unlink (); 578 MTH void unlink ();
559 579
560 object_vector_index ACC (RW, archid); // index in archvector 580 object_vector_index ACC (RW, archid); // index in archvector
561 shstr ACC (RW, archname); /* More definite name, like "generate_kobold" */ 581 shstr ACC (RW, archname); /* More definite name, like "generate_kobold" */
562 bool ACC (RW, stub); // if true, this is an invalid archetype 582 bool ACC (RW, stub); // if true, this is an invalid archetype
563 uint32 ACC (RW, editable); /* editable flags (mainly for editor) */
564 583
565 sint8 ACC (RW, min_x), ACC (RW, min_y); /* extents, compared to the head (min_x, min_y should be zero, but aren't...) */ 584 sint8 ACC (RW, min_x), ACC (RW, min_y); /* extents, compared to the head (min_x, min_y should be zero, but aren't...) */
566 sint8 ACC (RW, max_x), ACC (RW, max_y); 585 sint8 ACC (RW, max_x), ACC (RW, max_y);
567}; 586};
568 587

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