--- deliantra/server/include/object.h 2007/09/12 11:10:10 1.150
+++ deliantra/server/include/object.h 2008/04/20 23:25:09 1.163
@@ -1,11 +1,11 @@
/*
- * This file is part of Crossfire TRT, the Roguelike Realtime MORPG.
+ * This file is part of Deliantra, the Roguelike Realtime MMORPG.
*
- * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
+ * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
* Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team
* Copyright (©) 1992,2007 Frank Tore Johansen
*
- * Crossfire TRT is free software: you can redistribute it and/or modify
+ * Deliantra is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
@@ -18,7 +18,7 @@
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*
- * The authors can be reached via e-mail to
+ * The authors can be reached via e-mail to
*/
#ifndef OBJECT_H
@@ -67,6 +67,9 @@
extern Body_Locations body_locations[NUM_BODY_LOCATIONS];
+#define NUM_COINS 4 /* number of coin types */
+extern const char *const coins[NUM_COINS + 1];
+
/*
* Each object (this also means archetypes!) could have a few of these
* "dangling" from it; this could also end up containing 'parse errors'.
@@ -87,15 +90,36 @@
{
uint64 seq;
+ static UUID cur; // last uuid generated
+ static void init ();
+ static UUID gen ();
+
UUID () { }
UUID (uint64 seq) : seq(seq) { }
operator uint64() { return seq; }
void operator =(uint64 seq) { this->seq = seq; }
-};
-extern void init_uuid ();
-extern UUID gen_uuid ();
-extern const uint64 UUID_SKIP;
+ typedef char BUF [32];
+
+ bool parse (const char *s)
+ {
+ return sscanf (s, "<1.%" SCNx64 ">", &seq) == 1;
+ }
+
+ const char *c_str (char *buf, int len) const
+ {
+ snprintf (buf, len, "<1.%" PRIx64 ">", seq);
+
+ return buf;
+ }
+
+ const char *c_str () const
+ {
+ static BUF buf;
+
+ return c_str (buf, sizeof (buf));
+ }
+};
/* Definition for WILL_APPLY values. Replaces having harcoded values
* sprinkled in the code. Note that some of these also replace fields
@@ -355,21 +379,23 @@
MTH const char *debug_desc () const; // uses at least 3 round-robin buffers
const char *flag_desc (char *desc, int len) const;
- int number_of () const
+ MTH int number_of () const
{
return nrof ? nrof : 1;
}
- uint64 total_weight () const
+ MTH sint32 total_weight () const
{
- return weight * number_of ();
+ return weight * number_of () + carrying;
}
+ MTH void update_weight ();
+
// return the dominant material of this item, always return something
const materialtype_t *dominant_material () const;
// return the volume of this object in cm³
- uint64 volume () const
+ MTH uint64 volume () const
{
return total_weight ()
* 1000
@@ -403,6 +429,14 @@
*/
MTH bool has_random_items () const { return randomitems && !flag [FLAG_IS_A_TEMPLATE]; }
+ // returns the outermost environment, never returns 0
+ MTH object *outer_env ()
+ {
+ for (object *op = this; ; op = op->env)
+ if (!op->env)
+ return op;
+ }
+
// returns the player that has this object in his inventory, or 0
MTH object *in_player () const
{
@@ -447,7 +481,7 @@
MTH void activate_recursive ();
MTH void deactivate_recursive ();
- // set the givne flag on all objects in the inventory recursively
+ // set the given flag on all objects in the inventory recursively
MTH void set_flag_inv (int flag, int value = 1);
void enter_exit (object *exit);//Perl
@@ -509,6 +543,8 @@
void statusmsg (const char *msg, int color = NDI_BLACK);
void failmsg (const char *msg, int color = NDI_RED);
+ const char *query_inventory (object *who = 0, const char *indent = "");
+
MTH const_octet_string ref () const; // creates and returns a consistent persistent object reference
static object *deref (const_octet_string ref); // returns the object from the generated refreence, if possible
@@ -548,7 +584,7 @@
typedef struct oblinkpt
{ /* Used to link together several object links */
struct oblnk *link;
- long value; /* Used as connected value in buttons/gates */
+ sint32 value; /* Used as connected value in buttons/gates */
struct oblinkpt *next;
} oblinkpt;
@@ -568,24 +604,30 @@
INTERFACE_CLASS (archetype)
struct archetype : object
{
+ static arch_ptr empty; // the empty_archetype
+ MTH static void gc ();
+
archetype (const char *name);
~archetype ();
void gather_callbacks (AV *&callbacks, event_type event) const;
- static archetype *read (object_thawer &f);
-
- MTH static archetype *get (const_utf8_string name); // find or create
MTH static archetype *find (const_utf8_string name);
MTH void link ();
MTH void unlink ();
+ MTH object *instance ();
+
object_vector_index ACC (RW, archid); // index in archvector
shstr ACC (RW, archname); /* More definite name, like "generate_kobold" */
- bool ACC (RW, stub); // if true, this is an invalid archetype
sint8 ACC (RW, min_x), ACC (RW, min_y); /* extents, compared to the head (min_x, min_y should be zero, but aren't...) */
sint8 ACC (RW, max_x), ACC (RW, max_y);
+
+ // support for archetype loading
+ static archetype *read (object_thawer &f);
+ MTH static void commit_load (); // commit any objects loaded, resolves cyclic dependencies and more
+ static void postpone_arch_ref (arch_ptr &ref, const_utf8_string other_arch); /* postpone other_arch reference */
};
inline void
@@ -639,9 +681,6 @@
* beneath the player, but not actually above it. Note - the
* map and x,y coordinates for the object to be inserted must
* match the originator.
- * INS_MAP_LOAD: disable lots of checkings done at insertion to
- * speed up map loading process, as we assume the ordering in
- * loaded map is correct.
*
* Note that INS_BELOW_ORIGINATOR, INS_ON_TOP, INS_ABOVE_FLOOR_ONLY
* are mutually exclusive. The behaviour for passing more than one
@@ -654,7 +693,6 @@
#define INS_NO_WALK_ON 0x0004
#define INS_ON_TOP 0x0008
#define INS_BELOW_ORIGINATOR 0x0010
-#define INS_MAP_LOAD 0x0020
#define ARCH_DEPLETION "depletion"