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/cvs/deliantra/server/include/object.h
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Comparing deliantra/server/include/object.h (file contents):
Revision 1.5 by root, Fri Aug 25 17:11:53 2006 UTC vs.
Revision 1.10 by root, Mon Aug 28 16:52:51 2006 UTC

1/* 1/*
2 * static char *rcsid_object_h = 2 * static char *rcsid_object_h =
3 * "$Id: object.h,v 1.5 2006/08/25 17:11:53 root Exp $"; 3 * "$Id: object.h,v 1.10 2006/08/28 16:52:51 root Exp $";
4 */ 4 */
5 5
6/* 6/*
7 CrossFire, A Multiplayer game for X-windows 7 CrossFire, A Multiplayer game for X-windows
8 8
26 The authors can be reached via e-mail at crossfire-devel@real-time.com 26 The authors can be reached via e-mail at crossfire-devel@real-time.com
27*/ 27*/
28 28
29#ifndef OBJECT_H 29#ifndef OBJECT_H
30#define OBJECT_H 30#define OBJECT_H
31
32#include "cfperl.h"
33#include "shstr.h"
31 34
32typedef uint32 tag_t; 35typedef uint32 tag_t;
33#define NUM_BODY_LOCATIONS 12 36#define NUM_BODY_LOCATIONS 12
34#define BODY_ARMS 1 37#define BODY_ARMS 1
35 38
96 * related ones, etc. 99 * related ones, etc.
97 * This structure is best viewed with about a 100 width screen. 100 * This structure is best viewed with about a 100 width screen.
98 * MSW 2002-07-05 101 * MSW 2002-07-05
99 */ 102 */
100 103
101struct object_simple { 104struct object_simple : attachable<object> {
105 static data_type get_dt () { return DT_OBJECT; }
106
102 /* These variables are not changed by copy_object() */ 107 /* These variables are not changed by copy_object() */
103 struct pl *contr; /* Pointer to the player which control this object */ 108 struct pl *contr; /* Pointer to the player which control this object */
104 struct object *next; /* Pointer to the next object in the free/used list */ 109 struct object *next; /* Pointer to the next object in the free/used list */
105 struct object *prev; /* Pointer to the previous object in the free/used list*/ 110 struct object *prev; /* Pointer to the previous object in the free/used list*/
106 struct object *active_next; /* Next & previous object in the 'active' */ 111 struct object *active_next; /* Next & previous object in the 'active' */
253 const char *custom_name; /* Custom name assigned by player */ 258 const char *custom_name; /* Custom name assigned by player */
254 key_value *key_values; /* Fields not explictly known by the loader. */ 259 key_value *key_values; /* Fields not explictly known by the loader. */
255}; 260};
256 261
257struct object : object_special, object_simple { 262struct object : object_special, object_simple {
258 void *self, *cb; // CF+ perl's self and callback registry 263 void clone (object *destination)
264 {
265 if (attach)
266 destination->attach = add_refcount (attach);
267
268 if (self || cb)
269 INVOKE_OBJECT (CLONE, this, ARG_OBJECT (destination));
270 }
259}; 271};
260 272
261typedef struct oblnk { /* Used to link together several objects */ 273typedef struct oblnk { /* Used to link together several objects */
262 object *ob; 274 object *ob;
263 struct oblnk *next; 275 struct oblnk *next;
350#define ARCH_SINGULARITY_LEN 11 362#define ARCH_SINGULARITY_LEN 11
351#define ARCH_DETECT_MAGIC "detect_magic" 363#define ARCH_DETECT_MAGIC "detect_magic"
352#define ARCH_DEPLETION "depletion" 364#define ARCH_DEPLETION "depletion"
353#define ARCH_SYMPTOM "symptom" 365#define ARCH_SYMPTOM "symptom"
354 366
355extern void (*object_free_callback)(object *ob); // called for every object_free
356
357#endif 367#endif

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