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Comparing deliantra/server/include/object.h (file contents):
Revision 1.165 by root, Mon Apr 21 06:35:26 2008 UTC vs.
Revision 1.183 by root, Mon Sep 29 06:32:08 2008 UTC

74 * Each object (this also means archetypes!) could have a few of these 74 * Each object (this also means archetypes!) could have a few of these
75 * "dangling" from it; this could also end up containing 'parse errors'. 75 * "dangling" from it; this could also end up containing 'parse errors'.
76 * 76 *
77 * key and value are shared-strings. 77 * key and value are shared-strings.
78 * 78 *
79 * Please use get_ob_key_value(), set_ob_key_value() from object.c rather than 79 * Please use kv_get/kv_set/kv_del from object rather than
80 * accessing the list directly. 80 * accessing the list directly.
81 * Exception is if you want to walk this list for some reason. 81 * Exception is if you want to walk this list for some reason.
82 */ 82 */
83struct key_value 83struct key_value : slice_allocated
84{ 84{
85 key_value *next; 85 key_value *next;
86 shstr key, value; 86 shstr key, value;
87}; 87};
88 88
175 arch_ptr ACC (RW, arch); /* Pointer to archetype */ 175 arch_ptr ACC (RW, arch); /* Pointer to archetype */
176 arch_ptr ACC (RW, other_arch);/* Pointer used for various things - mostly used for what */ 176 arch_ptr ACC (RW, other_arch);/* Pointer used for various things - mostly used for what */
177 177
178 float ACC (RW, speed); /* The overall speed of this object */ 178 float ACC (RW, speed); /* The overall speed of this object */
179 float ACC (RW, speed_left); /* How much speed is left to spend this round */ 179 float ACC (RW, speed_left); /* How much speed is left to spend this round */
180 uint32 ACC (RW, nrof); /* How many of the objects */ 180 sint32 ACC (RW, nrof); /* How many of the objects */
181 181
182 /* This next big block are basically used for monsters and equipment */ 182 /* This next big block is basically used for monsters and equipment */
183 uint16 ACC (RW, client_type); /* Public type information. see doc/Developers/objects */ 183 uint16 ACC (RW, client_type); /* Public type information. see doc/Developers/objects */
184 184
185 sint16 ACC (RW, resist[NROFATTACKS]); /* Resistance adjustments for attacks */ 185 sint16 ACC (RW, resist[NROFATTACKS]); /* Resistance adjustments for attacks */
186 uint32 ACC (RW, attacktype); /* Bitmask of attacks this object does */ 186 uint32 ACC (RW, attacktype); /* Bitmask of attacks this object does */
187 uint32 ACC (RW, path_attuned);/* Paths the object is attuned to */ 187 uint32 ACC (RW, path_attuned);/* Paths the object is attuned to */
260 bool ACC (RW, flag[NUM_FLAGS]); 260 bool ACC (RW, flag[NUM_FLAGS]);
261#endif 261#endif
262 uint16 ACC (RW, animation_id);/* An index into the animation array */ 262 uint16 ACC (RW, animation_id);/* An index into the animation array */
263 uint8 ACC (RW, anim_speed); /* ticks between animation-frames */ 263 uint8 ACC (RW, anim_speed); /* ticks between animation-frames */
264 uint8 ACC (RW, last_anim); /* last sequence used to draw face */ 264 uint8 ACC (RW, last_anim); /* last sequence used to draw face */
265 sint16 ACC (RW, elevation); /* elevation of this terrain - not currently used */
266 uint8 ACC (RW, smoothlevel); /* how to smooth this square around */ 265 uint8 ACC (RW, smoothlevel); /* how to smooth this square around */
267 uint8 ACC (RW, will_apply); /* See crossfire.doc */ 266 uint8 ACC (RW, will_apply); /* See crossfire.doc */
267 uint16 ACC (RW, cached_sp); /* cached spell points used for a spell, used by esrv_update_spells */
268 uint16 ACC (RW, cached_grace);/* cached grace points used for a spell, used by esrv_update_spells */
269 uint16 ACC (RW, cached_eat); /* cached food, used by esrv_update_spells */
268}; 270};
269 271
270struct object : zero_initialised, object_copy 272struct object : zero_initialised, object_copy
271{ 273{
272 // These variables are not changed by ->copy_to 274 // These variables are not changed by ->copy_to
273 maptile_ptr ACC (RW, map); /* Pointer to the map in which this object is present */ 275 maptile *ACC (RW, map); /* Pointer to the map in which this object is present */
274 276
275 UUID ACC (RW, uuid); // Unique Identifier, survives saves etc. 277 UUID ACC (RW, uuid); // Unique Identifier, survives saves etc.
276 int ACC (RO, count); 278 int ACC (RO, count);
277 object_vector_index ACC (RO, index); // index into objects 279 object_vector_index ACC (RO, index); // index into objects
278 object_vector_index ACC (RO, active); // index into actives 280 object_vector_index ACC (RO, active); // index into actives
294 object *ACC (RW, more); /* Pointer to the rest of a large body of objects */ 296 object *ACC (RW, more); /* Pointer to the rest of a large body of objects */
295 object *head; /* Points to the main object of a large body */ // NO ACC, perl semantics are different 297 object *head; /* Points to the main object of a large body */ // NO ACC, perl semantics are different
296 client_container *seen_by; // seen by which player/container currently? 298 client_container *seen_by; // seen by which player/container currently?
297 key_value *key_values; /* Fields not explictly known by the loader. */ 299 key_value *key_values; /* Fields not explictly known by the loader. */
298 300
301 // privates / perl
302 const shstr &kv_get (const shstr &key) const;
303 void kv_del (const shstr &key);
304 void kv_set (const shstr &key, const shstr &value);
305
306 // custom extra fields management
307 struct key_value_access_proxy
308 {
309 object &ob;
310 shstr key;
311
312 key_value_access_proxy (object &ob, const shstr &key)
313 : ob (ob), key (key)
314 {
315 }
316
317 const key_value_access_proxy &operator =(const shstr &value) const
318 {
319 ob.kv_set (key, value);
320 return *this;
321 }
322
323 operator const shstr &() const { return ob.kv_get (key); }
324 operator const char *() const { return ob.kv_get (key); }
325
326 private:
327 void operator =(int);
328 };
329
330 // operator [] is too annoying to use
331 const key_value_access_proxy kv (const shstr &key)
332 {
333 return key_value_access_proxy (*this, key);
334 }
335
299 bool parse_kv (object_thawer &f); // parse kv pairs, (ab-)used by archetypes, which should not exist at all 336 bool parse_kv (object_thawer &f); // parse kv pairs, (ab-)used by archetypes, which should not exist at all
300 MTH void post_load_check (); // do some adjustments after parsing 337 MTH void post_load_check (); // do some adjustments after parsing
301 static object *read (object_thawer &f, maptile *map = 0); // map argument due to toal design bogosity, must go. 338 static object *read (object_thawer &f, maptile *map = 0); // map argument due to toal design bogosity, must go.
302 bool write (object_freezer &f); 339 bool write (object_freezer &f);
303 340
304 MTH int slottype () const; 341 MTH int slottype () const;
305 MTH static object *create (); 342 MTH static object *create ();
306 const mapxy &operator =(const mapxy &pos); 343 const mapxy &operator =(const mapxy &pos);
307 object &operator =(const object &src);
308 MTH void copy_to (object *dst); 344 MTH void copy_to (object *dst);
309 MTH object *clone (); // create + copy_to 345 MTH object *clone (); // create + copy_to a single object
346 MTH object *deep_clone (); // copy whole more chain and inventory
310 void do_destroy (); 347 void do_destroy ();
311 void gather_callbacks (AV *&callbacks, event_type event) const; 348 void gather_callbacks (AV *&callbacks, event_type event) const;
312 MTH void destroy (bool destroy_inventory = false); 349 MTH void destroy (bool destroy_inventory = false);
313 350
314 // recursively destroy all objects in inventory, optionally dropping them to the ground instead 351 // recursively destroy all objects in inventory, optionally dropping them to the ground instead
404 * 1000 441 * 1000
405 * (type == CONTAINER ? 1000 : 1) 442 * (type == CONTAINER ? 1000 : 1)
406 / dominant_material ()->density; 443 / dominant_material ()->density;
407 } 444 }
408 445
446 MTH bool is_wiz () const { return flag [FLAG_WIZ]; }
409 MTH bool is_weapon () const { return type == ARROW || type == BOW || type == WEAPON; } 447 MTH bool is_weapon () const { return type == ARROW || type == BOW || type == WEAPON; }
410 MTH bool is_armor () const { return type == ARMOUR || type == SHIELD || type == HELMET 448 MTH bool is_armor () const { return type == ARMOUR || type == SHIELD || type == HELMET
411 || type == CLOAK || type == BOOTS || type == GLOVES 449 || type == CLOAK || type == BOOTS || type == GLOVES
412 || type == BRACERS || type == GIRDLE; } 450 || type == BRACERS || type == GIRDLE; }
413 MTH bool is_alive () const { return (type == PLAYER 451 MTH bool is_alive () const { return (type == PLAYER
430 /* This return true if object has still randomitems which 468 /* This return true if object has still randomitems which
431 * could be expanded. 469 * could be expanded.
432 */ 470 */
433 MTH bool has_random_items () const { return randomitems && !flag [FLAG_IS_A_TEMPLATE]; } 471 MTH bool has_random_items () const { return randomitems && !flag [FLAG_IS_A_TEMPLATE]; }
434 472
473 MTH bool has_dialogue () const { return *&msg == '@'; }
474
475 // returns the outermost owner, never returns 0
476 MTH object *outer_owner ()
477 {
478 object *op;
479
480 for (op = this; op->owner; op = op->owner)
481 ;
482
483 return op;
484 }
485
435 // returns the outermost environment, never returns 0 486 // returns the outermost environment, never returns 0
436 MTH object *outer_env () 487 MTH object *outer_env ()
437 { 488 {
489 object *op;
490
438 for (object *op = this; ; op = op->env) 491 for (op = this; op->env; op = op->env)
439 if (!op->env) 492 ;
493
440 return op; 494 return op;
441 } 495 }
442 496
443 // returns the player that has this object in his inventory, or 0 497 // returns the player that has this object in his inventory, or 0
444 // we assume the player is always the outer env 498 // we assume the player is always the outer env
445 MTH object *in_player () 499 MTH object *in_player ()
462 516
463 MTH bool is_on_map () const 517 MTH bool is_on_map () const
464 { 518 {
465 return !env && !flag [FLAG_REMOVED]; 519 return !env && !flag [FLAG_REMOVED];
466 } 520 }
521
522 // returns the player that cna see this object, if any
523 MTH object *visible_to () const;
467 524
468 MTH std::string long_desc (object *who = 0); 525 MTH std::string long_desc (object *who = 0);
469 MTH std::string describe_monster (object *who = 0); 526 MTH std::string describe_monster (object *who = 0);
470 MTH std::string describe_item (object *who = 0); 527 MTH std::string describe_item (object *who = 0);
471 MTH std::string describe (object *who = 0); 528 MTH std::string describe (object *who = 0);
491 // set the given flag on all objects in the inventory recursively 548 // set the given flag on all objects in the inventory recursively
492 MTH void set_flag_inv (int flag, int value = 1); 549 MTH void set_flag_inv (int flag, int value = 1);
493 550
494 void enter_exit (object *exit);//Perl 551 void enter_exit (object *exit);//Perl
495 MTH void enter_map (maptile *newmap, int x, int y); 552 MTH void enter_map (maptile *newmap, int x, int y);
553 void player_goto (const char *path, int x, int y); // only for players
496 554
497 // returns the mapspace this object is in 555 // returns the mapspace this object is in
498 mapspace &ms () const; 556 mapspace &ms () const;
499 557
500 // fully recursive iterator 558 // fully recursive iterator
536 { 594 {
537 return this; 595 return this;
538 } 596 }
539 597
540 /* This returns TRUE if the object is something that 598 /* This returns TRUE if the object is something that
541 * should be displayed in the floorbox/inventory window 599 * a client might want to know about.
542 */ 600 */
543 MTH bool client_visible () const 601 MTH bool client_visible () const
544 { 602 {
545 return !invisible && type != PLAYER; 603 return !invisible && type != PLAYER;
604 }
605
606 // the client does nrof * this weight
607 MTH sint32 client_weight () const
608 {
609 return weight + carrying;
546 } 610 }
547 611
548 MTH struct region *region () const; 612 MTH struct region *region () const;
549 613
550 void statusmsg (const char *msg, int color = NDI_BLACK); 614 void statusmsg (const char *msg, int color = NDI_BLACK);
559 void link (); 623 void link ();
560 void unlink (); 624 void unlink ();
561 625
562 object (); 626 object ();
563 ~object (); 627 ~object ();
628
629private:
630 object &operator =(const object &);
631 object (const object &);
564}; 632};
565 633
566// move this object to the top of its env's inventory to speed up 634// move this object to the top of its env's inventory to speed up
567// searches for it. 635// searches for it.
568static object * 636static object *
621 MTH static archetype *find (const_utf8_string name); 689 MTH static archetype *find (const_utf8_string name);
622 690
623 MTH void link (); 691 MTH void link ();
624 MTH void unlink (); 692 MTH void unlink ();
625 693
694 MTH static object *get (const char *name); // (find() || singularity)->instance()
626 MTH object *instance (); 695 MTH object *instance ();
627 696
628 object_vector_index ACC (RW, archid); // index in archvector 697 object_vector_index ACC (RW, archid); // index in archvector
629 shstr ACC (RW, archname); /* More definite name, like "generate_kobold" */ 698 shstr ACC (RW, archname); /* More definite name, like "generate_kobold" */
630 699
635 static archetype *read (object_thawer &f); 704 static archetype *read (object_thawer &f);
636 MTH static void commit_load (); // commit any objects loaded, resolves cyclic dependencies and more 705 MTH static void commit_load (); // commit any objects loaded, resolves cyclic dependencies and more
637 static void postpone_arch_ref (arch_ptr &ref, const_utf8_string other_arch); /* postpone other_arch reference */ 706 static void postpone_arch_ref (arch_ptr &ref, const_utf8_string other_arch); /* postpone other_arch reference */
638}; 707};
639 708
709// compatbiility, remove once replaced by ->instance
710inline object *
711arch_to_object (archetype *at)
712{
713 return at->instance ();
714}
715
640inline void 716inline void
641object_freezer::put (keyword k, archetype *v) 717object_freezer::put (keyword k, archetype *v)
642{ 718{
643 put (k, v ? &v->archname : (const char *)0); 719 put (k, v ? &v->archname : (const char *)0);
644} 720}
649 725
650extern objectvec objects; 726extern objectvec objects;
651extern activevec actives; 727extern activevec actives;
652extern archvec archetypes; 728extern archvec archetypes;
653 729
730// "safely" iterate over inv in a way such that the current item is removable
731// quite horrible, thats why its hidden in some macro
732#define for_inv_removable(op,var) \
733 for (object *var, *next_ = (op)->inv; (var = next_), var && (next_ = var->below), var; )
734
654#define for_all_objects(var) \ 735#define for_all_objects(var) \
655 for (unsigned _i = 0; _i < objects.size (); ++_i) \ 736 for (unsigned _i = 0; _i < objects.size (); ++_i) \
656 statementvar (object *, var, objects [_i]) 737 statementvar (object *, var, objects [_i])
657 738
658#define for_all_actives(var) \ 739#define for_all_actives(var) \
659 for (unsigned _i = 0; _i < actives.size (); ++_i) \ 740 for (unsigned _i = 0; _i < actives.size (); ++_i) \
660 statementvar (object *, var, actives [_i]) 741 statementvar (object *, var, actives [_i])
661 742
662#define for_all_archetypes(var) \ 743#define for_all_archetypes(var) \
663 for (unsigned _i = 0; _i < archetypes.size (); ++_i) \ 744 for (unsigned _i = 0; _i < archetypes.size (); ++_i) \
664 statementvar (archetype *, var, archetypes [_i]) 745 statementvar (archetype *, var, archetypes [_i])
665 746
666/* Used by update_object to know if the object being passed is 747/* Used by update_object to know if the object being passed is
667 * being added or removed. 748 * being added or removed.

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