1 | /* |
1 | /* |
2 | * CrossFire, A Multiplayer Online RPG |
2 | * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. |
3 | * |
3 | * |
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
5 | * Copyright (C) 2001 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * This program is free software; you can redistribute it and/or modify |
8 | * Crossfire TRT is free software: you can redistribute it and/or modify |
9 | * it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
10 | * the Free Software Foundation; either version 2 of the License, or |
10 | * the Free Software Foundation, either version 3 of the License, or |
11 | * (at your option) any later version. |
11 | * (at your option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
19 | * along with this program; if not, write to the Free Software |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
20 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
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21 | * |
20 | * |
22 | * The authors can be reached via e-mail at crossfire@schmorp.de |
21 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
23 | */ |
22 | */ |
24 | |
23 | |
25 | #ifndef OBJECT_H |
24 | #ifndef OBJECT_H |
26 | #define OBJECT_H |
25 | #define OBJECT_H |
27 | |
26 | |
… | |
… | |
31 | #include "shstr.h" |
30 | #include "shstr.h" |
32 | |
31 | |
33 | typedef int tag_t; |
32 | typedef int tag_t; |
34 | |
33 | |
35 | enum { |
34 | enum { |
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35 | body_skill, |
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36 | body_combat, |
36 | body_range, |
37 | body_range, |
37 | body_shield, |
38 | body_shield, |
38 | body_combat, |
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39 | body_arm, |
39 | body_arm, |
40 | body_torso, |
40 | body_torso, |
41 | body_head, |
41 | body_head, |
42 | body_neck, |
42 | body_neck, |
43 | body_skill, |
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44 | body_finger, |
43 | body_finger, |
45 | body_shoulder, |
44 | body_shoulder, |
46 | body_foot, |
45 | body_foot, |
47 | body_hand, |
46 | body_hand, |
48 | body_wrist, |
47 | body_wrist, |
49 | body_waist, |
48 | body_waist, |
50 | NUM_BODY_LOCATIONS |
49 | NUM_BODY_LOCATIONS |
51 | }; |
50 | }; |
52 | |
51 | |
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52 | enum slottype_t |
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53 | { |
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54 | slot_none, |
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55 | slot_combat, |
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56 | slot_ranged, |
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57 | }; |
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58 | |
53 | /* See common/item.c */ |
59 | /* See common/item.c */ |
54 | |
60 | |
55 | typedef struct Body_Locations |
61 | typedef struct Body_Locations |
56 | { |
62 | { |
57 | const char *save_name; /* Name used to load/save it to disk */ |
63 | keyword save_name; /* Name used to load/save it to disk */ |
58 | const char *use_name; /* Name used when describing an item we can use */ |
64 | const char *use_name; /* Name used when describing an item we can use */ |
59 | const char *nonuse_name; /* Name to describe objects we can't use */ |
65 | const char *nonuse_name; /* Name to describe objects we can't use */ |
60 | } Body_Locations; |
66 | } Body_Locations; |
61 | |
67 | |
62 | extern Body_Locations body_locations[NUM_BODY_LOCATIONS]; |
68 | extern Body_Locations body_locations[NUM_BODY_LOCATIONS]; |
… | |
… | |
99 | #define WILL_APPLY_HANDLE 0x01 |
105 | #define WILL_APPLY_HANDLE 0x01 |
100 | #define WILL_APPLY_TREASURE 0x02 |
106 | #define WILL_APPLY_TREASURE 0x02 |
101 | #define WILL_APPLY_EARTHWALL 0x04 |
107 | #define WILL_APPLY_EARTHWALL 0x04 |
102 | #define WILL_APPLY_DOOR 0x08 |
108 | #define WILL_APPLY_DOOR 0x08 |
103 | #define WILL_APPLY_FOOD 0x10 |
109 | #define WILL_APPLY_FOOD 0x10 |
104 | |
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105 | /* However, if you're keeping a pointer of some sort, you probably |
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106 | * don't just want it copied, so you'll need to add to common/object.C, |
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107 | * e.g. ->copy_to () |
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108 | */ |
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109 | |
110 | |
110 | struct body_slot |
111 | struct body_slot |
111 | { |
112 | { |
112 | signed char info:4; /* body info as loaded from the file */ |
113 | signed char info:4; /* body info as loaded from the file */ |
113 | signed char used:4; /* Calculated value based on items equipped */ |
114 | signed char used:4; /* Calculated value based on items equipped */ |
… | |
… | |
183 | sint32 ACC (RW, carrying); /* How much weight this object contains */ |
184 | sint32 ACC (RW, carrying); /* How much weight this object contains */ |
184 | sint64 ACC (RW, perm_exp); /* Permanent exp */ |
185 | sint64 ACC (RW, perm_exp); /* Permanent exp */ |
185 | uint32 ACC (RW, weapontype); /* type of weapon */ |
186 | uint32 ACC (RW, weapontype); /* type of weapon */ |
186 | uint32 ACC (RW, tooltype); /* type of tool or build facility */ |
187 | uint32 ACC (RW, tooltype); /* type of tool or build facility */ |
187 | body_slot slot [NUM_BODY_LOCATIONS]; |
188 | body_slot slot [NUM_BODY_LOCATIONS]; |
188 | faceidx ACC (RW, face); /* Face with colors */ |
189 | faceidx ACC (RW, face); /* the graphical face */ |
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190 | faceidx ACC (RW, sound); /* the sound face */ |
189 | living ACC (RO, stats); /* Str, Con, Dex, etc */ |
191 | living ACC (RO, stats); /* Str, Con, Dex, etc */ |
190 | /* See the pod/objects.pod for more info about body locations */ |
192 | /* See the pod/objects.pod for more info about body locations */ |
191 | |
193 | |
192 | /* Following mostly refers to fields only used for monsters */ |
194 | /* Following mostly refers to fields only used for monsters */ |
193 | uint32 ACC (RW, hide); /* The object is hidden, not invisible */ |
195 | uint32 ACC (RW, hide); /* The object is hidden, not invisible */ |
… | |
… | |
244 | // These variables are not changed by ->copy_to |
246 | // These variables are not changed by ->copy_to |
245 | maptile_ptr ACC (RW, map); /* Pointer to the map in which this object is present */ |
247 | maptile_ptr ACC (RW, map); /* Pointer to the map in which this object is present */ |
246 | |
248 | |
247 | UUID ACC (RW, uuid); // Unique Identifier, survives saves etc. |
249 | UUID ACC (RW, uuid); // Unique Identifier, survives saves etc. |
248 | int ACC (RO, count); |
250 | int ACC (RO, count); |
249 | int ACC (RO, index); // index into objects |
251 | object_vector_index ACC (RO, index); // index into objects |
250 | int ACC (RO, active); // index into actives |
252 | object_vector_index ACC (RO, active); // index into actives |
251 | |
253 | |
252 | player_ptr ACC (RW, contr); /* Pointer to the player which control this object */ |
254 | player_ptr ACC (RW, contr); /* Pointer to the player which control this object */ |
253 | |
255 | |
254 | object *ACC (RW, below); /* Pointer to the object stacked below this one */ |
256 | object *ACC (RW, below); /* Pointer to the object stacked below this one */ |
255 | object *ACC (RW, above); /* Pointer to the object stacked above this one */ |
257 | object *ACC (RW, above); /* Pointer to the object stacked above this one */ |
… | |
… | |
271 | bool parse_kv (object_thawer &f); // parse kv pairs, (ab-)used by archetypes, which should not exist at all |
273 | bool parse_kv (object_thawer &f); // parse kv pairs, (ab-)used by archetypes, which should not exist at all |
272 | void post_load_check (); // do some adjustments after parsing |
274 | void post_load_check (); // do some adjustments after parsing |
273 | static object *read (object_thawer &f, maptile *map = 0); // map argument due to toal design bogosity, must go. |
275 | static object *read (object_thawer &f, maptile *map = 0); // map argument due to toal design bogosity, must go. |
274 | bool write (object_freezer &f); |
276 | bool write (object_freezer &f); |
275 | |
277 | |
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278 | MTH int slottype () const; |
276 | MTH static object *create (); |
279 | MTH static object *create (); |
277 | object &operator =(const object &src); |
280 | object &operator =(const object &src); |
278 | MTH void copy_to (object *dst); |
281 | MTH void copy_to (object *dst); |
279 | MTH object *clone (); // create + copy_to |
282 | MTH object *clone (); // create + copy_to |
280 | void do_destroy (); |
283 | void do_destroy (); |
… | |
… | |
282 | MTH void destroy (bool destroy_inventory = false); |
285 | MTH void destroy (bool destroy_inventory = false); |
283 | |
286 | |
284 | // recursively destroy all objects in inventory, optionally dropping them to the ground instead |
287 | // recursively destroy all objects in inventory, optionally dropping them to the ground instead |
285 | MTH void destroy_inv (bool drop_to_ground = false); |
288 | MTH void destroy_inv (bool drop_to_ground = false); |
286 | MTH object *insert (object *item); // insert into inventory |
289 | MTH object *insert (object *item); // insert into inventory |
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290 | MTH void play_sound (faceidx sound) const; |
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291 | |
287 | void do_remove (); |
292 | void do_remove (); |
288 | MTH void remove () |
293 | MTH void remove () |
289 | { |
294 | { |
290 | if (!flag [FLAG_REMOVED]) |
295 | if (!flag [FLAG_REMOVED]) |
291 | do_remove (); |
296 | do_remove (); |
292 | } |
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293 | |
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294 | // move this object to the top of its env's inventory to speed up |
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295 | // searches for it. |
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296 | MTH void inv_splay () |
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297 | { |
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298 | if (env && env->inv != this) |
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299 | { |
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300 | if (above) above->below = below; |
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301 | if (below) below->above = above; |
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302 | |
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303 | above = 0; |
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304 | below = env->inv; |
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305 | below->above = this; |
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306 | env->inv = this; |
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307 | } |
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308 | } |
297 | } |
309 | |
298 | |
310 | static bool can_merge_slow (object *op1, object *op2); |
299 | static bool can_merge_slow (object *op1, object *op2); |
311 | |
300 | |
312 | // this is often used in time-critical code, so optimise |
301 | // this is often used in time-critical code, so optimise |
… | |
… | |
317 | && can_merge_slow (op1, op2); |
306 | && can_merge_slow (op1, op2); |
318 | } |
307 | } |
319 | |
308 | |
320 | MTH void set_owner (object *owner); |
309 | MTH void set_owner (object *owner); |
321 | MTH void set_speed (float speed); |
310 | MTH void set_speed (float speed); |
322 | MTH void set_weapon (object *ob); |
311 | MTH bool change_weapon (object *ob); |
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312 | MTH bool change_skill (object *ob); |
323 | |
313 | |
324 | MTH void open_container (object *new_container); |
314 | MTH void open_container (object *new_container); |
325 | MTH void close_container () |
315 | MTH void close_container () |
326 | { |
316 | { |
327 | open_container (0); |
317 | open_container (0); |
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318 | } |
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319 | |
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320 | MTH object *force_find (const shstr name); |
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321 | MTH void force_add (const shstr name, int duration = 0); |
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322 | |
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323 | // overwrite the attachable should_invoke function with a version that also checks ev_want_type |
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324 | bool should_invoke (event_type event) |
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325 | { |
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326 | return ev_want_event [event] || ev_want_type [type] || cb; |
328 | } |
327 | } |
329 | |
328 | |
330 | MTH void instantiate (); |
329 | MTH void instantiate (); |
331 | |
330 | |
332 | // recalculate all stats |
331 | // recalculate all stats |
… | |
… | |
406 | MTH object *head_ () |
405 | MTH object *head_ () |
407 | { |
406 | { |
408 | return head ? head : this; |
407 | return head ? head : this; |
409 | } |
408 | } |
410 | |
409 | |
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410 | MTH bool is_head () |
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411 | { |
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412 | return head_ () == this; |
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413 | } |
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414 | |
411 | MTH std::string long_desc (object *who = 0); |
415 | MTH std::string long_desc (object *who = 0); |
412 | MTH std::string describe_monster (object *who = 0); |
416 | MTH std::string describe_monster (object *who = 0); |
413 | MTH std::string describe_item (object *who = 0); |
417 | MTH std::string describe_item (object *who = 0); |
414 | MTH std::string describe (object *who = 0); |
418 | MTH std::string describe (object *who = 0); |
415 | |
419 | |
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422 | MTH void create_treasure (treasurelist *tl, int flags = 0); |
426 | MTH void create_treasure (treasurelist *tl, int flags = 0); |
423 | |
427 | |
424 | // insert object at same map position as 'where' |
428 | // insert object at same map position as 'where' |
425 | // handles both inventory and map "positions" |
429 | // handles both inventory and map "positions" |
426 | MTH object *insert_at (object *where, object *originator = 0, int flags = 0); |
430 | MTH object *insert_at (object *where, object *originator = 0, int flags = 0); |
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431 | MTH void drop_unpaid_items (); |
427 | |
432 | |
428 | MTH void activate (); |
433 | MTH void activate (); |
429 | MTH void deactivate (); |
434 | MTH void deactivate (); |
430 | MTH void activate_recursive (); |
435 | MTH void activate_recursive (); |
431 | MTH void deactivate_recursive (); |
436 | MTH void deactivate_recursive (); |
… | |
… | |
488 | } |
493 | } |
489 | |
494 | |
490 | MTH struct region *region () const; |
495 | MTH struct region *region () const; |
491 | |
496 | |
492 | protected: |
497 | protected: |
493 | friend struct archetype; |
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494 | |
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495 | void link (); |
498 | void link (); |
496 | void unlink (); |
499 | void unlink (); |
497 | |
500 | |
498 | object (); |
501 | object (); |
499 | ~object (); |
502 | ~object (); |
500 | }; |
503 | }; |
501 | |
504 | |
502 | typedef object_vector<object, &object::index > objectvec; |
505 | // move this object to the top of its env's inventory to speed up |
503 | typedef object_vector<object, &object::active> activevec; |
506 | // searches for it. |
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507 | static object * |
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508 | splay (object *ob) |
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509 | { |
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510 | if (ob->env && ob->env->inv != ob) |
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511 | { |
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512 | if (ob->above) ob->above->below = ob->below; |
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513 | if (ob->below) ob->below->above = ob->above; |
504 | |
514 | |
505 | extern objectvec objects; |
515 | ob->above = 0; |
506 | extern activevec actives; |
516 | ob->below = ob->env->inv; |
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517 | ob->below->above = ob; |
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518 | ob->env->inv = ob; |
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519 | } |
507 | |
520 | |
508 | #define for_all_objects(var) \ |
521 | return ob; |
509 | for (unsigned _i = 0; _i < objects.size (); ++_i) \ |
522 | } |
510 | declvar (object *, var, objects [_i]) |
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511 | |
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512 | #define for_all_actives(var) \ |
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513 | for (unsigned _i = 0; _i < actives.size (); ++_i) \ |
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514 | declvar (object *, var, actives [_i]) |
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515 | |
523 | |
516 | typedef struct oblnk |
524 | typedef struct oblnk |
517 | { /* Used to link together several objects */ |
525 | { /* Used to link together several objects */ |
518 | object_ptr ob; |
526 | object_ptr ob; |
519 | struct oblnk *next; |
527 | struct oblnk *next; |
… | |
… | |
523 | { /* Used to link together several object links */ |
531 | { /* Used to link together several object links */ |
524 | struct oblnk *link; |
532 | struct oblnk *link; |
525 | long value; /* Used as connected value in buttons/gates */ |
533 | long value; /* Used as connected value in buttons/gates */ |
526 | struct oblinkpt *next; |
534 | struct oblinkpt *next; |
527 | } oblinkpt; |
535 | } oblinkpt; |
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536 | |
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537 | object *find_skill_by_name (object *who, const char *name); |
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538 | object *find_skill_by_name (object *who, const shstr &sh); |
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539 | object *find_skill_by_number (object *who, int skillno); |
528 | |
540 | |
529 | /* |
541 | /* |
530 | * The archetype structure is a set of rules on how to generate and manipulate |
542 | * The archetype structure is a set of rules on how to generate and manipulate |
531 | * objects which point to archetypes. |
543 | * objects which point to archetypes. |
532 | * This probably belongs in arch.h, but there really doesn't appear to |
544 | * This probably belongs in arch.h, but there really doesn't appear to |
… | |
… | |
534 | * object and pointers. This structure should get removed, and just replaced |
546 | * object and pointers. This structure should get removed, and just replaced |
535 | * by the object structure |
547 | * by the object structure |
536 | */ |
548 | */ |
537 | |
549 | |
538 | INTERFACE_CLASS (archetype) |
550 | INTERFACE_CLASS (archetype) |
539 | struct archetype : zero_initialised, attachable |
551 | struct archetype : object |
540 | { |
552 | { |
541 | archetype (); |
553 | archetype (const char *name); |
542 | ~archetype (); |
554 | ~archetype (); |
543 | void gather_callbacks (AV *&callbacks, event_type event) const; |
555 | void gather_callbacks (AV *&callbacks, event_type event) const; |
544 | |
556 | |
545 | static archetype *read (object_thawer &f); |
557 | static archetype *read (object_thawer &f); |
546 | static archetype *get (const char *name); // find or create |
558 | static archetype *get (const char *name); // find or create |
547 | static archetype *find (const char *name); |
559 | static archetype *find (const char *name); |
548 | |
560 | |
549 | void hash_add (); // add to hashtable |
561 | void link (); |
550 | void hash_del (); // remove from hashtable |
562 | void unlink (); |
551 | |
563 | |
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564 | object_vector_index ACC (RW, archid); // index in archvector |
552 | shstr ACC (RW, name); /* More definite name, like "generate_kobold" */ |
565 | shstr ACC (RW, archname); /* More definite name, like "generate_kobold" */ |
553 | struct archetype *ACC (RW, next); /* Next archetype in a linked list */ |
566 | bool ACC (RW, stub); // if true, this is an invalid archetype |
554 | struct archetype *ACC (RW, head); /* The main part of a linked object */ |
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555 | struct archetype *ACC (RW, more); /* Next part of a linked object */ |
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556 | object ACC (RO, clone); /* An object from which to do ->copy_to () */ |
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557 | uint32 ACC (RW, editable); /* editable flags (mainly for editor) */ |
567 | uint32 ACC (RW, editable); /* editable flags (mainly for editor) */ |
558 | bool ACC (RW, linked); // linked into list of heads |
568 | |
559 | sint8 ACC (RW, tail_x), ACC (RW, tail_y); /* Where the lower right most portion of the object is |
569 | sint8 ACC (RW, min_x), ACC (RW, min_y); /* extents, compared to the head (min_x, min_y should be zero, but aren't...) */ |
560 | * in comparison to the head. |
570 | sint8 ACC (RW, max_x), ACC (RW, max_y); |
561 | */ |
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562 | }; |
571 | }; |
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572 | |
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573 | inline void |
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574 | object_freezer::put (keyword k, archetype *v) |
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575 | { |
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576 | put (k, v ? &v->archname : (const char *)0); |
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577 | } |
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578 | |
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579 | typedef object_vector<object, &object::index > objectvec; |
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580 | typedef object_vector<object, &object::active> activevec; |
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581 | typedef object_vector<archetype, &archetype::archid> archvec; |
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582 | |
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583 | extern objectvec objects; |
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584 | extern activevec actives; |
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585 | extern archvec archetypes; |
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586 | |
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587 | #define for_all_objects(var) \ |
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588 | for (unsigned _i = 0; _i < objects.size (); ++_i) \ |
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589 | statementvar (object *, var, objects [_i]) |
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590 | |
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591 | #define for_all_actives(var) \ |
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592 | for (unsigned _i = 0; _i < actives.size (); ++_i) \ |
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593 | statementvar (object *, var, actives [_i]) |
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594 | |
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595 | #define for_all_archetypes(var) \ |
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596 | for (unsigned _i = 0; _i < archetypes.size (); ++_i) \ |
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597 | statementvar (archetype *, var, archetypes [_i]) |
563 | |
598 | |
564 | /* Used by update_object to know if the object being passed is |
599 | /* Used by update_object to know if the object being passed is |
565 | * being added or removed. |
600 | * being added or removed. |
566 | */ |
601 | */ |
567 | #define UP_OBJ_INSERT 1 |
602 | #define UP_OBJ_INSERT 1 |
… | |
… | |
601 | #define INS_NO_WALK_ON 0x0004 |
636 | #define INS_NO_WALK_ON 0x0004 |
602 | #define INS_ON_TOP 0x0008 |
637 | #define INS_ON_TOP 0x0008 |
603 | #define INS_BELOW_ORIGINATOR 0x0010 |
638 | #define INS_BELOW_ORIGINATOR 0x0010 |
604 | #define INS_MAP_LOAD 0x0020 |
639 | #define INS_MAP_LOAD 0x0020 |
605 | |
640 | |
606 | #define ARCH_SINGULARITY "singularity" |
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607 | #define ARCH_DETECT_MAGIC "detect_magic" |
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608 | #define ARCH_DEPLETION "depletion" |
641 | #define ARCH_DEPLETION "depletion" |
609 | #define ARCH_SYMPTOM "symptom" |
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610 | |
642 | |
611 | #endif |
643 | #endif |
612 | |
644 | |