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/cvs/deliantra/server/include/object.h
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Comparing deliantra/server/include/object.h (file contents):
Revision 1.178 by elmex, Sun Jun 15 19:34:31 2008 UTC vs.
Revision 1.182 by root, Sat Sep 20 00:09:27 2008 UTC

175 arch_ptr ACC (RW, arch); /* Pointer to archetype */ 175 arch_ptr ACC (RW, arch); /* Pointer to archetype */
176 arch_ptr ACC (RW, other_arch);/* Pointer used for various things - mostly used for what */ 176 arch_ptr ACC (RW, other_arch);/* Pointer used for various things - mostly used for what */
177 177
178 float ACC (RW, speed); /* The overall speed of this object */ 178 float ACC (RW, speed); /* The overall speed of this object */
179 float ACC (RW, speed_left); /* How much speed is left to spend this round */ 179 float ACC (RW, speed_left); /* How much speed is left to spend this round */
180 uint32 ACC (RW, nrof); /* How many of the objects */ 180 sint32 ACC (RW, nrof); /* How many of the objects */
181 181
182 /* This next big block is basically used for monsters and equipment */ 182 /* This next big block is basically used for monsters and equipment */
183 uint16 ACC (RW, client_type); /* Public type information. see doc/Developers/objects */ 183 uint16 ACC (RW, client_type); /* Public type information. see doc/Developers/objects */
184 184
185 sint16 ACC (RW, resist[NROFATTACKS]); /* Resistance adjustments for attacks */ 185 sint16 ACC (RW, resist[NROFATTACKS]); /* Resistance adjustments for attacks */
270}; 270};
271 271
272struct object : zero_initialised, object_copy 272struct object : zero_initialised, object_copy
273{ 273{
274 // These variables are not changed by ->copy_to 274 // These variables are not changed by ->copy_to
275 maptile_ptr ACC (RW, map); /* Pointer to the map in which this object is present */ 275 maptile *ACC (RW, map); /* Pointer to the map in which this object is present */
276 276
277 UUID ACC (RW, uuid); // Unique Identifier, survives saves etc. 277 UUID ACC (RW, uuid); // Unique Identifier, survives saves etc.
278 int ACC (RO, count); 278 int ACC (RO, count);
279 object_vector_index ACC (RO, index); // index into objects 279 object_vector_index ACC (RO, index); // index into objects
280 object_vector_index ACC (RO, active); // index into actives 280 object_vector_index ACC (RO, active); // index into actives
467 /* This return true if object has still randomitems which 467 /* This return true if object has still randomitems which
468 * could be expanded. 468 * could be expanded.
469 */ 469 */
470 MTH bool has_random_items () const { return randomitems && !flag [FLAG_IS_A_TEMPLATE]; } 470 MTH bool has_random_items () const { return randomitems && !flag [FLAG_IS_A_TEMPLATE]; }
471 471
472 MTH bool has_dialogue () const { return *&msg == '@'; }
473
472 // returns the outermost owner, never returns 0 474 // returns the outermost owner, never returns 0
473 MTH object *outer_owner () 475 MTH object *outer_owner ()
474 { 476 {
477 object *op;
478
475 for (object *op = this; ; op = op->owner) 479 for (op = this; op->owner; op = op->owner)
476 if (!op->owner) 480 ;
481
477 return op; 482 return op;
478 } 483 }
479 484
480 // returns the outermost environment, never returns 0 485 // returns the outermost environment, never returns 0
481 MTH object *outer_env () 486 MTH object *outer_env ()
482 { 487 {
488 object *op;
489
483 for (object *op = this; ; op = op->env) 490 for (op = this; op->env; op = op->env)
484 if (!op->env) 491 ;
492
485 return op; 493 return op;
486 } 494 }
487 495
488 // returns the player that has this object in his inventory, or 0 496 // returns the player that has this object in his inventory, or 0
489 // we assume the player is always the outer env 497 // we assume the player is always the outer env
490 MTH object *in_player () 498 MTH object *in_player ()

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