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29 | |
29 | |
30 | #include "cfperl.h" |
30 | #include "cfperl.h" |
31 | #include "shstr.h" |
31 | #include "shstr.h" |
32 | |
32 | |
33 | typedef int tag_t; |
33 | typedef int tag_t; |
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34 | |
34 | #define NUM_BODY_LOCATIONS 12 |
35 | #define NUM_BODY_LOCATIONS 12 |
35 | #define BODY_ARMS 1 |
36 | #define BODY_ARMS 1 |
36 | |
37 | |
37 | /* See common/item.c */ |
38 | /* See common/item.c */ |
38 | |
39 | |
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121 | object_ptr ACC (RW, spell); /* Spell that was being cast */ |
122 | object_ptr ACC (RW, spell); /* Spell that was being cast */ |
122 | object_ptr ACC (RW, current_weapon); /* Pointer to the weapon currently used */ |
123 | object_ptr ACC (RW, current_weapon); /* Pointer to the weapon currently used */ |
123 | arch_ptr ACC (RW, arch); /* Pointer to archetype */ |
124 | arch_ptr ACC (RW, arch); /* Pointer to archetype */ |
124 | arch_ptr ACC (RW, other_arch);/* Pointer used for various things - mostly used for what */ |
125 | arch_ptr ACC (RW, other_arch);/* Pointer used for various things - mostly used for what */ |
125 | |
126 | |
126 | facetile *ACC (RW, face); /* Face with colors */ |
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127 | float ACC (RW, speed); /* The overall speed of this object */ |
127 | float ACC (RW, speed); /* The overall speed of this object */ |
128 | float ACC (RW, speed_left); /* How much speed is left to spend this round */ |
128 | float ACC (RW, speed_left); /* How much speed is left to spend this round */ |
129 | uint32 ACC (RW, nrof); /* How many of the objects */ |
129 | uint32 ACC (RW, nrof); /* How many of the objects */ |
130 | |
130 | |
131 | /* This next big block are basically used for monsters and equipment */ |
131 | /* This next big block are basically used for monsters and equipment */ |
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160 | sint64 ACC (RW, perm_exp); /* Permanent exp */ |
160 | sint64 ACC (RW, perm_exp); /* Permanent exp */ |
161 | uint32 ACC (RW, weapontype); /* type of weapon */ |
161 | uint32 ACC (RW, weapontype); /* type of weapon */ |
162 | uint32 ACC (RW, tooltype); /* type of tool or build facility */ |
162 | uint32 ACC (RW, tooltype); /* type of tool or build facility */ |
163 | sint8 ACC (RW, body_info[NUM_BODY_LOCATIONS]); /* body info as loaded from the file */ |
163 | sint8 ACC (RW, body_info[NUM_BODY_LOCATIONS]); /* body info as loaded from the file */ |
164 | sint8 ACC (RW, body_used[NUM_BODY_LOCATIONS]); /* Calculated value based on items equipped */ |
164 | sint8 ACC (RW, body_used[NUM_BODY_LOCATIONS]); /* Calculated value based on items equipped */ |
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165 | faceidx ACC (RW, face); /* Face with colors */ |
165 | living ACC (RO, stats); /* Str, Con, Dex, etc */ |
166 | living ACC (RO, stats); /* Str, Con, Dex, etc */ |
166 | /* See the pod/objects.pod for more info about body locations */ |
167 | /* See the pod/objects.pod for more info about body locations */ |
167 | |
168 | |
168 | /* Following mostly refers to fields only used for monsters */ |
169 | /* Following mostly refers to fields only used for monsters */ |
169 | uint32 ACC (RW, hide); /* The object is hidden, not invisible */ |
170 | uint32 ACC (RW, hide); /* The object is hidden, not invisible */ |
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198 | char *ACC (RW, spellarg); |
199 | char *ACC (RW, spellarg); |
199 | |
200 | |
200 | /* Following are values used by any object */ |
201 | /* Following are values used by any object */ |
201 | /* this objects turns into or what this object creates */ |
202 | /* this objects turns into or what this object creates */ |
202 | treasurelist *ACC (RW, randomitems); /* Items to be generated */ |
203 | treasurelist *ACC (RW, randomitems); /* Items to be generated */ |
203 | key_value *key_values; /* Fields not explictly known by the loader. */ |
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204 | flags_t flag; /* various flags */ |
204 | flags_t flag; /* various flags */ |
205 | #if FOR_PERL |
205 | #if FOR_PERL |
206 | bool ACC (RW, flag[NUM_FLAGS]); |
206 | bool ACC (RW, flag[NUM_FLAGS]); |
207 | #endif |
207 | #endif |
208 | uint16 ACC (RW, animation_id);/* An index into the animation array */ |
208 | uint16 ACC (RW, animation_id);/* An index into the animation array */ |
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238 | * This is typically the container that the object is in. |
238 | * This is typically the container that the object is in. |
239 | */ |
239 | */ |
240 | object *ACC (RW, more); /* Pointer to the rest of a large body of objects */ |
240 | object *ACC (RW, more); /* Pointer to the rest of a large body of objects */ |
241 | object *head; /* Points to the main object of a large body */ // NO ACC, perl semantics are different |
241 | object *head; /* Points to the main object of a large body */ // NO ACC, perl semantics are different |
242 | client_container *seen_by; // seen by which player/container currently? |
242 | client_container *seen_by; // seen by which player/container currently? |
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243 | key_value *key_values; /* Fields not explictly known by the loader. */ |
243 | |
244 | |
244 | bool parse_kv (object_thawer &f); // parse kv pairs, (ab-)used by archetypes, which should not exist at all |
245 | bool parse_kv (object_thawer &f); // parse kv pairs, (ab-)used by archetypes, which should not exist at all |
245 | static object *read (object_thawer &f, maptile *map = 0); // map argument due to toal design bogosity, must go. |
246 | static object *read (object_thawer &f, maptile *map = 0); // map argument due to toal design bogosity, must go. |
246 | bool write (object_freezer &f); |
247 | bool write (object_freezer &f); |
247 | |
248 | |
248 | MTH static object *create (); |
249 | MTH static object *create (); |
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250 | object &operator =(const object &src); |
249 | MTH void copy_to (object *dst); |
251 | MTH void copy_to (object *dst); |
250 | MTH object *clone (); // create + copy_to |
252 | MTH object *clone (); // create + copy_to |
251 | void do_destroy (); |
253 | void do_destroy (); |
252 | void gather_callbacks (AV *&callbacks, event_type event) const; |
254 | void gather_callbacks (AV *&callbacks, event_type event) const; |
253 | MTH void destroy (bool destroy_inventory = false); |
255 | MTH void destroy (bool destroy_inventory = false); |
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272 | && can_merge_slow (op1, op2); |
274 | && can_merge_slow (op1, op2); |
273 | } |
275 | } |
274 | |
276 | |
275 | MTH void set_owner (object *owner); |
277 | MTH void set_owner (object *owner); |
276 | MTH void set_speed (float speed); |
278 | MTH void set_speed (float speed); |
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279 | MTH void set_weapon (object *ob); |
277 | |
280 | |
278 | MTH void open_container (object *new_container); |
281 | MTH void open_container (object *new_container); |
279 | MTH void close_container () |
282 | MTH void close_container () |
280 | { |
283 | { |
281 | open_container (0); |
284 | open_container (0); |
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293 | MTH void drain_specific_stat (int deplete_stats); |
296 | MTH void drain_specific_stat (int deplete_stats); |
294 | MTH void change_luck (int value); |
297 | MTH void change_luck (int value); |
295 | |
298 | |
296 | // info must hold 256 * 3 bytes currently |
299 | // info must hold 256 * 3 bytes currently |
297 | const char *debug_desc (char *info) const; |
300 | const char *debug_desc (char *info) const; |
298 | MTH const char *debug_desc () const; |
301 | MTH const char *debug_desc () const; // uses at least 3 round-robin buffers |
299 | const char *debug_desc2 () const; // another debug_desc, pure convinience function |
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300 | const char *flag_desc (char *desc, int len) const; |
302 | const char *flag_desc (char *desc, int len) const; |
301 | |
303 | |
302 | int number_of () const |
304 | int number_of () const |
303 | { |
305 | { |
304 | return nrof ? nrof : 1; |
306 | return nrof ? nrof : 1; |
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330 | || (flag [FLAG_ALIVE] && !flag [FLAG_GENERATOR] && type != DOOR)) |
332 | || (flag [FLAG_ALIVE] && !flag [FLAG_GENERATOR] && type != DOOR)) |
331 | && !flag [FLAG_IS_A_TEMPLATE]; } |
333 | && !flag [FLAG_IS_A_TEMPLATE]; } |
332 | MTH bool is_arrow () const { return type == ARROW |
334 | MTH bool is_arrow () const { return type == ARROW |
333 | || (type == SPELL_EFFECT |
335 | || (type == SPELL_EFFECT |
334 | && (subtype == SP_BULLET || subtype == SP_MAGIC_MISSILE)); } |
336 | && (subtype == SP_BULLET || subtype == SP_MAGIC_MISSILE)); } |
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337 | MTH bool is_range () const { return type == BOW || type == ROD || type == WAND || type == HORN; } |
335 | |
338 | |
336 | MTH bool has_active_speed () const { return FABS(speed) >= MIN_ACTIVE_SPEED; } |
339 | MTH bool has_active_speed () const { return FABS(speed) >= MIN_ACTIVE_SPEED; } |
337 | |
340 | |
338 | // temporary: wether the object can be saved in a map file |
341 | // temporary: wether the object can be saved in a map file |
339 | // contr => is a player |
342 | // contr => is a player |
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360 | MTH object *head_ () |
363 | MTH object *head_ () |
361 | { |
364 | { |
362 | return head ? head : this; |
365 | return head ? head : this; |
363 | } |
366 | } |
364 | |
367 | |
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368 | MTH std::string long_desc (object *who = 0); |
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369 | MTH std::string describe_monster (object *who = 0); |
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370 | MTH std::string describe_item (object *who = 0); |
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371 | MTH std::string describe (object *who = 0); |
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372 | |
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373 | // If this object has no extra parts but should have them, |
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374 | // add them, effectively expanding heads into multipart |
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375 | // objects. This method only works on objects not inserted |
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376 | // anywhere. |
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377 | MTH void expand_tail (); |
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378 | |
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379 | MTH void create_treasure (treasurelist *tl, int flags = 0); |
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380 | |
365 | // insert object at same map position as 'where' |
381 | // insert object at same map position as 'where' |
366 | // handles both inventory and map "positions" |
382 | // handles both inventory and map "positions" |
367 | MTH object *insert_at (object *where, object *originator = 0, int flags = 0); |
383 | MTH object *insert_at (object *where, object *originator = 0, int flags = 0); |
368 | |
384 | |
369 | MTH void activate (); |
385 | MTH void activate (); |
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372 | MTH void deactivate_recursive (); |
388 | MTH void deactivate_recursive (); |
373 | |
389 | |
374 | // set the givne flag on all objects in the inventory recursively |
390 | // set the givne flag on all objects in the inventory recursively |
375 | MTH void set_flag_inv (int flag, int value = 1); |
391 | MTH void set_flag_inv (int flag, int value = 1); |
376 | |
392 | |
377 | void enter_exit (object *exit);//PERL |
393 | void enter_exit (object *exit);//Perl |
378 | MTH void enter_map (maptile *newmap, int x, int y); |
394 | MTH void enter_map (maptile *newmap, int x, int y); |
379 | |
395 | |
380 | // returns the mapspace this object is in |
396 | // returns the mapspace this object is in |
381 | mapspace &ms () const; |
397 | mapspace &ms () const; |
382 | |
398 | |
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482 | archetype (); |
498 | archetype (); |
483 | ~archetype (); |
499 | ~archetype (); |
484 | void gather_callbacks (AV *&callbacks, event_type event) const; |
500 | void gather_callbacks (AV *&callbacks, event_type event) const; |
485 | |
501 | |
486 | static archetype *read (object_thawer &f); |
502 | static archetype *read (object_thawer &f); |
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503 | static archetype *get (const char *name); // find or create |
487 | static archetype *find (const char *name); |
504 | static archetype *find (const char *name); |
488 | |
505 | |
489 | void hash_add (); // add to hashtable |
506 | void hash_add (); // add to hashtable |
490 | void hash_del (); // remove from hashtable |
507 | void hash_del (); // remove from hashtable |
491 | |
508 | |
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493 | struct archetype *ACC (RW, next); /* Next archetype in a linked list */ |
510 | struct archetype *ACC (RW, next); /* Next archetype in a linked list */ |
494 | struct archetype *ACC (RW, head); /* The main part of a linked object */ |
511 | struct archetype *ACC (RW, head); /* The main part of a linked object */ |
495 | struct archetype *ACC (RW, more); /* Next part of a linked object */ |
512 | struct archetype *ACC (RW, more); /* Next part of a linked object */ |
496 | object ACC (RO, clone); /* An object from which to do ->copy_to () */ |
513 | object ACC (RO, clone); /* An object from which to do ->copy_to () */ |
497 | uint32 ACC (RW, editable); /* editable flags (mainly for editor) */ |
514 | uint32 ACC (RW, editable); /* editable flags (mainly for editor) */ |
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515 | bool ACC (RW, linked); // linked into list of heads |
498 | sint8 ACC (RW, tail_x), ACC (RW, tail_y); /* Where the lower right most portion of the object is |
516 | sint8 ACC (RW, tail_x), ACC (RW, tail_y); /* Where the lower right most portion of the object is |
499 | * in comparison to the head. |
517 | * in comparison to the head. |
500 | */ |
518 | */ |
501 | }; |
519 | }; |
502 | |
520 | |
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541 | #define INS_ON_TOP 0x0008 |
559 | #define INS_ON_TOP 0x0008 |
542 | #define INS_BELOW_ORIGINATOR 0x0010 |
560 | #define INS_BELOW_ORIGINATOR 0x0010 |
543 | #define INS_MAP_LOAD 0x0020 |
561 | #define INS_MAP_LOAD 0x0020 |
544 | |
562 | |
545 | #define ARCH_SINGULARITY "singularity" |
563 | #define ARCH_SINGULARITY "singularity" |
546 | #define ARCH_SINGULARITY_LEN 11 |
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547 | #define ARCH_DETECT_MAGIC "detect_magic" |
564 | #define ARCH_DETECT_MAGIC "detect_magic" |
548 | #define ARCH_DEPLETION "depletion" |
565 | #define ARCH_DEPLETION "depletion" |
549 | #define ARCH_SYMPTOM "symptom" |
566 | #define ARCH_SYMPTOM "symptom" |
550 | |
567 | |
551 | #endif |
568 | #endif |