1 | /* |
1 | /* |
2 | * CrossFire, A Multiplayer Online RPG |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (C) 2001 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * This program is free software; you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify |
9 | * it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
10 | * the Free Software Foundation; either version 2 of the License, or |
10 | * the Free Software Foundation, either version 3 of the License, or |
11 | * (at your option) any later version. |
11 | * (at your option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
19 | * along with this program; if not, write to the Free Software |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
20 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
|
|
21 | * |
20 | * |
22 | * The authors can be reached via e-mail at crossfire@schmorp.de |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
23 | */ |
22 | */ |
24 | |
23 | |
25 | #ifndef OBJECT_H |
24 | #ifndef OBJECT_H |
26 | #define OBJECT_H |
25 | #define OBJECT_H |
27 | |
26 | |
… | |
… | |
59 | |
58 | |
60 | /* See common/item.c */ |
59 | /* See common/item.c */ |
61 | |
60 | |
62 | typedef struct Body_Locations |
61 | typedef struct Body_Locations |
63 | { |
62 | { |
64 | const char *save_name; /* Name used to load/save it to disk */ |
63 | keyword save_name; /* Name used to load/save it to disk */ |
65 | const char *use_name; /* Name used when describing an item we can use */ |
64 | const char *use_name; /* Name used when describing an item we can use */ |
66 | const char *nonuse_name; /* Name to describe objects we can't use */ |
65 | const char *nonuse_name; /* Name to describe objects we can't use */ |
67 | } Body_Locations; |
66 | } Body_Locations; |
68 | |
67 | |
69 | extern Body_Locations body_locations[NUM_BODY_LOCATIONS]; |
68 | extern Body_Locations body_locations[NUM_BODY_LOCATIONS]; |
|
|
69 | |
|
|
70 | #define NUM_COINS 4 /* number of coin types */ |
|
|
71 | extern const char *const coins[NUM_COINS + 1]; |
70 | |
72 | |
71 | /* |
73 | /* |
72 | * Each object (this also means archetypes!) could have a few of these |
74 | * Each object (this also means archetypes!) could have a few of these |
73 | * "dangling" from it; this could also end up containing 'parse errors'. |
75 | * "dangling" from it; this could also end up containing 'parse errors'. |
74 | * |
76 | * |
75 | * key and value are shared-strings. |
77 | * key and value are shared-strings. |
76 | * |
78 | * |
77 | * Please use get_ob_key_value(), set_ob_key_value() from object.c rather than |
79 | * Please use kv_get/kv_set/kv_del from object rather than |
78 | * accessing the list directly. |
80 | * accessing the list directly. |
79 | * Exception is if you want to walk this list for some reason. |
81 | * Exception is if you want to walk this list for some reason. |
80 | */ |
82 | */ |
81 | struct key_value |
83 | struct key_value : slice_allocated |
82 | { |
84 | { |
83 | key_value *next; |
85 | key_value *next; |
84 | shstr key, value; |
86 | shstr key, value; |
85 | }; |
87 | }; |
86 | |
88 | |
87 | struct UUID |
89 | struct UUID |
88 | { |
90 | { |
89 | uint64 seq; |
91 | uint64 seq; |
|
|
92 | |
|
|
93 | static UUID cur; // last uuid generated |
|
|
94 | static void init (); |
|
|
95 | static UUID gen (); |
90 | |
96 | |
91 | UUID () { } |
97 | UUID () { } |
92 | UUID (uint64 seq) : seq(seq) { } |
98 | UUID (uint64 seq) : seq(seq) { } |
93 | operator uint64() { return seq; } |
99 | operator uint64() { return seq; } |
94 | void operator =(uint64 seq) { this->seq = seq; } |
100 | void operator =(uint64 seq) { this->seq = seq; } |
|
|
101 | |
|
|
102 | typedef char BUF [32]; |
|
|
103 | |
|
|
104 | bool parse (const char *s) |
|
|
105 | { |
|
|
106 | return sscanf (s, "<1.%" SCNx64 ">", &seq) == 1; |
|
|
107 | } |
|
|
108 | |
|
|
109 | const char *c_str (char *buf, int len) const |
|
|
110 | { |
|
|
111 | snprintf (buf, len, "<1.%" PRIx64 ">", seq); |
|
|
112 | |
|
|
113 | return buf; |
|
|
114 | } |
|
|
115 | |
|
|
116 | const char *c_str () const |
|
|
117 | { |
|
|
118 | static BUF buf; |
|
|
119 | |
|
|
120 | return c_str (buf, sizeof (buf)); |
|
|
121 | } |
95 | }; |
122 | }; |
96 | |
|
|
97 | extern void init_uuid (); |
|
|
98 | extern UUID gen_uuid (); |
|
|
99 | extern const uint64 UUID_SKIP; |
|
|
100 | |
123 | |
101 | /* Definition for WILL_APPLY values. Replaces having harcoded values |
124 | /* Definition for WILL_APPLY values. Replaces having harcoded values |
102 | * sprinkled in the code. Note that some of these also replace fields |
125 | * sprinkled in the code. Note that some of these also replace fields |
103 | * that were in the can_apply area. What is the point of having both |
126 | * that were in the can_apply area. What is the point of having both |
104 | * can_apply and will_apply? |
127 | * can_apply and will_apply? |
… | |
… | |
107 | #define WILL_APPLY_TREASURE 0x02 |
130 | #define WILL_APPLY_TREASURE 0x02 |
108 | #define WILL_APPLY_EARTHWALL 0x04 |
131 | #define WILL_APPLY_EARTHWALL 0x04 |
109 | #define WILL_APPLY_DOOR 0x08 |
132 | #define WILL_APPLY_DOOR 0x08 |
110 | #define WILL_APPLY_FOOD 0x10 |
133 | #define WILL_APPLY_FOOD 0x10 |
111 | |
134 | |
112 | /* However, if you're keeping a pointer of some sort, you probably |
|
|
113 | * don't just want it copied, so you'll need to add to common/object.C, |
|
|
114 | * e.g. ->copy_to () |
|
|
115 | */ |
|
|
116 | |
|
|
117 | struct body_slot |
135 | struct body_slot |
118 | { |
136 | { |
119 | signed char info:4; /* body info as loaded from the file */ |
137 | signed char info:4; /* body info as loaded from the file */ |
120 | signed char used:4; /* Calculated value based on items equipped */ |
138 | signed char used:4; /* Calculated value based on items equipped */ |
121 | }; |
139 | }; |
… | |
… | |
137 | shstr ACC (RW, name_pl); /* The plural name of the object */ |
155 | shstr ACC (RW, name_pl); /* The plural name of the object */ |
138 | shstr ACC (RW, title); /* Of foo, etc */ |
156 | shstr ACC (RW, title); /* Of foo, etc */ |
139 | shstr ACC (RW, race); /* human, goblin, dragon, etc */ |
157 | shstr ACC (RW, race); /* human, goblin, dragon, etc */ |
140 | shstr ACC (RW, slaying); /* Which race to do double damage to */ |
158 | shstr ACC (RW, slaying); /* Which race to do double damage to */ |
141 | /* If this is an exit, this is the filename */ |
159 | /* If this is an exit, this is the filename */ |
|
|
160 | shstr ACC (RW, tag); // a tag used to tracking this object |
142 | shstr ACC (RW, skill); /* Name of the skill this object uses/grants */ |
161 | shstr ACC (RW, skill); /* Name of the skill this object uses/grants */ |
143 | shstr ACC (RW, msg); /* If this is a book/sign/magic mouth/etc */ |
162 | shstr ACC (RW, msg); /* If this is a book/sign/magic mouth/etc */ |
144 | shstr ACC (RW, lore); /* Obscure information about this object, */ |
163 | shstr ACC (RW, lore); /* Obscure information about this object, */ |
145 | /* To get put into books and the like. */ |
164 | /* To get put into books and the like. */ |
146 | shstr ACC (RW, materialname); /* specific material name */ |
165 | shstr ACC (RW, materialname); /* specific material name */ |
… | |
… | |
156 | arch_ptr ACC (RW, arch); /* Pointer to archetype */ |
175 | arch_ptr ACC (RW, arch); /* Pointer to archetype */ |
157 | arch_ptr ACC (RW, other_arch);/* Pointer used for various things - mostly used for what */ |
176 | arch_ptr ACC (RW, other_arch);/* Pointer used for various things - mostly used for what */ |
158 | |
177 | |
159 | float ACC (RW, speed); /* The overall speed of this object */ |
178 | float ACC (RW, speed); /* The overall speed of this object */ |
160 | float ACC (RW, speed_left); /* How much speed is left to spend this round */ |
179 | float ACC (RW, speed_left); /* How much speed is left to spend this round */ |
161 | uint32 ACC (RW, nrof); /* How many of the objects */ |
180 | sint32 ACC (RW, nrof); /* How many of the objects */ |
162 | |
181 | |
163 | /* This next big block are basically used for monsters and equipment */ |
182 | /* This next big block is basically used for monsters and equipment */ |
164 | uint16 ACC (RW, client_type); /* Public type information. see doc/Developers/objects */ |
183 | uint16 ACC (RW, client_type); /* Public type information. see doc/Developers/objects */ |
165 | |
184 | |
166 | sint16 ACC (RW, resist[NROFATTACKS]); /* Resistance adjustments for attacks */ |
185 | sint16 ACC (RW, resist[NROFATTACKS]); /* Resistance adjustments for attacks */ |
167 | uint32 ACC (RW, attacktype); /* Bitmask of attacks this object does */ |
186 | uint32 ACC (RW, attacktype); /* Bitmask of attacks this object does */ |
168 | uint32 ACC (RW, path_attuned);/* Paths the object is attuned to */ |
187 | uint32 ACC (RW, path_attuned);/* Paths the object is attuned to */ |
… | |
… | |
185 | sint8 ACC (RW, item_power); /* power rating of the object */ |
204 | sint8 ACC (RW, item_power); /* power rating of the object */ |
186 | sint8 ACC (RW, gen_sp_armour);/* sp regen penalty this object has (was last_heal) */ |
205 | sint8 ACC (RW, gen_sp_armour);/* sp regen penalty this object has (was last_heal) */ |
187 | sint8 ACC (RW, glow_radius); /* indicates the glow radius of the object */ |
206 | sint8 ACC (RW, glow_radius); /* indicates the glow radius of the object */ |
188 | sint32 ACC (RW, weight); /* Attributes of the object */ |
207 | sint32 ACC (RW, weight); /* Attributes of the object */ |
189 | sint32 ACC (RW, weight_limit);/* Weight-limit of object */ |
208 | sint32 ACC (RW, weight_limit);/* Weight-limit of object */ |
190 | sint32 ACC (RW, carrying); /* How much weight this object contains */ |
209 | sint32 ACC (RW, carrying); /* How much weight this object contains, must be 0 if nrof == 0 */ |
191 | sint64 ACC (RW, perm_exp); /* Permanent exp */ |
210 | sint64 ACC (RW, perm_exp); /* Permanent exp */ |
192 | uint32 ACC (RW, weapontype); /* type of weapon */ |
211 | uint32 ACC (RW, weapontype); /* type of weapon */ |
193 | uint32 ACC (RW, tooltype); /* type of tool or build facility */ |
212 | uint32 ACC (RW, tooltype); /* type of tool or build facility */ |
194 | body_slot slot [NUM_BODY_LOCATIONS]; |
213 | body_slot slot [NUM_BODY_LOCATIONS]; |
195 | faceidx ACC (RW, face); /* Face with colors */ |
214 | faceidx ACC (RW, face); /* the graphical face */ |
|
|
215 | faceidx ACC (RW, sound); /* the sound face */ |
|
|
216 | faceidx ACC (RW, sound_destroy); /* played on destroy */ |
196 | living ACC (RO, stats); /* Str, Con, Dex, etc */ |
217 | living ACC (RO, stats); /* Str, Con, Dex, etc */ |
197 | /* See the pod/objects.pod for more info about body locations */ |
218 | /* See the pod/objects.pod for more info about body locations */ |
198 | |
219 | |
199 | /* Following mostly refers to fields only used for monsters */ |
220 | /* Following mostly refers to fields only used for monsters */ |
200 | uint32 ACC (RW, hide); /* The object is hidden, not invisible */ |
221 | uint32 ACC (RW, hide); /* The object is hidden, not invisible */ |
… | |
… | |
239 | bool ACC (RW, flag[NUM_FLAGS]); |
260 | bool ACC (RW, flag[NUM_FLAGS]); |
240 | #endif |
261 | #endif |
241 | uint16 ACC (RW, animation_id);/* An index into the animation array */ |
262 | uint16 ACC (RW, animation_id);/* An index into the animation array */ |
242 | uint8 ACC (RW, anim_speed); /* ticks between animation-frames */ |
263 | uint8 ACC (RW, anim_speed); /* ticks between animation-frames */ |
243 | uint8 ACC (RW, last_anim); /* last sequence used to draw face */ |
264 | uint8 ACC (RW, last_anim); /* last sequence used to draw face */ |
244 | sint16 ACC (RW, elevation); /* elevation of this terrain - not currently used */ |
|
|
245 | uint8 ACC (RW, smoothlevel); /* how to smooth this square around */ |
265 | uint8 ACC (RW, smoothlevel); /* how to smooth this square around */ |
246 | uint8 ACC (RW, will_apply); /* See crossfire.doc */ |
266 | uint8 ACC (RW, will_apply); /* See crossfire.doc */ |
|
|
267 | uint16 ACC (RW, cached_sp); /* cached spell points used for a spell, used by esrv_update_spells */ |
|
|
268 | uint16 ACC (RW, cached_grace);/* cached grace points used for a spell, used by esrv_update_spells */ |
|
|
269 | uint16 ACC (RW, cached_eat); /* cached food, used by esrv_update_spells */ |
247 | }; |
270 | }; |
248 | |
271 | |
249 | struct object : zero_initialised, object_copy |
272 | struct object : zero_initialised, object_copy |
250 | { |
273 | { |
251 | // These variables are not changed by ->copy_to |
274 | // These variables are not changed by ->copy_to |
252 | maptile_ptr ACC (RW, map); /* Pointer to the map in which this object is present */ |
275 | maptile *ACC (RW, map); /* Pointer to the map in which this object is present */ |
253 | |
276 | |
254 | UUID ACC (RW, uuid); // Unique Identifier, survives saves etc. |
277 | UUID ACC (RW, uuid); // Unique Identifier, survives saves etc. |
255 | int ACC (RO, count); |
278 | int ACC (RO, count); |
256 | int ACC (RO, index); // index into objects |
279 | object_vector_index ACC (RO, index); // index into objects |
257 | int ACC (RO, active); // index into actives |
280 | object_vector_index ACC (RO, active); // index into actives |
258 | |
281 | |
259 | player_ptr ACC (RW, contr); /* Pointer to the player which control this object */ |
282 | player_ptr ACC (RW, contr); /* Pointer to the player which control this object, ALWAYS set *iff* type == PLAYER */ |
260 | |
283 | |
261 | object *ACC (RW, below); /* Pointer to the object stacked below this one */ |
284 | object *ACC (RW, below); /* Pointer to the object stacked below this one */ |
262 | object *ACC (RW, above); /* Pointer to the object stacked above this one */ |
285 | object *ACC (RW, above); /* Pointer to the object stacked above this one */ |
263 | /* Note: stacked in the *same* environment */ |
286 | /* Note: stacked in the *same* environment */ |
264 | object *inv; /* Pointer to the first object in the inventory */ |
287 | object *inv; /* Pointer to the first object in the inventory */ |
… | |
… | |
273 | object *ACC (RW, more); /* Pointer to the rest of a large body of objects */ |
296 | object *ACC (RW, more); /* Pointer to the rest of a large body of objects */ |
274 | object *head; /* Points to the main object of a large body */ // NO ACC, perl semantics are different |
297 | object *head; /* Points to the main object of a large body */ // NO ACC, perl semantics are different |
275 | client_container *seen_by; // seen by which player/container currently? |
298 | client_container *seen_by; // seen by which player/container currently? |
276 | key_value *key_values; /* Fields not explictly known by the loader. */ |
299 | key_value *key_values; /* Fields not explictly known by the loader. */ |
277 | |
300 | |
|
|
301 | // privates / perl |
|
|
302 | const shstr &kv_get (const shstr &key) const; |
|
|
303 | void kv_del (const shstr &key); |
|
|
304 | void kv_set (const shstr &key, const shstr &value); |
|
|
305 | |
|
|
306 | // custom extra fields management |
|
|
307 | struct key_value_access_proxy |
|
|
308 | { |
|
|
309 | object &ob; |
|
|
310 | shstr key; |
|
|
311 | |
|
|
312 | key_value_access_proxy (object &ob, const shstr &key) |
|
|
313 | : ob (ob), key (key) |
|
|
314 | { |
|
|
315 | } |
|
|
316 | |
|
|
317 | const key_value_access_proxy &operator =(const shstr &value) const |
|
|
318 | { |
|
|
319 | ob.kv_set (key, value); |
|
|
320 | return *this; |
|
|
321 | } |
|
|
322 | |
|
|
323 | operator const shstr &() const { return ob.kv_get (key); } |
|
|
324 | operator const char *() const { return ob.kv_get (key); } |
|
|
325 | |
|
|
326 | private: |
|
|
327 | void operator =(int); |
|
|
328 | }; |
|
|
329 | |
|
|
330 | // operator [] is too annoying to use |
|
|
331 | const key_value_access_proxy kv (const shstr &key) |
|
|
332 | { |
|
|
333 | return key_value_access_proxy (*this, key); |
|
|
334 | } |
|
|
335 | |
278 | bool parse_kv (object_thawer &f); // parse kv pairs, (ab-)used by archetypes, which should not exist at all |
336 | bool parse_kv (object_thawer &f); // parse kv pairs, (ab-)used by archetypes, which should not exist at all |
279 | void post_load_check (); // do some adjustments after parsing |
337 | MTH void post_load_check (); // do some adjustments after parsing |
280 | static object *read (object_thawer &f, maptile *map = 0); // map argument due to toal design bogosity, must go. |
338 | static object *read (object_thawer &f, maptile *map = 0); // map argument due to toal design bogosity, must go. |
281 | bool write (object_freezer &f); |
339 | bool write (object_freezer &f); |
282 | |
340 | |
283 | MTH int slottype () const; |
341 | MTH int slottype () const; |
284 | MTH static object *create (); |
342 | MTH static object *create (); |
285 | object &operator =(const object &src); |
343 | const mapxy &operator =(const mapxy &pos); |
286 | MTH void copy_to (object *dst); |
344 | MTH void copy_to (object *dst); |
287 | MTH object *clone (); // create + copy_to |
345 | MTH object *clone (); // create + copy_to a single object |
|
|
346 | MTH object *deep_clone (); // copy whole more chain and inventory |
288 | void do_destroy (); |
347 | void do_destroy (); |
289 | void gather_callbacks (AV *&callbacks, event_type event) const; |
348 | void gather_callbacks (AV *&callbacks, event_type event) const; |
290 | MTH void destroy (bool destroy_inventory = false); |
349 | MTH void destroy (); |
|
|
350 | MTH void drop_and_destroy () |
|
|
351 | { |
|
|
352 | destroy_inv (true); |
|
|
353 | destroy (); |
|
|
354 | } |
291 | |
355 | |
292 | // recursively destroy all objects in inventory, optionally dropping them to the ground instead |
356 | // recursively destroy all objects in inventory, optionally dropping them to the ground instead |
293 | MTH void destroy_inv (bool drop_to_ground = false); |
357 | MTH void destroy_inv (bool drop_to_ground = false); |
294 | MTH object *insert (object *item); // insert into inventory |
358 | MTH object *insert (object *item); // insert into inventory |
|
|
359 | MTH void play_sound (faceidx sound); |
|
|
360 | |
295 | void do_remove (); |
361 | void do_remove (); |
296 | MTH void remove () |
362 | MTH void remove () |
297 | { |
363 | { |
298 | if (!flag [FLAG_REMOVED]) |
364 | if (!flag [FLAG_REMOVED]) |
299 | do_remove (); |
365 | do_remove (); |
300 | } |
366 | } |
301 | |
367 | |
302 | // move this object to the top of its env's inventory to speed up |
368 | MTH bool blocked (maptile *m, int x, int y) const; |
303 | // searches for it. |
|
|
304 | MTH object *inv_splay () |
|
|
305 | { |
|
|
306 | if (env && env->inv != this) |
|
|
307 | { |
|
|
308 | if (above) above->below = below; |
|
|
309 | if (below) below->above = above; |
|
|
310 | |
369 | |
311 | above = 0; |
370 | void move_to (const mapxy &pos) |
312 | below = env->inv; |
371 | { |
313 | below->above = this; |
372 | remove (); |
314 | env->inv = this; |
373 | *this = pos; |
315 | } |
374 | insert_at (this, this); |
316 | |
|
|
317 | return this; |
|
|
318 | } |
375 | } |
319 | |
376 | |
320 | static bool can_merge_slow (object *op1, object *op2); |
377 | static bool can_merge_slow (object *op1, object *op2); |
321 | |
378 | |
322 | // this is often used in time-critical code, so optimise |
379 | // this is often used in time-critical code, so optimise |
… | |
… | |
328 | } |
385 | } |
329 | |
386 | |
330 | MTH void set_owner (object *owner); |
387 | MTH void set_owner (object *owner); |
331 | MTH void set_speed (float speed); |
388 | MTH void set_speed (float speed); |
332 | MTH bool change_weapon (object *ob); |
389 | MTH bool change_weapon (object *ob); |
|
|
390 | MTH bool change_skill (object *ob); |
333 | |
391 | |
334 | MTH void open_container (object *new_container); |
392 | MTH void open_container (object *new_container); |
335 | MTH void close_container () |
393 | MTH void close_container () |
336 | { |
394 | { |
337 | open_container (0); |
395 | open_container (0); |
|
|
396 | } |
|
|
397 | |
|
|
398 | MTH object *force_find (const shstr name); |
|
|
399 | MTH void force_add (const shstr name, int duration = 0); |
|
|
400 | |
|
|
401 | // overwrite the attachable should_invoke function with a version that also checks ev_want_type |
|
|
402 | bool should_invoke (event_type event) |
|
|
403 | { |
|
|
404 | return ev_want_event [event] || ev_want_type [type] || cb; |
338 | } |
405 | } |
339 | |
406 | |
340 | MTH void instantiate (); |
407 | MTH void instantiate (); |
341 | |
408 | |
342 | // recalculate all stats |
409 | // recalculate all stats |
… | |
… | |
352 | // info must hold 256 * 3 bytes currently |
419 | // info must hold 256 * 3 bytes currently |
353 | const char *debug_desc (char *info) const; |
420 | const char *debug_desc (char *info) const; |
354 | MTH const char *debug_desc () const; // uses at least 3 round-robin buffers |
421 | MTH const char *debug_desc () const; // uses at least 3 round-robin buffers |
355 | const char *flag_desc (char *desc, int len) const; |
422 | const char *flag_desc (char *desc, int len) const; |
356 | |
423 | |
|
|
424 | MTH bool decrease (sint32 nr = 1); // returns true if anything is left |
|
|
425 | MTH object *split (sint32 nr = 1); // return 0 on failure |
|
|
426 | |
357 | int number_of () const |
427 | MTH int number_of () const |
358 | { |
428 | { |
359 | return nrof ? nrof : 1; |
429 | return nrof ? nrof : 1; |
360 | } |
430 | } |
361 | |
431 | |
362 | uint64 total_weight () const |
432 | MTH sint32 total_weight () const |
363 | { |
433 | { |
364 | return weight * number_of (); |
434 | return (weight + carrying) * number_of (); |
365 | } |
435 | } |
|
|
436 | |
|
|
437 | MTH void update_weight (); |
366 | |
438 | |
367 | // return the dominant material of this item, always return something |
439 | // return the dominant material of this item, always return something |
368 | const materialtype_t *dominant_material () const; |
440 | const materialtype_t *dominant_material () const; |
369 | |
441 | |
370 | // return the volume of this object in cm³ |
442 | // return the volume of this object in cm³ |
371 | uint64 volume () const |
443 | MTH uint64 volume () const |
372 | { |
444 | { |
373 | return total_weight () |
445 | return total_weight () |
374 | * 1000 |
446 | * 1000 |
375 | * (type == CONTAINER ? 1000 : 1) |
447 | * (type == CONTAINER ? 1000 : 1) |
376 | / dominant_material ()->density; |
448 | / dominant_material ()->density; |
377 | } |
449 | } |
378 | |
450 | |
|
|
451 | MTH bool is_wiz () const { return flag [FLAG_WIZ]; } |
379 | MTH bool is_weapon () const { return type == ARROW || type == BOW || type == WEAPON; } |
452 | MTH bool is_weapon () const { return type == ARROW || type == BOW || type == WEAPON; } |
380 | MTH bool is_armor () const { return type == ARMOUR || type == SHIELD || type == HELMET |
453 | MTH bool is_armor () const { return type == ARMOUR || type == SHIELD || type == HELMET |
381 | || type == CLOAK || type == BOOTS || type == GLOVES |
454 | || type == CLOAK || type == BOOTS || type == GLOVES |
382 | || type == BRACERS || type == GIRDLE; } |
455 | || type == BRACERS || type == GIRDLE; } |
383 | MTH bool is_alive () const { return (type == PLAYER |
456 | MTH bool is_alive () const { return (type == PLAYER |
… | |
… | |
393 | |
466 | |
394 | // temporary: wether the object can be saved in a map file |
467 | // temporary: wether the object can be saved in a map file |
395 | // contr => is a player |
468 | // contr => is a player |
396 | // head => only save head of a multitile object |
469 | // head => only save head of a multitile object |
397 | // owner => can not reference owner yet |
470 | // owner => can not reference owner yet |
398 | MTH bool can_map_save () const { return !contr && !head && !owner && !flag [FLAG_NO_MAP_SAVE]; } |
471 | MTH bool can_map_save () const { return !head && (!owner || owner->contr) && !contr && !flag [FLAG_NO_MAP_SAVE]; } |
399 | |
472 | |
400 | /* This return true if object has still randomitems which |
473 | /* This return true if object has still randomitems which |
401 | * could be expanded. |
474 | * could be expanded. |
402 | */ |
475 | */ |
403 | MTH bool has_random_items () const { return randomitems && !flag [FLAG_IS_A_TEMPLATE]; } |
476 | MTH bool has_random_items () const { return randomitems && !flag [FLAG_IS_A_TEMPLATE]; } |
404 | |
477 | |
|
|
478 | MTH bool has_dialogue () const { return *&msg == '@'; } |
|
|
479 | |
|
|
480 | // returns the outermost owner, never returns 0 |
|
|
481 | MTH object *outer_owner () |
|
|
482 | { |
|
|
483 | object *op; |
|
|
484 | |
|
|
485 | for (op = this; op->owner; op = op->owner) |
|
|
486 | ; |
|
|
487 | |
|
|
488 | return op; |
|
|
489 | } |
|
|
490 | |
|
|
491 | // returns the outermost environment, never returns 0 |
|
|
492 | MTH object *outer_env () |
|
|
493 | { |
|
|
494 | object *op; |
|
|
495 | |
|
|
496 | for (op = this; op->env; op = op->env) |
|
|
497 | ; |
|
|
498 | |
|
|
499 | return op; |
|
|
500 | } |
|
|
501 | |
405 | // returns the player that has this object in his inventory, or 0 |
502 | // returns the player that has this object in his inventory, or 0 |
|
|
503 | // we assume the player is always the outer env |
406 | MTH object *in_player () const |
504 | MTH object *in_player () |
407 | { |
505 | { |
408 | for (object *op = env; op; op = op->env) |
506 | object *op = outer_env (); |
409 | if (op->type == PLAYER) |
|
|
410 | return op; |
|
|
411 | |
507 | |
412 | return 0; |
508 | return op->type == PLAYER ? op : 0; |
413 | } |
509 | } |
414 | |
510 | |
415 | // "temporary" helper function |
511 | // "temporary" helper function |
416 | MTH object *head_ () |
512 | MTH object *head_ () |
417 | { |
513 | { |
418 | return head ? head : this; |
514 | return head ? head : this; |
419 | } |
515 | } |
|
|
516 | |
|
|
517 | MTH bool is_head () |
|
|
518 | { |
|
|
519 | return head_ () == this; |
|
|
520 | } |
|
|
521 | |
|
|
522 | MTH bool is_on_map () const |
|
|
523 | { |
|
|
524 | return !env && !flag [FLAG_REMOVED]; |
|
|
525 | } |
|
|
526 | |
|
|
527 | MTH bool is_in_map_or_inv () const |
|
|
528 | { |
|
|
529 | return !flag [FLAG_REMOVED]; |
|
|
530 | } |
|
|
531 | |
|
|
532 | // returns the player that cna see this object, if any |
|
|
533 | MTH object *visible_to () const; |
420 | |
534 | |
421 | MTH std::string long_desc (object *who = 0); |
535 | MTH std::string long_desc (object *who = 0); |
422 | MTH std::string describe_monster (object *who = 0); |
536 | MTH std::string describe_monster (object *who = 0); |
423 | MTH std::string describe_item (object *who = 0); |
537 | MTH std::string describe_item (object *who = 0); |
424 | MTH std::string describe (object *who = 0); |
538 | MTH std::string describe (object *who = 0); |
… | |
… | |
432 | MTH void create_treasure (treasurelist *tl, int flags = 0); |
546 | MTH void create_treasure (treasurelist *tl, int flags = 0); |
433 | |
547 | |
434 | // insert object at same map position as 'where' |
548 | // insert object at same map position as 'where' |
435 | // handles both inventory and map "positions" |
549 | // handles both inventory and map "positions" |
436 | MTH object *insert_at (object *where, object *originator = 0, int flags = 0); |
550 | MTH object *insert_at (object *where, object *originator = 0, int flags = 0); |
|
|
551 | MTH void drop_unpaid_items (); |
437 | |
552 | |
438 | MTH void activate (); |
553 | MTH void activate (); |
439 | MTH void deactivate (); |
554 | MTH void deactivate (); |
440 | MTH void activate_recursive (); |
555 | MTH void activate_recursive (); |
441 | MTH void deactivate_recursive (); |
556 | MTH void deactivate_recursive (); |
442 | |
557 | |
443 | // set the givne flag on all objects in the inventory recursively |
558 | // set the given flag on all objects in the inventory recursively |
444 | MTH void set_flag_inv (int flag, int value = 1); |
559 | MTH void set_flag_inv (int flag, int value = 1); |
445 | |
560 | |
446 | void enter_exit (object *exit);//Perl |
561 | void enter_exit (object *exit);//Perl |
447 | MTH void enter_map (maptile *newmap, int x, int y); |
562 | MTH void enter_map (maptile *newmap, int x, int y); |
|
|
563 | void player_goto (const char *path, int x, int y); // only for players |
448 | |
564 | |
449 | // returns the mapspace this object is in |
565 | // returns the mapspace this object is in |
450 | mapspace &ms () const; |
566 | mapspace &ms () const; |
451 | |
567 | |
452 | // fully recursive iterator |
568 | // fully recursive iterator |
… | |
… | |
488 | { |
604 | { |
489 | return this; |
605 | return this; |
490 | } |
606 | } |
491 | |
607 | |
492 | /* This returns TRUE if the object is something that |
608 | /* This returns TRUE if the object is something that |
493 | * should be displayed in the floorbox/inventory window |
609 | * a client might want to know about. |
494 | */ |
610 | */ |
495 | MTH bool client_visible () const |
611 | MTH bool client_visible () const |
496 | { |
612 | { |
497 | return !invisible && type != PLAYER; |
613 | return !invisible && type != PLAYER; |
498 | } |
614 | } |
499 | |
615 | |
|
|
616 | // the client does nrof * this weight |
|
|
617 | MTH sint32 client_weight () const |
|
|
618 | { |
|
|
619 | return weight + carrying; |
|
|
620 | } |
|
|
621 | |
500 | MTH struct region *region () const; |
622 | MTH struct region *region () const; |
501 | |
623 | |
|
|
624 | void statusmsg (const char *msg, int color = NDI_BLACK); |
|
|
625 | void failmsg (const char *msg, int color = NDI_RED); |
|
|
626 | |
|
|
627 | const char *query_inventory (object *who = 0, const char *indent = ""); |
|
|
628 | |
|
|
629 | MTH const_octet_string ref () const; // creates and returns a consistent persistent object reference |
|
|
630 | static object *deref (const_octet_string ref); // returns the object from the generated refreence, if possible |
|
|
631 | |
502 | protected: |
632 | protected: |
503 | friend struct archetype; |
|
|
504 | |
|
|
505 | void link (); |
633 | void link (); |
506 | void unlink (); |
634 | void unlink (); |
507 | |
635 | |
508 | object (); |
636 | object (); |
509 | ~object (); |
637 | ~object (); |
|
|
638 | |
|
|
639 | private: |
|
|
640 | object &operator =(const object &); |
|
|
641 | object (const object &); |
510 | }; |
642 | }; |
511 | |
643 | |
512 | typedef object_vector<object, &object::index > objectvec; |
644 | // move this object to the top of its env's inventory to speed up |
513 | typedef object_vector<object, &object::active> activevec; |
645 | // searches for it. |
|
|
646 | static object * |
|
|
647 | splay (object *ob) |
|
|
648 | { |
|
|
649 | if (ob->env && ob->env->inv != ob) |
|
|
650 | { |
|
|
651 | if (ob->above) ob->above->below = ob->below; |
|
|
652 | if (ob->below) ob->below->above = ob->above; |
514 | |
653 | |
515 | extern objectvec objects; |
654 | ob->above = 0; |
516 | extern activevec actives; |
655 | ob->below = ob->env->inv; |
|
|
656 | ob->below->above = ob; |
|
|
657 | ob->env->inv = ob; |
|
|
658 | } |
517 | |
659 | |
518 | #define for_all_objects(var) \ |
660 | return ob; |
519 | for (unsigned _i = 0; _i < objects.size (); ++_i) \ |
661 | } |
520 | declvar (object *, var, objects [_i]) |
|
|
521 | |
|
|
522 | #define for_all_actives(var) \ |
|
|
523 | for (unsigned _i = 0; _i < actives.size (); ++_i) \ |
|
|
524 | declvar (object *, var, actives [_i]) |
|
|
525 | |
662 | |
526 | typedef struct oblnk |
663 | typedef struct oblnk |
527 | { /* Used to link together several objects */ |
664 | { /* Used to link together several objects */ |
528 | object_ptr ob; |
665 | object_ptr ob; |
529 | struct oblnk *next; |
666 | struct oblnk *next; |
530 | } objectlink; |
667 | } objectlink; |
531 | |
668 | |
532 | typedef struct oblinkpt |
669 | typedef struct oblinkpt |
533 | { /* Used to link together several object links */ |
670 | { /* Used to link together several object links */ |
534 | struct oblnk *link; |
671 | struct oblnk *link; |
535 | long value; /* Used as connected value in buttons/gates */ |
672 | sint32 value; /* Used as connected value in buttons/gates */ |
536 | struct oblinkpt *next; |
673 | struct oblinkpt *next; |
537 | } oblinkpt; |
674 | } oblinkpt; |
538 | |
675 | |
539 | object *find_skill_by_name (object *who, const char *name); |
676 | object *find_skill_by_name (object *who, const char *name); |
540 | object *find_skill_by_name (object *who, const shstr &sh); |
677 | object *find_skill_by_name (object *who, const shstr &sh); |
541 | object *find_skill_by_number (object *who, int skillno); |
678 | object *find_skill_by_number (object *who, int skillno); |
542 | int change_skill (object *who, object *new_skill, int flag); |
|
|
543 | |
679 | |
544 | /* |
680 | /* |
545 | * The archetype structure is a set of rules on how to generate and manipulate |
681 | * The archetype structure is a set of rules on how to generate and manipulate |
546 | * objects which point to archetypes. |
682 | * objects which point to archetypes. |
547 | * This probably belongs in arch.h, but there really doesn't appear to |
683 | * This probably belongs in arch.h, but there really doesn't appear to |
… | |
… | |
549 | * object and pointers. This structure should get removed, and just replaced |
685 | * object and pointers. This structure should get removed, and just replaced |
550 | * by the object structure |
686 | * by the object structure |
551 | */ |
687 | */ |
552 | |
688 | |
553 | INTERFACE_CLASS (archetype) |
689 | INTERFACE_CLASS (archetype) |
554 | struct archetype : zero_initialised, attachable |
690 | struct archetype : object |
555 | { |
691 | { |
556 | archetype (); |
692 | static arch_ptr empty; // the empty_archetype |
|
|
693 | MTH static void gc (); |
|
|
694 | |
|
|
695 | archetype (const char *name); |
557 | ~archetype (); |
696 | ~archetype (); |
558 | void gather_callbacks (AV *&callbacks, event_type event) const; |
697 | void gather_callbacks (AV *&callbacks, event_type event) const; |
559 | |
698 | |
|
|
699 | MTH static archetype *find (const_utf8_string name); |
|
|
700 | |
|
|
701 | MTH void link (); |
|
|
702 | MTH void unlink (); |
|
|
703 | |
|
|
704 | MTH static object *get (const char *name); // (find() || singularity)->instance() |
|
|
705 | MTH object *instance (); |
|
|
706 | |
|
|
707 | object_vector_index ACC (RW, archid); // index in archvector |
|
|
708 | shstr ACC (RW, archname); /* More definite name, like "generate_kobold" */ |
|
|
709 | |
|
|
710 | sint8 ACC (RW, min_x), ACC (RW, min_y); /* extents, compared to the head (min_x, min_y should be zero, but aren't...) */ |
|
|
711 | sint8 ACC (RW, max_x), ACC (RW, max_y); |
|
|
712 | |
|
|
713 | // support for archetype loading |
560 | static archetype *read (object_thawer &f); |
714 | static archetype *read (object_thawer &f); |
561 | static archetype *get (const char *name); // find or create |
715 | MTH static void commit_load (); // commit any objects loaded, resolves cyclic dependencies and more |
562 | static archetype *find (const char *name); |
716 | static void postpone_arch_ref (arch_ptr &ref, const_utf8_string other_arch); /* postpone other_arch reference */ |
563 | |
|
|
564 | void hash_add (); // add to hashtable |
|
|
565 | void hash_del (); // remove from hashtable |
|
|
566 | |
|
|
567 | shstr ACC (RW, name); /* More definite name, like "generate_kobold" */ |
|
|
568 | struct archetype *ACC (RW, next); /* Next archetype in a linked list */ |
|
|
569 | struct archetype *ACC (RW, head); /* The main part of a linked object */ |
|
|
570 | struct archetype *ACC (RW, more); /* Next part of a linked object */ |
|
|
571 | object ACC (RO, clone); /* An object from which to do ->copy_to () */ |
|
|
572 | uint32 ACC (RW, editable); /* editable flags (mainly for editor) */ |
|
|
573 | bool ACC (RW, linked); // linked into list of heads |
|
|
574 | sint8 ACC (RW, tail_x), ACC (RW, tail_y); /* Where the lower right most portion of the object is |
|
|
575 | * in comparison to the head. |
|
|
576 | */ |
|
|
577 | }; |
717 | }; |
|
|
718 | |
|
|
719 | // compatbiility, remove once replaced by ->instance |
|
|
720 | inline object * |
|
|
721 | arch_to_object (archetype *at) |
|
|
722 | { |
|
|
723 | return at->instance (); |
|
|
724 | } |
|
|
725 | |
|
|
726 | inline void |
|
|
727 | object_freezer::put (keyword k, archetype *v) |
|
|
728 | { |
|
|
729 | put (k, v ? &v->archname : (const char *)0); |
|
|
730 | } |
|
|
731 | |
|
|
732 | typedef object_vector<object, &object::index > objectvec; |
|
|
733 | typedef object_vector<object, &object::active> activevec; |
|
|
734 | typedef object_vector<archetype, &archetype::archid> archvec; |
|
|
735 | |
|
|
736 | extern objectvec objects; |
|
|
737 | extern activevec actives; |
|
|
738 | extern archvec archetypes; |
|
|
739 | |
|
|
740 | // "safely" iterate over inv in a way such that the current item is removable |
|
|
741 | // quite horrible, thats why its hidden in some macro |
|
|
742 | #define for_inv_removable(op,var) \ |
|
|
743 | for (object *var, *next_ = (op)->inv; (var = next_), var && (next_ = var->below), var; ) |
|
|
744 | |
|
|
745 | #define for_all_objects(var) \ |
|
|
746 | for (unsigned _i = 0; _i < objects.size (); ++_i) \ |
|
|
747 | statementvar (object *, var, objects [_i]) |
|
|
748 | |
|
|
749 | #define for_all_actives(var) \ |
|
|
750 | for (unsigned _i = 0; _i < actives.size (); ++_i) \ |
|
|
751 | statementvar (object *, var, actives [_i]) |
|
|
752 | |
|
|
753 | #define for_all_archetypes(var) \ |
|
|
754 | for (unsigned _i = 0; _i < archetypes.size (); ++_i) \ |
|
|
755 | statementvar (archetype *, var, archetypes [_i]) |
578 | |
756 | |
579 | /* Used by update_object to know if the object being passed is |
757 | /* Used by update_object to know if the object being passed is |
580 | * being added or removed. |
758 | * being added or removed. |
581 | */ |
759 | */ |
582 | #define UP_OBJ_INSERT 1 |
760 | #define UP_OBJ_INSERT 1 |
… | |
… | |
599 | * INS_BELOW_ORIGINATOR: Insert new object immediately below originator - |
777 | * INS_BELOW_ORIGINATOR: Insert new object immediately below originator - |
600 | * Use for treasure chests so the new object is the highest thing |
778 | * Use for treasure chests so the new object is the highest thing |
601 | * beneath the player, but not actually above it. Note - the |
779 | * beneath the player, but not actually above it. Note - the |
602 | * map and x,y coordinates for the object to be inserted must |
780 | * map and x,y coordinates for the object to be inserted must |
603 | * match the originator. |
781 | * match the originator. |
604 | * INS_MAP_LOAD: disable lots of checkings done at insertion to |
|
|
605 | * speed up map loading process, as we assume the ordering in |
|
|
606 | * loaded map is correct. |
|
|
607 | * |
782 | * |
608 | * Note that INS_BELOW_ORIGINATOR, INS_ON_TOP, INS_ABOVE_FLOOR_ONLY |
783 | * Note that INS_BELOW_ORIGINATOR, INS_ON_TOP, INS_ABOVE_FLOOR_ONLY |
609 | * are mutually exclusive. The behaviour for passing more than one |
784 | * are mutually exclusive. The behaviour for passing more than one |
610 | * should be considered undefined - while you may notice what happens |
785 | * should be considered undefined - while you may notice what happens |
611 | * right now if you pass more than one, that could very well change |
786 | * right now if you pass more than one, that could very well change |
… | |
… | |
614 | #define INS_NO_MERGE 0x0001 |
789 | #define INS_NO_MERGE 0x0001 |
615 | #define INS_ABOVE_FLOOR_ONLY 0x0002 |
790 | #define INS_ABOVE_FLOOR_ONLY 0x0002 |
616 | #define INS_NO_WALK_ON 0x0004 |
791 | #define INS_NO_WALK_ON 0x0004 |
617 | #define INS_ON_TOP 0x0008 |
792 | #define INS_ON_TOP 0x0008 |
618 | #define INS_BELOW_ORIGINATOR 0x0010 |
793 | #define INS_BELOW_ORIGINATOR 0x0010 |
619 | #define INS_MAP_LOAD 0x0020 |
|
|
620 | |
794 | |
621 | #define ARCH_SINGULARITY "singularity" |
|
|
622 | #define ARCH_DETECT_MAGIC "detect_magic" |
|
|
623 | #define ARCH_DEPLETION "depletion" |
795 | #define ARCH_DEPLETION "depletion" |
624 | #define ARCH_SYMPTOM "symptom" |
|
|
625 | |
796 | |
626 | #endif |
797 | #endif |
627 | |
798 | |