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110 | shstr ACC (RW, msg); /* If this is a book/sign/magic mouth/etc */ |
110 | shstr ACC (RW, msg); /* If this is a book/sign/magic mouth/etc */ |
111 | shstr ACC (RW, lore); /* Obscure information about this object, */ |
111 | shstr ACC (RW, lore); /* Obscure information about this object, */ |
112 | /* To get put into books and the like. */ |
112 | /* To get put into books and the like. */ |
113 | shstr ACC (RW, materialname); /* specific material name */ |
113 | shstr ACC (RW, materialname); /* specific material name */ |
114 | shstr ACC (RW, custom_name); /* Custom name assigned by player */ |
114 | shstr ACC (RW, custom_name); /* Custom name assigned by player */ |
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115 | // materialtype_t *ACC (RW, material); /* What material this object consists of */ |
115 | object_ptr ACC (RW, owner); /* Pointer to the object which controls this one */ |
116 | object_ptr ACC (RW, owner); /* Pointer to the object which controls this one */ |
116 | object_ptr ACC (RW, enemy); /* Monster/player to follow even if not closest */ |
117 | object_ptr ACC (RW, enemy); /* Monster/player to follow even if not closest */ |
117 | object_ptr ACC (RW, attacked_by); /* This object start to attack us! only player & monster */ |
118 | object_ptr ACC (RW, attacked_by); /* This object start to attack us! only player & monster */ |
118 | object_ptr ACC (RW, chosen_skill); /* the skill chosen to use */ |
119 | object_ptr ACC (RW, chosen_skill); /* the skill chosen to use */ |
119 | object_ptr ACC (RW, spellitem); /* Spell ability monster is choosing to use */ |
120 | object_ptr ACC (RW, spellitem); /* Spell ability monster is choosing to use */ |
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134 | sint16 ACC (RW, resist[NROFATTACKS]); /* Resistance adjustments for attacks */ |
135 | sint16 ACC (RW, resist[NROFATTACKS]); /* Resistance adjustments for attacks */ |
135 | uint32 ACC (RW, attacktype); /* Bitmask of attacks this object does */ |
136 | uint32 ACC (RW, attacktype); /* Bitmask of attacks this object does */ |
136 | uint32 ACC (RW, path_attuned);/* Paths the object is attuned to */ |
137 | uint32 ACC (RW, path_attuned);/* Paths the object is attuned to */ |
137 | uint32 ACC (RW, path_repelled); /* Paths the object is repelled from */ |
138 | uint32 ACC (RW, path_repelled); /* Paths the object is repelled from */ |
138 | uint32 ACC (RW, path_denied); /* Paths the object is denied access to */ |
139 | uint32 ACC (RW, path_denied); /* Paths the object is denied access to */ |
139 | uint16 ACC (RW, material); /* What materials this object consist of */ |
140 | uint16 ACC (RW, materials); /* What materials this object consists of */ |
140 | sint8 ACC (RW, magic); /* Any magical bonuses to this item */ |
141 | sint8 ACC (RW, magic); /* Any magical bonuses to this item */ |
141 | uint8 ACC (RW, state); /* How the object was last drawn (animation) */ |
142 | uint8 ACC (RW, state); /* How the object was last drawn (animation) */ |
142 | sint32 ACC (RW, value); /* How much money it is worth (or contains) */ |
143 | sint32 ACC (RW, value); /* How much money it is worth (or contains) */ |
143 | /* Note that the last_.. values are sometimes used for non obvious |
144 | /* Note that the last_.. values are sometimes used for non obvious |
144 | * meanings by some objects, eg, sp penalty, permanent exp. |
145 | * meanings by some objects, eg, sp penalty, permanent exp. |
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248 | MTH void destroy (bool destroy_inventory = false); |
249 | MTH void destroy (bool destroy_inventory = false); |
249 | |
250 | |
250 | // recursively destroy all objects in inventory, optionally dropping them to the ground instead |
251 | // recursively destroy all objects in inventory, optionally dropping them to the ground instead |
251 | MTH void destroy_inv (bool drop_to_ground = false); |
252 | MTH void destroy_inv (bool drop_to_ground = false); |
252 | MTH object *insert (object *item); // insert into inventory |
253 | MTH object *insert (object *item); // insert into inventory |
253 | void remove_slow (); |
254 | void do_remove (); |
254 | MTH void remove () |
255 | MTH void remove () |
255 | { |
256 | { |
256 | if (!flag [FLAG_REMOVED]) |
257 | if (!flag [FLAG_REMOVED]) |
257 | remove_slow (); |
258 | do_remove (); |
258 | } |
259 | } |
259 | |
260 | |
260 | static bool can_merge_slow (object *op1, object *op2); |
261 | static bool can_merge_slow (object *op1, object *op2); |
261 | |
262 | |
262 | // this is often used in time-critical code, so optimise |
263 | // this is often used in time-critical code, so optimise |
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291 | // info must hold 256 * 3 bytes currently |
292 | // info must hold 256 * 3 bytes currently |
292 | const char *debug_desc (char *info) const; |
293 | const char *debug_desc (char *info) const; |
293 | MTH const char *debug_desc () const; |
294 | MTH const char *debug_desc () const; |
294 | const char *debug_desc2 () const; // another debug_desc, pure convinience function |
295 | const char *debug_desc2 () const; // another debug_desc, pure convinience function |
295 | const char *flag_desc (char *desc, int len) const; |
296 | const char *flag_desc (char *desc, int len) const; |
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297 | |
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298 | int number_of () const |
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299 | { |
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300 | return nrof ? nrof : 1; |
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301 | } |
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302 | |
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303 | uint64 total_weight () const |
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304 | { |
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305 | return weight * number_of (); |
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306 | } |
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307 | |
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308 | // return the dominant material of this item, always return something |
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309 | const materialtype_t *dominant_material () const; |
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310 | |
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311 | // return the volume of this object in cm³ |
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312 | uint64 volume () const |
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313 | { |
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314 | return total_weight () |
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315 | * 1000 |
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316 | * (type == CONTAINER ? 1000 : 1) |
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317 | / dominant_material ()->density; |
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318 | } |
296 | |
319 | |
297 | MTH bool is_weapon () const { return type == ARROW || type == BOW || type == WEAPON; } |
320 | MTH bool is_weapon () const { return type == ARROW || type == BOW || type == WEAPON; } |
298 | MTH bool is_armor () const { return type == ARMOUR || type == SHIELD || type == HELMET |
321 | MTH bool is_armor () const { return type == ARMOUR || type == SHIELD || type == HELMET |
299 | || type == CLOAK || type == BOOTS || type == GLOVES |
322 | || type == CLOAK || type == BOOTS || type == GLOVES |
300 | || type == BRACERS || type == GIRDLE; } |
323 | || type == BRACERS || type == GIRDLE; } |
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399 | MTH bool client_visible () const |
422 | MTH bool client_visible () const |
400 | { |
423 | { |
401 | return !invisible && type != PLAYER; |
424 | return !invisible && type != PLAYER; |
402 | } |
425 | } |
403 | |
426 | |
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427 | MTH struct region *region () const; |
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428 | |
404 | protected: |
429 | protected: |
405 | friend struct archetype; |
430 | friend struct archetype; |
406 | |
431 | |
407 | void link (); |
432 | void link (); |
408 | void unlink (); |
433 | void unlink (); |
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452 | { |
477 | { |
453 | archetype (); |
478 | archetype (); |
454 | ~archetype (); |
479 | ~archetype (); |
455 | void gather_callbacks (AV *&callbacks, event_type event) const; |
480 | void gather_callbacks (AV *&callbacks, event_type event) const; |
456 | |
481 | |
457 | static archetype *find (const char *arch); |
482 | static archetype *find (const char *name); |
458 | |
483 | |
459 | void hash_add (); // add to hashtable |
484 | void hash_add (); // add to hashtable |
460 | void hash_del (); // remove from hashtable |
485 | void hash_del (); // remove from hashtable |
461 | |
486 | |
462 | shstr ACC (RW, name); /* More definite name, like "generate_kobold" */ |
487 | shstr ACC (RW, name); /* More definite name, like "generate_kobold" */ |