… | |
… | |
30 | #include "cfperl.h" |
30 | #include "cfperl.h" |
31 | #include "shstr.h" |
31 | #include "shstr.h" |
32 | |
32 | |
33 | typedef int tag_t; |
33 | typedef int tag_t; |
34 | |
34 | |
35 | #define NUM_BODY_LOCATIONS 14 |
35 | enum { |
36 | #define BODY_ARMS 1 |
36 | body_skill, |
|
|
37 | body_combat, |
|
|
38 | body_range, |
|
|
39 | body_shield, |
|
|
40 | body_arm, |
|
|
41 | body_torso, |
|
|
42 | body_head, |
|
|
43 | body_neck, |
|
|
44 | body_finger, |
|
|
45 | body_shoulder, |
|
|
46 | body_foot, |
|
|
47 | body_hand, |
|
|
48 | body_wrist, |
|
|
49 | body_waist, |
|
|
50 | NUM_BODY_LOCATIONS |
|
|
51 | }; |
|
|
52 | |
|
|
53 | enum slottype_t |
|
|
54 | { |
|
|
55 | slot_none, |
|
|
56 | slot_combat, |
|
|
57 | slot_ranged, |
|
|
58 | }; |
37 | |
59 | |
38 | /* See common/item.c */ |
60 | /* See common/item.c */ |
39 | |
61 | |
40 | typedef struct Body_Locations |
62 | typedef struct Body_Locations |
41 | { |
63 | { |
… | |
… | |
252 | object *head; /* Points to the main object of a large body */ // NO ACC, perl semantics are different |
274 | object *head; /* Points to the main object of a large body */ // NO ACC, perl semantics are different |
253 | client_container *seen_by; // seen by which player/container currently? |
275 | client_container *seen_by; // seen by which player/container currently? |
254 | key_value *key_values; /* Fields not explictly known by the loader. */ |
276 | key_value *key_values; /* Fields not explictly known by the loader. */ |
255 | |
277 | |
256 | bool parse_kv (object_thawer &f); // parse kv pairs, (ab-)used by archetypes, which should not exist at all |
278 | bool parse_kv (object_thawer &f); // parse kv pairs, (ab-)used by archetypes, which should not exist at all |
|
|
279 | void post_load_check (); // do some adjustments after parsing |
257 | static object *read (object_thawer &f, maptile *map = 0); // map argument due to toal design bogosity, must go. |
280 | static object *read (object_thawer &f, maptile *map = 0); // map argument due to toal design bogosity, must go. |
258 | bool write (object_freezer &f); |
281 | bool write (object_freezer &f); |
259 | |
282 | |
|
|
283 | MTH int slottype () const; |
260 | MTH static object *create (); |
284 | MTH static object *create (); |
261 | object &operator =(const object &src); |
285 | object &operator =(const object &src); |
262 | MTH void copy_to (object *dst); |
286 | MTH void copy_to (object *dst); |
263 | MTH object *clone (); // create + copy_to |
287 | MTH object *clone (); // create + copy_to |
264 | void do_destroy (); |
288 | void do_destroy (); |
… | |
… | |
285 | && can_merge_slow (op1, op2); |
309 | && can_merge_slow (op1, op2); |
286 | } |
310 | } |
287 | |
311 | |
288 | MTH void set_owner (object *owner); |
312 | MTH void set_owner (object *owner); |
289 | MTH void set_speed (float speed); |
313 | MTH void set_speed (float speed); |
290 | MTH void set_weapon (object *ob); |
314 | MTH bool change_weapon (object *ob); |
|
|
315 | MTH bool change_skill (object *ob); |
291 | |
316 | |
292 | MTH void open_container (object *new_container); |
317 | MTH void open_container (object *new_container); |
293 | MTH void close_container () |
318 | MTH void close_container () |
294 | { |
319 | { |
295 | open_container (0); |
320 | open_container (0); |
|
|
321 | } |
|
|
322 | |
|
|
323 | // overwrite the attachable invoke function with a version that also checks ev_want_type |
|
|
324 | bool invoke (event_type event, ...) |
|
|
325 | { |
|
|
326 | if (ev_want_event [event] || ev_want_type [type] || cb) |
|
|
327 | { |
|
|
328 | va_list ap; |
|
|
329 | va_start (ap, event); |
|
|
330 | vinvoke (event, ap); |
|
|
331 | va_end (ap); |
|
|
332 | } |
296 | } |
333 | } |
297 | |
334 | |
298 | MTH void instantiate (); |
335 | MTH void instantiate (); |
299 | |
336 | |
300 | // recalculate all stats |
337 | // recalculate all stats |
… | |
… | |
465 | |
502 | |
466 | object (); |
503 | object (); |
467 | ~object (); |
504 | ~object (); |
468 | }; |
505 | }; |
469 | |
506 | |
|
|
507 | // move this object to the top of its env's inventory to speed up |
|
|
508 | // searches for it. |
|
|
509 | static object * |
|
|
510 | splay (object *ob) |
|
|
511 | { |
|
|
512 | if (ob->env && ob->env->inv != ob) |
|
|
513 | { |
|
|
514 | if (ob->above) ob->above->below = ob->below; |
|
|
515 | if (ob->below) ob->below->above = ob->above; |
|
|
516 | |
|
|
517 | ob->above = 0; |
|
|
518 | ob->below = ob->env->inv; |
|
|
519 | ob->below->above = ob; |
|
|
520 | ob->env->inv = ob; |
|
|
521 | } |
|
|
522 | |
|
|
523 | return ob; |
|
|
524 | } |
|
|
525 | |
470 | typedef object_vector<object, &object::index > objectvec; |
526 | typedef object_vector<object, &object::index > objectvec; |
471 | typedef object_vector<object, &object::active> activevec; |
527 | typedef object_vector<object, &object::active> activevec; |
472 | |
528 | |
473 | extern objectvec objects; |
529 | extern objectvec objects; |
474 | extern activevec actives; |
530 | extern activevec actives; |
… | |
… | |
491 | { /* Used to link together several object links */ |
547 | { /* Used to link together several object links */ |
492 | struct oblnk *link; |
548 | struct oblnk *link; |
493 | long value; /* Used as connected value in buttons/gates */ |
549 | long value; /* Used as connected value in buttons/gates */ |
494 | struct oblinkpt *next; |
550 | struct oblinkpt *next; |
495 | } oblinkpt; |
551 | } oblinkpt; |
|
|
552 | |
|
|
553 | object *find_skill_by_name (object *who, const char *name); |
|
|
554 | object *find_skill_by_name (object *who, const shstr &sh); |
|
|
555 | object *find_skill_by_number (object *who, int skillno); |
496 | |
556 | |
497 | /* |
557 | /* |
498 | * The archetype structure is a set of rules on how to generate and manipulate |
558 | * The archetype structure is a set of rules on how to generate and manipulate |
499 | * objects which point to archetypes. |
559 | * objects which point to archetypes. |
500 | * This probably belongs in arch.h, but there really doesn't appear to |
560 | * This probably belongs in arch.h, but there really doesn't appear to |