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Comparing deliantra/server/include/object.h (file contents):
Revision 1.117 by root, Mon May 7 04:21:11 2007 UTC vs.
Revision 1.129 by root, Mon Jun 4 12:19:08 2007 UTC

1/* 1/*
2 * CrossFire, A Multiplayer Online RPG 2 * This file is part of Crossfire TRT, the Multiplayer Online Role Playing Game.
3 * 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team 4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
5 * Copyright (C) 2001 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * This program is free software; you can redistribute it and/or modify 8 * Crossfire TRT is free software; you can redistribute it and/or modify it
9 * it under the terms of the GNU General Public License as published by 9 * under the terms of the GNU General Public License as published by the Free
10 * the Free Software Foundation; either version 2 of the License, or 10 * Software Foundation; either version 2 of the License, or (at your option)
11 * (at your option) any later version. 11 * any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful, but
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
16 * GNU General Public License for more details. 16 * for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License along
19 * along with this program; if not, write to the Free Software 19 * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51
20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
21 * 21 *
22 * The authors can be reached via e-mail at crossfire@schmorp.de 22 * The authors can be reached via e-mail to <crossfire@schmorp.de>
23 */ 23 */
24 24
25#ifndef OBJECT_H 25#ifndef OBJECT_H
26#define OBJECT_H 26#define OBJECT_H
27 27
30#include "cfperl.h" 30#include "cfperl.h"
31#include "shstr.h" 31#include "shstr.h"
32 32
33typedef int tag_t; 33typedef int tag_t;
34 34
35#define NUM_BODY_LOCATIONS 14 35enum {
36#define BODY_ARMS 1 36 body_skill,
37 body_combat,
38 body_range,
39 body_shield,
40 body_arm,
41 body_torso,
42 body_head,
43 body_neck,
44 body_finger,
45 body_shoulder,
46 body_foot,
47 body_hand,
48 body_wrist,
49 body_waist,
50 NUM_BODY_LOCATIONS
51};
52
53enum slottype_t
54{
55 slot_none,
56 slot_combat,
57 slot_ranged,
58};
37 59
38/* See common/item.c */ 60/* See common/item.c */
39 61
40typedef struct Body_Locations 62typedef struct Body_Locations
41{ 63{
42 const char *save_name; /* Name used to load/save it to disk */ 64 keyword save_name; /* Name used to load/save it to disk */
43 const char *use_name; /* Name used when describing an item we can use */ 65 const char *use_name; /* Name used when describing an item we can use */
44 const char *nonuse_name; /* Name to describe objects we can't use */ 66 const char *nonuse_name; /* Name to describe objects we can't use */
45} Body_Locations; 67} Body_Locations;
46 68
47extern Body_Locations body_locations[NUM_BODY_LOCATIONS]; 69extern Body_Locations body_locations[NUM_BODY_LOCATIONS];
84#define WILL_APPLY_HANDLE 0x01 106#define WILL_APPLY_HANDLE 0x01
85#define WILL_APPLY_TREASURE 0x02 107#define WILL_APPLY_TREASURE 0x02
86#define WILL_APPLY_EARTHWALL 0x04 108#define WILL_APPLY_EARTHWALL 0x04
87#define WILL_APPLY_DOOR 0x08 109#define WILL_APPLY_DOOR 0x08
88#define WILL_APPLY_FOOD 0x10 110#define WILL_APPLY_FOOD 0x10
89
90/* However, if you're keeping a pointer of some sort, you probably
91 * don't just want it copied, so you'll need to add to common/object.C,
92 * e.g. ->copy_to ()
93 */
94 111
95struct body_slot 112struct body_slot
96{ 113{
97 signed char info:4; /* body info as loaded from the file */ 114 signed char info:4; /* body info as loaded from the file */
98 signed char used:4; /* Calculated value based on items equipped */ 115 signed char used:4; /* Calculated value based on items equipped */
252 object *head; /* Points to the main object of a large body */ // NO ACC, perl semantics are different 269 object *head; /* Points to the main object of a large body */ // NO ACC, perl semantics are different
253 client_container *seen_by; // seen by which player/container currently? 270 client_container *seen_by; // seen by which player/container currently?
254 key_value *key_values; /* Fields not explictly known by the loader. */ 271 key_value *key_values; /* Fields not explictly known by the loader. */
255 272
256 bool parse_kv (object_thawer &f); // parse kv pairs, (ab-)used by archetypes, which should not exist at all 273 bool parse_kv (object_thawer &f); // parse kv pairs, (ab-)used by archetypes, which should not exist at all
274 void post_load_check (); // do some adjustments after parsing
257 static object *read (object_thawer &f, maptile *map = 0); // map argument due to toal design bogosity, must go. 275 static object *read (object_thawer &f, maptile *map = 0); // map argument due to toal design bogosity, must go.
258 bool write (object_freezer &f); 276 bool write (object_freezer &f);
259 277
278 MTH int slottype () const;
260 MTH static object *create (); 279 MTH static object *create ();
261 object &operator =(const object &src); 280 object &operator =(const object &src);
262 MTH void copy_to (object *dst); 281 MTH void copy_to (object *dst);
263 MTH object *clone (); // create + copy_to 282 MTH object *clone (); // create + copy_to
264 void do_destroy (); 283 void do_destroy ();
285 && can_merge_slow (op1, op2); 304 && can_merge_slow (op1, op2);
286 } 305 }
287 306
288 MTH void set_owner (object *owner); 307 MTH void set_owner (object *owner);
289 MTH void set_speed (float speed); 308 MTH void set_speed (float speed);
290 MTH void set_weapon (object *ob); 309 MTH bool change_weapon (object *ob);
310 MTH bool change_skill (object *ob);
291 311
292 MTH void open_container (object *new_container); 312 MTH void open_container (object *new_container);
293 MTH void close_container () 313 MTH void close_container ()
294 { 314 {
295 open_container (0); 315 open_container (0);
316 }
317
318 // overwrite the attachable should_invoke function with a version that also checks ev_want_type
319 bool should_invoke (event_type event)
320 {
321 return ev_want_event [event] || ev_want_type [type] || cb;
296 } 322 }
297 323
298 MTH void instantiate (); 324 MTH void instantiate ();
299 325
300 // recalculate all stats 326 // recalculate all stats
465 491
466 object (); 492 object ();
467 ~object (); 493 ~object ();
468}; 494};
469 495
470typedef object_vector<object, &object::index > objectvec; 496// move this object to the top of its env's inventory to speed up
471typedef object_vector<object, &object::active> activevec; 497// searches for it.
498static object *
499splay (object *ob)
500{
501 if (ob->env && ob->env->inv != ob)
502 {
503 if (ob->above) ob->above->below = ob->below;
504 if (ob->below) ob->below->above = ob->above;
472 505
473extern objectvec objects; 506 ob->above = 0;
474extern activevec actives; 507 ob->below = ob->env->inv;
508 ob->below->above = ob;
509 ob->env->inv = ob;
510 }
475 511
476#define for_all_objects(var) \ 512 return ob;
477 for (unsigned _i = 0; _i < objects.size (); ++_i) \ 513}
478 declvar (object *, var, objects [_i])
479
480#define for_all_actives(var) \
481 for (unsigned _i = 0; _i < actives.size (); ++_i) \
482 declvar (object *, var, actives [_i])
483 514
484typedef struct oblnk 515typedef struct oblnk
485{ /* Used to link together several objects */ 516{ /* Used to link together several objects */
486 object_ptr ob; 517 object_ptr ob;
487 struct oblnk *next; 518 struct oblnk *next;
491{ /* Used to link together several object links */ 522{ /* Used to link together several object links */
492 struct oblnk *link; 523 struct oblnk *link;
493 long value; /* Used as connected value in buttons/gates */ 524 long value; /* Used as connected value in buttons/gates */
494 struct oblinkpt *next; 525 struct oblinkpt *next;
495} oblinkpt; 526} oblinkpt;
527
528object *find_skill_by_name (object *who, const char *name);
529object *find_skill_by_name (object *who, const shstr &sh);
530object *find_skill_by_number (object *who, int skillno);
496 531
497/* 532/*
498 * The archetype structure is a set of rules on how to generate and manipulate 533 * The archetype structure is a set of rules on how to generate and manipulate
499 * objects which point to archetypes. 534 * objects which point to archetypes.
500 * This probably belongs in arch.h, but there really doesn't appear to 535 * This probably belongs in arch.h, but there really doesn't appear to
515 static archetype *find (const char *name); 550 static archetype *find (const char *name);
516 551
517 void hash_add (); // add to hashtable 552 void hash_add (); // add to hashtable
518 void hash_del (); // remove from hashtable 553 void hash_del (); // remove from hashtable
519 554
555bool linked;//TODO: go away
556sint8 tail_x, tail_y;//TODO: go away
557 int ACC (RW, archid); // index in archvector
520 shstr ACC (RW, name); /* More definite name, like "generate_kobold" */ 558 shstr ACC (RW, archname); /* More definite name, like "generate_kobold" */
559 bool ACC (RW, stub); // if true, this is an invalid archetype
521 struct archetype *ACC (RW, next); /* Next archetype in a linked list */ 560 struct archetype *ACC (RW, next); /* Next archetype in a linked list */
522 struct archetype *ACC (RW, head); /* The main part of a linked object */ 561 struct archetype *ACC (RW, head); /* The main part of a linked object */
523 struct archetype *ACC (RW, more); /* Next part of a linked object */ 562 struct archetype *ACC (RW, more); /* Next part of a linked object */
524 object ACC (RO, clone); /* An object from which to do ->copy_to () */ 563 object ACC (RO, clone); /* An object from which to do ->copy_to () */
525 uint32 ACC (RW, editable); /* editable flags (mainly for editor) */ 564 uint32 ACC (RW, editable); /* editable flags (mainly for editor) */
526 bool ACC (RW, linked); // linked into list of heads 565
527 sint8 ACC (RW, tail_x), ACC (RW, tail_y); /* Where the lower right most portion of the object is 566 sint8 ACC (RW, min_x), ACC (RW, min_y); /* extents, compared to the head (min_x, min_y should be zero, but aren't...) */
528 * in comparison to the head. 567 sint8 ACC (RW, max_x), ACC (RW, max_y);
529 */
530}; 568};
569
570typedef object_vector<object, &object::index > objectvec;
571typedef object_vector<object, &object::active> activevec;
572typedef object_vector<archetype, &archetype::archid> archvec;
573
574extern objectvec objects;
575extern activevec actives;
576extern archvec archetypes;
577
578#define for_all_objects(var) \
579 for (unsigned _i = 0; _i < objects.size (); ++_i) \
580 statementvar (object *, var, objects [_i])
581
582#define for_all_actives(var) \
583 for (unsigned _i = 0; _i < actives.size (); ++_i) \
584 statementvar (object *, var, actives [_i])
585
586#define for_all_archetypes(var) \
587 for (unsigned _i = 0; _i < archetypes.size (); ++_i) \
588 statementvar (archetype *, var, archetypes [_i])
531 589
532/* Used by update_object to know if the object being passed is 590/* Used by update_object to know if the object being passed is
533 * being added or removed. 591 * being added or removed.
534 */ 592 */
535#define UP_OBJ_INSERT 1 593#define UP_OBJ_INSERT 1

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