ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/include/object.h
(Generate patch)

Comparing deliantra/server/include/object.h (file contents):
Revision 1.118 by root, Mon May 7 06:01:48 2007 UTC vs.
Revision 1.121 by root, Mon May 14 19:08:26 2007 UTC

46 body_foot, 46 body_foot,
47 body_hand, 47 body_hand,
48 body_wrist, 48 body_wrist,
49 body_waist, 49 body_waist,
50 NUM_BODY_LOCATIONS 50 NUM_BODY_LOCATIONS
51};
52
53enum slottype_t
54{
55 slot_none,
56 slot_combat,
57 slot_ranged,
51}; 58};
52 59
53/* See common/item.c */ 60/* See common/item.c */
54 61
55typedef struct Body_Locations 62typedef struct Body_Locations
271 bool parse_kv (object_thawer &f); // parse kv pairs, (ab-)used by archetypes, which should not exist at all 278 bool parse_kv (object_thawer &f); // parse kv pairs, (ab-)used by archetypes, which should not exist at all
272 void post_load_check (); // do some adjustments after parsing 279 void post_load_check (); // do some adjustments after parsing
273 static object *read (object_thawer &f, maptile *map = 0); // map argument due to toal design bogosity, must go. 280 static object *read (object_thawer &f, maptile *map = 0); // map argument due to toal design bogosity, must go.
274 bool write (object_freezer &f); 281 bool write (object_freezer &f);
275 282
283 MTH int slottype () const;
276 MTH static object *create (); 284 MTH static object *create ();
277 object &operator =(const object &src); 285 object &operator =(const object &src);
278 MTH void copy_to (object *dst); 286 MTH void copy_to (object *dst);
279 MTH object *clone (); // create + copy_to 287 MTH object *clone (); // create + copy_to
280 void do_destroy (); 288 void do_destroy ();
289 { 297 {
290 if (!flag [FLAG_REMOVED]) 298 if (!flag [FLAG_REMOVED])
291 do_remove (); 299 do_remove ();
292 } 300 }
293 301
302 // move this object to the top of its env's inventory to speed up
303 // searches for it.
304 MTH void inv_splay ()
305 {
306 if (env && env->inv != this)
307 {
308 if (above) above->below = below;
309 if (below) below->above = above;
310
311 above = 0;
312 below = env->inv;
313 below->above = this;
314 env->inv = this;
315 }
316 }
317
294 static bool can_merge_slow (object *op1, object *op2); 318 static bool can_merge_slow (object *op1, object *op2);
295 319
296 // this is often used in time-critical code, so optimise 320 // this is often used in time-critical code, so optimise
297 MTH static bool can_merge (object *op1, object *op2) 321 MTH static bool can_merge (object *op1, object *op2)
298 { 322 {
301 && can_merge_slow (op1, op2); 325 && can_merge_slow (op1, op2);
302 } 326 }
303 327
304 MTH void set_owner (object *owner); 328 MTH void set_owner (object *owner);
305 MTH void set_speed (float speed); 329 MTH void set_speed (float speed);
306 MTH void set_weapon (object *ob); 330 MTH bool change_weapon (object *ob);
307 331
308 MTH void open_container (object *new_container); 332 MTH void open_container (object *new_container);
309 MTH void close_container () 333 MTH void close_container ()
310 { 334 {
311 open_container (0); 335 open_container (0);

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines