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Comparing deliantra/server/include/object.h (file contents):
Revision 1.139 by root, Tue Jul 31 17:33:14 2007 UTC vs.
Revision 1.153 by root, Thu Nov 8 19:43:24 2007 UTC

1/* 1/*
2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team 4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * Crossfire TRT is free software: you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation, either version 3 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
11 * (at your option) any later version. 11 * (at your option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
16 * GNU General Public License for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
19 * along with this program. If not, see <http://www.gnu.org/licenses/>. 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 * 20 *
21 * The authors can be reached via e-mail to <crossfire@schmorp.de> 21 * The authors can be reached via e-mail to <support@deliantra.net>
22 */ 22 */
23 23
24#ifndef OBJECT_H 24#ifndef OBJECT_H
25#define OBJECT_H 25#define OBJECT_H
26 26
131 shstr ACC (RW, name_pl); /* The plural name of the object */ 131 shstr ACC (RW, name_pl); /* The plural name of the object */
132 shstr ACC (RW, title); /* Of foo, etc */ 132 shstr ACC (RW, title); /* Of foo, etc */
133 shstr ACC (RW, race); /* human, goblin, dragon, etc */ 133 shstr ACC (RW, race); /* human, goblin, dragon, etc */
134 shstr ACC (RW, slaying); /* Which race to do double damage to */ 134 shstr ACC (RW, slaying); /* Which race to do double damage to */
135 /* If this is an exit, this is the filename */ 135 /* If this is an exit, this is the filename */
136 shstr ACC (RW, tag); // a tag used to tracking this object
136 shstr ACC (RW, skill); /* Name of the skill this object uses/grants */ 137 shstr ACC (RW, skill); /* Name of the skill this object uses/grants */
137 shstr ACC (RW, msg); /* If this is a book/sign/magic mouth/etc */ 138 shstr ACC (RW, msg); /* If this is a book/sign/magic mouth/etc */
138 shstr ACC (RW, lore); /* Obscure information about this object, */ 139 shstr ACC (RW, lore); /* Obscure information about this object, */
139 /* To get put into books and the like. */ 140 /* To get put into books and the like. */
140 shstr ACC (RW, materialname); /* specific material name */ 141 shstr ACC (RW, materialname); /* specific material name */
186 uint32 ACC (RW, weapontype); /* type of weapon */ 187 uint32 ACC (RW, weapontype); /* type of weapon */
187 uint32 ACC (RW, tooltype); /* type of tool or build facility */ 188 uint32 ACC (RW, tooltype); /* type of tool or build facility */
188 body_slot slot [NUM_BODY_LOCATIONS]; 189 body_slot slot [NUM_BODY_LOCATIONS];
189 faceidx ACC (RW, face); /* the graphical face */ 190 faceidx ACC (RW, face); /* the graphical face */
190 faceidx ACC (RW, sound); /* the sound face */ 191 faceidx ACC (RW, sound); /* the sound face */
192 faceidx ACC (RW, sound_destroy); /* played on destroy */
191 living ACC (RO, stats); /* Str, Con, Dex, etc */ 193 living ACC (RO, stats); /* Str, Con, Dex, etc */
192 /* See the pod/objects.pod for more info about body locations */ 194 /* See the pod/objects.pod for more info about body locations */
193 195
194 /* Following mostly refers to fields only used for monsters */ 196 /* Following mostly refers to fields only used for monsters */
195 uint32 ACC (RW, hide); /* The object is hidden, not invisible */ 197 uint32 ACC (RW, hide); /* The object is hidden, not invisible */
249 UUID ACC (RW, uuid); // Unique Identifier, survives saves etc. 251 UUID ACC (RW, uuid); // Unique Identifier, survives saves etc.
250 int ACC (RO, count); 252 int ACC (RO, count);
251 object_vector_index ACC (RO, index); // index into objects 253 object_vector_index ACC (RO, index); // index into objects
252 object_vector_index ACC (RO, active); // index into actives 254 object_vector_index ACC (RO, active); // index into actives
253 255
254 player_ptr ACC (RW, contr); /* Pointer to the player which control this object */ 256 player_ptr ACC (RW, contr); /* Pointer to the player which control this object, ALWAYS set *iff* type == PLAYER */
255 257
256 object *ACC (RW, below); /* Pointer to the object stacked below this one */ 258 object *ACC (RW, below); /* Pointer to the object stacked below this one */
257 object *ACC (RW, above); /* Pointer to the object stacked above this one */ 259 object *ACC (RW, above); /* Pointer to the object stacked above this one */
258 /* Note: stacked in the *same* environment */ 260 /* Note: stacked in the *same* environment */
259 object *inv; /* Pointer to the first object in the inventory */ 261 object *inv; /* Pointer to the first object in the inventory */
269 object *head; /* Points to the main object of a large body */ // NO ACC, perl semantics are different 271 object *head; /* Points to the main object of a large body */ // NO ACC, perl semantics are different
270 client_container *seen_by; // seen by which player/container currently? 272 client_container *seen_by; // seen by which player/container currently?
271 key_value *key_values; /* Fields not explictly known by the loader. */ 273 key_value *key_values; /* Fields not explictly known by the loader. */
272 274
273 bool parse_kv (object_thawer &f); // parse kv pairs, (ab-)used by archetypes, which should not exist at all 275 bool parse_kv (object_thawer &f); // parse kv pairs, (ab-)used by archetypes, which should not exist at all
274 void post_load_check (); // do some adjustments after parsing 276 MTH void post_load_check (); // do some adjustments after parsing
275 static object *read (object_thawer &f, maptile *map = 0); // map argument due to toal design bogosity, must go. 277 static object *read (object_thawer &f, maptile *map = 0); // map argument due to toal design bogosity, must go.
276 bool write (object_freezer &f); 278 bool write (object_freezer &f);
277 279
278 MTH int slottype () const; 280 MTH int slottype () const;
279 MTH static object *create (); 281 MTH static object *create ();
282 const mapxy &operator =(const mapxy &pos);
280 object &operator =(const object &src); 283 object &operator =(const object &src);
281 MTH void copy_to (object *dst); 284 MTH void copy_to (object *dst);
282 MTH object *clone (); // create + copy_to 285 MTH object *clone (); // create + copy_to
283 void do_destroy (); 286 void do_destroy ();
284 void gather_callbacks (AV *&callbacks, event_type event) const; 287 void gather_callbacks (AV *&callbacks, event_type event) const;
292 void do_remove (); 295 void do_remove ();
293 MTH void remove () 296 MTH void remove ()
294 { 297 {
295 if (!flag [FLAG_REMOVED]) 298 if (!flag [FLAG_REMOVED])
296 do_remove (); 299 do_remove ();
300 }
301
302 MTH bool blocked (maptile *m, int x, int y) const;
303
304 void move_to (const mapxy &pos)
305 {
306 remove ();
307 *this = pos;
308 insert_at (this, this);
297 } 309 }
298 310
299 static bool can_merge_slow (object *op1, object *op2); 311 static bool can_merge_slow (object *op1, object *op2);
300 312
301 // this is often used in time-critical code, so optimise 313 // this is often used in time-critical code, so optimise
382 394
383 // temporary: wether the object can be saved in a map file 395 // temporary: wether the object can be saved in a map file
384 // contr => is a player 396 // contr => is a player
385 // head => only save head of a multitile object 397 // head => only save head of a multitile object
386 // owner => can not reference owner yet 398 // owner => can not reference owner yet
387 MTH bool can_map_save () const { return !contr && !head && !owner && !flag [FLAG_NO_MAP_SAVE]; } 399 MTH bool can_map_save () const { return !head && (!owner || owner->contr) && !contr && !flag [FLAG_NO_MAP_SAVE]; }
388 400
389 /* This return true if object has still randomitems which 401 /* This return true if object has still randomitems which
390 * could be expanded. 402 * could be expanded.
391 */ 403 */
392 MTH bool has_random_items () const { return randomitems && !flag [FLAG_IS_A_TEMPLATE]; } 404 MTH bool has_random_items () const { return randomitems && !flag [FLAG_IS_A_TEMPLATE]; }
491 { 503 {
492 return !invisible && type != PLAYER; 504 return !invisible && type != PLAYER;
493 } 505 }
494 506
495 MTH struct region *region () const; 507 MTH struct region *region () const;
508
509 void statusmsg (const char *msg, int color = NDI_BLACK);
510 void failmsg (const char *msg, int color = NDI_RED);
511
512 const char *query_inventory (object *who = 0, const char *indent = "");
513
514 MTH const_octet_string ref () const; // creates and returns a consistent persistent object reference
515 static object *deref (const_octet_string ref); // returns the object from the generated refreence, if possible
496 516
497protected: 517protected:
498 void link (); 518 void link ();
499 void unlink (); 519 void unlink ();
500 520
553 archetype (const char *name); 573 archetype (const char *name);
554 ~archetype (); 574 ~archetype ();
555 void gather_callbacks (AV *&callbacks, event_type event) const; 575 void gather_callbacks (AV *&callbacks, event_type event) const;
556 576
557 static archetype *read (object_thawer &f); 577 static archetype *read (object_thawer &f);
578
558 static archetype *get (const char *name); // find or create 579 MTH static archetype *get (const_utf8_string name); // find or create
559 static archetype *find (const char *name); 580 MTH static archetype *find (const_utf8_string name);
560 581
561 void link (); 582 MTH void link ();
562 void unlink (); 583 MTH void unlink ();
584
585 MTH object *instance ();
563 586
564 object_vector_index ACC (RW, archid); // index in archvector 587 object_vector_index ACC (RW, archid); // index in archvector
565 shstr ACC (RW, archname); /* More definite name, like "generate_kobold" */ 588 shstr ACC (RW, archname); /* More definite name, like "generate_kobold" */
566 bool ACC (RW, stub); // if true, this is an invalid archetype 589 bool ACC (RW, stub); // if true, this is an invalid archetype
567 uint32 ACC (RW, editable); /* editable flags (mainly for editor) */
568 590
569 sint8 ACC (RW, min_x), ACC (RW, min_y); /* extents, compared to the head (min_x, min_y should be zero, but aren't...) */ 591 sint8 ACC (RW, min_x), ACC (RW, min_y); /* extents, compared to the head (min_x, min_y should be zero, but aren't...) */
570 sint8 ACC (RW, max_x), ACC (RW, max_y); 592 sint8 ACC (RW, max_x), ACC (RW, max_y);
571}; 593};
572 594
619 * INS_BELOW_ORIGINATOR: Insert new object immediately below originator - 641 * INS_BELOW_ORIGINATOR: Insert new object immediately below originator -
620 * Use for treasure chests so the new object is the highest thing 642 * Use for treasure chests so the new object is the highest thing
621 * beneath the player, but not actually above it. Note - the 643 * beneath the player, but not actually above it. Note - the
622 * map and x,y coordinates for the object to be inserted must 644 * map and x,y coordinates for the object to be inserted must
623 * match the originator. 645 * match the originator.
624 * INS_MAP_LOAD: disable lots of checkings done at insertion to
625 * speed up map loading process, as we assume the ordering in
626 * loaded map is correct.
627 * 646 *
628 * Note that INS_BELOW_ORIGINATOR, INS_ON_TOP, INS_ABOVE_FLOOR_ONLY 647 * Note that INS_BELOW_ORIGINATOR, INS_ON_TOP, INS_ABOVE_FLOOR_ONLY
629 * are mutually exclusive. The behaviour for passing more than one 648 * are mutually exclusive. The behaviour for passing more than one
630 * should be considered undefined - while you may notice what happens 649 * should be considered undefined - while you may notice what happens
631 * right now if you pass more than one, that could very well change 650 * right now if you pass more than one, that could very well change
634#define INS_NO_MERGE 0x0001 653#define INS_NO_MERGE 0x0001
635#define INS_ABOVE_FLOOR_ONLY 0x0002 654#define INS_ABOVE_FLOOR_ONLY 0x0002
636#define INS_NO_WALK_ON 0x0004 655#define INS_NO_WALK_ON 0x0004
637#define INS_ON_TOP 0x0008 656#define INS_ON_TOP 0x0008
638#define INS_BELOW_ORIGINATOR 0x0010 657#define INS_BELOW_ORIGINATOR 0x0010
639#define INS_MAP_LOAD 0x0020
640 658
641#define ARCH_DEPLETION "depletion" 659#define ARCH_DEPLETION "depletion"
642 660
643#endif 661#endif
644 662

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