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Comparing deliantra/server/include/object.h (file contents):
Revision 1.197 by root, Thu Jan 8 19:23:44 2009 UTC vs.
Revision 1.200 by root, Tue May 5 04:51:56 2009 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2005,2006,2007,2008,2009 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * Deliantra is free software: you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
291 shstr ACC (RW, lore); /* Obscure information about this object, */ 291 shstr ACC (RW, lore); /* Obscure information about this object, */
292 /* To get put into books and the like. */ 292 /* To get put into books and the like. */
293 shstr ACC (RW, custom_name); /* Custom name assigned by player */ 293 shstr ACC (RW, custom_name); /* Custom name assigned by player */
294}; 294};
295 295
296const char *query_weight (const object *op);
297const char *query_short_name (const object *op);
298const char *query_name (const object *op);
299const char *query_base_name (const object *op, int plural);
300
296struct object : zero_initialised, object_copy 301struct object : zero_initialised, object_copy
297{ 302{
298 // These variables are not changed by ->copy_to 303 // These variables are not changed by ->copy_to
299 maptile *ACC (RW, map); /* Pointer to the map in which this object is present */ 304 maptile *ACC (RW, map); /* Pointer to the map in which this object is present */
300 305
417 && can_merge_slow (op1, op2); 422 && can_merge_slow (op1, op2);
418 } 423 }
419 424
420 MTH void set_owner (object *owner); 425 MTH void set_owner (object *owner);
421 MTH void set_speed (float speed); 426 MTH void set_speed (float speed);
427 MTH void set_glow_radius (sint8 rad);
422 MTH bool change_weapon (object *ob); 428 MTH bool change_weapon (object *ob);
423 MTH bool change_skill (object *ob); 429 MTH bool change_skill (object *ob);
424 430
425 MTH void open_container (object *new_container); 431 MTH void open_container (object *new_container);
426 MTH void close_container () 432 MTH void close_container ()
587 MTH std::string long_desc (object *who = 0); 593 MTH std::string long_desc (object *who = 0);
588 MTH std::string describe_monster (object *who = 0); 594 MTH std::string describe_monster (object *who = 0);
589 MTH std::string describe_item (object *who = 0); 595 MTH std::string describe_item (object *who = 0);
590 MTH std::string describe (object *who = 0); 596 MTH std::string describe (object *who = 0);
591 597
598 MTH const char *query_weight () { return ::query_weight (this); }
599 MTH const char *query_name () { return ::query_name (this); }
600 MTH const char *query_short_name () { return ::query_short_name (this); }
601 MTH const char *query_base_name (bool plural) { return ::query_base_name (this, plural); }
602
592 // If this object has no extra parts but should have them, 603 // If this object has no extra parts but should have them,
593 // add them, effectively expanding heads into multipart 604 // add them, effectively expanding heads into multipart
594 // objects. This method only works on objects not inserted 605 // objects. This method only works on objects not inserted
595 // anywhere. 606 // anywhere.
596 MTH void expand_tail (); 607 MTH void expand_tail ();
683 694
684 // make some noise with given item into direction dir, 695 // make some noise with given item into direction dir,
685 // currently only used for players to make them temporarily visible 696 // currently only used for players to make them temporarily visible
686 // when they are invisible. 697 // when they are invisible.
687 MTH void make_noise (); 698 MTH void make_noise ();
699
700 /* animation */
701 bool has_anim () { return animation_id; }
702 const animation &anim () const { return animations [animation_id]; }
703 faceidx get_anim_frame (int frame) const { return anim ().faces [frame]; }
704 void set_anim_frame (int frame) { face = get_anim_frame (frame); }
705 /* anim_frames () returns the number of animations allocated. The last
706 * usuable animation will be anim_frames () - 1 (for example, if an object
707 * has 8 animations, anim_frames () will return 8, but the values will
708 * range from 0 through 7.
709 */
710 int anim_frames () const { return anim ().num_animations; }
711 int anim_facings () const { return anim ().facings; }
688 712
689protected: 713protected:
690 void link (); 714 void link ();
691 void unlink (); 715 void unlink ();
692 716

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