1 | /* |
1 | /* |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008,2009 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Deliantra is free software: you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify |
9 | * it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
… | |
… | |
291 | shstr ACC (RW, lore); /* Obscure information about this object, */ |
291 | shstr ACC (RW, lore); /* Obscure information about this object, */ |
292 | /* To get put into books and the like. */ |
292 | /* To get put into books and the like. */ |
293 | shstr ACC (RW, custom_name); /* Custom name assigned by player */ |
293 | shstr ACC (RW, custom_name); /* Custom name assigned by player */ |
294 | }; |
294 | }; |
295 | |
295 | |
|
|
296 | const char *query_weight (const object *op); |
|
|
297 | const char *query_short_name (const object *op); |
|
|
298 | const char *query_name (const object *op); |
|
|
299 | const char *query_base_name (const object *op, int plural); |
|
|
300 | |
296 | struct object : zero_initialised, object_copy |
301 | struct object : zero_initialised, object_copy |
297 | { |
302 | { |
298 | // These variables are not changed by ->copy_to |
303 | // These variables are not changed by ->copy_to |
299 | maptile *ACC (RW, map); /* Pointer to the map in which this object is present */ |
304 | maptile *ACC (RW, map); /* Pointer to the map in which this object is present */ |
300 | |
305 | |
… | |
… | |
417 | && can_merge_slow (op1, op2); |
422 | && can_merge_slow (op1, op2); |
418 | } |
423 | } |
419 | |
424 | |
420 | MTH void set_owner (object *owner); |
425 | MTH void set_owner (object *owner); |
421 | MTH void set_speed (float speed); |
426 | MTH void set_speed (float speed); |
|
|
427 | MTH void set_glow_radius (sint8 rad); |
422 | MTH bool change_weapon (object *ob); |
428 | MTH bool change_weapon (object *ob); |
423 | MTH bool change_skill (object *ob); |
429 | MTH bool change_skill (object *ob); |
424 | |
430 | |
425 | MTH void open_container (object *new_container); |
431 | MTH void open_container (object *new_container); |
426 | MTH void close_container () |
432 | MTH void close_container () |
… | |
… | |
587 | MTH std::string long_desc (object *who = 0); |
593 | MTH std::string long_desc (object *who = 0); |
588 | MTH std::string describe_monster (object *who = 0); |
594 | MTH std::string describe_monster (object *who = 0); |
589 | MTH std::string describe_item (object *who = 0); |
595 | MTH std::string describe_item (object *who = 0); |
590 | MTH std::string describe (object *who = 0); |
596 | MTH std::string describe (object *who = 0); |
591 | |
597 | |
|
|
598 | MTH const char *query_weight () { return ::query_weight (this); } |
|
|
599 | MTH const char *query_name () { return ::query_name (this); } |
|
|
600 | MTH const char *query_short_name () { return ::query_short_name (this); } |
|
|
601 | MTH const char *query_base_name (bool plural) { return ::query_base_name (this, plural); } |
|
|
602 | |
592 | // If this object has no extra parts but should have them, |
603 | // If this object has no extra parts but should have them, |
593 | // add them, effectively expanding heads into multipart |
604 | // add them, effectively expanding heads into multipart |
594 | // objects. This method only works on objects not inserted |
605 | // objects. This method only works on objects not inserted |
595 | // anywhere. |
606 | // anywhere. |
596 | MTH void expand_tail (); |
607 | MTH void expand_tail (); |
… | |
… | |
683 | |
694 | |
684 | // make some noise with given item into direction dir, |
695 | // make some noise with given item into direction dir, |
685 | // currently only used for players to make them temporarily visible |
696 | // currently only used for players to make them temporarily visible |
686 | // when they are invisible. |
697 | // when they are invisible. |
687 | MTH void make_noise (); |
698 | MTH void make_noise (); |
|
|
699 | |
|
|
700 | /* animation */ |
|
|
701 | bool has_anim () { return animation_id; } |
|
|
702 | const animation &anim () const { return animations [animation_id]; } |
|
|
703 | faceidx get_anim_frame (int frame) const { return anim ().faces [frame]; } |
|
|
704 | void set_anim_frame (int frame) { face = get_anim_frame (frame); } |
|
|
705 | /* anim_frames () returns the number of animations allocated. The last |
|
|
706 | * usuable animation will be anim_frames () - 1 (for example, if an object |
|
|
707 | * has 8 animations, anim_frames () will return 8, but the values will |
|
|
708 | * range from 0 through 7. |
|
|
709 | */ |
|
|
710 | int anim_frames () const { return anim ().num_animations; } |
|
|
711 | int anim_facings () const { return anim ().facings; } |
688 | |
712 | |
689 | protected: |
713 | protected: |
690 | void link (); |
714 | void link (); |
691 | void unlink (); |
715 | void unlink (); |
692 | |
716 | |