--- deliantra/server/include/object.h 2007/01/06 14:42:30 1.80 +++ deliantra/server/include/object.h 2007/01/07 02:39:14 1.81 @@ -30,7 +30,7 @@ #include "cfperl.h" #include "shstr.h" -typedef uint32 tag_t; +typedef int tag_t; #define NUM_BODY_LOCATIONS 12 #define BODY_ARMS 1 @@ -214,21 +214,15 @@ struct object : zero_initialised, object_copy { - typedef unordered_vector vector; - // These variables are not changed by ->copy_to maptile_ptr ACC (RW, map); /* Pointer to the map in which this object is present */ - tag_t ACC (RW, count); /* Generation count for this object */ UUID ACC (RW, uuid); // Unique Identifier, survives saves etc. + int ACC (RO, count); // index into objects + int ACC (RO, active); // index into actives player_ptr ACC (RW, contr); /* Pointer to the player which control this object */ - object *ACC (RW, next); /* Pointer to the next object in the free/used list */ - object *ACC (RW, prev); /* Pointer to the previous object in the free/used list */ - object *ACC (RW, active_next);/* Next & previous object in the 'active' */ - object *ACC (RW, active_prev);/* List. This is used in process_events */ - /* so that the entire object list does not */ - /* need to be gone through. */ + object *ACC (RW, below); /* Pointer to the object stacked below this one */ object *ACC (RW, above); /* Pointer to the object stacked above this one */ /* Note: stacked in the *same* environment */ @@ -340,7 +334,6 @@ // handles both inventory and map "positions" MTH object *insert_at (object *where, object *originator = 0, int flags = 0); - MTH bool active () const; MTH void activate (); MTH void deactivate (); MTH void activate_recursive (); @@ -405,6 +398,20 @@ ~object (); }; +typedef object_vector objectvec; +typedef object_vector activevec; + +extern objectvec objects; +extern activevec actives; + +#define for_all_objects(var) \ + for (int _i = 0; _i < objects.size (); ++_i) \ + declvar (object *, var, objects [_i]) + +#define for_all_actives(var) \ + for (int _i = 0; _i < actives.size (); ++_i) \ + declvar (object *, var, actives [_i]) + typedef struct oblnk { /* Used to link together several objects */ object_ptr ob; @@ -450,13 +457,8 @@ */ }; -extern object *objects; -extern object *active_objects; - -extern int nrofallocobjects; - /* This returns TRUE if the object is something that - * should be displayed in the look window + * should be displayed in the floorbox window */ #define LOOK_OBJ(ob) (!ob->invisible && ob->type != PLAYER && ob->type != EVENT_CONNECTOR)