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31 | #include "shstr.h" |
31 | #include "shstr.h" |
32 | |
32 | |
33 | typedef int tag_t; |
33 | typedef int tag_t; |
34 | |
34 | |
35 | enum { |
35 | enum { |
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36 | body_skill, |
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37 | body_combat, |
36 | body_range, |
38 | body_range, |
37 | body_shield, |
39 | body_shield, |
38 | body_combat, |
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39 | body_arm, |
40 | body_arm, |
40 | body_torso, |
41 | body_torso, |
41 | body_head, |
42 | body_head, |
42 | body_neck, |
43 | body_neck, |
43 | body_skill, |
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44 | body_finger, |
44 | body_finger, |
45 | body_shoulder, |
45 | body_shoulder, |
46 | body_foot, |
46 | body_foot, |
47 | body_hand, |
47 | body_hand, |
48 | body_wrist, |
48 | body_wrist, |
49 | body_waist, |
49 | body_waist, |
50 | NUM_BODY_LOCATIONS |
50 | NUM_BODY_LOCATIONS |
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51 | }; |
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52 | |
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53 | enum slottype_t |
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54 | { |
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55 | slot_none, |
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56 | slot_combat, |
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57 | slot_ranged, |
51 | }; |
58 | }; |
52 | |
59 | |
53 | /* See common/item.c */ |
60 | /* See common/item.c */ |
54 | |
61 | |
55 | typedef struct Body_Locations |
62 | typedef struct Body_Locations |
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271 | bool parse_kv (object_thawer &f); // parse kv pairs, (ab-)used by archetypes, which should not exist at all |
278 | bool parse_kv (object_thawer &f); // parse kv pairs, (ab-)used by archetypes, which should not exist at all |
272 | void post_load_check (); // do some adjustments after parsing |
279 | void post_load_check (); // do some adjustments after parsing |
273 | static object *read (object_thawer &f, maptile *map = 0); // map argument due to toal design bogosity, must go. |
280 | static object *read (object_thawer &f, maptile *map = 0); // map argument due to toal design bogosity, must go. |
274 | bool write (object_freezer &f); |
281 | bool write (object_freezer &f); |
275 | |
282 | |
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283 | MTH int slottype () const; |
276 | MTH static object *create (); |
284 | MTH static object *create (); |
277 | object &operator =(const object &src); |
285 | object &operator =(const object &src); |
278 | MTH void copy_to (object *dst); |
286 | MTH void copy_to (object *dst); |
279 | MTH object *clone (); // create + copy_to |
287 | MTH object *clone (); // create + copy_to |
280 | void do_destroy (); |
288 | void do_destroy (); |
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301 | && can_merge_slow (op1, op2); |
309 | && can_merge_slow (op1, op2); |
302 | } |
310 | } |
303 | |
311 | |
304 | MTH void set_owner (object *owner); |
312 | MTH void set_owner (object *owner); |
305 | MTH void set_speed (float speed); |
313 | MTH void set_speed (float speed); |
306 | MTH void set_weapon (object *ob); |
314 | MTH bool change_weapon (object *ob); |
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315 | MTH bool change_skill (object *ob); |
307 | |
316 | |
308 | MTH void open_container (object *new_container); |
317 | MTH void open_container (object *new_container); |
309 | MTH void close_container () |
318 | MTH void close_container () |
310 | { |
319 | { |
311 | open_container (0); |
320 | open_container (0); |
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321 | } |
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322 | |
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323 | // overwrite the attachable invoke function with a version that also checks ev_want_type |
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324 | bool invoke (event_type event, ...) |
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325 | { |
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326 | if (ev_want_event [event] || ev_want_type [type] || cb) |
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327 | { |
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328 | va_list ap; |
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329 | va_start (ap, event); |
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330 | vinvoke (event, ap); |
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331 | va_end (ap); |
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332 | } |
312 | } |
333 | } |
313 | |
334 | |
314 | MTH void instantiate (); |
335 | MTH void instantiate (); |
315 | |
336 | |
316 | // recalculate all stats |
337 | // recalculate all stats |
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481 | |
502 | |
482 | object (); |
503 | object (); |
483 | ~object (); |
504 | ~object (); |
484 | }; |
505 | }; |
485 | |
506 | |
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507 | // move this object to the top of its env's inventory to speed up |
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508 | // searches for it. |
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509 | static object * |
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510 | splay (object *ob) |
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511 | { |
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512 | if (ob->env && ob->env->inv != ob) |
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513 | { |
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514 | if (ob->above) ob->above->below = ob->below; |
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515 | if (ob->below) ob->below->above = ob->above; |
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516 | |
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517 | ob->above = 0; |
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518 | ob->below = ob->env->inv; |
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519 | ob->below->above = ob; |
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520 | ob->env->inv = ob; |
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521 | } |
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522 | |
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523 | return ob; |
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524 | } |
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525 | |
486 | typedef object_vector<object, &object::index > objectvec; |
526 | typedef object_vector<object, &object::index > objectvec; |
487 | typedef object_vector<object, &object::active> activevec; |
527 | typedef object_vector<object, &object::active> activevec; |
488 | |
528 | |
489 | extern objectvec objects; |
529 | extern objectvec objects; |
490 | extern activevec actives; |
530 | extern activevec actives; |
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507 | { /* Used to link together several object links */ |
547 | { /* Used to link together several object links */ |
508 | struct oblnk *link; |
548 | struct oblnk *link; |
509 | long value; /* Used as connected value in buttons/gates */ |
549 | long value; /* Used as connected value in buttons/gates */ |
510 | struct oblinkpt *next; |
550 | struct oblinkpt *next; |
511 | } oblinkpt; |
551 | } oblinkpt; |
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552 | |
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553 | object *find_skill_by_name (object *who, const char *name); |
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554 | object *find_skill_by_name (object *who, const shstr &sh); |
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555 | object *find_skill_by_number (object *who, int skillno); |
512 | |
556 | |
513 | /* |
557 | /* |
514 | * The archetype structure is a set of rules on how to generate and manipulate |
558 | * The archetype structure is a set of rules on how to generate and manipulate |
515 | * objects which point to archetypes. |
559 | * objects which point to archetypes. |
516 | * This probably belongs in arch.h, but there really doesn't appear to |
560 | * This probably belongs in arch.h, but there really doesn't appear to |