1 | /* |
1 | /* |
2 | * CrossFire, A Multiplayer Online RPG |
2 | * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. |
3 | * |
3 | * |
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
5 | * Copyright (C) 2001 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * This program is free software; you can redistribute it and/or modify |
8 | * Crossfire TRT is free software: you can redistribute it and/or modify |
9 | * it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
10 | * the Free Software Foundation; either version 2 of the License, or |
10 | * the Free Software Foundation, either version 3 of the License, or |
11 | * (at your option) any later version. |
11 | * (at your option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
19 | * along with this program; if not, write to the Free Software |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
20 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
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21 | * |
20 | * |
22 | * The authors can be reached via e-mail at crossfire@schmorp.de |
21 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
23 | */ |
22 | */ |
24 | |
23 | |
25 | #ifndef OBJECT_H |
24 | #ifndef OBJECT_H |
26 | #define OBJECT_H |
25 | #define OBJECT_H |
27 | |
26 | |
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59 | |
58 | |
60 | /* See common/item.c */ |
59 | /* See common/item.c */ |
61 | |
60 | |
62 | typedef struct Body_Locations |
61 | typedef struct Body_Locations |
63 | { |
62 | { |
64 | const char *save_name; /* Name used to load/save it to disk */ |
63 | keyword save_name; /* Name used to load/save it to disk */ |
65 | const char *use_name; /* Name used when describing an item we can use */ |
64 | const char *use_name; /* Name used when describing an item we can use */ |
66 | const char *nonuse_name; /* Name to describe objects we can't use */ |
65 | const char *nonuse_name; /* Name to describe objects we can't use */ |
67 | } Body_Locations; |
66 | } Body_Locations; |
68 | |
67 | |
69 | extern Body_Locations body_locations[NUM_BODY_LOCATIONS]; |
68 | extern Body_Locations body_locations[NUM_BODY_LOCATIONS]; |
… | |
… | |
106 | #define WILL_APPLY_HANDLE 0x01 |
105 | #define WILL_APPLY_HANDLE 0x01 |
107 | #define WILL_APPLY_TREASURE 0x02 |
106 | #define WILL_APPLY_TREASURE 0x02 |
108 | #define WILL_APPLY_EARTHWALL 0x04 |
107 | #define WILL_APPLY_EARTHWALL 0x04 |
109 | #define WILL_APPLY_DOOR 0x08 |
108 | #define WILL_APPLY_DOOR 0x08 |
110 | #define WILL_APPLY_FOOD 0x10 |
109 | #define WILL_APPLY_FOOD 0x10 |
111 | |
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112 | /* However, if you're keeping a pointer of some sort, you probably |
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113 | * don't just want it copied, so you'll need to add to common/object.C, |
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114 | * e.g. ->copy_to () |
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115 | */ |
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116 | |
110 | |
117 | struct body_slot |
111 | struct body_slot |
118 | { |
112 | { |
119 | signed char info:4; /* body info as loaded from the file */ |
113 | signed char info:4; /* body info as loaded from the file */ |
120 | signed char used:4; /* Calculated value based on items equipped */ |
114 | signed char used:4; /* Calculated value based on items equipped */ |
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190 | sint32 ACC (RW, carrying); /* How much weight this object contains */ |
184 | sint32 ACC (RW, carrying); /* How much weight this object contains */ |
191 | sint64 ACC (RW, perm_exp); /* Permanent exp */ |
185 | sint64 ACC (RW, perm_exp); /* Permanent exp */ |
192 | uint32 ACC (RW, weapontype); /* type of weapon */ |
186 | uint32 ACC (RW, weapontype); /* type of weapon */ |
193 | uint32 ACC (RW, tooltype); /* type of tool or build facility */ |
187 | uint32 ACC (RW, tooltype); /* type of tool or build facility */ |
194 | body_slot slot [NUM_BODY_LOCATIONS]; |
188 | body_slot slot [NUM_BODY_LOCATIONS]; |
195 | faceidx ACC (RW, face); /* Face with colors */ |
189 | faceidx ACC (RW, face); /* the graphical face */ |
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190 | faceidx ACC (RW, sound); /* the sound face */ |
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191 | faceidx ACC (RW, sound_destroy); /* played on destroy */ |
196 | living ACC (RO, stats); /* Str, Con, Dex, etc */ |
192 | living ACC (RO, stats); /* Str, Con, Dex, etc */ |
197 | /* See the pod/objects.pod for more info about body locations */ |
193 | /* See the pod/objects.pod for more info about body locations */ |
198 | |
194 | |
199 | /* Following mostly refers to fields only used for monsters */ |
195 | /* Following mostly refers to fields only used for monsters */ |
200 | uint32 ACC (RW, hide); /* The object is hidden, not invisible */ |
196 | uint32 ACC (RW, hide); /* The object is hidden, not invisible */ |
… | |
… | |
251 | // These variables are not changed by ->copy_to |
247 | // These variables are not changed by ->copy_to |
252 | maptile_ptr ACC (RW, map); /* Pointer to the map in which this object is present */ |
248 | maptile_ptr ACC (RW, map); /* Pointer to the map in which this object is present */ |
253 | |
249 | |
254 | UUID ACC (RW, uuid); // Unique Identifier, survives saves etc. |
250 | UUID ACC (RW, uuid); // Unique Identifier, survives saves etc. |
255 | int ACC (RO, count); |
251 | int ACC (RO, count); |
256 | int ACC (RO, index); // index into objects |
252 | object_vector_index ACC (RO, index); // index into objects |
257 | int ACC (RO, active); // index into actives |
253 | object_vector_index ACC (RO, active); // index into actives |
258 | |
254 | |
259 | player_ptr ACC (RW, contr); /* Pointer to the player which control this object */ |
255 | player_ptr ACC (RW, contr); /* Pointer to the player which control this object, ALWAYS set *iff* type == PLAYER */ |
260 | |
256 | |
261 | object *ACC (RW, below); /* Pointer to the object stacked below this one */ |
257 | object *ACC (RW, below); /* Pointer to the object stacked below this one */ |
262 | object *ACC (RW, above); /* Pointer to the object stacked above this one */ |
258 | object *ACC (RW, above); /* Pointer to the object stacked above this one */ |
263 | /* Note: stacked in the *same* environment */ |
259 | /* Note: stacked in the *same* environment */ |
264 | object *inv; /* Pointer to the first object in the inventory */ |
260 | object *inv; /* Pointer to the first object in the inventory */ |
… | |
… | |
290 | MTH void destroy (bool destroy_inventory = false); |
286 | MTH void destroy (bool destroy_inventory = false); |
291 | |
287 | |
292 | // recursively destroy all objects in inventory, optionally dropping them to the ground instead |
288 | // recursively destroy all objects in inventory, optionally dropping them to the ground instead |
293 | MTH void destroy_inv (bool drop_to_ground = false); |
289 | MTH void destroy_inv (bool drop_to_ground = false); |
294 | MTH object *insert (object *item); // insert into inventory |
290 | MTH object *insert (object *item); // insert into inventory |
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291 | MTH void play_sound (faceidx sound) const; |
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292 | |
295 | void do_remove (); |
293 | void do_remove (); |
296 | MTH void remove () |
294 | MTH void remove () |
297 | { |
295 | { |
298 | if (!flag [FLAG_REMOVED]) |
296 | if (!flag [FLAG_REMOVED]) |
299 | do_remove (); |
297 | do_remove (); |
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318 | MTH void close_container () |
316 | MTH void close_container () |
319 | { |
317 | { |
320 | open_container (0); |
318 | open_container (0); |
321 | } |
319 | } |
322 | |
320 | |
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321 | MTH object *force_find (const shstr name); |
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322 | MTH void force_add (const shstr name, int duration = 0); |
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323 | |
323 | // overwrite the attachable invoke function with a version that also checks ev_want_type |
324 | // overwrite the attachable should_invoke function with a version that also checks ev_want_type |
324 | bool invoke (event_type event, ...) |
325 | bool should_invoke (event_type event) |
325 | { |
326 | { |
326 | if (ev_want_event [event] || ev_want_type [type] || cb) |
327 | return ev_want_event [event] || ev_want_type [type] || cb; |
327 | { |
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328 | va_list ap; |
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329 | va_start (ap, event); |
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330 | vinvoke (event, ap); |
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331 | va_end (ap); |
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332 | } |
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333 | } |
328 | } |
334 | |
329 | |
335 | MTH void instantiate (); |
330 | MTH void instantiate (); |
336 | |
331 | |
337 | // recalculate all stats |
332 | // recalculate all stats |
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411 | MTH object *head_ () |
406 | MTH object *head_ () |
412 | { |
407 | { |
413 | return head ? head : this; |
408 | return head ? head : this; |
414 | } |
409 | } |
415 | |
410 | |
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411 | MTH bool is_head () |
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412 | { |
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413 | return head_ () == this; |
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414 | } |
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415 | |
416 | MTH std::string long_desc (object *who = 0); |
416 | MTH std::string long_desc (object *who = 0); |
417 | MTH std::string describe_monster (object *who = 0); |
417 | MTH std::string describe_monster (object *who = 0); |
418 | MTH std::string describe_item (object *who = 0); |
418 | MTH std::string describe_item (object *who = 0); |
419 | MTH std::string describe (object *who = 0); |
419 | MTH std::string describe (object *who = 0); |
420 | |
420 | |
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427 | MTH void create_treasure (treasurelist *tl, int flags = 0); |
427 | MTH void create_treasure (treasurelist *tl, int flags = 0); |
428 | |
428 | |
429 | // insert object at same map position as 'where' |
429 | // insert object at same map position as 'where' |
430 | // handles both inventory and map "positions" |
430 | // handles both inventory and map "positions" |
431 | MTH object *insert_at (object *where, object *originator = 0, int flags = 0); |
431 | MTH object *insert_at (object *where, object *originator = 0, int flags = 0); |
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432 | MTH void drop_unpaid_items (); |
432 | |
433 | |
433 | MTH void activate (); |
434 | MTH void activate (); |
434 | MTH void deactivate (); |
435 | MTH void deactivate (); |
435 | MTH void activate_recursive (); |
436 | MTH void activate_recursive (); |
436 | MTH void deactivate_recursive (); |
437 | MTH void deactivate_recursive (); |
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492 | return !invisible && type != PLAYER; |
493 | return !invisible && type != PLAYER; |
493 | } |
494 | } |
494 | |
495 | |
495 | MTH struct region *region () const; |
496 | MTH struct region *region () const; |
496 | |
497 | |
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498 | void statusmsg (const char *msg, int color = NDI_BLACK); |
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499 | void errormsg (const char *msg, int color = NDI_RED); |
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500 | |
497 | protected: |
501 | protected: |
498 | friend struct archetype; |
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499 | |
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500 | void link (); |
502 | void link (); |
501 | void unlink (); |
503 | void unlink (); |
502 | |
504 | |
503 | object (); |
505 | object (); |
504 | ~object (); |
506 | ~object (); |
505 | }; |
507 | }; |
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520 | ob->env->inv = ob; |
522 | ob->env->inv = ob; |
521 | } |
523 | } |
522 | |
524 | |
523 | return ob; |
525 | return ob; |
524 | } |
526 | } |
525 | |
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526 | typedef object_vector<object, &object::index > objectvec; |
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527 | typedef object_vector<object, &object::active> activevec; |
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528 | |
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529 | extern objectvec objects; |
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530 | extern activevec actives; |
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531 | |
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532 | #define for_all_objects(var) \ |
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533 | for (unsigned _i = 0; _i < objects.size (); ++_i) \ |
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534 | declvar (object *, var, objects [_i]) |
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535 | |
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536 | #define for_all_actives(var) \ |
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537 | for (unsigned _i = 0; _i < actives.size (); ++_i) \ |
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538 | declvar (object *, var, actives [_i]) |
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539 | |
527 | |
540 | typedef struct oblnk |
528 | typedef struct oblnk |
541 | { /* Used to link together several objects */ |
529 | { /* Used to link together several objects */ |
542 | object_ptr ob; |
530 | object_ptr ob; |
543 | struct oblnk *next; |
531 | struct oblnk *next; |
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562 | * object and pointers. This structure should get removed, and just replaced |
550 | * object and pointers. This structure should get removed, and just replaced |
563 | * by the object structure |
551 | * by the object structure |
564 | */ |
552 | */ |
565 | |
553 | |
566 | INTERFACE_CLASS (archetype) |
554 | INTERFACE_CLASS (archetype) |
567 | struct archetype : zero_initialised, attachable |
555 | struct archetype : object |
568 | { |
556 | { |
569 | archetype (); |
557 | archetype (const char *name); |
570 | ~archetype (); |
558 | ~archetype (); |
571 | void gather_callbacks (AV *&callbacks, event_type event) const; |
559 | void gather_callbacks (AV *&callbacks, event_type event) const; |
572 | |
560 | |
573 | static archetype *read (object_thawer &f); |
561 | static archetype *read (object_thawer &f); |
574 | static archetype *get (const char *name); // find or create |
562 | static archetype *get (const char *name); // find or create |
575 | static archetype *find (const char *name); |
563 | static archetype *find (const char *name); |
576 | |
564 | |
577 | void hash_add (); // add to hashtable |
565 | void link (); |
578 | void hash_del (); // remove from hashtable |
566 | void unlink (); |
579 | |
567 | |
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568 | object_vector_index ACC (RW, archid); // index in archvector |
580 | shstr ACC (RW, name); /* More definite name, like "generate_kobold" */ |
569 | shstr ACC (RW, archname); /* More definite name, like "generate_kobold" */ |
581 | struct archetype *ACC (RW, next); /* Next archetype in a linked list */ |
570 | bool ACC (RW, stub); // if true, this is an invalid archetype |
582 | struct archetype *ACC (RW, head); /* The main part of a linked object */ |
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583 | struct archetype *ACC (RW, more); /* Next part of a linked object */ |
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584 | object ACC (RO, clone); /* An object from which to do ->copy_to () */ |
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585 | uint32 ACC (RW, editable); /* editable flags (mainly for editor) */ |
571 | uint32 ACC (RW, editable); /* editable flags (mainly for editor) */ |
586 | bool ACC (RW, linked); // linked into list of heads |
572 | |
587 | sint8 ACC (RW, tail_x), ACC (RW, tail_y); /* Where the lower right most portion of the object is |
573 | sint8 ACC (RW, min_x), ACC (RW, min_y); /* extents, compared to the head (min_x, min_y should be zero, but aren't...) */ |
588 | * in comparison to the head. |
574 | sint8 ACC (RW, max_x), ACC (RW, max_y); |
589 | */ |
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590 | }; |
575 | }; |
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576 | |
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577 | inline void |
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578 | object_freezer::put (keyword k, archetype *v) |
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579 | { |
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580 | put (k, v ? &v->archname : (const char *)0); |
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581 | } |
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582 | |
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583 | typedef object_vector<object, &object::index > objectvec; |
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584 | typedef object_vector<object, &object::active> activevec; |
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585 | typedef object_vector<archetype, &archetype::archid> archvec; |
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586 | |
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587 | extern objectvec objects; |
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588 | extern activevec actives; |
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589 | extern archvec archetypes; |
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590 | |
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591 | #define for_all_objects(var) \ |
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592 | for (unsigned _i = 0; _i < objects.size (); ++_i) \ |
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593 | statementvar (object *, var, objects [_i]) |
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594 | |
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595 | #define for_all_actives(var) \ |
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596 | for (unsigned _i = 0; _i < actives.size (); ++_i) \ |
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597 | statementvar (object *, var, actives [_i]) |
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598 | |
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599 | #define for_all_archetypes(var) \ |
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600 | for (unsigned _i = 0; _i < archetypes.size (); ++_i) \ |
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601 | statementvar (archetype *, var, archetypes [_i]) |
591 | |
602 | |
592 | /* Used by update_object to know if the object being passed is |
603 | /* Used by update_object to know if the object being passed is |
593 | * being added or removed. |
604 | * being added or removed. |
594 | */ |
605 | */ |
595 | #define UP_OBJ_INSERT 1 |
606 | #define UP_OBJ_INSERT 1 |
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629 | #define INS_NO_WALK_ON 0x0004 |
640 | #define INS_NO_WALK_ON 0x0004 |
630 | #define INS_ON_TOP 0x0008 |
641 | #define INS_ON_TOP 0x0008 |
631 | #define INS_BELOW_ORIGINATOR 0x0010 |
642 | #define INS_BELOW_ORIGINATOR 0x0010 |
632 | #define INS_MAP_LOAD 0x0020 |
643 | #define INS_MAP_LOAD 0x0020 |
633 | |
644 | |
634 | #define ARCH_SINGULARITY "singularity" |
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635 | #define ARCH_DETECT_MAGIC "detect_magic" |
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636 | #define ARCH_DEPLETION "depletion" |
645 | #define ARCH_DEPLETION "depletion" |
637 | #define ARCH_SYMPTOM "symptom" |
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638 | |
646 | |
639 | #endif |
647 | #endif |
640 | |
648 | |