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29 | |
29 | |
30 | #include "cfperl.h" |
30 | #include "cfperl.h" |
31 | #include "shstr.h" |
31 | #include "shstr.h" |
32 | |
32 | |
33 | typedef int tag_t; |
33 | typedef int tag_t; |
34 | #define NUM_BODY_LOCATIONS 12 |
34 | |
35 | #define BODY_ARMS 1 |
35 | enum { |
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36 | body_skill, |
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37 | body_combat, |
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38 | body_range, |
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39 | body_shield, |
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40 | body_arm, |
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41 | body_torso, |
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42 | body_head, |
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43 | body_neck, |
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44 | body_finger, |
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45 | body_shoulder, |
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46 | body_foot, |
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47 | body_hand, |
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48 | body_wrist, |
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49 | body_waist, |
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50 | NUM_BODY_LOCATIONS |
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51 | }; |
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52 | |
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53 | enum slottype_t |
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54 | { |
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55 | slot_none, |
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56 | slot_combat, |
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57 | slot_ranged, |
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58 | }; |
36 | |
59 | |
37 | /* See common/item.c */ |
60 | /* See common/item.c */ |
38 | |
61 | |
39 | typedef struct Body_Locations |
62 | typedef struct Body_Locations |
40 | { |
63 | { |
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89 | /* However, if you're keeping a pointer of some sort, you probably |
112 | /* However, if you're keeping a pointer of some sort, you probably |
90 | * don't just want it copied, so you'll need to add to common/object.C, |
113 | * don't just want it copied, so you'll need to add to common/object.C, |
91 | * e.g. ->copy_to () |
114 | * e.g. ->copy_to () |
92 | */ |
115 | */ |
93 | |
116 | |
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117 | struct body_slot |
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118 | { |
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119 | signed char info:4; /* body info as loaded from the file */ |
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120 | signed char used:4; /* Calculated value based on items equipped */ |
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121 | }; |
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122 | |
94 | INTERFACE_CLASS (object) |
123 | INTERFACE_CLASS (object) |
95 | // these are being copied |
124 | // these are being copied |
96 | struct object_copy : attachable |
125 | struct object_copy : attachable |
97 | { |
126 | { |
98 | typedef bitset<NUM_FLAGS> flags_t; |
127 | typedef bitset<NUM_FLAGS> flags_t; |
99 | |
128 | |
100 | sint16 ACC (RW, x), ACC (RW, y); /* Position in the map for this object */ |
129 | sint16 ACC (RW, x), ACC (RW, y); /* Position in the map for this object */ |
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130 | |
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131 | uint8 ACC (RW, type); /* PLAYER, BULLET, etc. See define.h */ |
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132 | uint8 ACC (RW, subtype); /* subtype of object */ |
101 | sint8 ACC (RW, direction); /* Means the object is moving that way. */ |
133 | sint8 ACC (RW, direction); /* Means the object is moving that way. */ |
102 | sint8 ACC (RW, facing); /* Object is oriented/facing that way. */ |
134 | sint8 ACC (RW, facing); /* Object is oriented/facing that way. */ |
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135 | |
103 | shstr ACC (RW, name); /* The name of the object, obviously... */ |
136 | shstr ACC (RW, name); /* The name of the object, obviously... */ |
104 | shstr ACC (RW, name_pl); /* The plural name of the object */ |
137 | shstr ACC (RW, name_pl); /* The plural name of the object */ |
105 | shstr ACC (RW, title); /* Of foo, etc */ |
138 | shstr ACC (RW, title); /* Of foo, etc */ |
106 | shstr ACC (RW, race); /* human, goblin, dragon, etc */ |
139 | shstr ACC (RW, race); /* human, goblin, dragon, etc */ |
107 | shstr ACC (RW, slaying); /* Which race to do double damage to */ |
140 | shstr ACC (RW, slaying); /* Which race to do double damage to */ |
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121 | object_ptr ACC (RW, spell); /* Spell that was being cast */ |
154 | object_ptr ACC (RW, spell); /* Spell that was being cast */ |
122 | object_ptr ACC (RW, current_weapon); /* Pointer to the weapon currently used */ |
155 | object_ptr ACC (RW, current_weapon); /* Pointer to the weapon currently used */ |
123 | arch_ptr ACC (RW, arch); /* Pointer to archetype */ |
156 | arch_ptr ACC (RW, arch); /* Pointer to archetype */ |
124 | arch_ptr ACC (RW, other_arch);/* Pointer used for various things - mostly used for what */ |
157 | arch_ptr ACC (RW, other_arch);/* Pointer used for various things - mostly used for what */ |
125 | |
158 | |
126 | facetile *ACC (RW, face); /* Face with colors */ |
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127 | float ACC (RW, speed); /* The overall speed of this object */ |
159 | float ACC (RW, speed); /* The overall speed of this object */ |
128 | float ACC (RW, speed_left); /* How much speed is left to spend this round */ |
160 | float ACC (RW, speed_left); /* How much speed is left to spend this round */ |
129 | uint32 ACC (RW, nrof); /* How many of the objects */ |
161 | uint32 ACC (RW, nrof); /* How many of the objects */ |
130 | |
162 | |
131 | /* This next big block are basically used for monsters and equipment */ |
163 | /* This next big block are basically used for monsters and equipment */ |
132 | uint8 ACC (RW, type); /* PLAYER, BULLET, etc. See define.h */ |
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133 | uint8 ACC (RW, subtype); /* subtype of object */ |
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134 | uint16 ACC (RW, client_type); /* Public type information. see doc/Developers/objects */ |
164 | uint16 ACC (RW, client_type); /* Public type information. see doc/Developers/objects */ |
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165 | |
135 | sint16 ACC (RW, resist[NROFATTACKS]); /* Resistance adjustments for attacks */ |
166 | sint16 ACC (RW, resist[NROFATTACKS]); /* Resistance adjustments for attacks */ |
136 | uint32 ACC (RW, attacktype); /* Bitmask of attacks this object does */ |
167 | uint32 ACC (RW, attacktype); /* Bitmask of attacks this object does */ |
137 | uint32 ACC (RW, path_attuned);/* Paths the object is attuned to */ |
168 | uint32 ACC (RW, path_attuned);/* Paths the object is attuned to */ |
138 | uint32 ACC (RW, path_repelled); /* Paths the object is repelled from */ |
169 | uint32 ACC (RW, path_repelled); /* Paths the object is repelled from */ |
139 | uint32 ACC (RW, path_denied); /* Paths the object is denied access to */ |
170 | uint32 ACC (RW, path_denied); /* Paths the object is denied access to */ |
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158 | sint32 ACC (RW, weight_limit);/* Weight-limit of object */ |
189 | sint32 ACC (RW, weight_limit);/* Weight-limit of object */ |
159 | sint32 ACC (RW, carrying); /* How much weight this object contains */ |
190 | sint32 ACC (RW, carrying); /* How much weight this object contains */ |
160 | sint64 ACC (RW, perm_exp); /* Permanent exp */ |
191 | sint64 ACC (RW, perm_exp); /* Permanent exp */ |
161 | uint32 ACC (RW, weapontype); /* type of weapon */ |
192 | uint32 ACC (RW, weapontype); /* type of weapon */ |
162 | uint32 ACC (RW, tooltype); /* type of tool or build facility */ |
193 | uint32 ACC (RW, tooltype); /* type of tool or build facility */ |
163 | sint8 ACC (RW, body_info[NUM_BODY_LOCATIONS]); /* body info as loaded from the file */ |
194 | body_slot slot [NUM_BODY_LOCATIONS]; |
164 | sint8 ACC (RW, body_used[NUM_BODY_LOCATIONS]); /* Calculated value based on items equipped */ |
195 | faceidx ACC (RW, face); /* Face with colors */ |
165 | living ACC (RO, stats); /* Str, Con, Dex, etc */ |
196 | living ACC (RO, stats); /* Str, Con, Dex, etc */ |
166 | /* See the pod/objects.pod for more info about body locations */ |
197 | /* See the pod/objects.pod for more info about body locations */ |
167 | |
198 | |
168 | /* Following mostly refers to fields only used for monsters */ |
199 | /* Following mostly refers to fields only used for monsters */ |
169 | uint32 ACC (RW, hide); /* The object is hidden, not invisible */ |
200 | uint32 ACC (RW, hide); /* The object is hidden, not invisible */ |
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179 | * Note that other fields are used - these files are basically |
210 | * Note that other fields are used - these files are basically |
180 | * only used in spells. |
211 | * only used in spells. |
181 | */ |
212 | */ |
182 | sint16 ACC (RW, duration); /* How long the spell lasts */ |
213 | sint16 ACC (RW, duration); /* How long the spell lasts */ |
183 | sint16 ACC (RW, casting_time);/* time left before spell goes off */ |
214 | sint16 ACC (RW, casting_time);/* time left before spell goes off */ |
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215 | |
184 | uint16 ACC (RW, start_holding); |
216 | uint16 ACC (RW, start_holding); |
185 | uint8 ACC (RW, duration_modifier); /* how level modifies duration */ |
217 | uint8 ACC (RW, duration_modifier); /* how level modifies duration */ |
186 | uint8 ACC (RW, dam_modifier); /* How going up in level effects damage */ |
218 | uint8 ACC (RW, dam_modifier); /* How going up in level effects damage */ |
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219 | |
187 | sint8 ACC (RW, range); /* Range of the spell */ |
220 | sint8 ACC (RW, range); /* Range of the spell */ |
188 | uint8 ACC (RW, range_modifier); /* How going up in level effects range */ |
221 | uint8 ACC (RW, range_modifier); /* How going up in level effects range */ |
189 | |
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190 | MoveType ACC (RW, move_type); /* Type of movement this object uses */ |
222 | MoveType ACC (RW, move_type); /* Type of movement this object uses */ |
191 | MoveType ACC (RW, move_block);/* What movement types this blocks */ |
223 | MoveType ACC (RW, move_block);/* What movement types this blocks */ |
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224 | |
192 | MoveType ACC (RW, move_allow);/* What movement types explicitly allowd */ |
225 | MoveType ACC (RW, move_allow);/* What movement types explicitly allowd */ |
193 | MoveType ACC (RW, move_on); /* Move types affected moving on to this space */ |
226 | MoveType ACC (RW, move_on); /* Move types affected moving on to this space */ |
194 | MoveType ACC (RW, move_off); /* Move types affected moving off this space */ |
227 | MoveType ACC (RW, move_off); /* Move types affected moving off this space */ |
195 | MoveType ACC (RW, move_slow); /* Movement types this slows down */ |
228 | MoveType ACC (RW, move_slow); /* Movement types this slows down */ |
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229 | |
196 | float ACC (RW, move_slow_penalty); /* How much this slows down the object */ |
230 | float ACC (RW, move_slow_penalty); /* How much this slows down the object */ |
197 | |
231 | |
198 | char *ACC (RW, spellarg); |
232 | char *ACC (RW, spellarg); |
199 | |
233 | |
200 | /* Following are values used by any object */ |
234 | /* Following are values used by any object */ |
201 | /* this objects turns into or what this object creates */ |
235 | /* this objects turns into or what this object creates */ |
202 | treasurelist *ACC (RW, randomitems); /* Items to be generated */ |
236 | treasurelist *ACC (RW, randomitems); /* Items to be generated */ |
203 | key_value *key_values; /* Fields not explictly known by the loader. */ |
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204 | flags_t flag; /* various flags */ |
237 | flags_t flag; /* various flags */ |
205 | #if FOR_PERL |
238 | #if FOR_PERL |
206 | bool ACC (RW, flag[NUM_FLAGS]); |
239 | bool ACC (RW, flag[NUM_FLAGS]); |
207 | #endif |
240 | #endif |
208 | uint16 ACC (RW, animation_id);/* An index into the animation array */ |
241 | uint16 ACC (RW, animation_id);/* An index into the animation array */ |
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238 | * This is typically the container that the object is in. |
271 | * This is typically the container that the object is in. |
239 | */ |
272 | */ |
240 | object *ACC (RW, more); /* Pointer to the rest of a large body of objects */ |
273 | object *ACC (RW, more); /* Pointer to the rest of a large body of objects */ |
241 | object *head; /* Points to the main object of a large body */ // NO ACC, perl semantics are different |
274 | object *head; /* Points to the main object of a large body */ // NO ACC, perl semantics are different |
242 | client_container *seen_by; // seen by which player/container currently? |
275 | client_container *seen_by; // seen by which player/container currently? |
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276 | key_value *key_values; /* Fields not explictly known by the loader. */ |
243 | |
277 | |
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278 | bool parse_kv (object_thawer &f); // parse kv pairs, (ab-)used by archetypes, which should not exist at all |
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279 | void post_load_check (); // do some adjustments after parsing |
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280 | static object *read (object_thawer &f, maptile *map = 0); // map argument due to toal design bogosity, must go. |
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281 | bool write (object_freezer &f); |
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282 | |
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283 | MTH int slottype () const; |
244 | MTH static object *create (); |
284 | MTH static object *create (); |
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285 | object &operator =(const object &src); |
245 | MTH void copy_to (object *dst); |
286 | MTH void copy_to (object *dst); |
246 | MTH object *clone (); // create + copy_to |
287 | MTH object *clone (); // create + copy_to |
247 | void do_destroy (); |
288 | void do_destroy (); |
248 | void gather_callbacks (AV *&callbacks, event_type event) const; |
289 | void gather_callbacks (AV *&callbacks, event_type event) const; |
249 | MTH void destroy (bool destroy_inventory = false); |
290 | MTH void destroy (bool destroy_inventory = false); |
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268 | && can_merge_slow (op1, op2); |
309 | && can_merge_slow (op1, op2); |
269 | } |
310 | } |
270 | |
311 | |
271 | MTH void set_owner (object *owner); |
312 | MTH void set_owner (object *owner); |
272 | MTH void set_speed (float speed); |
313 | MTH void set_speed (float speed); |
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314 | MTH bool change_weapon (object *ob); |
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315 | MTH bool change_skill (object *ob); |
273 | |
316 | |
274 | MTH void open_container (object *new_container); |
317 | MTH void open_container (object *new_container); |
275 | MTH void close_container () |
318 | MTH void close_container () |
276 | { |
319 | { |
277 | open_container (0); |
320 | open_container (0); |
278 | } |
321 | } |
279 | |
322 | |
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323 | // overwrite the attachable invoke function with a version that also checks ev_want_type |
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324 | bool invoke (event_type event, ...) |
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325 | { |
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326 | if (ev_want_event [event] || ev_want_type [type] || cb) |
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327 | { |
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328 | va_list ap; |
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329 | va_start (ap, event); |
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330 | vinvoke (event, ap); |
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331 | va_end (ap); |
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332 | } |
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333 | } |
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334 | |
280 | MTH void instantiate () |
335 | MTH void instantiate (); |
281 | { |
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282 | if (!uuid.seq) // HACK |
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283 | uuid = gen_uuid (); |
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284 | |
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285 | attachable::instantiate (); |
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286 | } |
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287 | |
336 | |
288 | // recalculate all stats |
337 | // recalculate all stats |
289 | MTH void update_stats (); |
338 | MTH void update_stats (); |
290 | MTH void roll_stats (); |
339 | MTH void roll_stats (); |
291 | MTH void swap_stats (int a, int b); |
340 | MTH void swap_stats (int a, int b); |
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295 | MTH void drain_specific_stat (int deplete_stats); |
344 | MTH void drain_specific_stat (int deplete_stats); |
296 | MTH void change_luck (int value); |
345 | MTH void change_luck (int value); |
297 | |
346 | |
298 | // info must hold 256 * 3 bytes currently |
347 | // info must hold 256 * 3 bytes currently |
299 | const char *debug_desc (char *info) const; |
348 | const char *debug_desc (char *info) const; |
300 | MTH const char *debug_desc () const; |
349 | MTH const char *debug_desc () const; // uses at least 3 round-robin buffers |
301 | const char *debug_desc2 () const; // another debug_desc, pure convinience function |
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302 | const char *flag_desc (char *desc, int len) const; |
350 | const char *flag_desc (char *desc, int len) const; |
303 | |
351 | |
304 | int number_of () const |
352 | int number_of () const |
305 | { |
353 | { |
306 | return nrof ? nrof : 1; |
354 | return nrof ? nrof : 1; |
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332 | || (flag [FLAG_ALIVE] && !flag [FLAG_GENERATOR] && type != DOOR)) |
380 | || (flag [FLAG_ALIVE] && !flag [FLAG_GENERATOR] && type != DOOR)) |
333 | && !flag [FLAG_IS_A_TEMPLATE]; } |
381 | && !flag [FLAG_IS_A_TEMPLATE]; } |
334 | MTH bool is_arrow () const { return type == ARROW |
382 | MTH bool is_arrow () const { return type == ARROW |
335 | || (type == SPELL_EFFECT |
383 | || (type == SPELL_EFFECT |
336 | && (subtype == SP_BULLET || subtype == SP_MAGIC_MISSILE)); } |
384 | && (subtype == SP_BULLET || subtype == SP_MAGIC_MISSILE)); } |
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385 | MTH bool is_range () const { return type == BOW || type == ROD || type == WAND || type == HORN; } |
337 | |
386 | |
338 | MTH bool has_active_speed () const { return FABS(speed) >= MIN_ACTIVE_SPEED; } |
387 | MTH bool has_active_speed () const { return FABS(speed) >= MIN_ACTIVE_SPEED; } |
339 | |
388 | |
340 | // temporary: wether the object can be saved in a map file |
389 | // temporary: wether the object can be saved in a map file |
341 | // contr => is a player |
390 | // contr => is a player |
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362 | MTH object *head_ () |
411 | MTH object *head_ () |
363 | { |
412 | { |
364 | return head ? head : this; |
413 | return head ? head : this; |
365 | } |
414 | } |
366 | |
415 | |
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416 | MTH std::string long_desc (object *who = 0); |
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417 | MTH std::string describe_monster (object *who = 0); |
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418 | MTH std::string describe_item (object *who = 0); |
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419 | MTH std::string describe (object *who = 0); |
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420 | |
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421 | // If this object has no extra parts but should have them, |
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422 | // add them, effectively expanding heads into multipart |
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423 | // objects. This method only works on objects not inserted |
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424 | // anywhere. |
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425 | MTH void expand_tail (); |
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426 | |
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427 | MTH void create_treasure (treasurelist *tl, int flags = 0); |
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428 | |
367 | // insert object at same map position as 'where' |
429 | // insert object at same map position as 'where' |
368 | // handles both inventory and map "positions" |
430 | // handles both inventory and map "positions" |
369 | MTH object *insert_at (object *where, object *originator = 0, int flags = 0); |
431 | MTH object *insert_at (object *where, object *originator = 0, int flags = 0); |
370 | |
432 | |
371 | MTH void activate (); |
433 | MTH void activate (); |
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374 | MTH void deactivate_recursive (); |
436 | MTH void deactivate_recursive (); |
375 | |
437 | |
376 | // set the givne flag on all objects in the inventory recursively |
438 | // set the givne flag on all objects in the inventory recursively |
377 | MTH void set_flag_inv (int flag, int value = 1); |
439 | MTH void set_flag_inv (int flag, int value = 1); |
378 | |
440 | |
379 | void enter_exit (object *exit);//PERL |
441 | void enter_exit (object *exit);//Perl |
380 | MTH void enter_map (maptile *newmap, int x, int y); |
442 | MTH void enter_map (maptile *newmap, int x, int y); |
381 | |
443 | |
382 | // returns the mapspace this object is in |
444 | // returns the mapspace this object is in |
383 | mapspace &ms () const; |
445 | mapspace &ms () const; |
384 | |
446 | |
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440 | |
502 | |
441 | object (); |
503 | object (); |
442 | ~object (); |
504 | ~object (); |
443 | }; |
505 | }; |
444 | |
506 | |
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507 | // move this object to the top of its env's inventory to speed up |
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508 | // searches for it. |
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509 | static object * |
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510 | splay (object *ob) |
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511 | { |
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512 | if (ob->env && ob->env->inv != ob) |
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513 | { |
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514 | if (ob->above) ob->above->below = ob->below; |
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515 | if (ob->below) ob->below->above = ob->above; |
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516 | |
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517 | ob->above = 0; |
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518 | ob->below = ob->env->inv; |
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519 | ob->below->above = ob; |
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520 | ob->env->inv = ob; |
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521 | } |
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522 | |
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523 | return ob; |
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524 | } |
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525 | |
445 | typedef object_vector<object, &object::index > objectvec; |
526 | typedef object_vector<object, &object::index > objectvec; |
446 | typedef object_vector<object, &object::active> activevec; |
527 | typedef object_vector<object, &object::active> activevec; |
447 | |
528 | |
448 | extern objectvec objects; |
529 | extern objectvec objects; |
449 | extern activevec actives; |
530 | extern activevec actives; |
450 | |
531 | |
451 | #define for_all_objects(var) \ |
532 | #define for_all_objects(var) \ |
452 | for (int _i = 0; _i < objects.size (); ++_i) \ |
533 | for (unsigned _i = 0; _i < objects.size (); ++_i) \ |
453 | declvar (object *, var, objects [_i]) |
534 | declvar (object *, var, objects [_i]) |
454 | |
535 | |
455 | #define for_all_actives(var) \ |
536 | #define for_all_actives(var) \ |
456 | for (int _i = 0; _i < actives.size (); ++_i) \ |
537 | for (unsigned _i = 0; _i < actives.size (); ++_i) \ |
457 | declvar (object *, var, actives [_i]) |
538 | declvar (object *, var, actives [_i]) |
458 | |
539 | |
459 | typedef struct oblnk |
540 | typedef struct oblnk |
460 | { /* Used to link together several objects */ |
541 | { /* Used to link together several objects */ |
461 | object_ptr ob; |
542 | object_ptr ob; |
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466 | { /* Used to link together several object links */ |
547 | { /* Used to link together several object links */ |
467 | struct oblnk *link; |
548 | struct oblnk *link; |
468 | long value; /* Used as connected value in buttons/gates */ |
549 | long value; /* Used as connected value in buttons/gates */ |
469 | struct oblinkpt *next; |
550 | struct oblinkpt *next; |
470 | } oblinkpt; |
551 | } oblinkpt; |
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552 | |
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553 | object *find_skill_by_name (object *who, const char *name); |
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554 | object *find_skill_by_name (object *who, const shstr &sh); |
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555 | object *find_skill_by_number (object *who, int skillno); |
471 | |
556 | |
472 | /* |
557 | /* |
473 | * The archetype structure is a set of rules on how to generate and manipulate |
558 | * The archetype structure is a set of rules on how to generate and manipulate |
474 | * objects which point to archetypes. |
559 | * objects which point to archetypes. |
475 | * This probably belongs in arch.h, but there really doesn't appear to |
560 | * This probably belongs in arch.h, but there really doesn't appear to |
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483 | { |
568 | { |
484 | archetype (); |
569 | archetype (); |
485 | ~archetype (); |
570 | ~archetype (); |
486 | void gather_callbacks (AV *&callbacks, event_type event) const; |
571 | void gather_callbacks (AV *&callbacks, event_type event) const; |
487 | |
572 | |
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573 | static archetype *read (object_thawer &f); |
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574 | static archetype *get (const char *name); // find or create |
488 | static archetype *find (const char *name); |
575 | static archetype *find (const char *name); |
489 | |
576 | |
490 | void hash_add (); // add to hashtable |
577 | void hash_add (); // add to hashtable |
491 | void hash_del (); // remove from hashtable |
578 | void hash_del (); // remove from hashtable |
492 | |
579 | |
… | |
… | |
494 | struct archetype *ACC (RW, next); /* Next archetype in a linked list */ |
581 | struct archetype *ACC (RW, next); /* Next archetype in a linked list */ |
495 | struct archetype *ACC (RW, head); /* The main part of a linked object */ |
582 | struct archetype *ACC (RW, head); /* The main part of a linked object */ |
496 | struct archetype *ACC (RW, more); /* Next part of a linked object */ |
583 | struct archetype *ACC (RW, more); /* Next part of a linked object */ |
497 | object ACC (RO, clone); /* An object from which to do ->copy_to () */ |
584 | object ACC (RO, clone); /* An object from which to do ->copy_to () */ |
498 | uint32 ACC (RW, editable); /* editable flags (mainly for editor) */ |
585 | uint32 ACC (RW, editable); /* editable flags (mainly for editor) */ |
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586 | bool ACC (RW, linked); // linked into list of heads |
499 | sint8 ACC (RW, tail_x), ACC (RW, tail_y); /* Where the lower right most portion of the object is |
587 | sint8 ACC (RW, tail_x), ACC (RW, tail_y); /* Where the lower right most portion of the object is |
500 | * in comparison to the head. |
588 | * in comparison to the head. |
501 | */ |
589 | */ |
502 | }; |
590 | }; |
503 | |
591 | |
… | |
… | |
542 | #define INS_ON_TOP 0x0008 |
630 | #define INS_ON_TOP 0x0008 |
543 | #define INS_BELOW_ORIGINATOR 0x0010 |
631 | #define INS_BELOW_ORIGINATOR 0x0010 |
544 | #define INS_MAP_LOAD 0x0020 |
632 | #define INS_MAP_LOAD 0x0020 |
545 | |
633 | |
546 | #define ARCH_SINGULARITY "singularity" |
634 | #define ARCH_SINGULARITY "singularity" |
547 | #define ARCH_SINGULARITY_LEN 11 |
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548 | #define ARCH_DETECT_MAGIC "detect_magic" |
635 | #define ARCH_DETECT_MAGIC "detect_magic" |
549 | #define ARCH_DEPLETION "depletion" |
636 | #define ARCH_DEPLETION "depletion" |
550 | #define ARCH_SYMPTOM "symptom" |
637 | #define ARCH_SYMPTOM "symptom" |
551 | |
638 | |
552 | #endif |
639 | #endif |