1 | /* |
1 | /* |
2 | * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Crossfire TRT is free software: you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify |
9 | * it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
10 | * the Free Software Foundation, either version 3 of the License, or |
10 | * the Free Software Foundation, either version 3 of the License, or |
11 | * (at your option) any later version. |
11 | * (at your option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
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16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
20 | * |
20 | * |
21 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | */ |
22 | */ |
23 | |
23 | |
24 | #ifndef OBJECT_H |
24 | #ifndef OBJECT_H |
25 | #define OBJECT_H |
25 | #define OBJECT_H |
26 | |
26 | |
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65 | const char *nonuse_name; /* Name to describe objects we can't use */ |
65 | const char *nonuse_name; /* Name to describe objects we can't use */ |
66 | } Body_Locations; |
66 | } Body_Locations; |
67 | |
67 | |
68 | extern Body_Locations body_locations[NUM_BODY_LOCATIONS]; |
68 | extern Body_Locations body_locations[NUM_BODY_LOCATIONS]; |
69 | |
69 | |
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70 | #define NUM_COINS 4 /* number of coin types */ |
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71 | extern const char *const coins[NUM_COINS + 1]; |
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72 | |
70 | /* |
73 | /* |
71 | * Each object (this also means archetypes!) could have a few of these |
74 | * Each object (this also means archetypes!) could have a few of these |
72 | * "dangling" from it; this could also end up containing 'parse errors'. |
75 | * "dangling" from it; this could also end up containing 'parse errors'. |
73 | * |
76 | * |
74 | * key and value are shared-strings. |
77 | * key and value are shared-strings. |
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85 | |
88 | |
86 | struct UUID |
89 | struct UUID |
87 | { |
90 | { |
88 | uint64 seq; |
91 | uint64 seq; |
89 | |
92 | |
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93 | static UUID cur; // last uuid generated |
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94 | static void init (); |
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95 | static UUID gen (); |
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96 | |
90 | UUID () { } |
97 | UUID () { } |
91 | UUID (uint64 seq) : seq(seq) { } |
98 | UUID (uint64 seq) : seq(seq) { } |
92 | operator uint64() { return seq; } |
99 | operator uint64() { return seq; } |
93 | void operator =(uint64 seq) { this->seq = seq; } |
100 | void operator =(uint64 seq) { this->seq = seq; } |
94 | }; |
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95 | |
101 | |
96 | extern void init_uuid (); |
102 | typedef char BUF [32]; |
97 | extern UUID gen_uuid (); |
103 | |
98 | extern const uint64 UUID_SKIP; |
104 | bool parse (const char *s) |
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105 | { |
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106 | return sscanf (s, "<1.%" SCNx64 ">", &seq) == 1; |
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107 | } |
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108 | |
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109 | const char *c_str (char *buf, int len) const |
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110 | { |
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111 | snprintf (buf, len, "<1.%" PRIx64 ">", seq); |
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112 | |
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113 | return buf; |
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114 | } |
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115 | |
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116 | const char *c_str () const |
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117 | { |
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118 | static BUF buf; |
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119 | |
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120 | return c_str (buf, sizeof (buf)); |
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121 | } |
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122 | }; |
99 | |
123 | |
100 | /* Definition for WILL_APPLY values. Replaces having harcoded values |
124 | /* Definition for WILL_APPLY values. Replaces having harcoded values |
101 | * sprinkled in the code. Note that some of these also replace fields |
125 | * sprinkled in the code. Note that some of these also replace fields |
102 | * that were in the can_apply area. What is the point of having both |
126 | * that were in the can_apply area. What is the point of having both |
103 | * can_apply and will_apply? |
127 | * can_apply and will_apply? |
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131 | shstr ACC (RW, name_pl); /* The plural name of the object */ |
155 | shstr ACC (RW, name_pl); /* The plural name of the object */ |
132 | shstr ACC (RW, title); /* Of foo, etc */ |
156 | shstr ACC (RW, title); /* Of foo, etc */ |
133 | shstr ACC (RW, race); /* human, goblin, dragon, etc */ |
157 | shstr ACC (RW, race); /* human, goblin, dragon, etc */ |
134 | shstr ACC (RW, slaying); /* Which race to do double damage to */ |
158 | shstr ACC (RW, slaying); /* Which race to do double damage to */ |
135 | /* If this is an exit, this is the filename */ |
159 | /* If this is an exit, this is the filename */ |
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160 | shstr ACC (RW, tag); // a tag used to tracking this object |
136 | shstr ACC (RW, skill); /* Name of the skill this object uses/grants */ |
161 | shstr ACC (RW, skill); /* Name of the skill this object uses/grants */ |
137 | shstr ACC (RW, msg); /* If this is a book/sign/magic mouth/etc */ |
162 | shstr ACC (RW, msg); /* If this is a book/sign/magic mouth/etc */ |
138 | shstr ACC (RW, lore); /* Obscure information about this object, */ |
163 | shstr ACC (RW, lore); /* Obscure information about this object, */ |
139 | /* To get put into books and the like. */ |
164 | /* To get put into books and the like. */ |
140 | shstr ACC (RW, materialname); /* specific material name */ |
165 | shstr ACC (RW, materialname); /* specific material name */ |
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184 | sint32 ACC (RW, carrying); /* How much weight this object contains */ |
209 | sint32 ACC (RW, carrying); /* How much weight this object contains */ |
185 | sint64 ACC (RW, perm_exp); /* Permanent exp */ |
210 | sint64 ACC (RW, perm_exp); /* Permanent exp */ |
186 | uint32 ACC (RW, weapontype); /* type of weapon */ |
211 | uint32 ACC (RW, weapontype); /* type of weapon */ |
187 | uint32 ACC (RW, tooltype); /* type of tool or build facility */ |
212 | uint32 ACC (RW, tooltype); /* type of tool or build facility */ |
188 | body_slot slot [NUM_BODY_LOCATIONS]; |
213 | body_slot slot [NUM_BODY_LOCATIONS]; |
189 | faceidx ACC (RW, face); /* Face with colors */ |
214 | faceidx ACC (RW, face); /* the graphical face */ |
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215 | faceidx ACC (RW, sound); /* the sound face */ |
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216 | faceidx ACC (RW, sound_destroy); /* played on destroy */ |
190 | living ACC (RO, stats); /* Str, Con, Dex, etc */ |
217 | living ACC (RO, stats); /* Str, Con, Dex, etc */ |
191 | /* See the pod/objects.pod for more info about body locations */ |
218 | /* See the pod/objects.pod for more info about body locations */ |
192 | |
219 | |
193 | /* Following mostly refers to fields only used for monsters */ |
220 | /* Following mostly refers to fields only used for monsters */ |
194 | uint32 ACC (RW, hide); /* The object is hidden, not invisible */ |
221 | uint32 ACC (RW, hide); /* The object is hidden, not invisible */ |
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248 | UUID ACC (RW, uuid); // Unique Identifier, survives saves etc. |
275 | UUID ACC (RW, uuid); // Unique Identifier, survives saves etc. |
249 | int ACC (RO, count); |
276 | int ACC (RO, count); |
250 | object_vector_index ACC (RO, index); // index into objects |
277 | object_vector_index ACC (RO, index); // index into objects |
251 | object_vector_index ACC (RO, active); // index into actives |
278 | object_vector_index ACC (RO, active); // index into actives |
252 | |
279 | |
253 | player_ptr ACC (RW, contr); /* Pointer to the player which control this object */ |
280 | player_ptr ACC (RW, contr); /* Pointer to the player which control this object, ALWAYS set *iff* type == PLAYER */ |
254 | |
281 | |
255 | object *ACC (RW, below); /* Pointer to the object stacked below this one */ |
282 | object *ACC (RW, below); /* Pointer to the object stacked below this one */ |
256 | object *ACC (RW, above); /* Pointer to the object stacked above this one */ |
283 | object *ACC (RW, above); /* Pointer to the object stacked above this one */ |
257 | /* Note: stacked in the *same* environment */ |
284 | /* Note: stacked in the *same* environment */ |
258 | object *inv; /* Pointer to the first object in the inventory */ |
285 | object *inv; /* Pointer to the first object in the inventory */ |
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268 | object *head; /* Points to the main object of a large body */ // NO ACC, perl semantics are different |
295 | object *head; /* Points to the main object of a large body */ // NO ACC, perl semantics are different |
269 | client_container *seen_by; // seen by which player/container currently? |
296 | client_container *seen_by; // seen by which player/container currently? |
270 | key_value *key_values; /* Fields not explictly known by the loader. */ |
297 | key_value *key_values; /* Fields not explictly known by the loader. */ |
271 | |
298 | |
272 | bool parse_kv (object_thawer &f); // parse kv pairs, (ab-)used by archetypes, which should not exist at all |
299 | bool parse_kv (object_thawer &f); // parse kv pairs, (ab-)used by archetypes, which should not exist at all |
273 | void post_load_check (); // do some adjustments after parsing |
300 | MTH void post_load_check (); // do some adjustments after parsing |
274 | static object *read (object_thawer &f, maptile *map = 0); // map argument due to toal design bogosity, must go. |
301 | static object *read (object_thawer &f, maptile *map = 0); // map argument due to toal design bogosity, must go. |
275 | bool write (object_freezer &f); |
302 | bool write (object_freezer &f); |
276 | |
303 | |
277 | MTH int slottype () const; |
304 | MTH int slottype () const; |
278 | MTH static object *create (); |
305 | MTH static object *create (); |
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306 | const mapxy &operator =(const mapxy &pos); |
279 | object &operator =(const object &src); |
307 | object &operator =(const object &src); |
280 | MTH void copy_to (object *dst); |
308 | MTH void copy_to (object *dst); |
281 | MTH object *clone (); // create + copy_to |
309 | MTH object *clone (); // create + copy_to |
282 | void do_destroy (); |
310 | void do_destroy (); |
283 | void gather_callbacks (AV *&callbacks, event_type event) const; |
311 | void gather_callbacks (AV *&callbacks, event_type event) const; |
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291 | void do_remove (); |
319 | void do_remove (); |
292 | MTH void remove () |
320 | MTH void remove () |
293 | { |
321 | { |
294 | if (!flag [FLAG_REMOVED]) |
322 | if (!flag [FLAG_REMOVED]) |
295 | do_remove (); |
323 | do_remove (); |
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324 | } |
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325 | |
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326 | MTH bool blocked (maptile *m, int x, int y) const; |
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327 | |
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328 | void move_to (const mapxy &pos) |
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329 | { |
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330 | remove (); |
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331 | *this = pos; |
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332 | insert_at (this, this); |
296 | } |
333 | } |
297 | |
334 | |
298 | static bool can_merge_slow (object *op1, object *op2); |
335 | static bool can_merge_slow (object *op1, object *op2); |
299 | |
336 | |
300 | // this is often used in time-critical code, so optimise |
337 | // this is often used in time-critical code, so optimise |
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381 | |
418 | |
382 | // temporary: wether the object can be saved in a map file |
419 | // temporary: wether the object can be saved in a map file |
383 | // contr => is a player |
420 | // contr => is a player |
384 | // head => only save head of a multitile object |
421 | // head => only save head of a multitile object |
385 | // owner => can not reference owner yet |
422 | // owner => can not reference owner yet |
386 | MTH bool can_map_save () const { return !contr && !head && !owner && !flag [FLAG_NO_MAP_SAVE]; } |
423 | MTH bool can_map_save () const { return !head && (!owner || owner->contr) && !contr && !flag [FLAG_NO_MAP_SAVE]; } |
387 | |
424 | |
388 | /* This return true if object has still randomitems which |
425 | /* This return true if object has still randomitems which |
389 | * could be expanded. |
426 | * could be expanded. |
390 | */ |
427 | */ |
391 | MTH bool has_random_items () const { return randomitems && !flag [FLAG_IS_A_TEMPLATE]; } |
428 | MTH bool has_random_items () const { return randomitems && !flag [FLAG_IS_A_TEMPLATE]; } |
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432 | MTH void activate (); |
469 | MTH void activate (); |
433 | MTH void deactivate (); |
470 | MTH void deactivate (); |
434 | MTH void activate_recursive (); |
471 | MTH void activate_recursive (); |
435 | MTH void deactivate_recursive (); |
472 | MTH void deactivate_recursive (); |
436 | |
473 | |
437 | // set the givne flag on all objects in the inventory recursively |
474 | // set the given flag on all objects in the inventory recursively |
438 | MTH void set_flag_inv (int flag, int value = 1); |
475 | MTH void set_flag_inv (int flag, int value = 1); |
439 | |
476 | |
440 | void enter_exit (object *exit);//Perl |
477 | void enter_exit (object *exit);//Perl |
441 | MTH void enter_map (maptile *newmap, int x, int y); |
478 | MTH void enter_map (maptile *newmap, int x, int y); |
442 | |
479 | |
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490 | { |
527 | { |
491 | return !invisible && type != PLAYER; |
528 | return !invisible && type != PLAYER; |
492 | } |
529 | } |
493 | |
530 | |
494 | MTH struct region *region () const; |
531 | MTH struct region *region () const; |
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532 | |
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533 | void statusmsg (const char *msg, int color = NDI_BLACK); |
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534 | void failmsg (const char *msg, int color = NDI_RED); |
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535 | |
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536 | const char *query_inventory (object *who = 0, const char *indent = ""); |
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537 | |
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538 | MTH const_octet_string ref () const; // creates and returns a consistent persistent object reference |
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539 | static object *deref (const_octet_string ref); // returns the object from the generated refreence, if possible |
495 | |
540 | |
496 | protected: |
541 | protected: |
497 | void link (); |
542 | void link (); |
498 | void unlink (); |
543 | void unlink (); |
499 | |
544 | |
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552 | archetype (const char *name); |
597 | archetype (const char *name); |
553 | ~archetype (); |
598 | ~archetype (); |
554 | void gather_callbacks (AV *&callbacks, event_type event) const; |
599 | void gather_callbacks (AV *&callbacks, event_type event) const; |
555 | |
600 | |
556 | static archetype *read (object_thawer &f); |
601 | static archetype *read (object_thawer &f); |
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602 | |
557 | static archetype *get (const char *name); // find or create |
603 | MTH static archetype *get (const_utf8_string name); // find or create |
558 | static archetype *find (const char *name); |
604 | MTH static archetype *find (const_utf8_string name); |
559 | |
605 | |
560 | void link (); |
606 | MTH void link (); |
561 | void unlink (); |
607 | MTH void unlink (); |
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608 | |
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609 | MTH object *instance (); |
562 | |
610 | |
563 | object_vector_index ACC (RW, archid); // index in archvector |
611 | object_vector_index ACC (RW, archid); // index in archvector |
564 | shstr ACC (RW, archname); /* More definite name, like "generate_kobold" */ |
612 | shstr ACC (RW, archname); /* More definite name, like "generate_kobold" */ |
565 | bool ACC (RW, stub); // if true, this is an invalid archetype |
613 | bool ACC (RW, stub); // if true, this is an invalid archetype |
566 | uint32 ACC (RW, editable); /* editable flags (mainly for editor) */ |
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567 | |
614 | |
568 | sint8 ACC (RW, min_x), ACC (RW, min_y); /* extents, compared to the head (min_x, min_y should be zero, but aren't...) */ |
615 | sint8 ACC (RW, min_x), ACC (RW, min_y); /* extents, compared to the head (min_x, min_y should be zero, but aren't...) */ |
569 | sint8 ACC (RW, max_x), ACC (RW, max_y); |
616 | sint8 ACC (RW, max_x), ACC (RW, max_y); |
570 | }; |
617 | }; |
571 | |
618 | |
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618 | * INS_BELOW_ORIGINATOR: Insert new object immediately below originator - |
665 | * INS_BELOW_ORIGINATOR: Insert new object immediately below originator - |
619 | * Use for treasure chests so the new object is the highest thing |
666 | * Use for treasure chests so the new object is the highest thing |
620 | * beneath the player, but not actually above it. Note - the |
667 | * beneath the player, but not actually above it. Note - the |
621 | * map and x,y coordinates for the object to be inserted must |
668 | * map and x,y coordinates for the object to be inserted must |
622 | * match the originator. |
669 | * match the originator. |
623 | * INS_MAP_LOAD: disable lots of checkings done at insertion to |
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624 | * speed up map loading process, as we assume the ordering in |
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625 | * loaded map is correct. |
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626 | * |
670 | * |
627 | * Note that INS_BELOW_ORIGINATOR, INS_ON_TOP, INS_ABOVE_FLOOR_ONLY |
671 | * Note that INS_BELOW_ORIGINATOR, INS_ON_TOP, INS_ABOVE_FLOOR_ONLY |
628 | * are mutually exclusive. The behaviour for passing more than one |
672 | * are mutually exclusive. The behaviour for passing more than one |
629 | * should be considered undefined - while you may notice what happens |
673 | * should be considered undefined - while you may notice what happens |
630 | * right now if you pass more than one, that could very well change |
674 | * right now if you pass more than one, that could very well change |
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633 | #define INS_NO_MERGE 0x0001 |
677 | #define INS_NO_MERGE 0x0001 |
634 | #define INS_ABOVE_FLOOR_ONLY 0x0002 |
678 | #define INS_ABOVE_FLOOR_ONLY 0x0002 |
635 | #define INS_NO_WALK_ON 0x0004 |
679 | #define INS_NO_WALK_ON 0x0004 |
636 | #define INS_ON_TOP 0x0008 |
680 | #define INS_ON_TOP 0x0008 |
637 | #define INS_BELOW_ORIGINATOR 0x0010 |
681 | #define INS_BELOW_ORIGINATOR 0x0010 |
638 | #define INS_MAP_LOAD 0x0020 |
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639 | |
682 | |
640 | #define ARCH_DEPLETION "depletion" |
683 | #define ARCH_DEPLETION "depletion" |
641 | |
684 | |
642 | #endif |
685 | #endif |
643 | |
686 | |