1 | /* |
1 | /* |
2 | * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Crossfire TRT is free software: you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify |
9 | * it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
10 | * the Free Software Foundation, either version 3 of the License, or |
10 | * the Free Software Foundation, either version 3 of the License, or |
11 | * (at your option) any later version. |
11 | * (at your option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
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16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
20 | * |
20 | * |
21 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | */ |
22 | */ |
23 | |
23 | |
24 | #ifndef OBJECT_H |
24 | #ifndef OBJECT_H |
25 | #define OBJECT_H |
25 | #define OBJECT_H |
26 | |
26 | |
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65 | const char *nonuse_name; /* Name to describe objects we can't use */ |
65 | const char *nonuse_name; /* Name to describe objects we can't use */ |
66 | } Body_Locations; |
66 | } Body_Locations; |
67 | |
67 | |
68 | extern Body_Locations body_locations[NUM_BODY_LOCATIONS]; |
68 | extern Body_Locations body_locations[NUM_BODY_LOCATIONS]; |
69 | |
69 | |
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70 | #define NUM_COINS 4 /* number of coin types */ |
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71 | extern const char *const coins[NUM_COINS + 1]; |
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72 | |
70 | /* |
73 | /* |
71 | * Each object (this also means archetypes!) could have a few of these |
74 | * Each object (this also means archetypes!) could have a few of these |
72 | * "dangling" from it; this could also end up containing 'parse errors'. |
75 | * "dangling" from it; this could also end up containing 'parse errors'. |
73 | * |
76 | * |
74 | * key and value are shared-strings. |
77 | * key and value are shared-strings. |
75 | * |
78 | * |
76 | * Please use get_ob_key_value(), set_ob_key_value() from object.c rather than |
79 | * Please use kv_get/kv_set/kv_del from object rather than |
77 | * accessing the list directly. |
80 | * accessing the list directly. |
78 | * Exception is if you want to walk this list for some reason. |
81 | * Exception is if you want to walk this list for some reason. |
79 | */ |
82 | */ |
80 | struct key_value |
83 | struct key_value : slice_allocated |
81 | { |
84 | { |
82 | key_value *next; |
85 | key_value *next; |
83 | shstr key, value; |
86 | shstr key, value; |
84 | }; |
87 | }; |
85 | |
88 | |
86 | struct UUID |
89 | struct UUID |
87 | { |
90 | { |
88 | uint64 seq; |
91 | uint64 seq; |
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92 | |
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93 | static UUID cur; // last uuid generated |
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94 | static void init (); |
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95 | static UUID gen (); |
89 | |
96 | |
90 | UUID () { } |
97 | UUID () { } |
91 | UUID (uint64 seq) : seq(seq) { } |
98 | UUID (uint64 seq) : seq(seq) { } |
92 | operator uint64() { return seq; } |
99 | operator uint64() { return seq; } |
93 | void operator =(uint64 seq) { this->seq = seq; } |
100 | void operator =(uint64 seq) { this->seq = seq; } |
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101 | |
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102 | typedef char BUF [32]; |
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103 | |
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104 | bool parse (const char *s) |
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105 | { |
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106 | return sscanf (s, "<1.%" SCNx64 ">", &seq) == 1; |
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107 | } |
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108 | |
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109 | const char *c_str (char *buf, int len) const |
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110 | { |
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111 | snprintf (buf, len, "<1.%" PRIx64 ">", seq); |
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112 | |
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113 | return buf; |
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114 | } |
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115 | |
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116 | const char *c_str () const |
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117 | { |
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118 | static BUF buf; |
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119 | |
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120 | return c_str (buf, sizeof (buf)); |
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121 | } |
94 | }; |
122 | }; |
95 | |
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96 | extern void init_uuid (); |
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97 | extern UUID gen_uuid (); |
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98 | extern const uint64 UUID_SKIP; |
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99 | |
123 | |
100 | /* Definition for WILL_APPLY values. Replaces having harcoded values |
124 | /* Definition for WILL_APPLY values. Replaces having harcoded values |
101 | * sprinkled in the code. Note that some of these also replace fields |
125 | * sprinkled in the code. Note that some of these also replace fields |
102 | * that were in the can_apply area. What is the point of having both |
126 | * that were in the can_apply area. What is the point of having both |
103 | * can_apply and will_apply? |
127 | * can_apply and will_apply? |
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112 | { |
136 | { |
113 | signed char info:4; /* body info as loaded from the file */ |
137 | signed char info:4; /* body info as loaded from the file */ |
114 | signed char used:4; /* Calculated value based on items equipped */ |
138 | signed char used:4; /* Calculated value based on items equipped */ |
115 | }; |
139 | }; |
116 | |
140 | |
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141 | typedef struct oblnk |
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142 | { /* Used to link together several objects */ |
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143 | object_ptr ob; |
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144 | struct oblnk *next; |
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145 | } objectlink; |
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146 | |
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147 | typedef struct oblinkpt |
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148 | { /* Used to link together several object links */ |
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149 | struct oblnk *link; |
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150 | struct oblinkpt *next; |
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151 | shstr id; /* Used as connected value in buttons/gates */ |
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152 | } oblinkpt; |
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153 | |
117 | INTERFACE_CLASS (object) |
154 | INTERFACE_CLASS (object) |
118 | // these are being copied |
155 | // these are being copied |
119 | struct object_copy : attachable |
156 | struct object_copy : attachable |
120 | { |
157 | { |
121 | typedef bitset<NUM_FLAGS> flags_t; |
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122 | |
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123 | sint16 ACC (RW, x), ACC (RW, y); /* Position in the map for this object */ |
158 | sint16 ACC (RW, x), ACC (RW, y); /* Position in the map for this object */ |
124 | |
159 | |
125 | uint8 ACC (RW, type); /* PLAYER, BULLET, etc. See define.h */ |
160 | uint8 ACC (RW, type); /* PLAYER, BULLET, etc. See define.h */ |
126 | uint8 ACC (RW, subtype); /* subtype of object */ |
161 | uint8 ACC (RW, subtype); /* subtype of object */ |
127 | sint8 ACC (RW, direction); /* Means the object is moving that way. */ |
162 | sint8 ACC (RW, direction); /* Means the object is moving that way. */ |
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131 | shstr ACC (RW, name_pl); /* The plural name of the object */ |
166 | shstr ACC (RW, name_pl); /* The plural name of the object */ |
132 | shstr ACC (RW, title); /* Of foo, etc */ |
167 | shstr ACC (RW, title); /* Of foo, etc */ |
133 | shstr ACC (RW, race); /* human, goblin, dragon, etc */ |
168 | shstr ACC (RW, race); /* human, goblin, dragon, etc */ |
134 | shstr ACC (RW, slaying); /* Which race to do double damage to */ |
169 | shstr ACC (RW, slaying); /* Which race to do double damage to */ |
135 | /* If this is an exit, this is the filename */ |
170 | /* If this is an exit, this is the filename */ |
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171 | |
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172 | typedef bitset<NUM_FLAGS> flags_t; |
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173 | flags_t flag; /* various flags */ |
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174 | #if FOR_PERL |
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175 | bool ACC (RW, flag[NUM_FLAGS]); |
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176 | #endif |
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177 | |
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178 | shstr ACC (RW, materialname); /* specific material name */ |
136 | shstr ACC (RW, skill); /* Name of the skill this object uses/grants */ |
179 | shstr ACC (RW, skill); /* Name of the skill this object uses/grants */ |
137 | shstr ACC (RW, msg); /* If this is a book/sign/magic mouth/etc */ |
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138 | shstr ACC (RW, lore); /* Obscure information about this object, */ |
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139 | /* To get put into books and the like. */ |
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140 | shstr ACC (RW, materialname); /* specific material name */ |
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141 | shstr ACC (RW, custom_name); /* Custom name assigned by player */ |
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142 | // materialtype_t *ACC (RW, material); /* What material this object consists of */ |
180 | // materialtype_t *ACC (RW, material); /* What material this object consists of */ |
143 | object_ptr ACC (RW, owner); /* Pointer to the object which controls this one */ |
181 | object_ptr ACC (RW, owner); /* Pointer to the object which controls this one */ |
144 | object_ptr ACC (RW, enemy); /* Monster/player to follow even if not closest */ |
182 | object_ptr ACC (RW, enemy); /* Monster/player to follow even if not closest */ |
145 | object_ptr ACC (RW, attacked_by); /* This object start to attack us! only player & monster */ |
183 | object_ptr ACC (RW, attacked_by); /* This object start to attack us! only player & monster */ |
146 | object_ptr ACC (RW, chosen_skill); /* the skill chosen to use */ |
184 | object_ptr ACC (RW, chosen_skill); /* the skill chosen to use */ |
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150 | arch_ptr ACC (RW, arch); /* Pointer to archetype */ |
188 | arch_ptr ACC (RW, arch); /* Pointer to archetype */ |
151 | arch_ptr ACC (RW, other_arch);/* Pointer used for various things - mostly used for what */ |
189 | arch_ptr ACC (RW, other_arch);/* Pointer used for various things - mostly used for what */ |
152 | |
190 | |
153 | float ACC (RW, speed); /* The overall speed of this object */ |
191 | float ACC (RW, speed); /* The overall speed of this object */ |
154 | float ACC (RW, speed_left); /* How much speed is left to spend this round */ |
192 | float ACC (RW, speed_left); /* How much speed is left to spend this round */ |
155 | uint32 ACC (RW, nrof); /* How many of the objects */ |
193 | sint32 ACC (RW, nrof); /* How many of the objects */ |
156 | |
194 | |
157 | /* This next big block are basically used for monsters and equipment */ |
195 | /* This next big block is basically used for monsters and equipment */ |
158 | uint16 ACC (RW, client_type); /* Public type information. see doc/Developers/objects */ |
196 | uint16 ACC (RW, client_type); /* Public type information. see doc/Developers/objects */ |
159 | |
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160 | sint16 ACC (RW, resist[NROFATTACKS]); /* Resistance adjustments for attacks */ |
197 | sint16 ACC (RW, resist[NROFATTACKS]); /* Resistance adjustments for attacks */ |
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198 | |
161 | uint32 ACC (RW, attacktype); /* Bitmask of attacks this object does */ |
199 | uint32 ACC (RW, attacktype); /* Bitmask of attacks this object does */ |
162 | uint32 ACC (RW, path_attuned);/* Paths the object is attuned to */ |
200 | uint32 ACC (RW, path_attuned);/* Paths the object is attuned to */ |
163 | uint32 ACC (RW, path_repelled); /* Paths the object is repelled from */ |
201 | uint32 ACC (RW, path_repelled); /* Paths the object is repelled from */ |
164 | uint32 ACC (RW, path_denied); /* Paths the object is denied access to */ |
202 | uint32 ACC (RW, path_denied); /* Paths the object is denied access to */ |
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203 | |
165 | uint16 ACC (RW, materials); /* What materials this object consists of */ |
204 | uint16 ACC (RW, materials); /* What materials this object consists of */ |
166 | sint8 ACC (RW, magic); /* Any magical bonuses to this item */ |
205 | sint8 ACC (RW, magic); /* Any magical bonuses to this item */ |
167 | uint8 ACC (RW, state); /* How the object was last drawn (animation) */ |
206 | uint8 ACC (RW, state); /* How the object was last drawn (animation) */ |
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207 | |
168 | sint32 ACC (RW, value); /* How much money it is worth (or contains) */ |
208 | sint32 ACC (RW, value); /* How much money it is worth (or contains) */ |
169 | /* Note that the last_.. values are sometimes used for non obvious |
209 | /* Note that the last_.. values are sometimes used for non obvious |
170 | * meanings by some objects, eg, sp penalty, permanent exp. |
210 | * meanings by some objects, eg, sp penalty, permanent exp. |
171 | */ |
211 | */ |
172 | sint32 ACC (RW, last_heal); /* Last healed. Depends on constitution */ |
212 | sint32 ACC (RW, last_heal); /* Last healed. Depends on constitution */ |
173 | sint32 ACC (RW, last_sp); /* As last_heal, but for spell points */ |
213 | sint32 ACC (RW, last_sp); /* As last_heal, but for spell points */ |
174 | sint16 ACC (RW, last_grace); /* as last_sp, except for grace */ |
214 | sint16 ACC (RW, last_grace); /* as last_sp, except for grace */ |
175 | sint16 ACC (RW, last_eat); /* How long since we last ate */ |
215 | sint16 ACC (RW, last_eat); /* How long since we last ate */ |
176 | sint16 ACC (RW, invisible); /* How much longer the object will be invis */ |
216 | sint16 ACC (RW, invisible); /* How much longer the object will be invis */ |
177 | sint16 ACC (RW, level); /* Level of creature or object */ |
217 | sint16 ACC (RW, level); /* Level of creature or object */ |
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218 | |
178 | uint8 ACC (RW, pick_up); /* See crossfire.doc */ |
219 | uint8 ACC (RW, pick_up); /* See crossfire.doc */ |
179 | sint8 ACC (RW, item_power); /* power rating of the object */ |
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180 | sint8 ACC (RW, gen_sp_armour);/* sp regen penalty this object has (was last_heal) */ |
220 | sint8 ACC (RW, gen_sp_armour);/* sp regen penalty this object has (was last_heal) */ |
181 | sint8 ACC (RW, glow_radius); /* indicates the glow radius of the object */ |
221 | sint8 ACC (RW, glow_radius); /* indicates the glow radius of the object */ |
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222 | uint8 ACC (RW, weapontype); /* type of weapon */ |
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223 | |
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224 | faceidx ACC (RW, face); /* the graphical face */ |
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225 | |
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226 | faceidx ACC (RW, sound); /* the sound face */ |
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227 | faceidx ACC (RW, sound_destroy); /* played on destroy */ |
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228 | |
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229 | body_slot slot [NUM_BODY_LOCATIONS]; |
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230 | |
182 | sint32 ACC (RW, weight); /* Attributes of the object */ |
231 | sint32 ACC (RW, weight); /* Attributes of the object */ |
183 | sint32 ACC (RW, weight_limit);/* Weight-limit of object */ |
232 | sint32 ACC (RW, weight_limit);/* Weight-limit of object */ |
184 | sint32 ACC (RW, carrying); /* How much weight this object contains */ |
233 | sint32 ACC (RW, carrying); /* How much weight this object contains, must be 0 if nrof == 0 */ |
185 | sint64 ACC (RW, perm_exp); /* Permanent exp */ |
234 | sint64 ACC (RW, perm_exp); /* Permanent exp */ |
186 | uint32 ACC (RW, weapontype); /* type of weapon */ |
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187 | uint32 ACC (RW, tooltype); /* type of tool or build facility */ |
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188 | body_slot slot [NUM_BODY_LOCATIONS]; |
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189 | faceidx ACC (RW, face); /* Face with colors */ |
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190 | living ACC (RO, stats); /* Str, Con, Dex, etc */ |
235 | living ACC (RO, stats); /* Str, Con, Dex, etc */ |
191 | /* See the pod/objects.pod for more info about body locations */ |
236 | /* See the pod/objects.pod for more info about body locations */ |
192 | |
237 | |
193 | /* Following mostly refers to fields only used for monsters */ |
238 | /* Following mostly refers to fields only used for monsters */ |
194 | uint32 ACC (RW, hide); /* The object is hidden, not invisible */ |
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195 | |
239 | |
196 | /* allows different movement patterns for attackers */ |
240 | /* allows different movement patterns for attackers */ |
197 | sint32 ACC (RW, move_status); /* What stage in attack mode */ |
241 | sint32 ACC (RW, move_status); /* What stage in attack mode */ |
198 | uint16 ACC (RW, attack_movement); /* What kind of attack movement */ |
242 | uint16 ACC (RW, attack_movement); /* What kind of attack movement */ |
199 | uint16 ACC (RW, run_away); /* Monster runs away if it's hp goes below this percentage. */ |
243 | uint16 ACC (RW, run_away); /* Monster runs away if it's hp goes below this percentage. */ |
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205 | * only used in spells. |
249 | * only used in spells. |
206 | */ |
250 | */ |
207 | sint16 ACC (RW, duration); /* How long the spell lasts */ |
251 | sint16 ACC (RW, duration); /* How long the spell lasts */ |
208 | sint16 ACC (RW, casting_time);/* time left before spell goes off */ |
252 | sint16 ACC (RW, casting_time);/* time left before spell goes off */ |
209 | |
253 | |
210 | uint16 ACC (RW, start_holding); |
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211 | uint8 ACC (RW, duration_modifier); /* how level modifies duration */ |
254 | uint8 ACC (RW, duration_modifier); /* how level modifies duration */ |
212 | uint8 ACC (RW, dam_modifier); /* How going up in level effects damage */ |
255 | uint8 ACC (RW, dam_modifier); /* How going up in level effects damage */ |
213 | |
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214 | sint8 ACC (RW, range); /* Range of the spell */ |
256 | sint8 ACC (RW, range); /* Range of the spell */ |
215 | uint8 ACC (RW, range_modifier); /* How going up in level effects range */ |
257 | uint8 ACC (RW, range_modifier); /* How going up in level effects range */ |
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258 | |
216 | MoveType ACC (RW, move_type); /* Type of movement this object uses */ |
259 | MoveType ACC (RW, move_type); /* Type of movement this object uses */ |
217 | MoveType ACC (RW, move_block);/* What movement types this blocks */ |
260 | MoveType ACC (RW, move_block);/* What movement types this blocks */ |
218 | |
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219 | MoveType ACC (RW, move_allow);/* What movement types explicitly allowd */ |
261 | MoveType ACC (RW, move_allow);/* What movement types explicitly allowd */ |
220 | MoveType ACC (RW, move_on); /* Move types affected moving on to this space */ |
262 | MoveType ACC (RW, move_on); /* Move types affected moving on to this space */ |
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263 | |
221 | MoveType ACC (RW, move_off); /* Move types affected moving off this space */ |
264 | MoveType ACC (RW, move_off); /* Move types affected moving off this space */ |
222 | MoveType ACC (RW, move_slow); /* Movement types this slows down */ |
265 | MoveType ACC (RW, move_slow); /* Movement types this slows down */ |
223 | |
266 | |
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267 | sint8 ACC (RW, item_power); /* power rating of the object */ |
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268 | // 8 free bits |
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269 | |
224 | float ACC (RW, move_slow_penalty); /* How much this slows down the object */ |
270 | float ACC (RW, move_slow_penalty); /* How much this slows down the object */ |
225 | |
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226 | char *ACC (RW, spellarg); |
271 | char *ACC (RW, spellarg); |
227 | |
272 | |
228 | /* Following are values used by any object */ |
273 | /* Following are values used by any object */ |
229 | /* this objects turns into or what this object creates */ |
274 | /* this objects turns into or what this object creates */ |
230 | treasurelist *ACC (RW, randomitems); /* Items to be generated */ |
275 | treasurelist *ACC (RW, randomitems); /* Items to be generated */ |
231 | flags_t flag; /* various flags */ |
276 | |
232 | #if FOR_PERL |
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233 | bool ACC (RW, flag[NUM_FLAGS]); |
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234 | #endif |
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235 | uint16 ACC (RW, animation_id);/* An index into the animation array */ |
277 | uint16 ACC (RW, animation_id);/* An index into the animation array */ |
236 | uint8 ACC (RW, anim_speed); /* ticks between animation-frames */ |
278 | uint8 ACC (RW, anim_speed); /* ticks between animation-frames */ |
237 | uint8 ACC (RW, last_anim); /* last sequence used to draw face */ |
279 | uint8 ACC (RW, last_anim); /* last sequence used to draw face */ |
238 | sint16 ACC (RW, elevation); /* elevation of this terrain - not currently used */ |
280 | |
239 | uint8 ACC (RW, smoothlevel); /* how to smooth this square around */ |
281 | uint8 ACC (RW, smoothlevel); /* how to smooth this square around */ |
240 | uint8 ACC (RW, will_apply); /* See crossfire.doc */ |
282 | uint8 ACC (RW, will_apply); /* See crossfire.doc */ |
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283 | uint16 ACC (RW, cached_sp); /* cached spell points used for a spell, used by esrv_update_spells */ |
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284 | |
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285 | uint16 ACC (RW, cached_grace);/* cached grace points used for a spell, used by esrv_update_spells */ |
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286 | uint16 ACC (RW, cached_eat); /* cached food, used by esrv_update_spells */ |
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287 | |
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288 | // rarely-accessed members should be at the end |
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289 | shstr ACC (RW, tag); // a tag used to tracking this object |
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290 | shstr ACC (RW, msg); /* If this is a book/sign/magic mouth/etc */ |
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291 | shstr ACC (RW, lore); /* Obscure information about this object, */ |
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292 | /* To get put into books and the like. */ |
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293 | shstr ACC (RW, custom_name); /* Custom name assigned by player */ |
241 | }; |
294 | }; |
242 | |
295 | |
243 | struct object : zero_initialised, object_copy |
296 | struct object : zero_initialised, object_copy |
244 | { |
297 | { |
245 | // These variables are not changed by ->copy_to |
298 | // These variables are not changed by ->copy_to |
246 | maptile_ptr ACC (RW, map); /* Pointer to the map in which this object is present */ |
299 | maptile *ACC (RW, map); /* Pointer to the map in which this object is present */ |
247 | |
300 | |
248 | UUID ACC (RW, uuid); // Unique Identifier, survives saves etc. |
301 | UUID ACC (RW, uuid); // Unique Identifier, survives saves etc. |
249 | int ACC (RO, count); |
302 | int ACC (RO, count); |
250 | object_vector_index ACC (RO, index); // index into objects |
303 | object_vector_index ACC (RO, index); // index into objects |
251 | object_vector_index ACC (RO, active); // index into actives |
304 | object_vector_index ACC (RO, active); // index into actives |
252 | |
305 | |
253 | player_ptr ACC (RW, contr); /* Pointer to the player which control this object */ |
306 | player_ptr ACC (RW, contr); /* Pointer to the player which control this object, ALWAYS set *iff* type == PLAYER */ |
254 | |
307 | |
255 | object *ACC (RW, below); /* Pointer to the object stacked below this one */ |
308 | object *ACC (RW, below); /* Pointer to the object stacked below this one */ |
256 | object *ACC (RW, above); /* Pointer to the object stacked above this one */ |
309 | object *ACC (RW, above); /* Pointer to the object stacked above this one */ |
257 | /* Note: stacked in the *same* environment */ |
310 | /* Note: stacked in the *same* environment */ |
258 | object *inv; /* Pointer to the first object in the inventory */ |
311 | object *inv; /* Pointer to the first object in the inventory */ |
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267 | object *ACC (RW, more); /* Pointer to the rest of a large body of objects */ |
320 | object *ACC (RW, more); /* Pointer to the rest of a large body of objects */ |
268 | object *head; /* Points to the main object of a large body */ // NO ACC, perl semantics are different |
321 | object *head; /* Points to the main object of a large body */ // NO ACC, perl semantics are different |
269 | client_container *seen_by; // seen by which player/container currently? |
322 | client_container *seen_by; // seen by which player/container currently? |
270 | key_value *key_values; /* Fields not explictly known by the loader. */ |
323 | key_value *key_values; /* Fields not explictly known by the loader. */ |
271 | |
324 | |
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325 | // privates / perl |
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326 | shstr_tmp kv_get (shstr_tmp key) const; |
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327 | void kv_del (shstr_tmp key); |
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328 | void kv_set (shstr_tmp key, shstr_tmp value); |
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329 | |
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330 | // custom extra fields management |
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331 | struct key_value_access_proxy |
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332 | { |
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333 | object &ob; |
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334 | shstr_tmp key; |
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335 | |
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336 | key_value_access_proxy (object &ob, shstr_tmp key) |
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337 | : ob (ob), key (key) |
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338 | { |
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339 | } |
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340 | |
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341 | const key_value_access_proxy &operator =(shstr_tmp value) const |
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342 | { |
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343 | ob.kv_set (key, value); |
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344 | return *this; |
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345 | } |
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346 | |
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347 | operator const shstr_tmp () const { return ob.kv_get (key); } |
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348 | operator const char *() const { return ob.kv_get (key); } |
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349 | |
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350 | private: |
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351 | void operator =(int); |
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352 | }; |
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353 | |
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354 | // operator [] is too annoying to use |
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355 | const key_value_access_proxy kv (shstr_tmp key) |
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356 | { |
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357 | return key_value_access_proxy (*this, key); |
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358 | } |
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359 | |
272 | bool parse_kv (object_thawer &f); // parse kv pairs, (ab-)used by archetypes, which should not exist at all |
360 | bool parse_kv (object_thawer &f); // parse kv pairs, (ab-)used by archetypes, which should not exist at all |
273 | void post_load_check (); // do some adjustments after parsing |
361 | MTH void post_load_check (); // do some adjustments after parsing |
274 | static object *read (object_thawer &f, maptile *map = 0); // map argument due to toal design bogosity, must go. |
362 | static object *read (object_thawer &f, maptile *map = 0); // map argument due to toal design bogosity, must go. |
275 | bool write (object_freezer &f); |
363 | bool write (object_freezer &f); |
276 | |
364 | |
277 | MTH int slottype () const; |
365 | MTH int slottype () const; |
278 | MTH static object *create (); |
366 | MTH static object *create (); |
279 | object &operator =(const object &src); |
367 | const mapxy &operator =(const mapxy &pos); |
280 | MTH void copy_to (object *dst); |
368 | MTH void copy_to (object *dst); |
281 | MTH object *clone (); // create + copy_to |
369 | MTH object *clone (); // create + copy_to a single object |
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|
370 | MTH object *deep_clone (); // copy whole more chain and inventory |
282 | void do_destroy (); |
371 | void do_destroy (); |
283 | void gather_callbacks (AV *&callbacks, event_type event) const; |
372 | void gather_callbacks (AV *&callbacks, event_type event) const; |
284 | MTH void destroy (bool destroy_inventory = false); |
373 | MTH void destroy (); |
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374 | MTH void drop_and_destroy () |
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375 | { |
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376 | destroy_inv (true); |
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377 | destroy (); |
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378 | } |
285 | |
379 | |
286 | // recursively destroy all objects in inventory, optionally dropping them to the ground instead |
380 | // recursively destroy all objects in inventory, optionally dropping them to the ground instead |
287 | MTH void destroy_inv (bool drop_to_ground = false); |
381 | MTH void destroy_inv (bool drop_to_ground = false); |
288 | MTH object *insert (object *item); // insert into inventory |
382 | MTH object *insert (object *item); // insert into inventory |
289 | MTH void play_sound (faceidx sound) const; |
383 | MTH void play_sound (faceidx sound) const; |
|
|
384 | MTH void say_msg (const char *msg) const; |
290 | |
385 | |
291 | void do_remove (); |
386 | void do_remove (); |
292 | MTH void remove () |
387 | MTH void remove () |
293 | { |
388 | { |
294 | if (!flag [FLAG_REMOVED]) |
389 | if (!flag [FLAG_REMOVED]) |
295 | do_remove (); |
390 | do_remove (); |
|
|
391 | } |
|
|
392 | |
|
|
393 | MTH bool blocked (maptile *m, int x, int y) const; |
|
|
394 | |
|
|
395 | void move_to (const mapxy &pos) |
|
|
396 | { |
|
|
397 | remove (); |
|
|
398 | *this = pos; |
|
|
399 | insert_at (this, this); |
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|
400 | } |
|
|
401 | |
|
|
402 | // high-level move functions, return true if successful |
|
|
403 | int move (int dir, object *originator); |
|
|
404 | |
|
|
405 | int move (int dir) |
|
|
406 | { |
|
|
407 | return move (dir, this); |
296 | } |
408 | } |
297 | |
409 | |
298 | static bool can_merge_slow (object *op1, object *op2); |
410 | static bool can_merge_slow (object *op1, object *op2); |
299 | |
411 | |
300 | // this is often used in time-critical code, so optimise |
412 | // this is often used in time-critical code, so optimise |
… | |
… | |
314 | MTH void close_container () |
426 | MTH void close_container () |
315 | { |
427 | { |
316 | open_container (0); |
428 | open_container (0); |
317 | } |
429 | } |
318 | |
430 | |
319 | MTH object *force_find (const shstr name); |
431 | MTH object *force_find (shstr_tmp name); |
320 | MTH void force_add (const shstr name, int duration = 0); |
432 | MTH object *force_add (shstr_tmp name, int duration = 0); |
|
|
433 | |
|
|
434 | oblinkpt *find_link () const; |
|
|
435 | MTH void add_link (maptile *map, shstr_tmp id); |
|
|
436 | MTH void remove_link (); |
321 | |
437 | |
322 | // overwrite the attachable should_invoke function with a version that also checks ev_want_type |
438 | // overwrite the attachable should_invoke function with a version that also checks ev_want_type |
323 | bool should_invoke (event_type event) |
439 | bool should_invoke (event_type event) |
324 | { |
440 | { |
325 | return ev_want_event [event] || ev_want_type [type] || cb; |
441 | return ev_want_event [event] || ev_want_type [type] || cb; |
… | |
… | |
340 | // info must hold 256 * 3 bytes currently |
456 | // info must hold 256 * 3 bytes currently |
341 | const char *debug_desc (char *info) const; |
457 | const char *debug_desc (char *info) const; |
342 | MTH const char *debug_desc () const; // uses at least 3 round-robin buffers |
458 | MTH const char *debug_desc () const; // uses at least 3 round-robin buffers |
343 | const char *flag_desc (char *desc, int len) const; |
459 | const char *flag_desc (char *desc, int len) const; |
344 | |
460 | |
|
|
461 | MTH bool decrease (sint32 nr = 1); // returns true if anything is left |
|
|
462 | MTH object *split (sint32 nr = 1); // return 0 on failure |
|
|
463 | |
345 | int number_of () const |
464 | MTH int number_of () const |
346 | { |
465 | { |
347 | return nrof ? nrof : 1; |
466 | return nrof ? nrof : 1; |
348 | } |
467 | } |
349 | |
468 | |
350 | uint64 total_weight () const |
469 | MTH sint32 total_weight () const |
351 | { |
470 | { |
352 | return weight * number_of (); |
471 | return (weight + carrying) * number_of (); |
353 | } |
472 | } |
|
|
473 | |
|
|
474 | MTH void update_weight (); |
354 | |
475 | |
355 | // return the dominant material of this item, always return something |
476 | // return the dominant material of this item, always return something |
356 | const materialtype_t *dominant_material () const; |
477 | const materialtype_t *dominant_material () const; |
357 | |
478 | |
358 | // return the volume of this object in cm³ |
479 | // return the volume of this object in cm³ |
359 | uint64 volume () const |
480 | MTH uint64 volume () const |
360 | { |
481 | { |
361 | return total_weight () |
482 | return (uint64)total_weight () |
362 | * 1000 |
483 | * 1000 |
363 | * (type == CONTAINER ? 1000 : 1) |
484 | * (type == CONTAINER ? 1000 : 1) |
364 | / dominant_material ()->density; |
485 | / dominant_material ()->density; |
365 | } |
486 | } |
366 | |
487 | |
|
|
488 | MTH bool is_wiz () const { return flag [FLAG_WIZ]; } |
367 | MTH bool is_weapon () const { return type == ARROW || type == BOW || type == WEAPON; } |
489 | MTH bool is_weapon () const { return type == ARROW || type == BOW || type == WEAPON; } |
368 | MTH bool is_armor () const { return type == ARMOUR || type == SHIELD || type == HELMET |
490 | MTH bool is_armor () const { return type == ARMOUR || type == SHIELD || type == HELMET |
369 | || type == CLOAK || type == BOOTS || type == GLOVES |
491 | || type == CLOAK || type == BOOTS || type == GLOVES |
370 | || type == BRACERS || type == GIRDLE; } |
492 | || type == BRACERS || type == GIRDLE; } |
371 | MTH bool is_alive () const { return (type == PLAYER |
493 | MTH bool is_alive () const { return (type == PLAYER |
… | |
… | |
381 | |
503 | |
382 | // temporary: wether the object can be saved in a map file |
504 | // temporary: wether the object can be saved in a map file |
383 | // contr => is a player |
505 | // contr => is a player |
384 | // head => only save head of a multitile object |
506 | // head => only save head of a multitile object |
385 | // owner => can not reference owner yet |
507 | // owner => can not reference owner yet |
386 | MTH bool can_map_save () const { return !contr && !head && !owner && !flag [FLAG_NO_MAP_SAVE]; } |
508 | MTH bool can_map_save () const { return !head && (!owner || owner->contr) && !contr && !flag [FLAG_NO_MAP_SAVE]; } |
387 | |
509 | |
388 | /* This return true if object has still randomitems which |
510 | /* This return true if object has still randomitems which |
389 | * could be expanded. |
511 | * could be expanded. |
390 | */ |
512 | */ |
391 | MTH bool has_random_items () const { return randomitems && !flag [FLAG_IS_A_TEMPLATE]; } |
513 | MTH bool has_random_items () const { return randomitems && !flag [FLAG_IS_A_TEMPLATE]; } |
392 | |
514 | |
|
|
515 | MTH bool has_dialogue () const { return *&msg == '@'; } |
|
|
516 | |
|
|
517 | // returns the outermost owner, never returns 0 |
|
|
518 | MTH object *outer_owner () |
|
|
519 | { |
|
|
520 | object *op; |
|
|
521 | |
|
|
522 | for (op = this; op->owner; op = op->owner) |
|
|
523 | ; |
|
|
524 | |
|
|
525 | return op; |
|
|
526 | } |
|
|
527 | |
|
|
528 | // returns the outermost environment, never returns 0 |
|
|
529 | MTH object *outer_env () const |
|
|
530 | { |
|
|
531 | const object *op; |
|
|
532 | |
|
|
533 | for (op = this; op->env; op = op->env) |
|
|
534 | ; |
|
|
535 | |
|
|
536 | return const_cast<object *>(op); |
|
|
537 | } |
|
|
538 | |
393 | // returns the player that has this object in his inventory, or 0 |
539 | // returns the player that has this object in his inventory, or 0 |
|
|
540 | // we assume the player is always the outer env |
394 | MTH object *in_player () const |
541 | MTH object *in_player () const |
395 | { |
542 | { |
396 | for (object *op = env; op; op = op->env) |
543 | object *op = outer_env (); |
397 | if (op->type == PLAYER) |
|
|
398 | return op; |
|
|
399 | |
544 | |
400 | return 0; |
545 | return op->type == PLAYER ? op : 0; |
401 | } |
546 | } |
402 | |
547 | |
403 | // "temporary" helper function |
548 | // "temporary" helper function |
404 | MTH object *head_ () |
549 | MTH object *head_ () const |
405 | { |
550 | { |
406 | return head ? head : this; |
551 | return head ? head : const_cast<object *>(this); |
407 | } |
552 | } |
408 | |
553 | |
409 | MTH bool is_head () |
554 | MTH bool is_head () const |
410 | { |
555 | { |
411 | return head_ () == this; |
556 | return head_ () == this; |
412 | } |
557 | } |
|
|
558 | |
|
|
559 | MTH bool is_on_map () const |
|
|
560 | { |
|
|
561 | return !env && !flag [FLAG_REMOVED]; |
|
|
562 | } |
|
|
563 | |
|
|
564 | MTH bool is_inserted () const |
|
|
565 | { |
|
|
566 | return !flag [FLAG_REMOVED]; |
|
|
567 | } |
|
|
568 | |
|
|
569 | MTH bool is_player () const |
|
|
570 | { |
|
|
571 | return !!contr; |
|
|
572 | } |
|
|
573 | |
|
|
574 | MTH bool affects_los () const |
|
|
575 | { |
|
|
576 | return glow_radius || flag [FLAG_BLOCKSVIEW]; |
|
|
577 | } |
|
|
578 | |
|
|
579 | MTH bool has_carried_lights () const |
|
|
580 | { |
|
|
581 | return glow_radius; |
|
|
582 | } |
|
|
583 | |
|
|
584 | // returns the player that cna see this object, if any |
|
|
585 | MTH object *visible_to () const; |
413 | |
586 | |
414 | MTH std::string long_desc (object *who = 0); |
587 | MTH std::string long_desc (object *who = 0); |
415 | MTH std::string describe_monster (object *who = 0); |
588 | MTH std::string describe_monster (object *who = 0); |
416 | MTH std::string describe_item (object *who = 0); |
589 | MTH std::string describe_item (object *who = 0); |
417 | MTH std::string describe (object *who = 0); |
590 | MTH std::string describe (object *who = 0); |
… | |
… | |
432 | MTH void activate (); |
605 | MTH void activate (); |
433 | MTH void deactivate (); |
606 | MTH void deactivate (); |
434 | MTH void activate_recursive (); |
607 | MTH void activate_recursive (); |
435 | MTH void deactivate_recursive (); |
608 | MTH void deactivate_recursive (); |
436 | |
609 | |
437 | // set the givne flag on all objects in the inventory recursively |
610 | // set the given flag on all objects in the inventory recursively |
438 | MTH void set_flag_inv (int flag, int value = 1); |
611 | MTH void set_flag_inv (int flag, int value = 1); |
439 | |
612 | |
440 | void enter_exit (object *exit);//Perl |
613 | void enter_exit (object *exit);//Perl |
441 | MTH void enter_map (maptile *newmap, int x, int y); |
614 | MTH void enter_map (maptile *newmap, int x, int y); |
|
|
615 | void player_goto (const char *path, int x, int y); // only for players |
442 | |
616 | |
443 | // returns the mapspace this object is in |
617 | // returns the mapspace this object is in |
444 | mapspace &ms () const; |
618 | mapspace &ms () const; |
445 | |
619 | |
446 | // fully recursive iterator |
620 | // fully recursive iterator |
… | |
… | |
482 | { |
656 | { |
483 | return this; |
657 | return this; |
484 | } |
658 | } |
485 | |
659 | |
486 | /* This returns TRUE if the object is something that |
660 | /* This returns TRUE if the object is something that |
487 | * should be displayed in the floorbox/inventory window |
661 | * a client might want to know about. |
488 | */ |
662 | */ |
489 | MTH bool client_visible () const |
663 | MTH bool client_visible () const |
490 | { |
664 | { |
491 | return !invisible && type != PLAYER; |
665 | return !invisible && type != PLAYER; |
492 | } |
666 | } |
493 | |
667 | |
|
|
668 | // the client does nrof * this weight |
|
|
669 | MTH sint32 client_weight () const |
|
|
670 | { |
|
|
671 | return weight + carrying; |
|
|
672 | } |
|
|
673 | |
494 | MTH struct region *region () const; |
674 | MTH struct region *region () const; |
|
|
675 | |
|
|
676 | void statusmsg (const char *msg, int color = NDI_BLACK); |
|
|
677 | void failmsg (const char *msg, int color = NDI_RED); |
|
|
678 | |
|
|
679 | const char *query_inventory (object *who = 0, const char *indent = ""); |
|
|
680 | |
|
|
681 | MTH const_octet_string ref () const; // creates and returns a consistent persistent object reference |
|
|
682 | static object *deref (const_octet_string ref); // returns the object from the generated refreence, if possible |
|
|
683 | |
|
|
684 | // make some noise with given item into direction dir, |
|
|
685 | // currently only used for players to make them temporarily visible |
|
|
686 | // when they are invisible. |
|
|
687 | MTH void make_noise (); |
495 | |
688 | |
496 | protected: |
689 | protected: |
497 | void link (); |
690 | void link (); |
498 | void unlink (); |
691 | void unlink (); |
499 | |
692 | |
500 | object (); |
693 | object (); |
501 | ~object (); |
694 | ~object (); |
|
|
695 | |
|
|
696 | private: |
|
|
697 | object &operator =(const object &); |
|
|
698 | object (const object &); |
502 | }; |
699 | }; |
503 | |
700 | |
504 | // move this object to the top of its env's inventory to speed up |
701 | // move this object to the top of its env's inventory to speed up |
505 | // searches for it. |
702 | // searches for it. |
506 | static object * |
703 | static object * |
… | |
… | |
518 | } |
715 | } |
519 | |
716 | |
520 | return ob; |
717 | return ob; |
521 | } |
718 | } |
522 | |
719 | |
523 | typedef struct oblnk |
|
|
524 | { /* Used to link together several objects */ |
|
|
525 | object_ptr ob; |
|
|
526 | struct oblnk *next; |
|
|
527 | } objectlink; |
|
|
528 | |
|
|
529 | typedef struct oblinkpt |
|
|
530 | { /* Used to link together several object links */ |
|
|
531 | struct oblnk *link; |
|
|
532 | long value; /* Used as connected value in buttons/gates */ |
|
|
533 | struct oblinkpt *next; |
|
|
534 | } oblinkpt; |
|
|
535 | |
|
|
536 | object *find_skill_by_name (object *who, const char *name); |
720 | object *find_skill_by_name_fuzzy (object *who, const char *name); |
537 | object *find_skill_by_name (object *who, const shstr &sh); |
721 | object *find_skill_by_name (object *who, shstr_cmp sh); |
538 | object *find_skill_by_number (object *who, int skillno); |
722 | object *find_skill_by_number (object *who, int skillno); |
539 | |
723 | |
540 | /* |
724 | /* |
541 | * The archetype structure is a set of rules on how to generate and manipulate |
725 | * The archetype structure is a set of rules on how to generate and manipulate |
542 | * objects which point to archetypes. |
726 | * objects which point to archetypes. |
… | |
… | |
547 | */ |
731 | */ |
548 | |
732 | |
549 | INTERFACE_CLASS (archetype) |
733 | INTERFACE_CLASS (archetype) |
550 | struct archetype : object |
734 | struct archetype : object |
551 | { |
735 | { |
|
|
736 | static arch_ptr empty; // the empty_archetype |
|
|
737 | MTH static void gc (); |
|
|
738 | |
552 | archetype (const char *name); |
739 | archetype (const char *name); |
553 | ~archetype (); |
740 | ~archetype (); |
554 | void gather_callbacks (AV *&callbacks, event_type event) const; |
741 | void gather_callbacks (AV *&callbacks, event_type event) const; |
555 | |
742 | |
556 | static archetype *read (object_thawer &f); |
|
|
557 | static archetype *get (const char *name); // find or create |
|
|
558 | static archetype *find (const char *name); |
743 | MTH static archetype *find (const_utf8_string name); |
559 | |
744 | |
560 | void link (); |
745 | MTH void link (); |
561 | void unlink (); |
746 | MTH void unlink (); |
|
|
747 | |
|
|
748 | MTH static object *get (const char *name); // (find() || singularity)->instance() |
|
|
749 | MTH object *instance (); |
562 | |
750 | |
563 | object_vector_index ACC (RW, archid); // index in archvector |
751 | object_vector_index ACC (RW, archid); // index in archvector |
564 | shstr ACC (RW, archname); /* More definite name, like "generate_kobold" */ |
752 | shstr ACC (RW, archname); /* More definite name, like "generate_kobold" */ |
565 | bool ACC (RW, stub); // if true, this is an invalid archetype |
|
|
566 | uint32 ACC (RW, editable); /* editable flags (mainly for editor) */ |
|
|
567 | |
753 | |
568 | sint8 ACC (RW, min_x), ACC (RW, min_y); /* extents, compared to the head (min_x, min_y should be zero, but aren't...) */ |
754 | sint8 ACC (RW, min_x), ACC (RW, min_y); /* extents, compared to the head (min_x, min_y should be zero, but aren't...) */ |
569 | sint8 ACC (RW, max_x), ACC (RW, max_y); |
755 | sint8 ACC (RW, max_x), ACC (RW, max_y); |
|
|
756 | |
|
|
757 | // support for archetype loading |
|
|
758 | static archetype *read (object_thawer &f); |
|
|
759 | MTH static void commit_load (); // commit any objects loaded, resolves cyclic dependencies and more |
|
|
760 | static void postpone_arch_ref (arch_ptr &ref, const_utf8_string other_arch); /* postpone other_arch reference */ |
570 | }; |
761 | }; |
|
|
762 | |
|
|
763 | // compatbiility, remove once replaced by ->instance |
|
|
764 | inline object * |
|
|
765 | arch_to_object (archetype *at) |
|
|
766 | { |
|
|
767 | return at->instance (); |
|
|
768 | } |
571 | |
769 | |
572 | inline void |
770 | inline void |
573 | object_freezer::put (keyword k, archetype *v) |
771 | object_freezer::put (keyword k, archetype *v) |
574 | { |
772 | { |
575 | put (k, v ? &v->archname : (const char *)0); |
773 | put (k, v ? &v->archname : (const char *)0); |
… | |
… | |
581 | |
779 | |
582 | extern objectvec objects; |
780 | extern objectvec objects; |
583 | extern activevec actives; |
781 | extern activevec actives; |
584 | extern archvec archetypes; |
782 | extern archvec archetypes; |
585 | |
783 | |
|
|
784 | // "safely" iterate over inv in a way such that the current item is removable |
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785 | // quite horrible, that's why its hidden in some macro |
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786 | #define for_inv_removable(op,var) \ |
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787 | for (object *var, *next_ = (op)->inv; (var = next_), var && (next_ = var->below), var; ) |
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788 | |
586 | #define for_all_objects(var) \ |
789 | #define for_all_objects(var) \ |
587 | for (unsigned _i = 0; _i < objects.size (); ++_i) \ |
790 | for (unsigned _i = 0; _i < objects.size (); ++_i) \ |
588 | statementvar (object *, var, objects [_i]) |
791 | statementvar (object *, var, objects [_i]) |
589 | |
792 | |
590 | #define for_all_actives(var) \ |
793 | #define for_all_actives(var) \ |
591 | for (unsigned _i = 0; _i < actives.size (); ++_i) \ |
794 | for (unsigned _i = 0; _i < actives.size (); ++_i) \ |
592 | statementvar (object *, var, actives [_i]) |
795 | statementvar (object *, var, actives [_i]) |
593 | |
796 | |
594 | #define for_all_archetypes(var) \ |
797 | #define for_all_archetypes(var) \ |
595 | for (unsigned _i = 0; _i < archetypes.size (); ++_i) \ |
798 | for (unsigned _i = 0; _i < archetypes.size (); ++_i) \ |
596 | statementvar (archetype *, var, archetypes [_i]) |
799 | statementvar (archetype *, var, archetypes [_i]) |
597 | |
800 | |
598 | /* Used by update_object to know if the object being passed is |
801 | /* Used by update_object to know if the object being passed is |
599 | * being added or removed. |
802 | * being added or removed. |
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618 | * INS_BELOW_ORIGINATOR: Insert new object immediately below originator - |
821 | * INS_BELOW_ORIGINATOR: Insert new object immediately below originator - |
619 | * Use for treasure chests so the new object is the highest thing |
822 | * Use for treasure chests so the new object is the highest thing |
620 | * beneath the player, but not actually above it. Note - the |
823 | * beneath the player, but not actually above it. Note - the |
621 | * map and x,y coordinates for the object to be inserted must |
824 | * map and x,y coordinates for the object to be inserted must |
622 | * match the originator. |
825 | * match the originator. |
623 | * INS_MAP_LOAD: disable lots of checkings done at insertion to |
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624 | * speed up map loading process, as we assume the ordering in |
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625 | * loaded map is correct. |
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626 | * |
826 | * |
627 | * Note that INS_BELOW_ORIGINATOR, INS_ON_TOP, INS_ABOVE_FLOOR_ONLY |
827 | * Note that INS_BELOW_ORIGINATOR, INS_ON_TOP, INS_ABOVE_FLOOR_ONLY |
628 | * are mutually exclusive. The behaviour for passing more than one |
828 | * are mutually exclusive. The behaviour for passing more than one |
629 | * should be considered undefined - while you may notice what happens |
829 | * should be considered undefined - while you may notice what happens |
630 | * right now if you pass more than one, that could very well change |
830 | * right now if you pass more than one, that could very well change |
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633 | #define INS_NO_MERGE 0x0001 |
833 | #define INS_NO_MERGE 0x0001 |
634 | #define INS_ABOVE_FLOOR_ONLY 0x0002 |
834 | #define INS_ABOVE_FLOOR_ONLY 0x0002 |
635 | #define INS_NO_WALK_ON 0x0004 |
835 | #define INS_NO_WALK_ON 0x0004 |
636 | #define INS_ON_TOP 0x0008 |
836 | #define INS_ON_TOP 0x0008 |
637 | #define INS_BELOW_ORIGINATOR 0x0010 |
837 | #define INS_BELOW_ORIGINATOR 0x0010 |
638 | #define INS_MAP_LOAD 0x0020 |
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639 | |
838 | |
640 | #define ARCH_DEPLETION "depletion" |
839 | #define ARCH_DEPLETION "depletion" |
641 | |
840 | |
642 | #endif |
841 | #endif |
643 | |
842 | |