1 | /* |
1 | /* |
2 | * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
4 | * Copyright (©) 2005,2006,2007,2008,2009 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Crossfire TRT is free software: you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify |
9 | * it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
10 | * the Free Software Foundation, either version 3 of the License, or |
10 | * the Free Software Foundation, either version 3 of the License, or |
11 | * (at your option) any later version. |
11 | * (at your option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
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16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
20 | * |
20 | * |
21 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | */ |
22 | */ |
23 | |
23 | |
24 | #ifndef OBJECT_H |
24 | #ifndef OBJECT_H |
25 | #define OBJECT_H |
25 | #define OBJECT_H |
26 | |
26 | |
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65 | const char *nonuse_name; /* Name to describe objects we can't use */ |
65 | const char *nonuse_name; /* Name to describe objects we can't use */ |
66 | } Body_Locations; |
66 | } Body_Locations; |
67 | |
67 | |
68 | extern Body_Locations body_locations[NUM_BODY_LOCATIONS]; |
68 | extern Body_Locations body_locations[NUM_BODY_LOCATIONS]; |
69 | |
69 | |
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70 | #define NUM_COINS 4 /* number of coin types */ |
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71 | extern const char *const coins[NUM_COINS + 1]; |
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72 | |
70 | /* |
73 | /* |
71 | * Each object (this also means archetypes!) could have a few of these |
74 | * Each object (this also means archetypes!) could have a few of these |
72 | * "dangling" from it; this could also end up containing 'parse errors'. |
75 | * "dangling" from it; this could also end up containing 'parse errors'. |
73 | * |
76 | * |
74 | * key and value are shared-strings. |
77 | * key and value are shared-strings. |
75 | * |
78 | * |
76 | * Please use get_ob_key_value(), set_ob_key_value() from object.c rather than |
79 | * Please use kv_get/kv_set/kv_del from object rather than |
77 | * accessing the list directly. |
80 | * accessing the list directly. |
78 | * Exception is if you want to walk this list for some reason. |
81 | * Exception is if you want to walk this list for some reason. |
79 | */ |
82 | */ |
80 | struct key_value |
83 | struct key_value : slice_allocated |
81 | { |
84 | { |
82 | key_value *next; |
85 | key_value *next; |
83 | shstr key, value; |
86 | shstr key, value; |
84 | }; |
87 | }; |
85 | |
88 | |
86 | struct UUID |
89 | struct UUID |
87 | { |
90 | { |
88 | uint64 seq; |
91 | uint64 seq; |
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92 | |
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93 | static UUID cur; // last uuid generated |
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94 | static void init (); |
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95 | static UUID gen (); |
89 | |
96 | |
90 | UUID () { } |
97 | UUID () { } |
91 | UUID (uint64 seq) : seq(seq) { } |
98 | UUID (uint64 seq) : seq(seq) { } |
92 | operator uint64() { return seq; } |
99 | operator uint64() { return seq; } |
93 | void operator =(uint64 seq) { this->seq = seq; } |
100 | void operator =(uint64 seq) { this->seq = seq; } |
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101 | |
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102 | typedef char BUF [32]; |
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103 | |
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104 | bool parse (const char *s) |
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105 | { |
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106 | return sscanf (s, "<1.%" SCNx64 ">", &seq) == 1; |
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107 | } |
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108 | |
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109 | const char *c_str (char *buf, int len) const |
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110 | { |
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111 | snprintf (buf, len, "<1.%" PRIx64 ">", seq); |
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112 | |
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113 | return buf; |
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114 | } |
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115 | |
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116 | const char *c_str () const |
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117 | { |
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118 | static BUF buf; |
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119 | |
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120 | return c_str (buf, sizeof (buf)); |
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121 | } |
94 | }; |
122 | }; |
95 | |
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96 | extern void init_uuid (); |
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97 | extern UUID gen_uuid (); |
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98 | extern const uint64 UUID_SKIP; |
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99 | |
123 | |
100 | /* Definition for WILL_APPLY values. Replaces having harcoded values |
124 | /* Definition for WILL_APPLY values. Replaces having harcoded values |
101 | * sprinkled in the code. Note that some of these also replace fields |
125 | * sprinkled in the code. Note that some of these also replace fields |
102 | * that were in the can_apply area. What is the point of having both |
126 | * that were in the can_apply area. What is the point of having both |
103 | * can_apply and will_apply? |
127 | * can_apply and will_apply? |
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112 | { |
136 | { |
113 | signed char info:4; /* body info as loaded from the file */ |
137 | signed char info:4; /* body info as loaded from the file */ |
114 | signed char used:4; /* Calculated value based on items equipped */ |
138 | signed char used:4; /* Calculated value based on items equipped */ |
115 | }; |
139 | }; |
116 | |
140 | |
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141 | typedef struct oblnk |
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142 | { /* Used to link together several objects */ |
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143 | object_ptr ob; |
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144 | struct oblnk *next; |
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145 | } objectlink; |
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146 | |
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147 | typedef struct oblinkpt |
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148 | { /* Used to link together several object links */ |
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149 | struct oblnk *link; |
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150 | struct oblinkpt *next; |
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151 | shstr id; /* Used as connected value in buttons/gates */ |
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152 | } oblinkpt; |
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153 | |
117 | INTERFACE_CLASS (object) |
154 | INTERFACE_CLASS (object) |
118 | // these are being copied |
155 | // these are being copied |
119 | struct object_copy : attachable |
156 | struct object_copy : attachable |
120 | { |
157 | { |
121 | typedef bitset<NUM_FLAGS> flags_t; |
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122 | |
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123 | sint16 ACC (RW, x), ACC (RW, y); /* Position in the map for this object */ |
158 | sint16 ACC (RW, x), ACC (RW, y); /* Position in the map for this object */ |
124 | |
159 | |
125 | uint8 ACC (RW, type); /* PLAYER, BULLET, etc. See define.h */ |
160 | uint8 ACC (RW, type); /* PLAYER, BULLET, etc. See define.h */ |
126 | uint8 ACC (RW, subtype); /* subtype of object */ |
161 | uint8 ACC (RW, subtype); /* subtype of object */ |
127 | sint8 ACC (RW, direction); /* Means the object is moving that way. */ |
162 | sint8 ACC (RW, direction); /* Means the object is moving that way. */ |
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131 | shstr ACC (RW, name_pl); /* The plural name of the object */ |
166 | shstr ACC (RW, name_pl); /* The plural name of the object */ |
132 | shstr ACC (RW, title); /* Of foo, etc */ |
167 | shstr ACC (RW, title); /* Of foo, etc */ |
133 | shstr ACC (RW, race); /* human, goblin, dragon, etc */ |
168 | shstr ACC (RW, race); /* human, goblin, dragon, etc */ |
134 | shstr ACC (RW, slaying); /* Which race to do double damage to */ |
169 | shstr ACC (RW, slaying); /* Which race to do double damage to */ |
135 | /* If this is an exit, this is the filename */ |
170 | /* If this is an exit, this is the filename */ |
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171 | |
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172 | typedef bitset<NUM_FLAGS> flags_t; |
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173 | flags_t flag; /* various flags */ |
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174 | #if FOR_PERL |
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175 | bool ACC (RW, flag[NUM_FLAGS]); |
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176 | #endif |
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177 | |
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178 | shstr ACC (RW, materialname); /* specific material name */ |
136 | shstr ACC (RW, skill); /* Name of the skill this object uses/grants */ |
179 | shstr ACC (RW, skill); /* Name of the skill this object uses/grants */ |
137 | shstr ACC (RW, msg); /* If this is a book/sign/magic mouth/etc */ |
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138 | shstr ACC (RW, lore); /* Obscure information about this object, */ |
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139 | /* To get put into books and the like. */ |
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140 | shstr ACC (RW, materialname); /* specific material name */ |
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141 | shstr ACC (RW, custom_name); /* Custom name assigned by player */ |
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142 | // materialtype_t *ACC (RW, material); /* What material this object consists of */ |
180 | // materialtype_t *ACC (RW, material); /* What material this object consists of */ |
143 | object_ptr ACC (RW, owner); /* Pointer to the object which controls this one */ |
181 | object_ptr ACC (RW, owner); /* Pointer to the object which controls this one */ |
144 | object_ptr ACC (RW, enemy); /* Monster/player to follow even if not closest */ |
182 | object_ptr ACC (RW, enemy); /* Monster/player to follow even if not closest */ |
145 | object_ptr ACC (RW, attacked_by); /* This object start to attack us! only player & monster */ |
183 | object_ptr ACC (RW, attacked_by); /* This object start to attack us! only player & monster */ |
146 | object_ptr ACC (RW, chosen_skill); /* the skill chosen to use */ |
184 | object_ptr ACC (RW, chosen_skill); /* the skill chosen to use */ |
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150 | arch_ptr ACC (RW, arch); /* Pointer to archetype */ |
188 | arch_ptr ACC (RW, arch); /* Pointer to archetype */ |
151 | arch_ptr ACC (RW, other_arch);/* Pointer used for various things - mostly used for what */ |
189 | arch_ptr ACC (RW, other_arch);/* Pointer used for various things - mostly used for what */ |
152 | |
190 | |
153 | float ACC (RW, speed); /* The overall speed of this object */ |
191 | float ACC (RW, speed); /* The overall speed of this object */ |
154 | float ACC (RW, speed_left); /* How much speed is left to spend this round */ |
192 | float ACC (RW, speed_left); /* How much speed is left to spend this round */ |
155 | uint32 ACC (RW, nrof); /* How many of the objects */ |
193 | sint32 ACC (RW, nrof); /* How many of the objects */ |
156 | |
194 | |
157 | /* This next big block are basically used for monsters and equipment */ |
195 | /* This next big block is basically used for monsters and equipment */ |
158 | uint16 ACC (RW, client_type); /* Public type information. see doc/Developers/objects */ |
196 | uint16 ACC (RW, client_type); /* Public type information. see doc/Developers/objects */ |
159 | |
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160 | sint16 ACC (RW, resist[NROFATTACKS]); /* Resistance adjustments for attacks */ |
197 | sint16 ACC (RW, resist[NROFATTACKS]); /* Resistance adjustments for attacks */ |
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198 | |
161 | uint32 ACC (RW, attacktype); /* Bitmask of attacks this object does */ |
199 | uint32 ACC (RW, attacktype); /* Bitmask of attacks this object does */ |
162 | uint32 ACC (RW, path_attuned);/* Paths the object is attuned to */ |
200 | uint32 ACC (RW, path_attuned);/* Paths the object is attuned to */ |
163 | uint32 ACC (RW, path_repelled); /* Paths the object is repelled from */ |
201 | uint32 ACC (RW, path_repelled); /* Paths the object is repelled from */ |
164 | uint32 ACC (RW, path_denied); /* Paths the object is denied access to */ |
202 | uint32 ACC (RW, path_denied); /* Paths the object is denied access to */ |
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203 | |
165 | uint16 ACC (RW, materials); /* What materials this object consists of */ |
204 | uint16 ACC (RW, materials); /* What materials this object consists of */ |
166 | sint8 ACC (RW, magic); /* Any magical bonuses to this item */ |
205 | sint8 ACC (RW, magic); /* Any magical bonuses to this item */ |
167 | uint8 ACC (RW, state); /* How the object was last drawn (animation) */ |
206 | uint8 ACC (RW, state); /* How the object was last drawn (animation) */ |
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207 | |
168 | sint32 ACC (RW, value); /* How much money it is worth (or contains) */ |
208 | sint32 ACC (RW, value); /* How much money it is worth (or contains) */ |
169 | /* Note that the last_.. values are sometimes used for non obvious |
209 | /* Note that the last_.. values are sometimes used for non obvious |
170 | * meanings by some objects, eg, sp penalty, permanent exp. |
210 | * meanings by some objects, eg, sp penalty, permanent exp. |
171 | */ |
211 | */ |
172 | sint32 ACC (RW, last_heal); /* Last healed. Depends on constitution */ |
212 | sint32 ACC (RW, last_heal); /* Last healed. Depends on constitution */ |
173 | sint32 ACC (RW, last_sp); /* As last_heal, but for spell points */ |
213 | sint32 ACC (RW, last_sp); /* As last_heal, but for spell points */ |
174 | sint16 ACC (RW, last_grace); /* as last_sp, except for grace */ |
214 | sint16 ACC (RW, last_grace); /* as last_sp, except for grace */ |
175 | sint16 ACC (RW, last_eat); /* How long since we last ate */ |
215 | sint16 ACC (RW, last_eat); /* How long since we last ate */ |
176 | sint16 ACC (RW, invisible); /* How much longer the object will be invis */ |
216 | sint16 ACC (RW, invisible); /* How much longer the object will be invis */ |
177 | sint16 ACC (RW, level); /* Level of creature or object */ |
217 | sint16 ACC (RW, level); /* Level of creature or object */ |
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218 | |
178 | uint8 ACC (RW, pick_up); /* See crossfire.doc */ |
219 | uint8 ACC (RW, pick_up); /* See crossfire.doc */ |
179 | sint8 ACC (RW, item_power); /* power rating of the object */ |
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180 | sint8 ACC (RW, gen_sp_armour);/* sp regen penalty this object has (was last_heal) */ |
220 | sint8 ACC (RW, gen_sp_armour);/* sp regen penalty this object has (was last_heal) */ |
181 | sint8 ACC (RW, glow_radius); /* indicates the glow radius of the object */ |
221 | sint8 ACC (RW, glow_radius); /* indicates the glow radius of the object */ |
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222 | uint8 ACC (RW, weapontype); /* type of weapon */ |
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223 | |
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224 | faceidx ACC (RW, face); /* the graphical face */ |
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225 | |
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226 | faceidx ACC (RW, sound); /* the sound face */ |
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227 | faceidx ACC (RW, sound_destroy); /* played on destroy */ |
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228 | |
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229 | body_slot slot [NUM_BODY_LOCATIONS]; |
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230 | |
182 | sint32 ACC (RW, weight); /* Attributes of the object */ |
231 | sint32 ACC (RW, weight); /* Attributes of the object */ |
183 | sint32 ACC (RW, weight_limit);/* Weight-limit of object */ |
232 | sint32 ACC (RW, weight_limit);/* Weight-limit of object */ |
184 | sint32 ACC (RW, carrying); /* How much weight this object contains */ |
233 | sint32 ACC (RW, carrying); /* How much weight this object contains, must be 0 if nrof == 0 */ |
185 | sint64 ACC (RW, perm_exp); /* Permanent exp */ |
234 | sint64 ACC (RW, perm_exp); /* Permanent exp */ |
186 | uint32 ACC (RW, weapontype); /* type of weapon */ |
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187 | uint32 ACC (RW, tooltype); /* type of tool or build facility */ |
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188 | body_slot slot [NUM_BODY_LOCATIONS]; |
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189 | faceidx ACC (RW, face); /* the graphical face */ |
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190 | faceidx ACC (RW, sound); /* the sound face */ |
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191 | faceidx ACC (RW, sound_destroy); /* played on destroy */ |
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192 | living ACC (RO, stats); /* Str, Con, Dex, etc */ |
235 | living ACC (RO, stats); /* Str, Con, Dex, etc */ |
193 | /* See the pod/objects.pod for more info about body locations */ |
236 | /* See the pod/objects.pod for more info about body locations */ |
194 | |
237 | |
195 | /* Following mostly refers to fields only used for monsters */ |
238 | /* Following mostly refers to fields only used for monsters */ |
196 | uint32 ACC (RW, hide); /* The object is hidden, not invisible */ |
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197 | |
239 | |
198 | /* allows different movement patterns for attackers */ |
240 | /* allows different movement patterns for attackers */ |
199 | sint32 ACC (RW, move_status); /* What stage in attack mode */ |
241 | sint32 ACC (RW, move_status); /* What stage in attack mode */ |
200 | uint16 ACC (RW, attack_movement); /* What kind of attack movement */ |
242 | uint16 ACC (RW, attack_movement); /* What kind of attack movement */ |
201 | uint16 ACC (RW, run_away); /* Monster runs away if it's hp goes below this percentage. */ |
243 | uint16 ACC (RW, run_away); /* Monster runs away if it's hp goes below this percentage. */ |
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207 | * only used in spells. |
249 | * only used in spells. |
208 | */ |
250 | */ |
209 | sint16 ACC (RW, duration); /* How long the spell lasts */ |
251 | sint16 ACC (RW, duration); /* How long the spell lasts */ |
210 | sint16 ACC (RW, casting_time);/* time left before spell goes off */ |
252 | sint16 ACC (RW, casting_time);/* time left before spell goes off */ |
211 | |
253 | |
212 | uint16 ACC (RW, start_holding); |
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213 | uint8 ACC (RW, duration_modifier); /* how level modifies duration */ |
254 | uint8 ACC (RW, duration_modifier); /* how level modifies duration */ |
214 | uint8 ACC (RW, dam_modifier); /* How going up in level effects damage */ |
255 | uint8 ACC (RW, dam_modifier); /* How going up in level effects damage */ |
215 | |
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216 | sint8 ACC (RW, range); /* Range of the spell */ |
256 | sint8 ACC (RW, range); /* Range of the spell */ |
217 | uint8 ACC (RW, range_modifier); /* How going up in level effects range */ |
257 | uint8 ACC (RW, range_modifier); /* How going up in level effects range */ |
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258 | |
218 | MoveType ACC (RW, move_type); /* Type of movement this object uses */ |
259 | MoveType ACC (RW, move_type); /* Type of movement this object uses */ |
219 | MoveType ACC (RW, move_block);/* What movement types this blocks */ |
260 | MoveType ACC (RW, move_block);/* What movement types this blocks */ |
220 | |
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221 | MoveType ACC (RW, move_allow);/* What movement types explicitly allowd */ |
261 | MoveType ACC (RW, move_allow);/* What movement types explicitly allowd */ |
222 | MoveType ACC (RW, move_on); /* Move types affected moving on to this space */ |
262 | MoveType ACC (RW, move_on); /* Move types affected moving on to this space */ |
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263 | |
223 | MoveType ACC (RW, move_off); /* Move types affected moving off this space */ |
264 | MoveType ACC (RW, move_off); /* Move types affected moving off this space */ |
224 | MoveType ACC (RW, move_slow); /* Movement types this slows down */ |
265 | MoveType ACC (RW, move_slow); /* Movement types this slows down */ |
225 | |
266 | |
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267 | sint8 ACC (RW, item_power); /* power rating of the object */ |
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268 | // 8 free bits |
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269 | |
226 | float ACC (RW, move_slow_penalty); /* How much this slows down the object */ |
270 | float ACC (RW, move_slow_penalty); /* How much this slows down the object */ |
227 | |
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228 | char *ACC (RW, spellarg); |
271 | char *ACC (RW, spellarg); |
229 | |
272 | |
230 | /* Following are values used by any object */ |
273 | /* Following are values used by any object */ |
231 | /* this objects turns into or what this object creates */ |
274 | /* this objects turns into or what this object creates */ |
232 | treasurelist *ACC (RW, randomitems); /* Items to be generated */ |
275 | treasurelist *ACC (RW, randomitems); /* Items to be generated */ |
233 | flags_t flag; /* various flags */ |
276 | |
234 | #if FOR_PERL |
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235 | bool ACC (RW, flag[NUM_FLAGS]); |
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236 | #endif |
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237 | uint16 ACC (RW, animation_id);/* An index into the animation array */ |
277 | uint16 ACC (RW, animation_id);/* An index into the animation array */ |
238 | uint8 ACC (RW, anim_speed); /* ticks between animation-frames */ |
278 | uint8 ACC (RW, anim_speed); /* ticks between animation-frames */ |
239 | uint8 ACC (RW, last_anim); /* last sequence used to draw face */ |
279 | uint8 ACC (RW, last_anim); /* last sequence used to draw face */ |
240 | sint16 ACC (RW, elevation); /* elevation of this terrain - not currently used */ |
280 | |
241 | uint8 ACC (RW, smoothlevel); /* how to smooth this square around */ |
281 | uint8 ACC (RW, smoothlevel); /* how to smooth this square around */ |
242 | uint8 ACC (RW, will_apply); /* See crossfire.doc */ |
282 | uint8 ACC (RW, will_apply); /* See crossfire.doc */ |
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283 | uint16 ACC (RW, cached_sp); /* cached spell points used for a spell, used by esrv_update_spells */ |
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284 | |
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285 | uint16 ACC (RW, cached_grace);/* cached grace points used for a spell, used by esrv_update_spells */ |
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286 | uint16 ACC (RW, cached_eat); /* cached food, used by esrv_update_spells */ |
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287 | |
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288 | // rarely-accessed members should be at the end |
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289 | shstr ACC (RW, tag); // a tag used to tracking this object |
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290 | shstr ACC (RW, msg); /* If this is a book/sign/magic mouth/etc */ |
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291 | shstr ACC (RW, lore); /* Obscure information about this object, */ |
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292 | /* To get put into books and the like. */ |
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293 | shstr ACC (RW, custom_name); /* Custom name assigned by player */ |
243 | }; |
294 | }; |
244 | |
295 | |
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296 | const char *query_weight (const object *op); |
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297 | const char *query_short_name (const object *op); |
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298 | const char *query_name (const object *op); |
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299 | const char *query_base_name (const object *op, int plural); |
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300 | |
245 | struct object : zero_initialised, object_copy |
301 | struct object : zero_initialised, object_copy |
246 | { |
302 | { |
247 | // These variables are not changed by ->copy_to |
303 | // These variables are not changed by ->copy_to |
248 | maptile_ptr ACC (RW, map); /* Pointer to the map in which this object is present */ |
304 | maptile *ACC (RW, map); /* Pointer to the map in which this object is present */ |
249 | |
305 | |
250 | UUID ACC (RW, uuid); // Unique Identifier, survives saves etc. |
306 | UUID ACC (RW, uuid); // Unique Identifier, survives saves etc. |
251 | int ACC (RO, count); |
307 | int ACC (RO, count); |
252 | object_vector_index ACC (RO, index); // index into objects |
308 | object_vector_index ACC (RO, index); // index into objects |
253 | object_vector_index ACC (RO, active); // index into actives |
309 | object_vector_index ACC (RO, active); // index into actives |
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269 | object *ACC (RW, more); /* Pointer to the rest of a large body of objects */ |
325 | object *ACC (RW, more); /* Pointer to the rest of a large body of objects */ |
270 | object *head; /* Points to the main object of a large body */ // NO ACC, perl semantics are different |
326 | object *head; /* Points to the main object of a large body */ // NO ACC, perl semantics are different |
271 | client_container *seen_by; // seen by which player/container currently? |
327 | client_container *seen_by; // seen by which player/container currently? |
272 | key_value *key_values; /* Fields not explictly known by the loader. */ |
328 | key_value *key_values; /* Fields not explictly known by the loader. */ |
273 | |
329 | |
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330 | // privates / perl |
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331 | shstr_tmp kv_get (shstr_tmp key) const; |
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332 | void kv_del (shstr_tmp key); |
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333 | void kv_set (shstr_tmp key, shstr_tmp value); |
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334 | |
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335 | // custom extra fields management |
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336 | struct key_value_access_proxy |
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337 | { |
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338 | object &ob; |
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339 | shstr_tmp key; |
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340 | |
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341 | key_value_access_proxy (object &ob, shstr_tmp key) |
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342 | : ob (ob), key (key) |
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343 | { |
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344 | } |
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345 | |
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346 | const key_value_access_proxy &operator =(shstr_tmp value) const |
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347 | { |
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348 | ob.kv_set (key, value); |
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349 | return *this; |
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350 | } |
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351 | |
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352 | operator const shstr_tmp () const { return ob.kv_get (key); } |
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353 | operator const char *() const { return ob.kv_get (key); } |
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354 | |
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355 | private: |
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356 | void operator =(int); |
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357 | }; |
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358 | |
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359 | // operator [] is too annoying to use |
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360 | const key_value_access_proxy kv (shstr_tmp key) |
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361 | { |
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362 | return key_value_access_proxy (*this, key); |
|
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363 | } |
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364 | |
274 | bool parse_kv (object_thawer &f); // parse kv pairs, (ab-)used by archetypes, which should not exist at all |
365 | bool parse_kv (object_thawer &f); // parse kv pairs, (ab-)used by archetypes, which should not exist at all |
275 | MTH void post_load_check (); // do some adjustments after parsing |
366 | MTH void post_load_check (); // do some adjustments after parsing |
276 | static object *read (object_thawer &f, maptile *map = 0); // map argument due to toal design bogosity, must go. |
367 | static object *read (object_thawer &f, maptile *map = 0); // map argument due to toal design bogosity, must go. |
277 | bool write (object_freezer &f); |
368 | bool write (object_freezer &f); |
278 | |
369 | |
279 | MTH int slottype () const; |
370 | MTH int slottype () const; |
280 | MTH static object *create (); |
371 | MTH static object *create (); |
281 | const mapxy &operator =(const mapxy &pos); |
372 | const mapxy &operator =(const mapxy &pos); |
282 | object &operator =(const object &src); |
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|
283 | MTH void copy_to (object *dst); |
373 | MTH void copy_to (object *dst); |
284 | MTH object *clone (); // create + copy_to |
374 | MTH object *clone (); // create + copy_to a single object |
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|
375 | MTH object *deep_clone (); // copy whole more chain and inventory |
285 | void do_destroy (); |
376 | void do_destroy (); |
286 | void gather_callbacks (AV *&callbacks, event_type event) const; |
377 | void gather_callbacks (AV *&callbacks, event_type event) const; |
287 | MTH void destroy (bool destroy_inventory = false); |
378 | MTH void destroy (); |
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379 | MTH void drop_and_destroy () |
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380 | { |
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381 | destroy_inv (true); |
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382 | destroy (); |
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383 | } |
288 | |
384 | |
289 | // recursively destroy all objects in inventory, optionally dropping them to the ground instead |
385 | // recursively destroy all objects in inventory, optionally dropping them to the ground instead |
290 | MTH void destroy_inv (bool drop_to_ground = false); |
386 | MTH void destroy_inv (bool drop_to_ground = false); |
291 | MTH object *insert (object *item); // insert into inventory |
387 | MTH object *insert (object *item); // insert into inventory |
292 | MTH void play_sound (faceidx sound) const; |
388 | MTH void play_sound (faceidx sound) const; |
|
|
389 | MTH void say_msg (const char *msg) const; |
293 | |
390 | |
294 | void do_remove (); |
391 | void do_remove (); |
295 | MTH void remove () |
392 | MTH void remove () |
296 | { |
393 | { |
297 | if (!flag [FLAG_REMOVED]) |
394 | if (!flag [FLAG_REMOVED]) |
298 | do_remove (); |
395 | do_remove (); |
299 | } |
396 | } |
|
|
397 | |
|
|
398 | MTH bool blocked (maptile *m, int x, int y) const; |
300 | |
399 | |
301 | void move_to (const mapxy &pos) |
400 | void move_to (const mapxy &pos) |
302 | { |
401 | { |
303 | remove (); |
402 | remove (); |
304 | *this = pos; |
403 | *this = pos; |
305 | insert_at (this, this); |
404 | insert_at (this, this); |
|
|
405 | } |
|
|
406 | |
|
|
407 | // high-level move functions, return true if successful |
|
|
408 | int move (int dir, object *originator); |
|
|
409 | |
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|
410 | int move (int dir) |
|
|
411 | { |
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|
412 | return move (dir, this); |
306 | } |
413 | } |
307 | |
414 | |
308 | static bool can_merge_slow (object *op1, object *op2); |
415 | static bool can_merge_slow (object *op1, object *op2); |
309 | |
416 | |
310 | // this is often used in time-critical code, so optimise |
417 | // this is often used in time-critical code, so optimise |
… | |
… | |
324 | MTH void close_container () |
431 | MTH void close_container () |
325 | { |
432 | { |
326 | open_container (0); |
433 | open_container (0); |
327 | } |
434 | } |
328 | |
435 | |
329 | MTH object *force_find (const shstr name); |
436 | MTH object *force_find (shstr_tmp name); |
330 | MTH void force_add (const shstr name, int duration = 0); |
437 | MTH object *force_add (shstr_tmp name, int duration = 0); |
|
|
438 | |
|
|
439 | oblinkpt *find_link () const; |
|
|
440 | MTH void add_link (maptile *map, shstr_tmp id); |
|
|
441 | MTH void remove_link (); |
331 | |
442 | |
332 | // overwrite the attachable should_invoke function with a version that also checks ev_want_type |
443 | // overwrite the attachable should_invoke function with a version that also checks ev_want_type |
333 | bool should_invoke (event_type event) |
444 | bool should_invoke (event_type event) |
334 | { |
445 | { |
335 | return ev_want_event [event] || ev_want_type [type] || cb; |
446 | return ev_want_event [event] || ev_want_type [type] || cb; |
… | |
… | |
350 | // info must hold 256 * 3 bytes currently |
461 | // info must hold 256 * 3 bytes currently |
351 | const char *debug_desc (char *info) const; |
462 | const char *debug_desc (char *info) const; |
352 | MTH const char *debug_desc () const; // uses at least 3 round-robin buffers |
463 | MTH const char *debug_desc () const; // uses at least 3 round-robin buffers |
353 | const char *flag_desc (char *desc, int len) const; |
464 | const char *flag_desc (char *desc, int len) const; |
354 | |
465 | |
|
|
466 | MTH bool decrease (sint32 nr = 1); // returns true if anything is left |
|
|
467 | MTH object *split (sint32 nr = 1); // return 0 on failure |
|
|
468 | |
355 | int number_of () const |
469 | MTH int number_of () const |
356 | { |
470 | { |
357 | return nrof ? nrof : 1; |
471 | return nrof ? nrof : 1; |
358 | } |
472 | } |
359 | |
473 | |
360 | uint64 total_weight () const |
474 | MTH sint32 total_weight () const |
361 | { |
475 | { |
362 | return weight * number_of (); |
476 | return (weight + carrying) * number_of (); |
363 | } |
477 | } |
|
|
478 | |
|
|
479 | MTH void update_weight (); |
364 | |
480 | |
365 | // return the dominant material of this item, always return something |
481 | // return the dominant material of this item, always return something |
366 | const materialtype_t *dominant_material () const; |
482 | const materialtype_t *dominant_material () const; |
367 | |
483 | |
368 | // return the volume of this object in cm³ |
484 | // return the volume of this object in cm³ |
369 | uint64 volume () const |
485 | MTH uint64 volume () const |
370 | { |
486 | { |
371 | return total_weight () |
487 | return (uint64)total_weight () |
372 | * 1000 |
488 | * 1000 |
373 | * (type == CONTAINER ? 1000 : 1) |
489 | * (type == CONTAINER ? 1000 : 1) |
374 | / dominant_material ()->density; |
490 | / dominant_material ()->density; |
375 | } |
491 | } |
376 | |
492 | |
|
|
493 | MTH bool is_wiz () const { return flag [FLAG_WIZ]; } |
377 | MTH bool is_weapon () const { return type == ARROW || type == BOW || type == WEAPON; } |
494 | MTH bool is_weapon () const { return type == ARROW || type == BOW || type == WEAPON; } |
378 | MTH bool is_armor () const { return type == ARMOUR || type == SHIELD || type == HELMET |
495 | MTH bool is_armor () const { return type == ARMOUR || type == SHIELD || type == HELMET |
379 | || type == CLOAK || type == BOOTS || type == GLOVES |
496 | || type == CLOAK || type == BOOTS || type == GLOVES |
380 | || type == BRACERS || type == GIRDLE; } |
497 | || type == BRACERS || type == GIRDLE; } |
381 | MTH bool is_alive () const { return (type == PLAYER |
498 | MTH bool is_alive () const { return (type == PLAYER |
… | |
… | |
398 | /* This return true if object has still randomitems which |
515 | /* This return true if object has still randomitems which |
399 | * could be expanded. |
516 | * could be expanded. |
400 | */ |
517 | */ |
401 | MTH bool has_random_items () const { return randomitems && !flag [FLAG_IS_A_TEMPLATE]; } |
518 | MTH bool has_random_items () const { return randomitems && !flag [FLAG_IS_A_TEMPLATE]; } |
402 | |
519 | |
|
|
520 | MTH bool has_dialogue () const { return *&msg == '@'; } |
|
|
521 | |
|
|
522 | // returns the outermost owner, never returns 0 |
|
|
523 | MTH object *outer_owner () |
|
|
524 | { |
|
|
525 | object *op; |
|
|
526 | |
|
|
527 | for (op = this; op->owner; op = op->owner) |
|
|
528 | ; |
|
|
529 | |
|
|
530 | return op; |
|
|
531 | } |
|
|
532 | |
|
|
533 | // returns the outermost environment, never returns 0 |
|
|
534 | MTH object *outer_env () const |
|
|
535 | { |
|
|
536 | const object *op; |
|
|
537 | |
|
|
538 | for (op = this; op->env; op = op->env) |
|
|
539 | ; |
|
|
540 | |
|
|
541 | return const_cast<object *>(op); |
|
|
542 | } |
|
|
543 | |
403 | // returns the player that has this object in his inventory, or 0 |
544 | // returns the player that has this object in his inventory, or 0 |
|
|
545 | // we assume the player is always the outer env |
404 | MTH object *in_player () const |
546 | MTH object *in_player () const |
405 | { |
547 | { |
406 | for (object *op = env; op; op = op->env) |
548 | object *op = outer_env (); |
407 | if (op->type == PLAYER) |
|
|
408 | return op; |
|
|
409 | |
549 | |
410 | return 0; |
550 | return op->type == PLAYER ? op : 0; |
411 | } |
551 | } |
412 | |
552 | |
413 | // "temporary" helper function |
553 | // "temporary" helper function |
414 | MTH object *head_ () |
554 | MTH object *head_ () const |
415 | { |
555 | { |
416 | return head ? head : this; |
556 | return head ? head : const_cast<object *>(this); |
417 | } |
557 | } |
418 | |
558 | |
419 | MTH bool is_head () |
559 | MTH bool is_head () const |
420 | { |
560 | { |
421 | return head_ () == this; |
561 | return head_ () == this; |
422 | } |
562 | } |
|
|
563 | |
|
|
564 | MTH bool is_on_map () const |
|
|
565 | { |
|
|
566 | return !env && !flag [FLAG_REMOVED]; |
|
|
567 | } |
|
|
568 | |
|
|
569 | MTH bool is_inserted () const |
|
|
570 | { |
|
|
571 | return !flag [FLAG_REMOVED]; |
|
|
572 | } |
|
|
573 | |
|
|
574 | MTH bool is_player () const |
|
|
575 | { |
|
|
576 | return !!contr; |
|
|
577 | } |
|
|
578 | |
|
|
579 | MTH bool affects_los () const |
|
|
580 | { |
|
|
581 | return glow_radius || flag [FLAG_BLOCKSVIEW]; |
|
|
582 | } |
|
|
583 | |
|
|
584 | MTH bool has_carried_lights () const |
|
|
585 | { |
|
|
586 | return glow_radius; |
|
|
587 | } |
|
|
588 | |
|
|
589 | // returns the player that cna see this object, if any |
|
|
590 | MTH object *visible_to () const; |
423 | |
591 | |
424 | MTH std::string long_desc (object *who = 0); |
592 | MTH std::string long_desc (object *who = 0); |
425 | MTH std::string describe_monster (object *who = 0); |
593 | MTH std::string describe_monster (object *who = 0); |
426 | MTH std::string describe_item (object *who = 0); |
594 | MTH std::string describe_item (object *who = 0); |
427 | MTH std::string describe (object *who = 0); |
595 | MTH std::string describe (object *who = 0); |
|
|
596 | |
|
|
597 | MTH const char *query_weight () { return ::query_weight (this); } |
|
|
598 | MTH const char *query_name () { return ::query_name (this); } |
|
|
599 | MTH const char *query_short_name () { return ::query_short_name (this); } |
|
|
600 | MTH const char *query_base_name (bool plural) { return ::query_base_name (this, plural); } |
428 | |
601 | |
429 | // If this object has no extra parts but should have them, |
602 | // If this object has no extra parts but should have them, |
430 | // add them, effectively expanding heads into multipart |
603 | // add them, effectively expanding heads into multipart |
431 | // objects. This method only works on objects not inserted |
604 | // objects. This method only works on objects not inserted |
432 | // anywhere. |
605 | // anywhere. |
… | |
… | |
442 | MTH void activate (); |
615 | MTH void activate (); |
443 | MTH void deactivate (); |
616 | MTH void deactivate (); |
444 | MTH void activate_recursive (); |
617 | MTH void activate_recursive (); |
445 | MTH void deactivate_recursive (); |
618 | MTH void deactivate_recursive (); |
446 | |
619 | |
447 | // set the givne flag on all objects in the inventory recursively |
620 | // set the given flag on all objects in the inventory recursively |
448 | MTH void set_flag_inv (int flag, int value = 1); |
621 | MTH void set_flag_inv (int flag, int value = 1); |
449 | |
622 | |
450 | void enter_exit (object *exit);//Perl |
623 | void enter_exit (object *exit);//Perl |
451 | MTH void enter_map (maptile *newmap, int x, int y); |
624 | MTH void enter_map (maptile *newmap, int x, int y); |
|
|
625 | void player_goto (const char *path, int x, int y); // only for players |
452 | |
626 | |
453 | // returns the mapspace this object is in |
627 | // returns the mapspace this object is in |
454 | mapspace &ms () const; |
628 | mapspace &ms () const; |
455 | |
629 | |
456 | // fully recursive iterator |
630 | // fully recursive iterator |
… | |
… | |
492 | { |
666 | { |
493 | return this; |
667 | return this; |
494 | } |
668 | } |
495 | |
669 | |
496 | /* This returns TRUE if the object is something that |
670 | /* This returns TRUE if the object is something that |
497 | * should be displayed in the floorbox/inventory window |
671 | * a client might want to know about. |
498 | */ |
672 | */ |
499 | MTH bool client_visible () const |
673 | MTH bool client_visible () const |
500 | { |
674 | { |
501 | return !invisible && type != PLAYER; |
675 | return !invisible && type != PLAYER; |
502 | } |
676 | } |
503 | |
677 | |
|
|
678 | // the client does nrof * this weight |
|
|
679 | MTH sint32 client_weight () const |
|
|
680 | { |
|
|
681 | return weight + carrying; |
|
|
682 | } |
|
|
683 | |
504 | MTH struct region *region () const; |
684 | MTH struct region *region () const; |
505 | |
685 | |
506 | void statusmsg (const char *msg, int color = NDI_BLACK); |
686 | void statusmsg (const char *msg, int color = NDI_BLACK); |
507 | void failmsg (const char *msg, int color = NDI_RED); |
687 | void failmsg (const char *msg, int color = NDI_RED); |
508 | |
688 | |
|
|
689 | const char *query_inventory (object *who = 0, const char *indent = ""); |
|
|
690 | |
509 | MTH const_octet_string ref () const; // creates and returns a consistent persistent object reference |
691 | MTH const_octet_string ref () const; // creates and returns a consistent persistent object reference |
510 | static object *deref (const_octet_string ref); // returns the object from the generated refreence, if possible |
692 | static object *deref (const_octet_string ref); // returns the object from the generated refreence, if possible |
|
|
693 | |
|
|
694 | // make some noise with given item into direction dir, |
|
|
695 | // currently only used for players to make them temporarily visible |
|
|
696 | // when they are invisible. |
|
|
697 | MTH void make_noise (); |
511 | |
698 | |
512 | protected: |
699 | protected: |
513 | void link (); |
700 | void link (); |
514 | void unlink (); |
701 | void unlink (); |
515 | |
702 | |
516 | object (); |
703 | object (); |
517 | ~object (); |
704 | ~object (); |
|
|
705 | |
|
|
706 | private: |
|
|
707 | object &operator =(const object &); |
|
|
708 | object (const object &); |
518 | }; |
709 | }; |
519 | |
710 | |
520 | // move this object to the top of its env's inventory to speed up |
711 | // move this object to the top of its env's inventory to speed up |
521 | // searches for it. |
712 | // searches for it. |
522 | static object * |
713 | static object * |
… | |
… | |
534 | } |
725 | } |
535 | |
726 | |
536 | return ob; |
727 | return ob; |
537 | } |
728 | } |
538 | |
729 | |
539 | typedef struct oblnk |
|
|
540 | { /* Used to link together several objects */ |
|
|
541 | object_ptr ob; |
|
|
542 | struct oblnk *next; |
|
|
543 | } objectlink; |
|
|
544 | |
|
|
545 | typedef struct oblinkpt |
|
|
546 | { /* Used to link together several object links */ |
|
|
547 | struct oblnk *link; |
|
|
548 | long value; /* Used as connected value in buttons/gates */ |
|
|
549 | struct oblinkpt *next; |
|
|
550 | } oblinkpt; |
|
|
551 | |
|
|
552 | object *find_skill_by_name (object *who, const char *name); |
730 | object *find_skill_by_name_fuzzy (object *who, const char *name); |
553 | object *find_skill_by_name (object *who, const shstr &sh); |
731 | object *find_skill_by_name (object *who, shstr_cmp sh); |
554 | object *find_skill_by_number (object *who, int skillno); |
732 | object *find_skill_by_number (object *who, int skillno); |
555 | |
733 | |
556 | /* |
734 | /* |
557 | * The archetype structure is a set of rules on how to generate and manipulate |
735 | * The archetype structure is a set of rules on how to generate and manipulate |
558 | * objects which point to archetypes. |
736 | * objects which point to archetypes. |
… | |
… | |
563 | */ |
741 | */ |
564 | |
742 | |
565 | INTERFACE_CLASS (archetype) |
743 | INTERFACE_CLASS (archetype) |
566 | struct archetype : object |
744 | struct archetype : object |
567 | { |
745 | { |
|
|
746 | static arch_ptr empty; // the empty_archetype |
|
|
747 | MTH static void gc (); |
|
|
748 | |
568 | archetype (const char *name); |
749 | archetype (const char *name); |
569 | ~archetype (); |
750 | ~archetype (); |
570 | void gather_callbacks (AV *&callbacks, event_type event) const; |
751 | void gather_callbacks (AV *&callbacks, event_type event) const; |
571 | |
752 | |
572 | static archetype *read (object_thawer &f); |
|
|
573 | |
|
|
574 | MTH static archetype *get (const_utf8_string name); // find or create |
|
|
575 | MTH static archetype *find (const_utf8_string name); |
753 | MTH static archetype *find (const_utf8_string name); |
576 | |
754 | |
577 | MTH void link (); |
755 | MTH void link (); |
578 | MTH void unlink (); |
756 | MTH void unlink (); |
579 | |
757 | |
|
|
758 | MTH static object *get (const char *name); // (find() || singularity)->instance() |
|
|
759 | MTH object *instance (); |
|
|
760 | |
580 | object_vector_index ACC (RW, archid); // index in archvector |
761 | object_vector_index ACC (RW, archid); // index in archvector |
581 | shstr ACC (RW, archname); /* More definite name, like "generate_kobold" */ |
762 | shstr ACC (RW, archname); /* More definite name, like "generate_kobold" */ |
582 | bool ACC (RW, stub); // if true, this is an invalid archetype |
|
|
583 | |
763 | |
584 | sint8 ACC (RW, min_x), ACC (RW, min_y); /* extents, compared to the head (min_x, min_y should be zero, but aren't...) */ |
764 | sint8 ACC (RW, min_x), ACC (RW, min_y); /* extents, compared to the head (min_x, min_y should be zero, but aren't...) */ |
585 | sint8 ACC (RW, max_x), ACC (RW, max_y); |
765 | sint8 ACC (RW, max_x), ACC (RW, max_y); |
|
|
766 | |
|
|
767 | // support for archetype loading |
|
|
768 | static archetype *read (object_thawer &f); |
|
|
769 | MTH static void commit_load (); // commit any objects loaded, resolves cyclic dependencies and more |
|
|
770 | static void postpone_arch_ref (arch_ptr &ref, const_utf8_string other_arch); /* postpone other_arch reference */ |
586 | }; |
771 | }; |
|
|
772 | |
|
|
773 | // compatbiility, remove once replaced by ->instance |
|
|
774 | inline object * |
|
|
775 | arch_to_object (archetype *at) |
|
|
776 | { |
|
|
777 | return at->instance (); |
|
|
778 | } |
587 | |
779 | |
588 | inline void |
780 | inline void |
589 | object_freezer::put (keyword k, archetype *v) |
781 | object_freezer::put (keyword k, archetype *v) |
590 | { |
782 | { |
591 | put (k, v ? &v->archname : (const char *)0); |
783 | put (k, v ? &v->archname : (const char *)0); |
… | |
… | |
597 | |
789 | |
598 | extern objectvec objects; |
790 | extern objectvec objects; |
599 | extern activevec actives; |
791 | extern activevec actives; |
600 | extern archvec archetypes; |
792 | extern archvec archetypes; |
601 | |
793 | |
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794 | // "safely" iterate over inv in a way such that the current item is removable |
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795 | // quite horrible, that's why its hidden in some macro |
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796 | #define for_inv_removable(op,var) \ |
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797 | for (object *var, *next_ = (op)->inv; (var = next_), var && (next_ = var->below), var; ) |
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798 | |
602 | #define for_all_objects(var) \ |
799 | #define for_all_objects(var) \ |
603 | for (unsigned _i = 0; _i < objects.size (); ++_i) \ |
800 | for (unsigned _i = 0; _i < objects.size (); ++_i) \ |
604 | statementvar (object *, var, objects [_i]) |
801 | statementvar (object *, var, objects [_i]) |
605 | |
802 | |
606 | #define for_all_actives(var) \ |
803 | #define for_all_actives(var) \ |
607 | for (unsigned _i = 0; _i < actives.size (); ++_i) \ |
804 | for (unsigned _i = 0; _i < actives.size (); ++_i) \ |
608 | statementvar (object *, var, actives [_i]) |
805 | statementvar (object *, var, actives [_i]) |
609 | |
806 | |
610 | #define for_all_archetypes(var) \ |
807 | #define for_all_archetypes(var) \ |
611 | for (unsigned _i = 0; _i < archetypes.size (); ++_i) \ |
808 | for (unsigned _i = 0; _i < archetypes.size (); ++_i) \ |
612 | statementvar (archetype *, var, archetypes [_i]) |
809 | statementvar (archetype *, var, archetypes [_i]) |
613 | |
810 | |
614 | /* Used by update_object to know if the object being passed is |
811 | /* Used by update_object to know if the object being passed is |
615 | * being added or removed. |
812 | * being added or removed. |
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634 | * INS_BELOW_ORIGINATOR: Insert new object immediately below originator - |
831 | * INS_BELOW_ORIGINATOR: Insert new object immediately below originator - |
635 | * Use for treasure chests so the new object is the highest thing |
832 | * Use for treasure chests so the new object is the highest thing |
636 | * beneath the player, but not actually above it. Note - the |
833 | * beneath the player, but not actually above it. Note - the |
637 | * map and x,y coordinates for the object to be inserted must |
834 | * map and x,y coordinates for the object to be inserted must |
638 | * match the originator. |
835 | * match the originator. |
639 | * INS_MAP_LOAD: disable lots of checkings done at insertion to |
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640 | * speed up map loading process, as we assume the ordering in |
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641 | * loaded map is correct. |
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642 | * |
836 | * |
643 | * Note that INS_BELOW_ORIGINATOR, INS_ON_TOP, INS_ABOVE_FLOOR_ONLY |
837 | * Note that INS_BELOW_ORIGINATOR, INS_ON_TOP, INS_ABOVE_FLOOR_ONLY |
644 | * are mutually exclusive. The behaviour for passing more than one |
838 | * are mutually exclusive. The behaviour for passing more than one |
645 | * should be considered undefined - while you may notice what happens |
839 | * should be considered undefined - while you may notice what happens |
646 | * right now if you pass more than one, that could very well change |
840 | * right now if you pass more than one, that could very well change |
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649 | #define INS_NO_MERGE 0x0001 |
843 | #define INS_NO_MERGE 0x0001 |
650 | #define INS_ABOVE_FLOOR_ONLY 0x0002 |
844 | #define INS_ABOVE_FLOOR_ONLY 0x0002 |
651 | #define INS_NO_WALK_ON 0x0004 |
845 | #define INS_NO_WALK_ON 0x0004 |
652 | #define INS_ON_TOP 0x0008 |
846 | #define INS_ON_TOP 0x0008 |
653 | #define INS_BELOW_ORIGINATOR 0x0010 |
847 | #define INS_BELOW_ORIGINATOR 0x0010 |
654 | #define INS_MAP_LOAD 0x0020 |
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655 | |
848 | |
656 | #define ARCH_DEPLETION "depletion" |
849 | #define ARCH_DEPLETION "depletion" |
657 | |
850 | |
658 | #endif |
851 | #endif |
659 | |
852 | |