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/cvs/deliantra/server/include/object.h
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Comparing deliantra/server/include/object.h (file contents):
Revision 1.36 by root, Thu Sep 14 17:10:25 2006 UTC vs.
Revision 1.40 by root, Sat Sep 16 22:24:12 2006 UTC

88{ 88{
89 tag_t ACC (RW, count); /* Generation count for this object */ 89 tag_t ACC (RW, count); /* Generation count for this object */
90 UUID uuid; // Unique Identifier, survives saves etc. 90 UUID uuid; // Unique Identifier, survives saves etc.
91 91
92 /* These variables are not changed by copy_object() */ 92 /* These variables are not changed by copy_object() */
93 struct pl *ACC (RW, contr); /* Pointer to the player which control this object */ 93 player *ACC (RW, contr); /* Pointer to the player which control this object */
94 struct object *ACC (RW, next); /* Pointer to the next object in the free/used list */ 94 object *ACC (RW, next); /* Pointer to the next object in the free/used list */
95 struct object *ACC (RW, prev); /* Pointer to the previous object in the free/used list */ 95 object *ACC (RW, prev); /* Pointer to the previous object in the free/used list */
96 struct object *ACC (RW, active_next); /* Next & previous object in the 'active' */ 96 object *ACC (RW, active_next); /* Next & previous object in the 'active' */
97 struct object *ACC (RW, active_prev); /* List. This is used in process_events */ 97 object *ACC (RW, active_prev); /* List. This is used in process_events */
98 /* so that the entire object list does not */ 98 /* so that the entire object list does not */
99 /* need to be gone through. */ 99 /* need to be gone through. */
100 struct object *ACC (RW, below); /* Pointer to the object stacked below this one */ 100 object *ACC (RW, below); /* Pointer to the object stacked below this one */
101 struct object *ACC (RW, above); /* Pointer to the object stacked above this one */ 101 object *ACC (RW, above); /* Pointer to the object stacked above this one */
102 /* Note: stacked in the *same* environment */ 102 /* Note: stacked in the *same* environment */
103 struct object *inv; /* Pointer to the first object in the inventory */ 103 object *inv; /* Pointer to the first object in the inventory */
104 struct object *ACC (RW, container); /* Current container being used. I think this 104 object *ACC (RW, container); /* Current container being used. I think this
105 * is only used by the player right now. 105 * is only used by the player right now.
106 */ 106 */
107 struct object *ACC (RW, env); /* Pointer to the object which is the environment. 107 object *ACC (RW, env); /* Pointer to the object which is the environment.
108 * This is typically the container that the object is in. 108 * This is typically the container that the object is in.
109 */ 109 */
110 struct object *ACC (RW, more); /* Pointer to the rest of a large body of objects */ 110 object *ACC (RW, more); /* Pointer to the rest of a large body of objects */
111 struct object *head; /* Points to the main object of a large body */ // NO ACC, perl semantics are different 111 object *head; /* Points to the main object of a large body */ // NO ACC, perl semantics are different
112 struct mapstruct *ACC (RW, map); /* Pointer to the map in which this object is present */ 112 maptile *ACC (RW, map); /* Pointer to the map in which this object is present */
113}; 113};
114 114
115// these are being copied 115// these are being copied
116struct object_copy : attachable<object> 116struct object_copy : attachable<object>
117{ 117{
206 sint8 ACC (RW, range); /* Range of the spell */ 206 sint8 ACC (RW, range); /* Range of the spell */
207 uint8 ACC (RW, range_modifier); /* How going up in level effects range */ 207 uint8 ACC (RW, range_modifier); /* How going up in level effects range */
208 char *ACC (RW, spellarg); 208 char *ACC (RW, spellarg);
209 209
210 /* Following are values used by any object */ 210 /* Following are values used by any object */
211 struct treasureliststruct *ACC (RW, randomitems); /* Items to be generated */ 211 treasurelist *ACC (RW, randomitems); /* Items to be generated */
212 struct archetype *ACC (RW, arch); /* Pointer to archetype */ 212 archetype *ACC (RW, arch); /* Pointer to archetype */
213 struct archetype *ACC (RW, other_arch); /* Pointer used for various things - mostly used for what */ 213 archetype *ACC (RW, other_arch); /* Pointer used for various things - mostly used for what */
214 key_value *key_values; /* Fields not explictly known by the loader. */ 214 key_value *key_values; /* Fields not explictly known by the loader. */
215 /* this objects turns into or what this object creates */ 215 /* this objects turns into or what this object creates */
216 uint32 flags[4]; /* various flags */ 216 uint32 flags[4]; /* various flags */
217 uint16 ACC (RW, animation_id); /* An index into the animation array */ 217 uint16 ACC (RW, animation_id); /* An index into the animation array */
218 uint8 ACC (RW, anim_speed); /* ticks between animation-frames */ 218 uint8 ACC (RW, anim_speed); /* ticks between animation-frames */
230 float ACC (RW, move_slow_penalty); /* How much this slows down the object */ 230 float ACC (RW, move_slow_penalty); /* How much this slows down the object */
231}; 231};
232 232
233struct object : zero_initialised, object_keep, object_copy, object_pod 233struct object : zero_initialised, object_keep, object_copy, object_pod
234{ 234{
235 typedef unordered_vector<object *> vector;
236
237 static vector mortals;
238 static vector active; // active objects, not yet used
239 static vector objects; // not used yet, use first->next->...
240 static object *first; // will be replaced by "objects"
241
235 static object *create (); 242 static object *create ();
236 void free (bool free_inventory = false); 243 void free (bool free_inventory = false);
237 244
238 static void free_mortals (); 245 static void free_mortals ();
239 static bool can_merge (object *op1, object *op2); 246 static bool can_merge (object *op1, object *op2);
240 247
241 void clear (); 248 void clear ();
242 void clone (object *destination); 249 void clone (object *destination);
250
251 bool destroyed () { return QUERY_FLAG (this, FLAG_FREED); }
243 252
244 void instantiate () 253 void instantiate ()
245 { 254 {
246 if (!uuid.seq) // HACK 255 if (!uuid.seq) // HACK
247 uuid = gen_uuid (); 256 uuid = gen_uuid ();
343struct archetype : zero_initialised 352struct archetype : zero_initialised
344{ 353{
345 archetype (); 354 archetype ();
346 ~archetype (); 355 ~archetype ();
347 356
357 static archetype *find (const char *arch);
358
348 shstr ACC (RW, name); /* More definite name, like "generate_kobold" */ 359 shstr ACC (RW, name); /* More definite name, like "generate_kobold" */
349 struct archetype *ACC (RW, next); /* Next archetype in a linked list */ 360 struct archetype *ACC (RW, next); /* Next archetype in a linked list */
350 struct archetype *ACC (RW, head); /* The main part of a linked object */ 361 struct archetype *ACC (RW, head); /* The main part of a linked object */
351 struct archetype *ACC (RW, more); /* Next part of a linked object */ 362 struct archetype *ACC (RW, more); /* Next part of a linked object */
352 object ACC (RO, clone); /* An object from which to do copy_object() */ 363 object ACC (RO, clone); /* An object from which to do copy_object() */
353 uint32 ACC (RW, editable); /* editable flags (mainly for editor) */ 364 uint32 ACC (RW, editable); /* editable flags (mainly for editor) */
354 sint8 ACC (RW, tail_x), ACC (RW, tail_y); /* Where the lower right most portion of the object is 365 sint8 ACC (RW, tail_x), ACC (RW, tail_y); /* Where the lower right most portion of the object is
355 * in comparison to the head. 366 * in comparison to the head.
356 */ 367 */
357}; 368};
358 369
359extern object *objects; 370extern object *objects;
360extern object *active_objects; 371extern object *active_objects;
361 372

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