1 | /* |
1 | /* |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008,2009 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Deliantra is free software: you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify |
9 | * it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
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136 | { |
136 | { |
137 | signed char info:4; /* body info as loaded from the file */ |
137 | signed char info:4; /* body info as loaded from the file */ |
138 | signed char used:4; /* Calculated value based on items equipped */ |
138 | signed char used:4; /* Calculated value based on items equipped */ |
139 | }; |
139 | }; |
140 | |
140 | |
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141 | typedef struct oblnk |
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142 | { /* Used to link together several objects */ |
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143 | object_ptr ob; |
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144 | struct oblnk *next; |
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145 | } objectlink; |
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146 | |
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147 | typedef struct oblinkpt |
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148 | { /* Used to link together several object links */ |
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149 | struct oblnk *link; |
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150 | struct oblinkpt *next; |
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151 | shstr id; /* Used as connected value in buttons/gates */ |
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152 | } oblinkpt; |
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153 | |
141 | INTERFACE_CLASS (object) |
154 | INTERFACE_CLASS (object) |
142 | // these are being copied |
155 | // these are being copied |
143 | struct object_copy : attachable |
156 | struct object_copy : attachable |
144 | { |
157 | { |
145 | sint16 ACC (RW, x), ACC (RW, y); /* Position in the map for this object */ |
158 | sint16 ACC (RW, x), ACC (RW, y); /* Position in the map for this object */ |
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175 | arch_ptr ACC (RW, arch); /* Pointer to archetype */ |
188 | arch_ptr ACC (RW, arch); /* Pointer to archetype */ |
176 | arch_ptr ACC (RW, other_arch);/* Pointer used for various things - mostly used for what */ |
189 | arch_ptr ACC (RW, other_arch);/* Pointer used for various things - mostly used for what */ |
177 | |
190 | |
178 | float ACC (RW, speed); /* The overall speed of this object */ |
191 | float ACC (RW, speed); /* The overall speed of this object */ |
179 | float ACC (RW, speed_left); /* How much speed is left to spend this round */ |
192 | float ACC (RW, speed_left); /* How much speed is left to spend this round */ |
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193 | |
180 | sint32 ACC (RW, nrof); /* How many of the objects */ |
194 | sint32 ACC (RW, nrof); /* How many of the objects */ |
181 | |
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182 | /* This next big block is basically used for monsters and equipment */ |
195 | /* This next big block is basically used for monsters and equipment */ |
183 | uint16 ACC (RW, client_type); /* Public type information. see doc/Developers/objects */ |
196 | uint16 ACC (RW, client_type); /* Public type information. see doc/Developers/objects */ |
184 | sint16 ACC (RW, resist[NROFATTACKS]); /* Resistance adjustments for attacks */ |
197 | sint16 ACC (RW, resist[NROFATTACKS]); /* Resistance adjustments for attacks */ |
185 | |
198 | |
186 | uint32 ACC (RW, attacktype); /* Bitmask of attacks this object does */ |
199 | uint32 ACC (RW, attacktype); /* Bitmask of attacks this object does */ |
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189 | uint32 ACC (RW, path_denied); /* Paths the object is denied access to */ |
202 | uint32 ACC (RW, path_denied); /* Paths the object is denied access to */ |
190 | |
203 | |
191 | uint16 ACC (RW, materials); /* What materials this object consists of */ |
204 | uint16 ACC (RW, materials); /* What materials this object consists of */ |
192 | sint8 ACC (RW, magic); /* Any magical bonuses to this item */ |
205 | sint8 ACC (RW, magic); /* Any magical bonuses to this item */ |
193 | uint8 ACC (RW, state); /* How the object was last drawn (animation) */ |
206 | uint8 ACC (RW, state); /* How the object was last drawn (animation) */ |
194 | |
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195 | sint32 ACC (RW, value); /* How much money it is worth (or contains) */ |
207 | sint32 ACC (RW, value); /* How much money it is worth (or contains) */ |
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208 | |
196 | /* Note that the last_.. values are sometimes used for non obvious |
209 | /* Note that the last_.. values are sometimes used for non obvious |
197 | * meanings by some objects, eg, sp penalty, permanent exp. |
210 | * meanings by some objects, eg, sp penalty, permanent exp. |
198 | */ |
211 | */ |
199 | sint32 ACC (RW, last_heal); /* Last healed. Depends on constitution */ |
212 | sint16 ACC (RW, last_heal); /* Last healed. Depends on constitution */ |
200 | sint32 ACC (RW, last_sp); /* As last_heal, but for spell points */ |
213 | sint16 ACC (RW, last_sp); /* As last_heal, but for spell points */ |
201 | sint16 ACC (RW, last_grace); /* as last_sp, except for grace */ |
214 | sint16 ACC (RW, last_grace); /* as last_sp, except for grace */ |
202 | sint16 ACC (RW, last_eat); /* How long since we last ate */ |
215 | sint16 ACC (RW, last_eat); /* How long since we last ate */ |
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216 | |
203 | sint16 ACC (RW, invisible); /* How much longer the object will be invis */ |
217 | sint16 ACC (RW, invisible); /* How much longer the object will be invis */ |
204 | sint16 ACC (RW, level); /* Level of creature or object */ |
218 | sint16 ACC (RW, level); /* Level of creature or object */ |
205 | |
219 | |
206 | uint8 ACC (RW, pick_up); /* See crossfire.doc */ |
220 | uint8 ACC (RW, pick_up); /* See crossfire.doc */ |
207 | sint8 ACC (RW, gen_sp_armour);/* sp regen penalty this object has (was last_heal) */ |
221 | sint8 ACC (RW, gen_sp_armour);/* sp regen penalty this object has (was last_heal) */ |
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215 | |
229 | |
216 | body_slot slot [NUM_BODY_LOCATIONS]; |
230 | body_slot slot [NUM_BODY_LOCATIONS]; |
217 | |
231 | |
218 | sint32 ACC (RW, weight); /* Attributes of the object */ |
232 | sint32 ACC (RW, weight); /* Attributes of the object */ |
219 | sint32 ACC (RW, weight_limit);/* Weight-limit of object */ |
233 | sint32 ACC (RW, weight_limit);/* Weight-limit of object */ |
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234 | |
220 | sint32 ACC (RW, carrying); /* How much weight this object contains, must be 0 if nrof == 0 */ |
235 | sint32 ACC (RW, carrying); /* How much weight this object contains, must be 0 if nrof == 0 */ |
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236 | |
221 | sint64 ACC (RW, perm_exp); /* Permanent exp */ |
237 | sint64 ACC (RW, perm_exp); /* Permanent exp */ |
222 | living ACC (RO, stats); /* Str, Con, Dex, etc */ |
238 | living ACC (RO, stats); /* Str, Con, Dex, etc */ |
223 | /* See the pod/objects.pod for more info about body locations */ |
239 | /* See the pod/objects.pod for more info about body locations */ |
224 | |
240 | |
225 | /* Following mostly refers to fields only used for monsters */ |
241 | /* Following mostly refers to fields only used for monsters */ |
226 | |
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227 | /* allows different movement patterns for attackers */ |
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228 | sint32 ACC (RW, move_status); /* What stage in attack mode */ |
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229 | uint16 ACC (RW, attack_movement); /* What kind of attack movement */ |
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230 | uint16 ACC (RW, run_away); /* Monster runs away if it's hp goes below this percentage. */ |
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231 | float ACC (RW, expmul); /* needed experience = (calc_exp*expmul) - means some */ |
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232 | /* races/classes can need less/more exp to gain levels */ |
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233 | |
242 | |
234 | /* Spell related information, may be useful elsewhere |
243 | /* Spell related information, may be useful elsewhere |
235 | * Note that other fields are used - these files are basically |
244 | * Note that other fields are used - these files are basically |
236 | * only used in spells. |
245 | * only used in spells. |
237 | */ |
246 | */ |
238 | sint16 ACC (RW, duration); /* How long the spell lasts */ |
247 | sint16 ACC (RW, duration); /* How long the spell lasts */ |
239 | sint16 ACC (RW, casting_time);/* time left before spell goes off */ |
248 | uint8 ACC (RW, casting_time); /* time left before spell goes off */ |
240 | |
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241 | uint8 ACC (RW, duration_modifier); /* how level modifies duration */ |
249 | uint8 ACC (RW, duration_modifier); /* how level modifies duration */ |
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250 | |
242 | uint8 ACC (RW, dam_modifier); /* How going up in level effects damage */ |
251 | uint8 ACC (RW, dam_modifier); /* How going up in level effects damage */ |
243 | sint8 ACC (RW, range); /* Range of the spell */ |
252 | sint8 ACC (RW, range); /* Range of the spell */ |
244 | uint8 ACC (RW, range_modifier); /* How going up in level effects range */ |
253 | uint8 ACC (RW, range_modifier); /* How going up in level effects range */ |
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254 | sint8 ACC (RW, item_power); /* power rating of the object */ |
245 | |
255 | |
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256 | uint8 ACC (RW, run_away); /* Monster runs away if it's hp goes below this percentage. */ |
246 | MoveType ACC (RW, move_type); /* Type of movement this object uses */ |
257 | MoveType ACC (RW, move_type); /* Type of movement this object uses */ |
247 | MoveType ACC (RW, move_block);/* What movement types this blocks */ |
258 | MoveType ACC (RW, move_block);/* What movement types this blocks */ |
248 | MoveType ACC (RW, move_allow);/* What movement types explicitly allowd */ |
259 | MoveType ACC (RW, move_allow);/* What movement types explicitly allowd */ |
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260 | |
249 | MoveType ACC (RW, move_on); /* Move types affected moving on to this space */ |
261 | MoveType ACC (RW, move_on); /* Move types affected moving on to this space */ |
250 | |
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251 | MoveType ACC (RW, move_off); /* Move types affected moving off this space */ |
262 | MoveType ACC (RW, move_off); /* Move types affected moving off this space */ |
252 | MoveType ACC (RW, move_slow); /* Movement types this slows down */ |
263 | MoveType ACC (RW, move_slow); /* Movement types this slows down */ |
253 | |
264 | |
254 | sint8 ACC (RW, item_power); /* power rating of the object */ |
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255 | // 8 free bits |
265 | // 8 free bits |
256 | |
266 | |
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267 | //float ACC (RW, expmul) = 1.0; /* needed experience = (calc_exp*expmul) - means some */ |
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268 | // /* races/classes can need less/more exp to gain levels */ |
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269 | static const float expmul = 1.0;//D |
257 | float ACC (RW, move_slow_penalty); /* How much this slows down the object */ |
270 | float ACC (RW, move_slow_penalty); /* How much this slows down the object */ |
258 | char *ACC (RW, spellarg); |
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259 | |
271 | |
260 | /* Following are values used by any object */ |
272 | /* Following are values used by any object */ |
261 | /* this objects turns into or what this object creates */ |
273 | /* this objects turns into or what this object creates */ |
262 | treasurelist *ACC (RW, randomitems); /* Items to be generated */ |
274 | treasurelist *ACC (RW, randomitems); /* Items to be generated */ |
263 | |
275 | |
264 | uint16 ACC (RW, animation_id);/* An index into the animation array */ |
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265 | uint8 ACC (RW, anim_speed); /* ticks between animation-frames */ |
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266 | uint8 ACC (RW, last_anim); /* last sequence used to draw face */ |
276 | uint8 ACC (RW, last_anim); /* last sequence used to draw face */ |
267 | |
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268 | uint8 ACC (RW, smoothlevel); /* how to smooth this square around */ |
277 | uint8 ACC (RW, smoothlevel); /* how to smooth this square around */ |
269 | uint8 ACC (RW, will_apply); /* See crossfire.doc */ |
278 | uint8 ACC (RW, will_apply); /* See crossfire.doc */ |
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279 | uint8 ACC (RW, anim_speed); /* ticks between animation-frames */ |
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280 | uint16 ACC (RW, animation_id);/* An index into the animation array */ |
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281 | uint16 ACC (RW, cached_grace);/* cached grace points used for a spell, used by esrv_update_spells */ |
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282 | |
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283 | uint16 ACC (RW, cached_eat); /* cached food, used by esrv_update_spells */ |
270 | uint16 ACC (RW, cached_sp); /* cached spell points used for a spell, used by esrv_update_spells */ |
284 | uint16 ACC (RW, cached_sp); /* cached spell points used for a spell, used by esrv_update_spells */ |
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285 | /* allows different movement patterns for attackers */ |
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286 | uint8 ACC (RW, move_status); /* What stage in attack mode */ |
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287 | uint8 ACC (RW, attack_movement);/* What kind of attack movement */ |
271 | |
288 | |
272 | uint16 ACC (RW, cached_grace);/* cached grace points used for a spell, used by esrv_update_spells */ |
289 | //16+ free bits |
273 | uint16 ACC (RW, cached_eat); /* cached food, used by esrv_update_spells */ |
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274 | |
290 | |
275 | // rarely-accessed members should be at the end |
291 | // rarely-accessed members should be at the end |
276 | shstr ACC (RW, tag); // a tag used to tracking this object |
292 | shstr ACC (RW, tag); // a tag used to tracking this object |
277 | shstr ACC (RW, msg); /* If this is a book/sign/magic mouth/etc */ |
293 | shstr ACC (RW, msg); /* If this is a book/sign/magic mouth/etc */ |
278 | shstr ACC (RW, lore); /* Obscure information about this object, */ |
294 | shstr ACC (RW, lore); /* Obscure information about this object, */ |
279 | /* To get put into books and the like. */ |
295 | /* To get put into books and the like. */ |
280 | shstr ACC (RW, custom_name); /* Custom name assigned by player */ |
296 | shstr ACC (RW, custom_name); /* Custom name assigned by player */ |
281 | }; |
297 | }; |
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298 | |
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299 | const char *query_weight (const object *op); |
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300 | const char *query_short_name (const object *op); |
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301 | const char *query_name (const object *op); |
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302 | const char *query_base_name (const object *op, int plural); |
282 | |
303 | |
283 | struct object : zero_initialised, object_copy |
304 | struct object : zero_initialised, object_copy |
284 | { |
305 | { |
285 | // These variables are not changed by ->copy_to |
306 | // These variables are not changed by ->copy_to |
286 | maptile *ACC (RW, map); /* Pointer to the map in which this object is present */ |
307 | maptile *ACC (RW, map); /* Pointer to the map in which this object is present */ |
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308 | object *head; /* Points to the main object of a large body */ // NO ACC, perl semantics are different |
329 | object *head; /* Points to the main object of a large body */ // NO ACC, perl semantics are different |
309 | client_container *seen_by; // seen by which player/container currently? |
330 | client_container *seen_by; // seen by which player/container currently? |
310 | key_value *key_values; /* Fields not explictly known by the loader. */ |
331 | key_value *key_values; /* Fields not explictly known by the loader. */ |
311 | |
332 | |
312 | // privates / perl |
333 | // privates / perl |
313 | const shstr &kv_get (const shstr &key) const; |
334 | shstr_tmp kv_get (shstr_tmp key) const; |
314 | void kv_del (const shstr &key); |
335 | void kv_del (shstr_tmp key); |
315 | void kv_set (const shstr &key, const shstr &value); |
336 | void kv_set (shstr_tmp key, shstr_tmp value); |
316 | |
337 | |
317 | // custom extra fields management |
338 | // custom extra fields management |
318 | struct key_value_access_proxy |
339 | struct key_value_access_proxy |
319 | { |
340 | { |
320 | object &ob; |
341 | object &ob; |
321 | shstr key; |
342 | shstr_tmp key; |
322 | |
343 | |
323 | key_value_access_proxy (object &ob, const shstr &key) |
344 | key_value_access_proxy (object &ob, shstr_tmp key) |
324 | : ob (ob), key (key) |
345 | : ob (ob), key (key) |
325 | { |
346 | { |
326 | } |
347 | } |
327 | |
348 | |
328 | const key_value_access_proxy &operator =(const shstr &value) const |
349 | const key_value_access_proxy &operator =(shstr_tmp value) const |
329 | { |
350 | { |
330 | ob.kv_set (key, value); |
351 | ob.kv_set (key, value); |
331 | return *this; |
352 | return *this; |
332 | } |
353 | } |
333 | |
354 | |
334 | operator const shstr &() const { return ob.kv_get (key); } |
355 | operator const shstr_tmp () const { return ob.kv_get (key); } |
335 | operator const char *() const { return ob.kv_get (key); } |
356 | operator const char *() const { return ob.kv_get (key); } |
336 | |
357 | |
337 | private: |
358 | private: |
338 | void operator =(int); |
359 | void operator =(int); |
339 | }; |
360 | }; |
340 | |
361 | |
341 | // operator [] is too annoying to use |
362 | // operator [] is too annoying to use |
342 | const key_value_access_proxy kv (const shstr &key) |
363 | const key_value_access_proxy kv (shstr_tmp key) |
343 | { |
364 | { |
344 | return key_value_access_proxy (*this, key); |
365 | return key_value_access_proxy (*this, key); |
345 | } |
366 | } |
346 | |
367 | |
347 | bool parse_kv (object_thawer &f); // parse kv pairs, (ab-)used by archetypes, which should not exist at all |
368 | bool parse_kv (object_thawer &f); // parse kv pairs, (ab-)used by archetypes, which should not exist at all |
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365 | } |
386 | } |
366 | |
387 | |
367 | // recursively destroy all objects in inventory, optionally dropping them to the ground instead |
388 | // recursively destroy all objects in inventory, optionally dropping them to the ground instead |
368 | MTH void destroy_inv (bool drop_to_ground = false); |
389 | MTH void destroy_inv (bool drop_to_ground = false); |
369 | MTH object *insert (object *item); // insert into inventory |
390 | MTH object *insert (object *item); // insert into inventory |
370 | MTH void play_sound (faceidx sound); |
391 | MTH void play_sound (faceidx sound) const; |
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392 | MTH void say_msg (const char *msg) const; |
371 | |
393 | |
372 | void do_remove (); |
394 | void do_remove (); |
373 | MTH void remove () |
395 | MTH void remove () |
374 | { |
396 | { |
375 | if (!flag [FLAG_REMOVED]) |
397 | if (!flag [FLAG_REMOVED]) |
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383 | remove (); |
405 | remove (); |
384 | *this = pos; |
406 | *this = pos; |
385 | insert_at (this, this); |
407 | insert_at (this, this); |
386 | } |
408 | } |
387 | |
409 | |
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410 | // high-level move functions, return true if successful |
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411 | int move (int dir, object *originator); |
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412 | |
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413 | int move (int dir) |
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414 | { |
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415 | return move (dir, this); |
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416 | } |
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417 | |
388 | static bool can_merge_slow (object *op1, object *op2); |
418 | static bool can_merge_slow (object *op1, object *op2); |
389 | |
419 | |
390 | // this is often used in time-critical code, so optimise |
420 | // this is often used in time-critical code, so optimise |
391 | MTH static bool can_merge (object *op1, object *op2) |
421 | MTH static bool can_merge (object *op1, object *op2) |
392 | { |
422 | { |
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395 | && can_merge_slow (op1, op2); |
425 | && can_merge_slow (op1, op2); |
396 | } |
426 | } |
397 | |
427 | |
398 | MTH void set_owner (object *owner); |
428 | MTH void set_owner (object *owner); |
399 | MTH void set_speed (float speed); |
429 | MTH void set_speed (float speed); |
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430 | MTH void set_glow_radius (sint8 rad); |
400 | MTH bool change_weapon (object *ob); |
431 | MTH bool change_weapon (object *ob); |
401 | MTH bool change_skill (object *ob); |
432 | MTH bool change_skill (object *ob); |
402 | |
433 | |
403 | MTH void open_container (object *new_container); |
434 | MTH void open_container (object *new_container); |
404 | MTH void close_container () |
435 | MTH void close_container () |
405 | { |
436 | { |
406 | open_container (0); |
437 | open_container (0); |
407 | } |
438 | } |
408 | |
439 | |
409 | MTH object *force_find (const shstr name); |
440 | MTH object *force_find (shstr_tmp name); |
410 | MTH object *force_add (const shstr name, int duration = 0); |
441 | MTH object *force_add (shstr_tmp name, int duration = 0); |
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442 | |
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443 | oblinkpt *find_link () const; |
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444 | MTH void add_link (maptile *map, shstr_tmp id); |
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445 | MTH void remove_link (); |
411 | |
446 | |
412 | // overwrite the attachable should_invoke function with a version that also checks ev_want_type |
447 | // overwrite the attachable should_invoke function with a version that also checks ev_want_type |
413 | bool should_invoke (event_type event) |
448 | bool should_invoke (event_type event) |
414 | { |
449 | { |
415 | return ev_want_event [event] || ev_want_type [type] || cb; |
450 | return ev_want_event [event] || ev_want_type [type] || cb; |
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451 | const materialtype_t *dominant_material () const; |
486 | const materialtype_t *dominant_material () const; |
452 | |
487 | |
453 | // return the volume of this object in cm³ |
488 | // return the volume of this object in cm³ |
454 | MTH uint64 volume () const |
489 | MTH uint64 volume () const |
455 | { |
490 | { |
456 | return total_weight () |
491 | return (uint64)total_weight () |
457 | * 1000 |
492 | * 1000 |
458 | * (type == CONTAINER ? 1000 : 1) |
493 | * (type == CONTAINER ? 1000 : 1) |
459 | / dominant_material ()->density; |
494 | / dominant_material ()->density; |
460 | } |
495 | } |
461 | |
496 | |
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498 | |
533 | |
499 | return op; |
534 | return op; |
500 | } |
535 | } |
501 | |
536 | |
502 | // returns the outermost environment, never returns 0 |
537 | // returns the outermost environment, never returns 0 |
503 | MTH object *outer_env () |
538 | MTH object *outer_env_or_self () const |
504 | { |
539 | { |
505 | object *op; |
540 | const object *op; |
506 | |
541 | |
507 | for (op = this; op->env; op = op->env) |
542 | for (op = this; op->env; op = op->env) |
508 | ; |
543 | ; |
509 | |
544 | |
510 | return op; |
545 | return const_cast<object *>(op); |
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546 | } |
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547 | |
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548 | // returns the outermost environment, may return 0 |
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549 | MTH object *outer_env () const |
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550 | { |
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551 | return env ? outer_env_or_self () : 0; |
511 | } |
552 | } |
512 | |
553 | |
513 | // returns the player that has this object in his inventory, or 0 |
554 | // returns the player that has this object in his inventory, or 0 |
514 | // we assume the player is always the outer env |
555 | // we assume the player is always the outer env |
515 | MTH object *in_player () |
556 | MTH object *in_player () const |
516 | { |
557 | { |
517 | object *op = outer_env (); |
558 | object *op = outer_env_or_self (); |
518 | |
559 | |
519 | return op->type == PLAYER ? op : 0; |
560 | return op->type == PLAYER ? op : 0; |
520 | } |
561 | } |
521 | |
562 | |
522 | // "temporary" helper function |
563 | // "temporary" helper function |
523 | MTH object *head_ () |
564 | MTH object *head_ () const |
524 | { |
565 | { |
525 | return head ? head : this; |
566 | return head ? head : const_cast<object *>(this); |
526 | } |
567 | } |
527 | |
568 | |
528 | MTH bool is_head () |
569 | MTH bool is_head () const |
529 | { |
570 | { |
530 | return head_ () == this; |
571 | return head_ () == this; |
531 | } |
572 | } |
532 | |
573 | |
533 | MTH bool is_on_map () const |
574 | MTH bool is_on_map () const |
… | |
… | |
538 | MTH bool is_inserted () const |
579 | MTH bool is_inserted () const |
539 | { |
580 | { |
540 | return !flag [FLAG_REMOVED]; |
581 | return !flag [FLAG_REMOVED]; |
541 | } |
582 | } |
542 | |
583 | |
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584 | MTH bool is_player () const |
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|
585 | { |
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|
586 | return !!contr; |
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587 | } |
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|
588 | |
543 | MTH bool affects_los () const |
589 | MTH bool affects_los () const |
544 | { |
590 | { |
545 | return glow_radius || flag [FLAG_BLOCKSVIEW]; |
591 | return glow_radius || flag [FLAG_BLOCKSVIEW]; |
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|
592 | } |
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|
593 | |
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594 | MTH bool has_carried_lights () const |
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|
595 | { |
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|
596 | return glow_radius; |
546 | } |
597 | } |
547 | |
598 | |
548 | // returns the player that cna see this object, if any |
599 | // returns the player that cna see this object, if any |
549 | MTH object *visible_to () const; |
600 | MTH object *visible_to () const; |
550 | |
601 | |
551 | MTH std::string long_desc (object *who = 0); |
602 | MTH std::string long_desc (object *who = 0); |
552 | MTH std::string describe_monster (object *who = 0); |
603 | MTH std::string describe_monster (object *who = 0); |
553 | MTH std::string describe_item (object *who = 0); |
604 | MTH std::string describe_item (object *who = 0); |
554 | MTH std::string describe (object *who = 0); |
605 | MTH std::string describe (object *who = 0); |
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606 | |
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|
607 | MTH const char *query_weight () { return ::query_weight (this); } |
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|
608 | MTH const char *query_name () { return ::query_name (this); } |
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|
609 | MTH const char *query_short_name () { return ::query_short_name (this); } |
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610 | MTH const char *query_base_name (bool plural) { return ::query_base_name (this, plural); } |
555 | |
611 | |
556 | // If this object has no extra parts but should have them, |
612 | // If this object has no extra parts but should have them, |
557 | // add them, effectively expanding heads into multipart |
613 | // add them, effectively expanding heads into multipart |
558 | // objects. This method only works on objects not inserted |
614 | // objects. This method only works on objects not inserted |
559 | // anywhere. |
615 | // anywhere. |
… | |
… | |
648 | // make some noise with given item into direction dir, |
704 | // make some noise with given item into direction dir, |
649 | // currently only used for players to make them temporarily visible |
705 | // currently only used for players to make them temporarily visible |
650 | // when they are invisible. |
706 | // when they are invisible. |
651 | MTH void make_noise (); |
707 | MTH void make_noise (); |
652 | |
708 | |
|
|
709 | /* animation */ |
|
|
710 | bool has_anim () { return animation_id; } |
|
|
711 | const animation &anim () const { return animations [animation_id]; } |
|
|
712 | faceidx get_anim_frame (int frame) const { return anim ().faces [frame]; } |
|
|
713 | void set_anim_frame (int frame) { face = get_anim_frame (frame); } |
|
|
714 | /* anim_frames () returns the number of animations allocated. The last |
|
|
715 | * usuable animation will be anim_frames () - 1 (for example, if an object |
|
|
716 | * has 8 animations, anim_frames () will return 8, but the values will |
|
|
717 | * range from 0 through 7. |
|
|
718 | */ |
|
|
719 | int anim_frames () const { return anim ().num_animations; } |
|
|
720 | int anim_facings () const { return anim ().facings; } |
|
|
721 | |
653 | protected: |
722 | protected: |
654 | void link (); |
723 | void link (); |
655 | void unlink (); |
724 | void unlink (); |
656 | |
725 | |
657 | object (); |
726 | object (); |
… | |
… | |
679 | } |
748 | } |
680 | |
749 | |
681 | return ob; |
750 | return ob; |
682 | } |
751 | } |
683 | |
752 | |
684 | typedef struct oblnk |
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|
685 | { /* Used to link together several objects */ |
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|
686 | object_ptr ob; |
|
|
687 | struct oblnk *next; |
|
|
688 | } objectlink; |
|
|
689 | |
|
|
690 | typedef struct oblinkpt |
|
|
691 | { /* Used to link together several object links */ |
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|
692 | struct oblnk *link; |
|
|
693 | sint32 value; /* Used as connected value in buttons/gates */ |
|
|
694 | struct oblinkpt *next; |
|
|
695 | } oblinkpt; |
|
|
696 | |
|
|
697 | object *find_skill_by_name (object *who, const char *name); |
753 | object *find_skill_by_name_fuzzy (object *who, const char *name); |
698 | object *find_skill_by_name (object *who, const shstr &sh); |
754 | object *find_skill_by_name (object *who, shstr_cmp sh); |
699 | object *find_skill_by_number (object *who, int skillno); |
755 | object *find_skill_by_number (object *who, int skillno); |
700 | |
756 | |
701 | /* |
757 | /* |
702 | * The archetype structure is a set of rules on how to generate and manipulate |
758 | * The archetype structure is a set of rules on how to generate and manipulate |
703 | * objects which point to archetypes. |
759 | * objects which point to archetypes. |
… | |
… | |
757 | extern objectvec objects; |
813 | extern objectvec objects; |
758 | extern activevec actives; |
814 | extern activevec actives; |
759 | extern archvec archetypes; |
815 | extern archvec archetypes; |
760 | |
816 | |
761 | // "safely" iterate over inv in a way such that the current item is removable |
817 | // "safely" iterate over inv in a way such that the current item is removable |
762 | // quite horrible, thats why its hidden in some macro |
818 | // quite horrible, that's why its hidden in some macro |
763 | #define for_inv_removable(op,var) \ |
819 | #define for_inv_removable(op,var) \ |
764 | for (object *var, *next_ = (op)->inv; (var = next_), var && (next_ = var->below), var; ) |
820 | for (object *var, *next_ = (op)->inv; (var = next_), var && (next_ = var->below), var; ) |
765 | |
821 | |
766 | #define for_all_objects(var) \ |
822 | #define for_all_objects(var) \ |
767 | for (unsigned _i = 0; _i < objects.size (); ++_i) \ |
823 | for (unsigned _i = 0; _i < objects.size (); ++_i) \ |