… | |
… | |
188 | arch_ptr ACC (RW, arch); /* Pointer to archetype */ |
188 | arch_ptr ACC (RW, arch); /* Pointer to archetype */ |
189 | arch_ptr ACC (RW, other_arch);/* Pointer used for various things - mostly used for what */ |
189 | arch_ptr ACC (RW, other_arch);/* Pointer used for various things - mostly used for what */ |
190 | |
190 | |
191 | float ACC (RW, speed); /* The overall speed of this object */ |
191 | float ACC (RW, speed); /* The overall speed of this object */ |
192 | float ACC (RW, speed_left); /* How much speed is left to spend this round */ |
192 | float ACC (RW, speed_left); /* How much speed is left to spend this round */ |
|
|
193 | |
193 | sint32 ACC (RW, nrof); /* How many of the objects */ |
194 | sint32 ACC (RW, nrof); /* How many of the objects */ |
194 | |
|
|
195 | /* This next big block is basically used for monsters and equipment */ |
195 | /* This next big block is basically used for monsters and equipment */ |
196 | uint16 ACC (RW, client_type); /* Public type information. see doc/Developers/objects */ |
196 | uint16 ACC (RW, client_type); /* Public type information. see doc/Developers/objects */ |
197 | sint16 ACC (RW, resist[NROFATTACKS]); /* Resistance adjustments for attacks */ |
197 | sint16 ACC (RW, resist[NROFATTACKS]); /* Resistance adjustments for attacks */ |
198 | |
198 | |
199 | uint32 ACC (RW, attacktype); /* Bitmask of attacks this object does */ |
199 | uint32 ACC (RW, attacktype); /* Bitmask of attacks this object does */ |
… | |
… | |
202 | uint32 ACC (RW, path_denied); /* Paths the object is denied access to */ |
202 | uint32 ACC (RW, path_denied); /* Paths the object is denied access to */ |
203 | |
203 | |
204 | uint16 ACC (RW, materials); /* What materials this object consists of */ |
204 | uint16 ACC (RW, materials); /* What materials this object consists of */ |
205 | sint8 ACC (RW, magic); /* Any magical bonuses to this item */ |
205 | sint8 ACC (RW, magic); /* Any magical bonuses to this item */ |
206 | uint8 ACC (RW, state); /* How the object was last drawn (animation) */ |
206 | uint8 ACC (RW, state); /* How the object was last drawn (animation) */ |
207 | |
|
|
208 | sint32 ACC (RW, value); /* How much money it is worth (or contains) */ |
207 | sint32 ACC (RW, value); /* How much money it is worth (or contains) */ |
|
|
208 | |
209 | /* Note that the last_.. values are sometimes used for non obvious |
209 | /* Note that the last_.. values are sometimes used for non obvious |
210 | * meanings by some objects, eg, sp penalty, permanent exp. |
210 | * meanings by some objects, eg, sp penalty, permanent exp. |
211 | */ |
211 | */ |
212 | sint32 ACC (RW, last_heal); /* Last healed. Depends on constitution */ |
212 | sint16 ACC (RW, last_heal); /* Last healed. Depends on constitution */ |
213 | sint32 ACC (RW, last_sp); /* As last_heal, but for spell points */ |
213 | sint16 ACC (RW, last_sp); /* As last_heal, but for spell points */ |
214 | sint16 ACC (RW, last_grace); /* as last_sp, except for grace */ |
214 | sint16 ACC (RW, last_grace); /* as last_sp, except for grace */ |
215 | sint16 ACC (RW, last_eat); /* How long since we last ate */ |
215 | sint16 ACC (RW, last_eat); /* How long since we last ate */ |
|
|
216 | |
216 | sint16 ACC (RW, invisible); /* How much longer the object will be invis */ |
217 | sint16 ACC (RW, invisible); /* How much longer the object will be invis */ |
217 | sint16 ACC (RW, level); /* Level of creature or object */ |
218 | sint16 ACC (RW, level); /* Level of creature or object */ |
218 | |
219 | |
219 | uint8 ACC (RW, pick_up); /* See crossfire.doc */ |
220 | uint8 ACC (RW, pick_up); /* See crossfire.doc */ |
220 | sint8 ACC (RW, gen_sp_armour);/* sp regen penalty this object has (was last_heal) */ |
221 | sint8 ACC (RW, gen_sp_armour);/* sp regen penalty this object has (was last_heal) */ |
… | |
… | |
228 | |
229 | |
229 | body_slot slot [NUM_BODY_LOCATIONS]; |
230 | body_slot slot [NUM_BODY_LOCATIONS]; |
230 | |
231 | |
231 | sint32 ACC (RW, weight); /* Attributes of the object */ |
232 | sint32 ACC (RW, weight); /* Attributes of the object */ |
232 | sint32 ACC (RW, weight_limit);/* Weight-limit of object */ |
233 | sint32 ACC (RW, weight_limit);/* Weight-limit of object */ |
|
|
234 | |
233 | sint32 ACC (RW, carrying); /* How much weight this object contains, must be 0 if nrof == 0 */ |
235 | sint32 ACC (RW, carrying); /* How much weight this object contains, must be 0 if nrof == 0 */ |
|
|
236 | |
234 | sint64 ACC (RW, perm_exp); /* Permanent exp */ |
237 | sint64 ACC (RW, perm_exp); /* Permanent exp */ |
235 | living ACC (RO, stats); /* Str, Con, Dex, etc */ |
238 | living ACC (RO, stats); /* Str, Con, Dex, etc */ |
236 | /* See the pod/objects.pod for more info about body locations */ |
239 | /* See the pod/objects.pod for more info about body locations */ |
237 | |
240 | |
238 | /* Following mostly refers to fields only used for monsters */ |
241 | /* Following mostly refers to fields only used for monsters */ |
239 | |
|
|
240 | /* allows different movement patterns for attackers */ |
|
|
241 | sint32 ACC (RW, move_status); /* What stage in attack mode */ |
|
|
242 | uint16 ACC (RW, attack_movement); /* What kind of attack movement */ |
|
|
243 | uint16 ACC (RW, run_away); /* Monster runs away if it's hp goes below this percentage. */ |
|
|
244 | float ACC (RW, expmul); /* needed experience = (calc_exp*expmul) - means some */ |
|
|
245 | /* races/classes can need less/more exp to gain levels */ |
|
|
246 | |
242 | |
247 | /* Spell related information, may be useful elsewhere |
243 | /* Spell related information, may be useful elsewhere |
248 | * Note that other fields are used - these files are basically |
244 | * Note that other fields are used - these files are basically |
249 | * only used in spells. |
245 | * only used in spells. |
250 | */ |
246 | */ |
251 | sint16 ACC (RW, duration); /* How long the spell lasts */ |
247 | sint16 ACC (RW, duration); /* How long the spell lasts */ |
252 | sint16 ACC (RW, casting_time);/* time left before spell goes off */ |
248 | uint8 ACC (RW, casting_time); /* time left before spell goes off */ |
253 | |
|
|
254 | uint8 ACC (RW, duration_modifier); /* how level modifies duration */ |
249 | uint8 ACC (RW, duration_modifier); /* how level modifies duration */ |
|
|
250 | |
255 | uint8 ACC (RW, dam_modifier); /* How going up in level effects damage */ |
251 | uint8 ACC (RW, dam_modifier); /* How going up in level effects damage */ |
256 | sint8 ACC (RW, range); /* Range of the spell */ |
252 | sint8 ACC (RW, range); /* Range of the spell */ |
257 | uint8 ACC (RW, range_modifier); /* How going up in level effects range */ |
253 | uint8 ACC (RW, range_modifier); /* How going up in level effects range */ |
|
|
254 | sint8 ACC (RW, item_power); /* power rating of the object */ |
258 | |
255 | |
|
|
256 | uint8 ACC (RW, run_away); /* Monster runs away if it's hp goes below this percentage. */ |
259 | MoveType ACC (RW, move_type); /* Type of movement this object uses */ |
257 | MoveType ACC (RW, move_type); /* Type of movement this object uses */ |
260 | MoveType ACC (RW, move_block);/* What movement types this blocks */ |
258 | MoveType ACC (RW, move_block);/* What movement types this blocks */ |
261 | MoveType ACC (RW, move_allow);/* What movement types explicitly allowd */ |
259 | MoveType ACC (RW, move_allow);/* What movement types explicitly allowd */ |
|
|
260 | |
262 | MoveType ACC (RW, move_on); /* Move types affected moving on to this space */ |
261 | MoveType ACC (RW, move_on); /* Move types affected moving on to this space */ |
263 | |
|
|
264 | MoveType ACC (RW, move_off); /* Move types affected moving off this space */ |
262 | MoveType ACC (RW, move_off); /* Move types affected moving off this space */ |
265 | MoveType ACC (RW, move_slow); /* Movement types this slows down */ |
263 | MoveType ACC (RW, move_slow); /* Movement types this slows down */ |
266 | |
264 | |
267 | sint8 ACC (RW, item_power); /* power rating of the object */ |
|
|
268 | // 8 free bits |
265 | // 8 free bits |
269 | |
266 | |
|
|
267 | //float ACC (RW, expmul) = 1.0; /* needed experience = (calc_exp*expmul) - means some */ |
|
|
268 | // /* races/classes can need less/more exp to gain levels */ |
|
|
269 | static const float expmul = 1.0;//D |
270 | float ACC (RW, move_slow_penalty); /* How much this slows down the object */ |
270 | float ACC (RW, move_slow_penalty); /* How much this slows down the object */ |
271 | char *ACC (RW, spellarg); |
|
|
272 | |
271 | |
273 | /* Following are values used by any object */ |
272 | /* Following are values used by any object */ |
274 | /* this objects turns into or what this object creates */ |
273 | /* this objects turns into or what this object creates */ |
275 | treasurelist *ACC (RW, randomitems); /* Items to be generated */ |
274 | treasurelist *ACC (RW, randomitems); /* Items to be generated */ |
276 | |
275 | |
277 | uint16 ACC (RW, animation_id);/* An index into the animation array */ |
|
|
278 | uint8 ACC (RW, anim_speed); /* ticks between animation-frames */ |
|
|
279 | uint8 ACC (RW, last_anim); /* last sequence used to draw face */ |
276 | uint8 ACC (RW, last_anim); /* last sequence used to draw face */ |
280 | |
|
|
281 | uint8 ACC (RW, smoothlevel); /* how to smooth this square around */ |
277 | uint8 ACC (RW, smoothlevel); /* how to smooth this square around */ |
282 | uint8 ACC (RW, will_apply); /* See crossfire.doc */ |
278 | uint8 ACC (RW, will_apply); /* See crossfire.doc */ |
|
|
279 | uint8 ACC (RW, anim_speed); /* ticks between animation-frames */ |
|
|
280 | uint16 ACC (RW, animation_id);/* An index into the animation array */ |
|
|
281 | uint16 ACC (RW, cached_grace);/* cached grace points used for a spell, used by esrv_update_spells */ |
|
|
282 | |
|
|
283 | uint16 ACC (RW, cached_eat); /* cached food, used by esrv_update_spells */ |
283 | uint16 ACC (RW, cached_sp); /* cached spell points used for a spell, used by esrv_update_spells */ |
284 | uint16 ACC (RW, cached_sp); /* cached spell points used for a spell, used by esrv_update_spells */ |
|
|
285 | /* allows different movement patterns for attackers */ |
|
|
286 | uint8 ACC (RW, move_status); /* What stage in attack mode */ |
|
|
287 | uint8 ACC (RW, attack_movement);/* What kind of attack movement */ |
284 | |
288 | |
285 | uint16 ACC (RW, cached_grace);/* cached grace points used for a spell, used by esrv_update_spells */ |
289 | //16+ free bits |
286 | uint16 ACC (RW, cached_eat); /* cached food, used by esrv_update_spells */ |
|
|
287 | |
290 | |
288 | // rarely-accessed members should be at the end |
291 | // rarely-accessed members should be at the end |
289 | shstr ACC (RW, tag); // a tag used to tracking this object |
292 | shstr ACC (RW, tag); // a tag used to tracking this object |
290 | shstr ACC (RW, msg); /* If this is a book/sign/magic mouth/etc */ |
293 | shstr ACC (RW, msg); /* If this is a book/sign/magic mouth/etc */ |
291 | shstr ACC (RW, lore); /* Obscure information about this object, */ |
294 | shstr ACC (RW, lore); /* Obscure information about this object, */ |
… | |
… | |
530 | |
533 | |
531 | return op; |
534 | return op; |
532 | } |
535 | } |
533 | |
536 | |
534 | // returns the outermost environment, never returns 0 |
537 | // returns the outermost environment, never returns 0 |
535 | MTH object *outer_env () const |
538 | MTH object *outer_env_or_self () const |
536 | { |
539 | { |
537 | const object *op; |
540 | const object *op; |
538 | |
541 | |
539 | for (op = this; op->env; op = op->env) |
542 | for (op = this; op->env; op = op->env) |
540 | ; |
543 | ; |
541 | |
544 | |
542 | return const_cast<object *>(op); |
545 | return const_cast<object *>(op); |
|
|
546 | } |
|
|
547 | |
|
|
548 | // returns the outermost environment, may return 0 |
|
|
549 | MTH object *outer_env () const |
|
|
550 | { |
|
|
551 | return env ? outer_env_or_self () : 0; |
543 | } |
552 | } |
544 | |
553 | |
545 | // returns the player that has this object in his inventory, or 0 |
554 | // returns the player that has this object in his inventory, or 0 |
546 | // we assume the player is always the outer env |
555 | // we assume the player is always the outer env |
547 | MTH object *in_player () const |
556 | MTH object *in_player () const |
548 | { |
557 | { |
549 | object *op = outer_env (); |
558 | object *op = outer_env_or_self (); |
550 | |
559 | |
551 | return op->type == PLAYER ? op : 0; |
560 | return op->type == PLAYER ? op : 0; |
552 | } |
561 | } |
553 | |
562 | |
554 | // "temporary" helper function |
563 | // "temporary" helper function |