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Comparing deliantra/server/include/object.h (file contents):
Revision 1.194 by root, Thu Jan 1 19:42:43 2009 UTC vs.
Revision 1.198 by root, Sun Jan 11 06:08:40 2009 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2005,2006,2007,2008,2009 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * Deliantra is free software: you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
136{ 136{
137 signed char info:4; /* body info as loaded from the file */ 137 signed char info:4; /* body info as loaded from the file */
138 signed char used:4; /* Calculated value based on items equipped */ 138 signed char used:4; /* Calculated value based on items equipped */
139}; 139};
140 140
141typedef struct oblnk
142{ /* Used to link together several objects */
143 object_ptr ob;
144 struct oblnk *next;
145} objectlink;
146
147typedef struct oblinkpt
148{ /* Used to link together several object links */
149 struct oblnk *link;
150 struct oblinkpt *next;
151 shstr id; /* Used as connected value in buttons/gates */
152} oblinkpt;
153
141INTERFACE_CLASS (object) 154INTERFACE_CLASS (object)
142// these are being copied 155// these are being copied
143struct object_copy : attachable 156struct object_copy : attachable
144{ 157{
145 sint16 ACC (RW, x), ACC (RW, y); /* Position in the map for this object */ 158 sint16 ACC (RW, x), ACC (RW, y); /* Position in the map for this object */
278 shstr ACC (RW, lore); /* Obscure information about this object, */ 291 shstr ACC (RW, lore); /* Obscure information about this object, */
279 /* To get put into books and the like. */ 292 /* To get put into books and the like. */
280 shstr ACC (RW, custom_name); /* Custom name assigned by player */ 293 shstr ACC (RW, custom_name); /* Custom name assigned by player */
281}; 294};
282 295
296const char *query_weight (const object *op);
297const char *query_short_name (const object *op);
298const char *query_name (const object *op);
299const char *query_base_name (const object *op, int plural);
300
283struct object : zero_initialised, object_copy 301struct object : zero_initialised, object_copy
284{ 302{
285 // These variables are not changed by ->copy_to 303 // These variables are not changed by ->copy_to
286 maptile *ACC (RW, map); /* Pointer to the map in which this object is present */ 304 maptile *ACC (RW, map); /* Pointer to the map in which this object is present */
287 305
365 } 383 }
366 384
367 // recursively destroy all objects in inventory, optionally dropping them to the ground instead 385 // recursively destroy all objects in inventory, optionally dropping them to the ground instead
368 MTH void destroy_inv (bool drop_to_ground = false); 386 MTH void destroy_inv (bool drop_to_ground = false);
369 MTH object *insert (object *item); // insert into inventory 387 MTH object *insert (object *item); // insert into inventory
370 MTH void play_sound (faceidx sound); 388 MTH void play_sound (faceidx sound) const;
389 MTH void say_msg (const char *msg) const;
371 390
372 void do_remove (); 391 void do_remove ();
373 MTH void remove () 392 MTH void remove ()
374 { 393 {
375 if (!flag [FLAG_REMOVED]) 394 if (!flag [FLAG_REMOVED])
414 open_container (0); 433 open_container (0);
415 } 434 }
416 435
417 MTH object *force_find (shstr_tmp name); 436 MTH object *force_find (shstr_tmp name);
418 MTH object *force_add (shstr_tmp name, int duration = 0); 437 MTH object *force_add (shstr_tmp name, int duration = 0);
438
439 oblinkpt *find_link () const;
440 MTH void add_link (maptile *map, shstr_tmp id);
441 MTH void remove_link ();
419 442
420 // overwrite the attachable should_invoke function with a version that also checks ev_want_type 443 // overwrite the attachable should_invoke function with a version that also checks ev_want_type
421 bool should_invoke (event_type event) 444 bool should_invoke (event_type event)
422 { 445 {
423 return ev_want_event [event] || ev_want_type [type] || cb; 446 return ev_want_event [event] || ev_want_type [type] || cb;
506 529
507 return op; 530 return op;
508 } 531 }
509 532
510 // returns the outermost environment, never returns 0 533 // returns the outermost environment, never returns 0
511 MTH object *outer_env () 534 MTH object *outer_env () const
512 { 535 {
513 object *op; 536 const object *op;
514 537
515 for (op = this; op->env; op = op->env) 538 for (op = this; op->env; op = op->env)
516 ; 539 ;
517 540
518 return op; 541 return const_cast<object *>(op);
519 } 542 }
520 543
521 // returns the player that has this object in his inventory, or 0 544 // returns the player that has this object in his inventory, or 0
522 // we assume the player is always the outer env 545 // we assume the player is always the outer env
523 MTH object *in_player () 546 MTH object *in_player () const
524 { 547 {
525 object *op = outer_env (); 548 object *op = outer_env ();
526 549
527 return op->type == PLAYER ? op : 0; 550 return op->type == PLAYER ? op : 0;
528 } 551 }
529 552
530 // "temporary" helper function 553 // "temporary" helper function
531 MTH object *head_ () 554 MTH object *head_ () const
532 { 555 {
533 return head ? head : this; 556 return head ? head : const_cast<object *>(this);
534 } 557 }
535 558
536 MTH bool is_head () 559 MTH bool is_head () const
537 { 560 {
538 return head_ () == this; 561 return head_ () == this;
539 } 562 }
540 563
541 MTH bool is_on_map () const 564 MTH bool is_on_map () const
554 } 577 }
555 578
556 MTH bool affects_los () const 579 MTH bool affects_los () const
557 { 580 {
558 return glow_radius || flag [FLAG_BLOCKSVIEW]; 581 return glow_radius || flag [FLAG_BLOCKSVIEW];
582 }
583
584 MTH bool has_carried_lights () const
585 {
586 return glow_radius;
559 } 587 }
560 588
561 // returns the player that cna see this object, if any 589 // returns the player that cna see this object, if any
562 MTH object *visible_to () const; 590 MTH object *visible_to () const;
563 591
564 MTH std::string long_desc (object *who = 0); 592 MTH std::string long_desc (object *who = 0);
565 MTH std::string describe_monster (object *who = 0); 593 MTH std::string describe_monster (object *who = 0);
566 MTH std::string describe_item (object *who = 0); 594 MTH std::string describe_item (object *who = 0);
567 MTH std::string describe (object *who = 0); 595 MTH std::string describe (object *who = 0);
596
597 MTH const char *query_weight () { return ::query_weight (this); }
598 MTH const char *query_name () { return ::query_name (this); }
599 MTH const char *query_short_name () { return ::query_short_name (this); }
600 MTH const char *query_base_name (bool plural) { return ::query_base_name (this, plural); }
568 601
569 // If this object has no extra parts but should have them, 602 // If this object has no extra parts but should have them,
570 // add them, effectively expanding heads into multipart 603 // add them, effectively expanding heads into multipart
571 // objects. This method only works on objects not inserted 604 // objects. This method only works on objects not inserted
572 // anywhere. 605 // anywhere.
691 ob->env->inv = ob; 724 ob->env->inv = ob;
692 } 725 }
693 726
694 return ob; 727 return ob;
695} 728}
696
697typedef struct oblnk
698{ /* Used to link together several objects */
699 object_ptr ob;
700 struct oblnk *next;
701} objectlink;
702
703typedef struct oblinkpt
704{ /* Used to link together several object links */
705 struct oblnk *link;
706 sint32 value; /* Used as connected value in buttons/gates */
707 struct oblinkpt *next;
708} oblinkpt;
709 729
710object *find_skill_by_name_fuzzy (object *who, const char *name); 730object *find_skill_by_name_fuzzy (object *who, const char *name);
711object *find_skill_by_name (object *who, shstr_cmp sh); 731object *find_skill_by_name (object *who, shstr_cmp sh);
712object *find_skill_by_number (object *who, int skillno); 732object *find_skill_by_number (object *who, int skillno);
713 733

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