1 | /* |
1 | /* |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008,2009 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Deliantra is free software: you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify |
9 | * it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
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74 | * Each object (this also means archetypes!) could have a few of these |
74 | * Each object (this also means archetypes!) could have a few of these |
75 | * "dangling" from it; this could also end up containing 'parse errors'. |
75 | * "dangling" from it; this could also end up containing 'parse errors'. |
76 | * |
76 | * |
77 | * key and value are shared-strings. |
77 | * key and value are shared-strings. |
78 | * |
78 | * |
79 | * Please use get_ob_key_value(), set_ob_key_value() from object.c rather than |
79 | * Please use kv_get/kv_set/kv_del from object rather than |
80 | * accessing the list directly. |
80 | * accessing the list directly. |
81 | * Exception is if you want to walk this list for some reason. |
81 | * Exception is if you want to walk this list for some reason. |
82 | */ |
82 | */ |
83 | struct key_value |
83 | struct key_value : slice_allocated |
84 | { |
84 | { |
85 | key_value *next; |
85 | key_value *next; |
86 | shstr key, value; |
86 | shstr key, value; |
87 | }; |
87 | }; |
88 | |
88 | |
89 | struct UUID |
89 | struct UUID |
90 | { |
90 | { |
91 | uint64 seq; |
91 | uint64 seq; |
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92 | |
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93 | static UUID cur; // last uuid generated |
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94 | static void init (); |
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95 | static UUID gen (); |
92 | |
96 | |
93 | UUID () { } |
97 | UUID () { } |
94 | UUID (uint64 seq) : seq(seq) { } |
98 | UUID (uint64 seq) : seq(seq) { } |
95 | operator uint64() { return seq; } |
99 | operator uint64() { return seq; } |
96 | void operator =(uint64 seq) { this->seq = seq; } |
100 | void operator =(uint64 seq) { this->seq = seq; } |
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101 | |
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102 | typedef char BUF [32]; |
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103 | |
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104 | bool parse (const char *s) |
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105 | { |
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106 | return sscanf (s, "<1.%" SCNx64 ">", &seq) == 1; |
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107 | } |
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108 | |
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109 | const char *c_str (char *buf, int len) const |
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110 | { |
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111 | snprintf (buf, len, "<1.%" PRIx64 ">", seq); |
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112 | |
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113 | return buf; |
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114 | } |
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115 | |
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116 | const char *c_str () const |
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117 | { |
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118 | static BUF buf; |
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119 | |
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120 | return c_str (buf, sizeof (buf)); |
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121 | } |
97 | }; |
122 | }; |
98 | |
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99 | extern void init_uuid (); |
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100 | extern UUID gen_uuid (); |
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101 | extern const uint64 UUID_SKIP; |
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102 | |
123 | |
103 | /* Definition for WILL_APPLY values. Replaces having harcoded values |
124 | /* Definition for WILL_APPLY values. Replaces having harcoded values |
104 | * sprinkled in the code. Note that some of these also replace fields |
125 | * sprinkled in the code. Note that some of these also replace fields |
105 | * that were in the can_apply area. What is the point of having both |
126 | * that were in the can_apply area. What is the point of having both |
106 | * can_apply and will_apply? |
127 | * can_apply and will_apply? |
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115 | { |
136 | { |
116 | signed char info:4; /* body info as loaded from the file */ |
137 | signed char info:4; /* body info as loaded from the file */ |
117 | signed char used:4; /* Calculated value based on items equipped */ |
138 | signed char used:4; /* Calculated value based on items equipped */ |
118 | }; |
139 | }; |
119 | |
140 | |
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141 | typedef struct oblnk |
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142 | { /* Used to link together several objects */ |
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143 | object_ptr ob; |
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144 | struct oblnk *next; |
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145 | } objectlink; |
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146 | |
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147 | typedef struct oblinkpt |
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148 | { /* Used to link together several object links */ |
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149 | struct oblnk *link; |
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150 | struct oblinkpt *next; |
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151 | shstr id; /* Used as connected value in buttons/gates */ |
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152 | } oblinkpt; |
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153 | |
120 | INTERFACE_CLASS (object) |
154 | INTERFACE_CLASS (object) |
121 | // these are being copied |
155 | // these are being copied |
122 | struct object_copy : attachable |
156 | struct object_copy : attachable |
123 | { |
157 | { |
124 | typedef bitset<NUM_FLAGS> flags_t; |
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125 | |
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126 | sint16 ACC (RW, x), ACC (RW, y); /* Position in the map for this object */ |
158 | sint16 ACC (RW, x), ACC (RW, y); /* Position in the map for this object */ |
127 | |
159 | |
128 | uint8 ACC (RW, type); /* PLAYER, BULLET, etc. See define.h */ |
160 | uint8 ACC (RW, type); /* PLAYER, BULLET, etc. See define.h */ |
129 | uint8 ACC (RW, subtype); /* subtype of object */ |
161 | uint8 ACC (RW, subtype); /* subtype of object */ |
130 | sint8 ACC (RW, direction); /* Means the object is moving that way. */ |
162 | sint8 ACC (RW, direction); /* Means the object is moving that way. */ |
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134 | shstr ACC (RW, name_pl); /* The plural name of the object */ |
166 | shstr ACC (RW, name_pl); /* The plural name of the object */ |
135 | shstr ACC (RW, title); /* Of foo, etc */ |
167 | shstr ACC (RW, title); /* Of foo, etc */ |
136 | shstr ACC (RW, race); /* human, goblin, dragon, etc */ |
168 | shstr ACC (RW, race); /* human, goblin, dragon, etc */ |
137 | shstr ACC (RW, slaying); /* Which race to do double damage to */ |
169 | shstr ACC (RW, slaying); /* Which race to do double damage to */ |
138 | /* If this is an exit, this is the filename */ |
170 | /* If this is an exit, this is the filename */ |
139 | shstr ACC (RW, tag); // a tag used to tracking this object |
171 | |
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172 | typedef bitset<NUM_FLAGS> flags_t; |
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173 | flags_t flag; /* various flags */ |
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174 | #if FOR_PERL |
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175 | bool ACC (RW, flag[NUM_FLAGS]); |
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176 | #endif |
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177 | |
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178 | shstr ACC (RW, materialname); /* specific material name */ |
140 | shstr ACC (RW, skill); /* Name of the skill this object uses/grants */ |
179 | shstr ACC (RW, skill); /* Name of the skill this object uses/grants */ |
141 | shstr ACC (RW, msg); /* If this is a book/sign/magic mouth/etc */ |
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142 | shstr ACC (RW, lore); /* Obscure information about this object, */ |
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143 | /* To get put into books and the like. */ |
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144 | shstr ACC (RW, materialname); /* specific material name */ |
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145 | shstr ACC (RW, custom_name); /* Custom name assigned by player */ |
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146 | // materialtype_t *ACC (RW, material); /* What material this object consists of */ |
180 | // materialtype_t *ACC (RW, material); /* What material this object consists of */ |
147 | object_ptr ACC (RW, owner); /* Pointer to the object which controls this one */ |
181 | object_ptr ACC (RW, owner); /* Pointer to the object which controls this one */ |
148 | object_ptr ACC (RW, enemy); /* Monster/player to follow even if not closest */ |
182 | object_ptr ACC (RW, enemy); /* Monster/player to follow even if not closest */ |
149 | object_ptr ACC (RW, attacked_by); /* This object start to attack us! only player & monster */ |
183 | object_ptr ACC (RW, attacked_by); /* This object start to attack us! only player & monster */ |
150 | object_ptr ACC (RW, chosen_skill); /* the skill chosen to use */ |
184 | object_ptr ACC (RW, chosen_skill); /* the skill chosen to use */ |
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154 | arch_ptr ACC (RW, arch); /* Pointer to archetype */ |
188 | arch_ptr ACC (RW, arch); /* Pointer to archetype */ |
155 | arch_ptr ACC (RW, other_arch);/* Pointer used for various things - mostly used for what */ |
189 | arch_ptr ACC (RW, other_arch);/* Pointer used for various things - mostly used for what */ |
156 | |
190 | |
157 | float ACC (RW, speed); /* The overall speed of this object */ |
191 | float ACC (RW, speed); /* The overall speed of this object */ |
158 | float ACC (RW, speed_left); /* How much speed is left to spend this round */ |
192 | float ACC (RW, speed_left); /* How much speed is left to spend this round */ |
159 | uint32 ACC (RW, nrof); /* How many of the objects */ |
193 | sint32 ACC (RW, nrof); /* How many of the objects */ |
160 | |
194 | |
161 | /* This next big block are basically used for monsters and equipment */ |
195 | /* This next big block is basically used for monsters and equipment */ |
162 | uint16 ACC (RW, client_type); /* Public type information. see doc/Developers/objects */ |
196 | uint16 ACC (RW, client_type); /* Public type information. see doc/Developers/objects */ |
163 | |
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164 | sint16 ACC (RW, resist[NROFATTACKS]); /* Resistance adjustments for attacks */ |
197 | sint16 ACC (RW, resist[NROFATTACKS]); /* Resistance adjustments for attacks */ |
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198 | |
165 | uint32 ACC (RW, attacktype); /* Bitmask of attacks this object does */ |
199 | uint32 ACC (RW, attacktype); /* Bitmask of attacks this object does */ |
166 | uint32 ACC (RW, path_attuned);/* Paths the object is attuned to */ |
200 | uint32 ACC (RW, path_attuned);/* Paths the object is attuned to */ |
167 | uint32 ACC (RW, path_repelled); /* Paths the object is repelled from */ |
201 | uint32 ACC (RW, path_repelled); /* Paths the object is repelled from */ |
168 | uint32 ACC (RW, path_denied); /* Paths the object is denied access to */ |
202 | uint32 ACC (RW, path_denied); /* Paths the object is denied access to */ |
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203 | |
169 | uint16 ACC (RW, materials); /* What materials this object consists of */ |
204 | uint16 ACC (RW, materials); /* What materials this object consists of */ |
170 | sint8 ACC (RW, magic); /* Any magical bonuses to this item */ |
205 | sint8 ACC (RW, magic); /* Any magical bonuses to this item */ |
171 | uint8 ACC (RW, state); /* How the object was last drawn (animation) */ |
206 | uint8 ACC (RW, state); /* How the object was last drawn (animation) */ |
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207 | |
172 | sint32 ACC (RW, value); /* How much money it is worth (or contains) */ |
208 | sint32 ACC (RW, value); /* How much money it is worth (or contains) */ |
173 | /* Note that the last_.. values are sometimes used for non obvious |
209 | /* Note that the last_.. values are sometimes used for non obvious |
174 | * meanings by some objects, eg, sp penalty, permanent exp. |
210 | * meanings by some objects, eg, sp penalty, permanent exp. |
175 | */ |
211 | */ |
176 | sint32 ACC (RW, last_heal); /* Last healed. Depends on constitution */ |
212 | sint32 ACC (RW, last_heal); /* Last healed. Depends on constitution */ |
177 | sint32 ACC (RW, last_sp); /* As last_heal, but for spell points */ |
213 | sint32 ACC (RW, last_sp); /* As last_heal, but for spell points */ |
178 | sint16 ACC (RW, last_grace); /* as last_sp, except for grace */ |
214 | sint16 ACC (RW, last_grace); /* as last_sp, except for grace */ |
179 | sint16 ACC (RW, last_eat); /* How long since we last ate */ |
215 | sint16 ACC (RW, last_eat); /* How long since we last ate */ |
180 | sint16 ACC (RW, invisible); /* How much longer the object will be invis */ |
216 | sint16 ACC (RW, invisible); /* How much longer the object will be invis */ |
181 | sint16 ACC (RW, level); /* Level of creature or object */ |
217 | sint16 ACC (RW, level); /* Level of creature or object */ |
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218 | |
182 | uint8 ACC (RW, pick_up); /* See crossfire.doc */ |
219 | uint8 ACC (RW, pick_up); /* See crossfire.doc */ |
183 | sint8 ACC (RW, item_power); /* power rating of the object */ |
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184 | sint8 ACC (RW, gen_sp_armour);/* sp regen penalty this object has (was last_heal) */ |
220 | sint8 ACC (RW, gen_sp_armour);/* sp regen penalty this object has (was last_heal) */ |
185 | sint8 ACC (RW, glow_radius); /* indicates the glow radius of the object */ |
221 | sint8 ACC (RW, glow_radius); /* indicates the glow radius of the object */ |
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222 | uint8 ACC (RW, weapontype); /* type of weapon */ |
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223 | |
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224 | faceidx ACC (RW, face); /* the graphical face */ |
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225 | |
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226 | faceidx ACC (RW, sound); /* the sound face */ |
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227 | faceidx ACC (RW, sound_destroy); /* played on destroy */ |
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228 | |
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229 | body_slot slot [NUM_BODY_LOCATIONS]; |
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230 | |
186 | sint32 ACC (RW, weight); /* Attributes of the object */ |
231 | sint32 ACC (RW, weight); /* Attributes of the object */ |
187 | sint32 ACC (RW, weight_limit);/* Weight-limit of object */ |
232 | sint32 ACC (RW, weight_limit);/* Weight-limit of object */ |
188 | sint32 ACC (RW, carrying); /* How much weight this object contains */ |
233 | sint32 ACC (RW, carrying); /* How much weight this object contains, must be 0 if nrof == 0 */ |
189 | sint64 ACC (RW, perm_exp); /* Permanent exp */ |
234 | sint64 ACC (RW, perm_exp); /* Permanent exp */ |
190 | uint32 ACC (RW, weapontype); /* type of weapon */ |
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191 | uint32 ACC (RW, tooltype); /* type of tool or build facility */ |
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192 | body_slot slot [NUM_BODY_LOCATIONS]; |
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193 | faceidx ACC (RW, face); /* the graphical face */ |
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194 | faceidx ACC (RW, sound); /* the sound face */ |
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195 | faceidx ACC (RW, sound_destroy); /* played on destroy */ |
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196 | living ACC (RO, stats); /* Str, Con, Dex, etc */ |
235 | living ACC (RO, stats); /* Str, Con, Dex, etc */ |
197 | /* See the pod/objects.pod for more info about body locations */ |
236 | /* See the pod/objects.pod for more info about body locations */ |
198 | |
237 | |
199 | /* Following mostly refers to fields only used for monsters */ |
238 | /* Following mostly refers to fields only used for monsters */ |
200 | uint32 ACC (RW, hide); /* The object is hidden, not invisible */ |
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201 | |
239 | |
202 | /* allows different movement patterns for attackers */ |
240 | /* allows different movement patterns for attackers */ |
203 | sint32 ACC (RW, move_status); /* What stage in attack mode */ |
241 | sint32 ACC (RW, move_status); /* What stage in attack mode */ |
204 | uint16 ACC (RW, attack_movement); /* What kind of attack movement */ |
242 | uint16 ACC (RW, attack_movement); /* What kind of attack movement */ |
205 | uint16 ACC (RW, run_away); /* Monster runs away if it's hp goes below this percentage. */ |
243 | uint16 ACC (RW, run_away); /* Monster runs away if it's hp goes below this percentage. */ |
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211 | * only used in spells. |
249 | * only used in spells. |
212 | */ |
250 | */ |
213 | sint16 ACC (RW, duration); /* How long the spell lasts */ |
251 | sint16 ACC (RW, duration); /* How long the spell lasts */ |
214 | sint16 ACC (RW, casting_time);/* time left before spell goes off */ |
252 | sint16 ACC (RW, casting_time);/* time left before spell goes off */ |
215 | |
253 | |
216 | uint16 ACC (RW, start_holding); |
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217 | uint8 ACC (RW, duration_modifier); /* how level modifies duration */ |
254 | uint8 ACC (RW, duration_modifier); /* how level modifies duration */ |
218 | uint8 ACC (RW, dam_modifier); /* How going up in level effects damage */ |
255 | uint8 ACC (RW, dam_modifier); /* How going up in level effects damage */ |
219 | |
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220 | sint8 ACC (RW, range); /* Range of the spell */ |
256 | sint8 ACC (RW, range); /* Range of the spell */ |
221 | uint8 ACC (RW, range_modifier); /* How going up in level effects range */ |
257 | uint8 ACC (RW, range_modifier); /* How going up in level effects range */ |
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258 | |
222 | MoveType ACC (RW, move_type); /* Type of movement this object uses */ |
259 | MoveType ACC (RW, move_type); /* Type of movement this object uses */ |
223 | MoveType ACC (RW, move_block);/* What movement types this blocks */ |
260 | MoveType ACC (RW, move_block);/* What movement types this blocks */ |
224 | |
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225 | MoveType ACC (RW, move_allow);/* What movement types explicitly allowd */ |
261 | MoveType ACC (RW, move_allow);/* What movement types explicitly allowd */ |
226 | MoveType ACC (RW, move_on); /* Move types affected moving on to this space */ |
262 | MoveType ACC (RW, move_on); /* Move types affected moving on to this space */ |
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263 | |
227 | MoveType ACC (RW, move_off); /* Move types affected moving off this space */ |
264 | MoveType ACC (RW, move_off); /* Move types affected moving off this space */ |
228 | MoveType ACC (RW, move_slow); /* Movement types this slows down */ |
265 | MoveType ACC (RW, move_slow); /* Movement types this slows down */ |
229 | |
266 | |
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267 | sint8 ACC (RW, item_power); /* power rating of the object */ |
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268 | // 8 free bits |
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269 | |
230 | float ACC (RW, move_slow_penalty); /* How much this slows down the object */ |
270 | float ACC (RW, move_slow_penalty); /* How much this slows down the object */ |
231 | |
271 | shstr ACC (RW, spellarg); /* only used in arrows - get rid of it? */ |
232 | char *ACC (RW, spellarg); |
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233 | |
272 | |
234 | /* Following are values used by any object */ |
273 | /* Following are values used by any object */ |
235 | /* this objects turns into or what this object creates */ |
274 | /* this objects turns into or what this object creates */ |
236 | treasurelist *ACC (RW, randomitems); /* Items to be generated */ |
275 | treasurelist *ACC (RW, randomitems); /* Items to be generated */ |
237 | flags_t flag; /* various flags */ |
276 | |
238 | #if FOR_PERL |
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239 | bool ACC (RW, flag[NUM_FLAGS]); |
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240 | #endif |
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241 | uint16 ACC (RW, animation_id);/* An index into the animation array */ |
277 | uint16 ACC (RW, animation_id);/* An index into the animation array */ |
242 | uint8 ACC (RW, anim_speed); /* ticks between animation-frames */ |
278 | uint8 ACC (RW, anim_speed); /* ticks between animation-frames */ |
243 | uint8 ACC (RW, last_anim); /* last sequence used to draw face */ |
279 | uint8 ACC (RW, last_anim); /* last sequence used to draw face */ |
244 | sint16 ACC (RW, elevation); /* elevation of this terrain - not currently used */ |
280 | |
245 | uint8 ACC (RW, smoothlevel); /* how to smooth this square around */ |
281 | uint8 ACC (RW, smoothlevel); /* how to smooth this square around */ |
246 | uint8 ACC (RW, will_apply); /* See crossfire.doc */ |
282 | uint8 ACC (RW, will_apply); /* See crossfire.doc */ |
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283 | uint16 ACC (RW, cached_sp); /* cached spell points used for a spell, used by esrv_update_spells */ |
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284 | |
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285 | uint16 ACC (RW, cached_grace);/* cached grace points used for a spell, used by esrv_update_spells */ |
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286 | uint16 ACC (RW, cached_eat); /* cached food, used by esrv_update_spells */ |
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287 | |
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288 | // rarely-accessed members should be at the end |
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289 | shstr ACC (RW, tag); // a tag used to tracking this object |
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290 | shstr ACC (RW, msg); /* If this is a book/sign/magic mouth/etc */ |
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291 | shstr ACC (RW, lore); /* Obscure information about this object, */ |
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292 | /* To get put into books and the like. */ |
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293 | shstr ACC (RW, custom_name); /* Custom name assigned by player */ |
247 | }; |
294 | }; |
248 | |
295 | |
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296 | const char *query_weight (const object *op); |
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297 | const char *query_short_name (const object *op); |
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298 | const char *query_name (const object *op); |
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299 | const char *query_base_name (const object *op, int plural); |
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300 | |
249 | struct object : zero_initialised, object_copy |
301 | struct object : zero_initialised, object_copy |
250 | { |
302 | { |
251 | // These variables are not changed by ->copy_to |
303 | // These variables are not changed by ->copy_to |
252 | maptile_ptr ACC (RW, map); /* Pointer to the map in which this object is present */ |
304 | maptile *ACC (RW, map); /* Pointer to the map in which this object is present */ |
253 | |
305 | |
254 | UUID ACC (RW, uuid); // Unique Identifier, survives saves etc. |
306 | UUID ACC (RW, uuid); // Unique Identifier, survives saves etc. |
255 | int ACC (RO, count); |
307 | int ACC (RO, count); |
256 | object_vector_index ACC (RO, index); // index into objects |
308 | object_vector_index ACC (RO, index); // index into objects |
257 | object_vector_index ACC (RO, active); // index into actives |
309 | object_vector_index ACC (RO, active); // index into actives |
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273 | object *ACC (RW, more); /* Pointer to the rest of a large body of objects */ |
325 | object *ACC (RW, more); /* Pointer to the rest of a large body of objects */ |
274 | object *head; /* Points to the main object of a large body */ // NO ACC, perl semantics are different |
326 | object *head; /* Points to the main object of a large body */ // NO ACC, perl semantics are different |
275 | client_container *seen_by; // seen by which player/container currently? |
327 | client_container *seen_by; // seen by which player/container currently? |
276 | key_value *key_values; /* Fields not explictly known by the loader. */ |
328 | key_value *key_values; /* Fields not explictly known by the loader. */ |
277 | |
329 | |
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330 | // privates / perl |
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331 | shstr_tmp kv_get (shstr_tmp key) const; |
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332 | void kv_del (shstr_tmp key); |
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333 | void kv_set (shstr_tmp key, shstr_tmp value); |
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334 | |
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335 | // custom extra fields management |
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336 | struct key_value_access_proxy |
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337 | { |
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338 | object &ob; |
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339 | shstr_tmp key; |
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340 | |
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341 | key_value_access_proxy (object &ob, shstr_tmp key) |
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342 | : ob (ob), key (key) |
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343 | { |
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344 | } |
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345 | |
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346 | const key_value_access_proxy &operator =(shstr_tmp value) const |
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347 | { |
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348 | ob.kv_set (key, value); |
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349 | return *this; |
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350 | } |
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351 | |
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352 | operator const shstr_tmp () const { return ob.kv_get (key); } |
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353 | operator const char *() const { return ob.kv_get (key); } |
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354 | |
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355 | private: |
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356 | void operator =(int); |
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357 | }; |
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358 | |
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359 | // operator [] is too annoying to use |
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360 | const key_value_access_proxy kv (shstr_tmp key) |
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361 | { |
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362 | return key_value_access_proxy (*this, key); |
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363 | } |
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364 | |
278 | bool parse_kv (object_thawer &f); // parse kv pairs, (ab-)used by archetypes, which should not exist at all |
365 | bool parse_kv (object_thawer &f); // parse kv pairs, (ab-)used by archetypes, which should not exist at all |
279 | MTH void post_load_check (); // do some adjustments after parsing |
366 | MTH void post_load_check (); // do some adjustments after parsing |
280 | static object *read (object_thawer &f, maptile *map = 0); // map argument due to toal design bogosity, must go. |
367 | static object *read (object_thawer &f, maptile *map = 0); // map argument due to toal design bogosity, must go. |
281 | bool write (object_freezer &f); |
368 | bool write (object_freezer &f); |
282 | |
369 | |
283 | MTH int slottype () const; |
370 | MTH int slottype () const; |
284 | MTH static object *create (); |
371 | MTH static object *create (); |
285 | const mapxy &operator =(const mapxy &pos); |
372 | const mapxy &operator =(const mapxy &pos); |
286 | object &operator =(const object &src); |
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287 | MTH void copy_to (object *dst); |
373 | MTH void copy_to (object *dst); |
288 | MTH object *clone (); // create + copy_to |
374 | MTH object *clone (); // create + copy_to a single object |
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375 | MTH object *deep_clone (); // copy whole more chain and inventory |
289 | void do_destroy (); |
376 | void do_destroy (); |
290 | void gather_callbacks (AV *&callbacks, event_type event) const; |
377 | void gather_callbacks (AV *&callbacks, event_type event) const; |
291 | MTH void destroy (bool destroy_inventory = false); |
378 | MTH void destroy (); |
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379 | MTH void drop_and_destroy () |
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380 | { |
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381 | destroy_inv (true); |
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382 | destroy (); |
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383 | } |
292 | |
384 | |
293 | // recursively destroy all objects in inventory, optionally dropping them to the ground instead |
385 | // recursively destroy all objects in inventory, optionally dropping them to the ground instead |
294 | MTH void destroy_inv (bool drop_to_ground = false); |
386 | MTH void destroy_inv (bool drop_to_ground = false); |
295 | MTH object *insert (object *item); // insert into inventory |
387 | MTH object *insert (object *item); // insert into inventory |
296 | MTH void play_sound (faceidx sound) const; |
388 | MTH void play_sound (faceidx sound) const; |
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389 | MTH void say_msg (const char *msg) const; |
297 | |
390 | |
298 | void do_remove (); |
391 | void do_remove (); |
299 | MTH void remove () |
392 | MTH void remove () |
300 | { |
393 | { |
301 | if (!flag [FLAG_REMOVED]) |
394 | if (!flag [FLAG_REMOVED]) |
… | |
… | |
309 | remove (); |
402 | remove (); |
310 | *this = pos; |
403 | *this = pos; |
311 | insert_at (this, this); |
404 | insert_at (this, this); |
312 | } |
405 | } |
313 | |
406 | |
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407 | // high-level move functions, return true if successful |
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408 | int move (int dir, object *originator); |
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409 | |
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410 | int move (int dir) |
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411 | { |
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412 | return move (dir, this); |
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413 | } |
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414 | |
314 | static bool can_merge_slow (object *op1, object *op2); |
415 | static bool can_merge_slow (object *op1, object *op2); |
315 | |
416 | |
316 | // this is often used in time-critical code, so optimise |
417 | // this is often used in time-critical code, so optimise |
317 | MTH static bool can_merge (object *op1, object *op2) |
418 | MTH static bool can_merge (object *op1, object *op2) |
318 | { |
419 | { |
… | |
… | |
321 | && can_merge_slow (op1, op2); |
422 | && can_merge_slow (op1, op2); |
322 | } |
423 | } |
323 | |
424 | |
324 | MTH void set_owner (object *owner); |
425 | MTH void set_owner (object *owner); |
325 | MTH void set_speed (float speed); |
426 | MTH void set_speed (float speed); |
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427 | MTH void set_glow_radius (sint8 rad); |
326 | MTH bool change_weapon (object *ob); |
428 | MTH bool change_weapon (object *ob); |
327 | MTH bool change_skill (object *ob); |
429 | MTH bool change_skill (object *ob); |
328 | |
430 | |
329 | MTH void open_container (object *new_container); |
431 | MTH void open_container (object *new_container); |
330 | MTH void close_container () |
432 | MTH void close_container () |
331 | { |
433 | { |
332 | open_container (0); |
434 | open_container (0); |
333 | } |
435 | } |
334 | |
436 | |
335 | MTH object *force_find (const shstr name); |
437 | MTH object *force_find (shstr_tmp name); |
336 | MTH void force_add (const shstr name, int duration = 0); |
438 | MTH object *force_add (shstr_tmp name, int duration = 0); |
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439 | |
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440 | oblinkpt *find_link () const; |
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441 | MTH void add_link (maptile *map, shstr_tmp id); |
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442 | MTH void remove_link (); |
337 | |
443 | |
338 | // overwrite the attachable should_invoke function with a version that also checks ev_want_type |
444 | // overwrite the attachable should_invoke function with a version that also checks ev_want_type |
339 | bool should_invoke (event_type event) |
445 | bool should_invoke (event_type event) |
340 | { |
446 | { |
341 | return ev_want_event [event] || ev_want_type [type] || cb; |
447 | return ev_want_event [event] || ev_want_type [type] || cb; |
… | |
… | |
356 | // info must hold 256 * 3 bytes currently |
462 | // info must hold 256 * 3 bytes currently |
357 | const char *debug_desc (char *info) const; |
463 | const char *debug_desc (char *info) const; |
358 | MTH const char *debug_desc () const; // uses at least 3 round-robin buffers |
464 | MTH const char *debug_desc () const; // uses at least 3 round-robin buffers |
359 | const char *flag_desc (char *desc, int len) const; |
465 | const char *flag_desc (char *desc, int len) const; |
360 | |
466 | |
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467 | MTH bool decrease (sint32 nr = 1); // returns true if anything is left |
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468 | MTH object *split (sint32 nr = 1); // return 0 on failure |
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469 | |
361 | int number_of () const |
470 | MTH int number_of () const |
362 | { |
471 | { |
363 | return nrof ? nrof : 1; |
472 | return nrof ? nrof : 1; |
364 | } |
473 | } |
365 | |
474 | |
366 | uint64 total_weight () const |
475 | MTH sint32 total_weight () const |
367 | { |
476 | { |
368 | return weight * number_of (); |
477 | return (weight + carrying) * number_of (); |
369 | } |
478 | } |
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479 | |
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|
480 | MTH void update_weight (); |
370 | |
481 | |
371 | // return the dominant material of this item, always return something |
482 | // return the dominant material of this item, always return something |
372 | const materialtype_t *dominant_material () const; |
483 | const materialtype_t *dominant_material () const; |
373 | |
484 | |
374 | // return the volume of this object in cm³ |
485 | // return the volume of this object in cm³ |
375 | uint64 volume () const |
486 | MTH uint64 volume () const |
376 | { |
487 | { |
377 | return total_weight () |
488 | return (uint64)total_weight () |
378 | * 1000 |
489 | * 1000 |
379 | * (type == CONTAINER ? 1000 : 1) |
490 | * (type == CONTAINER ? 1000 : 1) |
380 | / dominant_material ()->density; |
491 | / dominant_material ()->density; |
381 | } |
492 | } |
382 | |
493 | |
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494 | MTH bool is_wiz () const { return flag [FLAG_WIZ]; } |
383 | MTH bool is_weapon () const { return type == ARROW || type == BOW || type == WEAPON; } |
495 | MTH bool is_weapon () const { return type == ARROW || type == BOW || type == WEAPON; } |
384 | MTH bool is_armor () const { return type == ARMOUR || type == SHIELD || type == HELMET |
496 | MTH bool is_armor () const { return type == ARMOUR || type == SHIELD || type == HELMET |
385 | || type == CLOAK || type == BOOTS || type == GLOVES |
497 | || type == CLOAK || type == BOOTS || type == GLOVES |
386 | || type == BRACERS || type == GIRDLE; } |
498 | || type == BRACERS || type == GIRDLE; } |
387 | MTH bool is_alive () const { return (type == PLAYER |
499 | MTH bool is_alive () const { return (type == PLAYER |
… | |
… | |
404 | /* This return true if object has still randomitems which |
516 | /* This return true if object has still randomitems which |
405 | * could be expanded. |
517 | * could be expanded. |
406 | */ |
518 | */ |
407 | MTH bool has_random_items () const { return randomitems && !flag [FLAG_IS_A_TEMPLATE]; } |
519 | MTH bool has_random_items () const { return randomitems && !flag [FLAG_IS_A_TEMPLATE]; } |
408 | |
520 | |
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521 | MTH bool has_dialogue () const { return *&msg == '@'; } |
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522 | |
|
|
523 | // returns the outermost owner, never returns 0 |
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524 | MTH object *outer_owner () |
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525 | { |
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526 | object *op; |
|
|
527 | |
|
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528 | for (op = this; op->owner; op = op->owner) |
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529 | ; |
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|
530 | |
|
|
531 | return op; |
|
|
532 | } |
|
|
533 | |
|
|
534 | // returns the outermost environment, never returns 0 |
|
|
535 | MTH object *outer_env () const |
|
|
536 | { |
|
|
537 | const object *op; |
|
|
538 | |
|
|
539 | for (op = this; op->env; op = op->env) |
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|
540 | ; |
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541 | |
|
|
542 | return const_cast<object *>(op); |
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|
543 | } |
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544 | |
409 | // returns the player that has this object in his inventory, or 0 |
545 | // returns the player that has this object in his inventory, or 0 |
|
|
546 | // we assume the player is always the outer env |
410 | MTH object *in_player () const |
547 | MTH object *in_player () const |
411 | { |
548 | { |
412 | for (object *op = env; op; op = op->env) |
549 | object *op = outer_env (); |
413 | if (op->type == PLAYER) |
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|
414 | return op; |
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|
415 | |
550 | |
416 | return 0; |
551 | return op->type == PLAYER ? op : 0; |
417 | } |
552 | } |
418 | |
553 | |
419 | // "temporary" helper function |
554 | // "temporary" helper function |
420 | MTH object *head_ () |
555 | MTH object *head_ () const |
421 | { |
556 | { |
422 | return head ? head : this; |
557 | return head ? head : const_cast<object *>(this); |
423 | } |
558 | } |
424 | |
559 | |
425 | MTH bool is_head () |
560 | MTH bool is_head () const |
426 | { |
561 | { |
427 | return head_ () == this; |
562 | return head_ () == this; |
428 | } |
563 | } |
|
|
564 | |
|
|
565 | MTH bool is_on_map () const |
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|
566 | { |
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|
567 | return !env && !flag [FLAG_REMOVED]; |
|
|
568 | } |
|
|
569 | |
|
|
570 | MTH bool is_inserted () const |
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|
571 | { |
|
|
572 | return !flag [FLAG_REMOVED]; |
|
|
573 | } |
|
|
574 | |
|
|
575 | MTH bool is_player () const |
|
|
576 | { |
|
|
577 | return !!contr; |
|
|
578 | } |
|
|
579 | |
|
|
580 | MTH bool affects_los () const |
|
|
581 | { |
|
|
582 | return glow_radius || flag [FLAG_BLOCKSVIEW]; |
|
|
583 | } |
|
|
584 | |
|
|
585 | MTH bool has_carried_lights () const |
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|
586 | { |
|
|
587 | return glow_radius; |
|
|
588 | } |
|
|
589 | |
|
|
590 | // returns the player that cna see this object, if any |
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|
591 | MTH object *visible_to () const; |
429 | |
592 | |
430 | MTH std::string long_desc (object *who = 0); |
593 | MTH std::string long_desc (object *who = 0); |
431 | MTH std::string describe_monster (object *who = 0); |
594 | MTH std::string describe_monster (object *who = 0); |
432 | MTH std::string describe_item (object *who = 0); |
595 | MTH std::string describe_item (object *who = 0); |
433 | MTH std::string describe (object *who = 0); |
596 | MTH std::string describe (object *who = 0); |
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|
597 | |
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598 | MTH const char *query_weight () { return ::query_weight (this); } |
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599 | MTH const char *query_name () { return ::query_name (this); } |
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600 | MTH const char *query_short_name () { return ::query_short_name (this); } |
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|
601 | MTH const char *query_base_name (bool plural) { return ::query_base_name (this, plural); } |
434 | |
602 | |
435 | // If this object has no extra parts but should have them, |
603 | // If this object has no extra parts but should have them, |
436 | // add them, effectively expanding heads into multipart |
604 | // add them, effectively expanding heads into multipart |
437 | // objects. This method only works on objects not inserted |
605 | // objects. This method only works on objects not inserted |
438 | // anywhere. |
606 | // anywhere. |
… | |
… | |
448 | MTH void activate (); |
616 | MTH void activate (); |
449 | MTH void deactivate (); |
617 | MTH void deactivate (); |
450 | MTH void activate_recursive (); |
618 | MTH void activate_recursive (); |
451 | MTH void deactivate_recursive (); |
619 | MTH void deactivate_recursive (); |
452 | |
620 | |
453 | // set the givne flag on all objects in the inventory recursively |
621 | // set the given flag on all objects in the inventory recursively |
454 | MTH void set_flag_inv (int flag, int value = 1); |
622 | MTH void set_flag_inv (int flag, int value = 1); |
455 | |
623 | |
456 | void enter_exit (object *exit);//Perl |
624 | void enter_exit (object *exit);//Perl |
457 | MTH void enter_map (maptile *newmap, int x, int y); |
625 | MTH void enter_map (maptile *newmap, int x, int y); |
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|
626 | void player_goto (const char *path, int x, int y); // only for players |
458 | |
627 | |
459 | // returns the mapspace this object is in |
628 | // returns the mapspace this object is in |
460 | mapspace &ms () const; |
629 | mapspace &ms () const; |
461 | |
630 | |
462 | // fully recursive iterator |
631 | // fully recursive iterator |
… | |
… | |
498 | { |
667 | { |
499 | return this; |
668 | return this; |
500 | } |
669 | } |
501 | |
670 | |
502 | /* This returns TRUE if the object is something that |
671 | /* This returns TRUE if the object is something that |
503 | * should be displayed in the floorbox/inventory window |
672 | * a client might want to know about. |
504 | */ |
673 | */ |
505 | MTH bool client_visible () const |
674 | MTH bool client_visible () const |
506 | { |
675 | { |
507 | return !invisible && type != PLAYER; |
676 | return !invisible && type != PLAYER; |
508 | } |
677 | } |
509 | |
678 | |
|
|
679 | // the client does nrof * this weight |
|
|
680 | MTH sint32 client_weight () const |
|
|
681 | { |
|
|
682 | return weight + carrying; |
|
|
683 | } |
|
|
684 | |
510 | MTH struct region *region () const; |
685 | MTH struct region *region () const; |
511 | |
686 | |
512 | void statusmsg (const char *msg, int color = NDI_BLACK); |
687 | void statusmsg (const char *msg, int color = NDI_BLACK); |
513 | void failmsg (const char *msg, int color = NDI_RED); |
688 | void failmsg (const char *msg, int color = NDI_RED); |
514 | |
689 | |
515 | const char *query_inventory (object *who = 0, const char *indent = ""); |
690 | const char *query_inventory (object *who = 0, const char *indent = ""); |
516 | |
691 | |
517 | MTH const_octet_string ref () const; // creates and returns a consistent persistent object reference |
692 | MTH const_octet_string ref () const; // creates and returns a consistent persistent object reference |
518 | static object *deref (const_octet_string ref); // returns the object from the generated refreence, if possible |
693 | static object *deref (const_octet_string ref); // returns the object from the generated refreence, if possible |
|
|
694 | |
|
|
695 | // make some noise with given item into direction dir, |
|
|
696 | // currently only used for players to make them temporarily visible |
|
|
697 | // when they are invisible. |
|
|
698 | MTH void make_noise (); |
|
|
699 | |
|
|
700 | /* animation */ |
|
|
701 | bool has_anim () { return animation_id; } |
|
|
702 | const animation &anim () const { return animations [animation_id]; } |
|
|
703 | faceidx get_anim_frame (int frame) const { return anim ().faces [frame]; } |
|
|
704 | void set_anim_frame (int frame) { face = get_anim_frame (frame); } |
|
|
705 | /* anim_frames () returns the number of animations allocated. The last |
|
|
706 | * usuable animation will be anim_frames () - 1 (for example, if an object |
|
|
707 | * has 8 animations, anim_frames () will return 8, but the values will |
|
|
708 | * range from 0 through 7. |
|
|
709 | */ |
|
|
710 | int anim_frames () const { return anim ().num_animations; } |
|
|
711 | int anim_facings () const { return anim ().facings; } |
519 | |
712 | |
520 | protected: |
713 | protected: |
521 | void link (); |
714 | void link (); |
522 | void unlink (); |
715 | void unlink (); |
523 | |
716 | |
524 | object (); |
717 | object (); |
525 | ~object (); |
718 | ~object (); |
|
|
719 | |
|
|
720 | private: |
|
|
721 | object &operator =(const object &); |
|
|
722 | object (const object &); |
526 | }; |
723 | }; |
527 | |
724 | |
528 | // move this object to the top of its env's inventory to speed up |
725 | // move this object to the top of its env's inventory to speed up |
529 | // searches for it. |
726 | // searches for it. |
530 | static object * |
727 | static object * |
… | |
… | |
542 | } |
739 | } |
543 | |
740 | |
544 | return ob; |
741 | return ob; |
545 | } |
742 | } |
546 | |
743 | |
547 | typedef struct oblnk |
|
|
548 | { /* Used to link together several objects */ |
|
|
549 | object_ptr ob; |
|
|
550 | struct oblnk *next; |
|
|
551 | } objectlink; |
|
|
552 | |
|
|
553 | typedef struct oblinkpt |
|
|
554 | { /* Used to link together several object links */ |
|
|
555 | struct oblnk *link; |
|
|
556 | long value; /* Used as connected value in buttons/gates */ |
|
|
557 | struct oblinkpt *next; |
|
|
558 | } oblinkpt; |
|
|
559 | |
|
|
560 | object *find_skill_by_name (object *who, const char *name); |
744 | object *find_skill_by_name_fuzzy (object *who, const char *name); |
561 | object *find_skill_by_name (object *who, const shstr &sh); |
745 | object *find_skill_by_name (object *who, shstr_cmp sh); |
562 | object *find_skill_by_number (object *who, int skillno); |
746 | object *find_skill_by_number (object *who, int skillno); |
563 | |
747 | |
564 | /* |
748 | /* |
565 | * The archetype structure is a set of rules on how to generate and manipulate |
749 | * The archetype structure is a set of rules on how to generate and manipulate |
566 | * objects which point to archetypes. |
750 | * objects which point to archetypes. |
… | |
… | |
571 | */ |
755 | */ |
572 | |
756 | |
573 | INTERFACE_CLASS (archetype) |
757 | INTERFACE_CLASS (archetype) |
574 | struct archetype : object |
758 | struct archetype : object |
575 | { |
759 | { |
|
|
760 | static arch_ptr empty; // the empty_archetype |
|
|
761 | MTH static void gc (); |
|
|
762 | |
576 | archetype (const char *name); |
763 | archetype (const char *name); |
577 | ~archetype (); |
764 | ~archetype (); |
578 | void gather_callbacks (AV *&callbacks, event_type event) const; |
765 | void gather_callbacks (AV *&callbacks, event_type event) const; |
579 | |
766 | |
580 | static archetype *read (object_thawer &f); |
|
|
581 | |
|
|
582 | MTH static archetype *get (const_utf8_string name); // find or create |
|
|
583 | MTH static archetype *find (const_utf8_string name); |
767 | MTH static archetype *find (const_utf8_string name); |
584 | |
768 | |
585 | MTH void link (); |
769 | MTH void link (); |
586 | MTH void unlink (); |
770 | MTH void unlink (); |
587 | |
771 | |
|
|
772 | MTH static object *get (const char *name); // (find() || singularity)->instance() |
588 | MTH object *instance (); |
773 | MTH object *instance (); |
589 | |
774 | |
590 | object_vector_index ACC (RW, archid); // index in archvector |
775 | object_vector_index ACC (RW, archid); // index in archvector |
591 | shstr ACC (RW, archname); /* More definite name, like "generate_kobold" */ |
776 | shstr ACC (RW, archname); /* More definite name, like "generate_kobold" */ |
592 | bool ACC (RW, stub); // if true, this is an invalid archetype |
|
|
593 | |
777 | |
594 | sint8 ACC (RW, min_x), ACC (RW, min_y); /* extents, compared to the head (min_x, min_y should be zero, but aren't...) */ |
778 | sint8 ACC (RW, min_x), ACC (RW, min_y); /* extents, compared to the head (min_x, min_y should be zero, but aren't...) */ |
595 | sint8 ACC (RW, max_x), ACC (RW, max_y); |
779 | sint8 ACC (RW, max_x), ACC (RW, max_y); |
|
|
780 | |
|
|
781 | // support for archetype loading |
|
|
782 | static archetype *read (object_thawer &f); |
|
|
783 | MTH static void commit_load (); // commit any objects loaded, resolves cyclic dependencies and more |
|
|
784 | static void postpone_arch_ref (arch_ptr &ref, const_utf8_string other_arch); /* postpone other_arch reference */ |
596 | }; |
785 | }; |
|
|
786 | |
|
|
787 | // compatbiility, remove once replaced by ->instance |
|
|
788 | inline object * |
|
|
789 | arch_to_object (archetype *at) |
|
|
790 | { |
|
|
791 | return at->instance (); |
|
|
792 | } |
597 | |
793 | |
598 | inline void |
794 | inline void |
599 | object_freezer::put (keyword k, archetype *v) |
795 | object_freezer::put (keyword k, archetype *v) |
600 | { |
796 | { |
601 | put (k, v ? &v->archname : (const char *)0); |
797 | put (k, v ? &v->archname : (const char *)0); |
… | |
… | |
607 | |
803 | |
608 | extern objectvec objects; |
804 | extern objectvec objects; |
609 | extern activevec actives; |
805 | extern activevec actives; |
610 | extern archvec archetypes; |
806 | extern archvec archetypes; |
611 | |
807 | |
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808 | // "safely" iterate over inv in a way such that the current item is removable |
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809 | // quite horrible, that's why its hidden in some macro |
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810 | #define for_inv_removable(op,var) \ |
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811 | for (object *var, *next_ = (op)->inv; (var = next_), var && (next_ = var->below), var; ) |
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812 | |
612 | #define for_all_objects(var) \ |
813 | #define for_all_objects(var) \ |
613 | for (unsigned _i = 0; _i < objects.size (); ++_i) \ |
814 | for (unsigned _i = 0; _i < objects.size (); ++_i) \ |
614 | statementvar (object *, var, objects [_i]) |
815 | statementvar (object *, var, objects [_i]) |
615 | |
816 | |
616 | #define for_all_actives(var) \ |
817 | #define for_all_actives(var) \ |
617 | for (unsigned _i = 0; _i < actives.size (); ++_i) \ |
818 | for (unsigned _i = 0; _i < actives.size (); ++_i) \ |
618 | statementvar (object *, var, actives [_i]) |
819 | statementvar (object *, var, actives [_i]) |
619 | |
820 | |
620 | #define for_all_archetypes(var) \ |
821 | #define for_all_archetypes(var) \ |
621 | for (unsigned _i = 0; _i < archetypes.size (); ++_i) \ |
822 | for (unsigned _i = 0; _i < archetypes.size (); ++_i) \ |
622 | statementvar (archetype *, var, archetypes [_i]) |
823 | statementvar (archetype *, var, archetypes [_i]) |
623 | |
824 | |
624 | /* Used by update_object to know if the object being passed is |
825 | /* Used by update_object to know if the object being passed is |
625 | * being added or removed. |
826 | * being added or removed. |