--- deliantra/server/include/object.h 2006/12/20 09:14:22 1.60 +++ deliantra/server/include/object.h 2006/12/23 06:21:02 1.64 @@ -90,9 +90,6 @@ * e.g. ->copy_to () */ -typedef refptr object_ptr; -typedef refptr arch_ptr; - // these are not being copied ACC_CLASS (object) struct object_keep : refcounted @@ -102,7 +99,7 @@ tag_t ACC (RW, count); /* Generation count for this object */ UUID ACC (RW, uuid); // Unique Identifier, survives saves etc. - player *ACC (RW, contr); /* Pointer to the player which control this object */ + player_ptr ACC (RW, contr); /* Pointer to the player which control this object */ object *ACC (RW, next); /* Pointer to the next object in the free/used list */ object *ACC (RW, prev); /* Pointer to the previous object in the free/used list */ object *ACC (RW, active_next);/* Next & previous object in the 'active' */ @@ -147,11 +144,15 @@ object_ptr ACC (RW, spellitem); /* Spell ability monster is choosing to use */ object_ptr ACC (RW, spell); /* Spell that was being cast */ object_ptr ACC (RW, current_weapon); /* Pointer to the weapon currently used */ + arch_ptr ACC (RW, arch); /* Pointer to archetype */ + arch_ptr ACC (RW, other_arch);/* Pointer used for various things - mostly used for what */ }; // these are being copied and also cleared struct object_pod { + typedef bitset flags_t; + New_Face *ACC (RW, face); /* Face with colors */ sint16 ACC (RW, x), ACC (RW, y); /* Position in the map for this object */ float ACC (RW, speed); /* The overall speed of this object */ @@ -223,10 +224,8 @@ /* Following are values used by any object */ /* this objects turns into or what this object creates */ treasurelist *ACC (RW, randomitems); /* Items to be generated */ - arch_ptr ACC (RW, arch); /* Pointer to archetype */ - arch_ptr ACC (RW, other_arch);/* Pointer used for various things - mostly used for what */ key_value *key_values; /* Fields not explictly known by the loader. */ - std::bitset flags; /* various flags */ + object_pod::flags_t flags; /* various flags */ uint16 ACC (RW, animation_id);/* An index into the animation array */ uint8 ACC (RW, anim_speed); /* ticks between animation-frames */ uint8 ACC (RW, last_anim); /* last sequence used to draw face */ @@ -245,6 +244,7 @@ struct object : zero_initialised, object_keep, object_copy, object_pod { + typedef object_pod::flags_t flags_t; typedef unordered_vector vector; static vector mortals; @@ -270,8 +270,6 @@ && can_merge_slow (op1, op2); } - void clear (); - bool destroyed () { return QUERY_FLAG (this, FLAG_FREED); } void set_owner (object *owner); @@ -284,6 +282,16 @@ attachable::instantiate (); } + // recalculate all stats + void update_stats (); + void roll_stats (); + void swap_stats (int a, int b); + void add_statbonus (); + void remove_statbonus (); + void drain_stat (); + void drain_specific_stat (int deplete_stats); + void change_luck (int value); + // info must hold 256 * 3 bytes currently const char *debug_desc (char *info) const; const char *debug_desc () const; @@ -315,6 +323,9 @@ return 0; } + // returns the mapspace this object is in + mapspace &ms () const; + // fully recursive iterator struct iterator_base {