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Comparing deliantra/server/include/object.h (file contents):
Revision 1.203 by root, Sat Jun 27 08:35:03 2009 UTC vs.
Revision 1.213 by root, Mon Oct 19 21:48:49 2009 UTC

3 * 3 *
4 * Copyright (©) 2005,2006,2007,2008,2009 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2005,2006,2007,2008,2009 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * Deliantra is free software: you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * it under the terms of the GNU General Public License as published by 9 * the terms of the Affero GNU General Public License as published by the
10 * the Free Software Foundation, either version 3 of the License, or 10 * Free Software Foundation, either version 3 of the License, or (at your
11 * (at your option) any later version. 11 * option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the Affero GNU General Public License
19 * along with this program. If not, see <http://www.gnu.org/licenses/>. 19 * and the GNU General Public License along with this program. If not, see
20 * <http://www.gnu.org/licenses/>.
20 * 21 *
21 * The authors can be reached via e-mail to <support@deliantra.net> 22 * The authors can be reached via e-mail to <support@deliantra.net>
22 */ 23 */
23 24
24#ifndef OBJECT_H 25#ifndef OBJECT_H
317 object *ACC (RW, above); /* Pointer to the object stacked above this one */ 318 object *ACC (RW, above); /* Pointer to the object stacked above this one */
318 /* Note: stacked in the *same* environment */ 319 /* Note: stacked in the *same* environment */
319 object *inv; /* Pointer to the first object in the inventory */ 320 object *inv; /* Pointer to the first object in the inventory */
320 321
321 //TODO: container must move into client 322 //TODO: container must move into client
322 object_ptr ACC (RW, container); /* Current container being used. I think this 323 object_ptr ACC (RW, container);/* Currently opened container. I think this
323 * is only used by the player right now. 324 * is only used by the player right now.
324 */ 325 */
325 object *ACC (RW, env); /* Pointer to the object which is the environment. 326 object *ACC (RW, env); /* Pointer to the object which is the environment.
326 * This is typically the container that the object is in. 327 * This is typically the container that the object is in.
327 */ 328 */
328 object *ACC (RW, more); /* Pointer to the rest of a large body of objects */ 329 object *ACC (RW, more); /* Pointer to the rest of a large body of objects */
329 object *head; /* Points to the main object of a large body */ // NO ACC, perl semantics are different 330 object *head; /* Points to the main object of a large body */ // NO ACC, perl semantics are different
330 client_container *seen_by; // seen by which player/container currently?
331 key_value *key_values; /* Fields not explictly known by the loader. */ 331 key_value *key_values; /* Fields not explictly known by the loader. */
332 332
333 // privates / perl 333 // privates / perl
334 shstr_tmp kv_get (shstr_tmp key) const; 334 shstr_tmp kv_get (shstr_tmp key) const;
335 void kv_del (shstr_tmp key); 335 void kv_del (shstr_tmp key);
435 MTH void close_container () 435 MTH void close_container ()
436 { 436 {
437 open_container (0); 437 open_container (0);
438 } 438 }
439 439
440 // potential future accessor for "container"
441 MTH object *container_ () const
442 {
443 return container;
444 }
445
446 MTH bool is_open_container () const
447 {
448 // strangely enough, using ?: here causes code to inflate
449 return type == CONTAINER
450 && ((env && env->container_ () == this)
451 || (!env && flag [FLAG_APPLIED]));
452 }
453
440 MTH object *force_find (shstr_tmp name); 454 MTH object *force_find (shstr_tmp name);
455 MTH void force_set_timer (int duration);
441 MTH object *force_add (shstr_tmp name, int duration = 0); 456 MTH object *force_add (shstr_tmp name, int duration = 0);
442 457
443 oblinkpt *find_link () const; 458 oblinkpt *find_link () const;
444 MTH void add_link (maptile *map, shstr_tmp id); 459 MTH void add_link (maptile *map, shstr_tmp id);
445 MTH void remove_link (); 460 MTH void remove_link ();
491 return (uint64)total_weight () 506 return (uint64)total_weight ()
492 * 1000 507 * 1000
493 * (type == CONTAINER ? 1000 : 1) 508 * (type == CONTAINER ? 1000 : 1)
494 / dominant_material ()->density; 509 / dominant_material ()->density;
495 } 510 }
511
512 MTH bool is_arch () const { return this == (const object *)(const archetype *)arch; }
496 513
497 MTH bool is_wiz () const { return flag [FLAG_WIZ]; } 514 MTH bool is_wiz () const { return flag [FLAG_WIZ]; }
498 MTH bool is_weapon () const { return type == ARROW || type == BOW || type == WEAPON; } 515 MTH bool is_weapon () const { return type == ARROW || type == BOW || type == WEAPON; }
499 MTH bool is_armor () const { return type == ARMOUR || type == SHIELD || type == HELMET 516 MTH bool is_armor () const { return type == ARMOUR || type == SHIELD || type == HELMET
500 || type == CLOAK || type == BOOTS || type == GLOVES 517 || type == CLOAK || type == BOOTS || type == GLOVES
519 /* This return true if object has still randomitems which 536 /* This return true if object has still randomitems which
520 * could be expanded. 537 * could be expanded.
521 */ 538 */
522 MTH bool has_random_items () const { return randomitems && !flag [FLAG_IS_A_TEMPLATE]; } 539 MTH bool has_random_items () const { return randomitems && !flag [FLAG_IS_A_TEMPLATE]; }
523 540
524 MTH bool has_dialogue () const { return *&msg == '@'; } 541 static bool msg_has_dialogue (const char *msg) { return *msg == '@'; }
542
543 MTH bool has_dialogue () const { return msg_has_dialogue (&msg); }
525 544
526 // returns the outermost owner, never returns 0 545 // returns the outermost owner, never returns 0
527 MTH object *outer_owner () 546 MTH object *outer_owner ()
528 { 547 {
529 object *op; 548 object *op;
533 552
534 return op; 553 return op;
535 } 554 }
536 555
537 // returns the outermost environment, never returns 0 556 // returns the outermost environment, never returns 0
538 MTH object *outer_env () const 557 MTH object *outer_env_or_self () const
539 { 558 {
540 const object *op; 559 const object *op;
541 560
542 for (op = this; op->env; op = op->env) 561 for (op = this; op->env; op = op->env)
543 ; 562 ;
544 563
545 return const_cast<object *>(op); 564 return const_cast<object *>(op);
565 }
566
567 // returns the outermost environment, may return 0
568 MTH object *outer_env () const
569 {
570 return env ? outer_env_or_self () : 0;
546 } 571 }
547 572
548 // returns the player that has this object in his inventory, or 0 573 // returns the player that has this object in his inventory, or 0
549 // we assume the player is always the outer env 574 // we assume the player is always the outer env
550 MTH object *in_player () const 575 MTH object *in_player () const
551 { 576 {
552 object *op = outer_env (); 577 object *op = outer_env_or_self ();
553 578
554 return op->type == PLAYER ? op : 0; 579 return op->type == PLAYER ? op : 0;
555 } 580 }
556 581
557 // "temporary" helper function 582 // "temporary" helper function
591 } 616 }
592 617
593 // returns the player that cna see this object, if any 618 // returns the player that cna see this object, if any
594 MTH object *visible_to () const; 619 MTH object *visible_to () const;
595 620
596 MTH std::string long_desc (object *who = 0); 621 MTH std::string long_desc (object *who = 0); // query_name . " " . describe
597 MTH std::string describe_monster (object *who = 0); 622 MTH std::string describe_monster (object *who = 0);
598 MTH std::string describe_item (object *who = 0); 623 MTH std::string describe_item (object *who = 0);
599 MTH std::string describe (object *who = 0); 624 MTH std::string describe (object *who = 0); // long description, without name
600 625
601 MTH const char *query_weight () { return ::query_weight (this); } 626 MTH const char *query_weight () { return ::query_weight (this); }
602 MTH const char *query_name () { return ::query_name (this); } 627 MTH const char *query_name () { return ::query_name (this); }
603 MTH const char *query_short_name () { return ::query_short_name (this); } 628 MTH const char *query_short_name () { return ::query_short_name (this); }
604 MTH const char *query_base_name (bool plural) { return ::query_base_name (this, plural); } 629 MTH const char *query_base_name (bool plural) { return ::query_base_name (this, plural); }
699 // currently only used for players to make them temporarily visible 724 // currently only used for players to make them temporarily visible
700 // when they are invisible. 725 // when they are invisible.
701 MTH void make_noise (); 726 MTH void make_noise ();
702 727
703 /* animation */ 728 /* animation */
704 bool has_anim () { return animation_id; } 729 MTH bool has_anim () const { return animation_id; }
705 const animation &anim () const { return animations [animation_id]; } 730 const animation &anim () const { return animations [animation_id]; }
706 faceidx get_anim_frame (int frame) const { return anim ().faces [frame]; } 731 MTH faceidx get_anim_frame (int frame) const { return anim ().faces [frame]; }
707 void set_anim_frame (int frame) { face = get_anim_frame (frame); } 732 MTH void set_anim_frame (int frame) { face = get_anim_frame (frame); }
708 /* anim_frames () returns the number of animations allocated. The last 733 /* anim_frames () returns the number of animations allocated. The last
709 * usuable animation will be anim_frames () - 1 (for example, if an object 734 * usuable animation will be anim_frames () - 1 (for example, if an object
710 * has 8 animations, anim_frames () will return 8, but the values will 735 * has 8 animations, anim_frames () will return 8, but the values will
711 * range from 0 through 7. 736 * range from 0 through 7.
712 */ 737 */
713 int anim_frames () const { return anim ().num_animations; } 738 MTH int anim_frames () const { return anim ().num_animations; }
714 int anim_facings () const { return anim ().facings; } 739 MTH int anim_facings () const { return anim ().facings; }
740
741 MTH char *as_string ();
715 742
716protected: 743protected:
717 void link (); 744 void link ();
718 void unlink (); 745 void unlink ();
719 746
728// move this object to the top of its env's inventory to speed up 755// move this object to the top of its env's inventory to speed up
729// searches for it. 756// searches for it.
730static object * 757static object *
731splay (object *ob) 758splay (object *ob)
732{ 759{
733 if (ob->env && ob->env->inv != ob) 760 if (ob->above && ob->env)
734 { 761 {
735 if (ob->above) ob->above->below = ob->below; 762 if (ob->above) ob->above->below = ob->below;
736 if (ob->below) ob->below->above = ob->above; 763 if (ob->below) ob->below->above = ob->above;
737 764
738 ob->above = 0; 765 ob->above = 0;

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