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Comparing deliantra/server/include/object.h (file contents):
Revision 1.209 by sf-marcmagus, Sun Oct 11 01:35:52 2009 UTC vs.
Revision 1.215 by root, Sat Nov 7 18:30:05 2009 UTC

3 * 3 *
4 * Copyright (©) 2005,2006,2007,2008,2009 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2005,2006,2007,2008,2009 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * Deliantra is free software: you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * it under the terms of the GNU General Public License as published by 9 * the terms of the Affero GNU General Public License as published by the
10 * the Free Software Foundation, either version 3 of the License, or 10 * Free Software Foundation, either version 3 of the License, or (at your
11 * (at your option) any later version. 11 * option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the Affero GNU General Public License
19 * along with this program. If not, see <http://www.gnu.org/licenses/>. 19 * and the GNU General Public License along with this program. If not, see
20 * <http://www.gnu.org/licenses/>.
20 * 21 *
21 * The authors can be reached via e-mail to <support@deliantra.net> 22 * The authors can be reached via e-mail to <support@deliantra.net>
22 */ 23 */
23 24
24#ifndef OBJECT_H 25#ifndef OBJECT_H
26 27
27#include <bitset> 28#include <bitset>
28 29
29#include "cfperl.h" 30#include "cfperl.h"
30#include "shstr.h" 31#include "shstr.h"
32
33//+GPL
31 34
32typedef int tag_t; 35typedef int tag_t;
33 36
34enum { 37enum {
35 body_skill, 38 body_skill,
84{ 87{
85 key_value *next; 88 key_value *next;
86 shstr key, value; 89 shstr key, value;
87}; 90};
88 91
92//-GPL
93
89struct UUID 94struct UUID
90{ 95{
91 uint64 seq; 96 uint64 seq;
92 97
93 static UUID cur; // last uuid generated 98 static UUID cur; // last uuid generated
118 static BUF buf; 123 static BUF buf;
119 124
120 return c_str (buf, sizeof (buf)); 125 return c_str (buf, sizeof (buf));
121 } 126 }
122}; 127};
128
129//+GPL
123 130
124/* Definition for WILL_APPLY values. Replaces having harcoded values 131/* Definition for WILL_APPLY values. Replaces having harcoded values
125 * sprinkled in the code. Note that some of these also replace fields 132 * sprinkled in the code. Note that some of these also replace fields
126 * that were in the can_apply area. What is the point of having both 133 * that were in the can_apply area. What is the point of having both
127 * can_apply and will_apply? 134 * can_apply and will_apply?
317 object *ACC (RW, above); /* Pointer to the object stacked above this one */ 324 object *ACC (RW, above); /* Pointer to the object stacked above this one */
318 /* Note: stacked in the *same* environment */ 325 /* Note: stacked in the *same* environment */
319 object *inv; /* Pointer to the first object in the inventory */ 326 object *inv; /* Pointer to the first object in the inventory */
320 327
321 //TODO: container must move into client 328 //TODO: container must move into client
322 object_ptr ACC (RW, container); /* Current container being used. I think this 329 object_ptr ACC (RW, container);/* Currently opened container. I think this
323 * is only used by the player right now. 330 * is only used by the player right now.
324 */ 331 */
325 object *ACC (RW, env); /* Pointer to the object which is the environment. 332 object *ACC (RW, env); /* Pointer to the object which is the environment.
326 * This is typically the container that the object is in. 333 * This is typically the container that the object is in.
327 */ 334 */
328 object *ACC (RW, more); /* Pointer to the rest of a large body of objects */ 335 object *ACC (RW, more); /* Pointer to the rest of a large body of objects */
329 object *head; /* Points to the main object of a large body */ // NO ACC, perl semantics are different 336 object *head; /* Points to the main object of a large body */ // NO ACC, perl semantics are different
330 client_container *seen_by; // seen by which player/container currently?
331 key_value *key_values; /* Fields not explictly known by the loader. */ 337 key_value *key_values; /* Fields not explictly known by the loader. */
332 338
333 // privates / perl 339 // privates / perl
334 shstr_tmp kv_get (shstr_tmp key) const; 340 shstr_tmp kv_get (shstr_tmp key) const;
335 void kv_del (shstr_tmp key); 341 void kv_del (shstr_tmp key);
336 void kv_set (shstr_tmp key, shstr_tmp value); 342 void kv_set (shstr_tmp key, shstr_tmp value);
343
344//-GPL
337 345
338 // custom extra fields management 346 // custom extra fields management
339 struct key_value_access_proxy 347 struct key_value_access_proxy
340 { 348 {
341 object &ob; 349 object &ob;
435 MTH void close_container () 443 MTH void close_container ()
436 { 444 {
437 open_container (0); 445 open_container (0);
438 } 446 }
439 447
448 // potential future accessor for "container"
449 MTH object *container_ () const
450 {
451 return container;
452 }
453
454 MTH bool is_open_container () const
455 {
456 // strangely enough, using ?: here causes code to inflate
457 return type == CONTAINER
458 && ((env && env->container_ () == this)
459 || (!env && flag [FLAG_APPLIED]));
460 }
461
440 MTH object *force_find (shstr_tmp name); 462 MTH object *force_find (shstr_tmp name);
463 MTH void force_set_timer (int duration);
441 MTH object *force_add (shstr_tmp name, int duration = 0); 464 MTH object *force_add (shstr_tmp name, int duration = 0);
442 465
443 oblinkpt *find_link () const; 466 oblinkpt *find_link () const;
444 MTH void add_link (maptile *map, shstr_tmp id); 467 MTH void add_link (maptile *map, shstr_tmp id);
445 MTH void remove_link (); 468 MTH void remove_link ();
508 MTH bool is_arrow () const { return type == ARROW 531 MTH bool is_arrow () const { return type == ARROW
509 || (type == SPELL_EFFECT 532 || (type == SPELL_EFFECT
510 && (subtype == SP_BULLET || subtype == SP_MAGIC_MISSILE)); } 533 && (subtype == SP_BULLET || subtype == SP_MAGIC_MISSILE)); }
511 MTH bool is_range () const { return type == BOW || type == ROD || type == WAND || type == HORN; } 534 MTH bool is_range () const { return type == BOW || type == ROD || type == WAND || type == HORN; }
512 535
513 MTH bool has_active_speed () const { return FABS(speed) >= MIN_ACTIVE_SPEED; } 536 MTH bool has_active_speed () const { return fabs (speed) >= MIN_ACTIVE_SPEED; }
514 537
515 // temporary: wether the object can be saved in a map file 538 // temporary: wether the object can be saved in a map file
516 // contr => is a player 539 // contr => is a player
517 // head => only save head of a multitile object 540 // head => only save head of a multitile object
518 // owner => can not reference owner yet 541 // owner => can not reference owner yet
709 // currently only used for players to make them temporarily visible 732 // currently only used for players to make them temporarily visible
710 // when they are invisible. 733 // when they are invisible.
711 MTH void make_noise (); 734 MTH void make_noise ();
712 735
713 /* animation */ 736 /* animation */
714 bool has_anim () { return animation_id; } 737 MTH bool has_anim () const { return animation_id; }
715 const animation &anim () const { return animations [animation_id]; } 738 const animation &anim () const { return animations [animation_id]; }
716 faceidx get_anim_frame (int frame) const { return anim ().faces [frame]; } 739 MTH faceidx get_anim_frame (int frame) const { return anim ().faces [frame]; }
717 void set_anim_frame (int frame) { face = get_anim_frame (frame); } 740 MTH void set_anim_frame (int frame) { face = get_anim_frame (frame); }
718 /* anim_frames () returns the number of animations allocated. The last 741 /* anim_frames () returns the number of animations allocated. The last
719 * usuable animation will be anim_frames () - 1 (for example, if an object 742 * usuable animation will be anim_frames () - 1 (for example, if an object
720 * has 8 animations, anim_frames () will return 8, but the values will 743 * has 8 animations, anim_frames () will return 8, but the values will
721 * range from 0 through 7. 744 * range from 0 through 7.
722 */ 745 */
723 int anim_frames () const { return anim ().num_animations; } 746 MTH int anim_frames () const { return anim ().num_animations; }
724 int anim_facings () const { return anim ().facings; } 747 MTH int anim_facings () const { return anim ().facings; }
748
749 MTH char *as_string ();
725 750
726protected: 751protected:
727 void link (); 752 void link ();
728 void unlink (); 753 void unlink ();
729 754
735 object (const object &); 760 object (const object &);
736}; 761};
737 762
738// move this object to the top of its env's inventory to speed up 763// move this object to the top of its env's inventory to speed up
739// searches for it. 764// searches for it.
740static object * 765static inline object *
741splay (object *ob) 766splay (object *ob)
742{ 767{
743 if (ob->above && ob->env) 768 if (ob->above && ob->env)
744 { 769 {
745 if (ob->above) ob->above->below = ob->below; 770 if (ob->above) ob->above->below = ob->below;
751 ob->env->inv = ob; 776 ob->env->inv = ob;
752 } 777 }
753 778
754 return ob; 779 return ob;
755} 780}
781
782//+GPL
756 783
757object *find_skill_by_name_fuzzy (object *who, const char *name); 784object *find_skill_by_name_fuzzy (object *who, const char *name);
758object *find_skill_by_name (object *who, shstr_cmp sh); 785object *find_skill_by_name (object *who, shstr_cmp sh);
759object *find_skill_by_number (object *who, int skillno); 786object *find_skill_by_number (object *who, int skillno);
760 787
765 * be much left in the archetype - all it really is is a holder for the 792 * be much left in the archetype - all it really is is a holder for the
766 * object and pointers. This structure should get removed, and just replaced 793 * object and pointers. This structure should get removed, and just replaced
767 * by the object structure 794 * by the object structure
768 */ 795 */
769 796
797//-GPL
798
770INTERFACE_CLASS (archetype) 799INTERFACE_CLASS (archetype)
771struct archetype : object 800struct archetype : object
772{ 801{
773 static arch_ptr empty; // the empty_archetype 802 static arch_ptr empty; // the empty_archetype
774 MTH static void gc (); 803 MTH static void gc ();
832 statementvar (object *, var, actives [_i]) 861 statementvar (object *, var, actives [_i])
833 862
834#define for_all_archetypes(var) \ 863#define for_all_archetypes(var) \
835 for (unsigned _i = 0; _i < archetypes.size (); ++_i) \ 864 for (unsigned _i = 0; _i < archetypes.size (); ++_i) \
836 statementvar (archetype *, var, archetypes [_i]) 865 statementvar (archetype *, var, archetypes [_i])
866
867//+GPL
837 868
838/* Used by update_object to know if the object being passed is 869/* Used by update_object to know if the object being passed is
839 * being added or removed. 870 * being added or removed.
840 */ 871 */
841#define UP_OBJ_INSERT 1 872#define UP_OBJ_INSERT 1
871#define INS_ABOVE_FLOOR_ONLY 0x0002 902#define INS_ABOVE_FLOOR_ONLY 0x0002
872#define INS_NO_WALK_ON 0x0004 903#define INS_NO_WALK_ON 0x0004
873#define INS_ON_TOP 0x0008 904#define INS_ON_TOP 0x0008
874#define INS_BELOW_ORIGINATOR 0x0010 905#define INS_BELOW_ORIGINATOR 0x0010
875 906
876#define ARCH_DEPLETION "depletion" 907//-GPL
877 908
878#endif 909#endif
879 910

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