--- deliantra/server/include/object.h 2009/11/09 03:08:24 1.218 +++ deliantra/server/include/object.h 2009/11/10 05:05:22 1.220 @@ -167,9 +167,8 @@ bool ACC (RW, flag[NUM_FLAGS]); #endif - shstr ACC (RW, materialname); /* specific material name */ + materialtype_t *material; // What material this object consists of //TODO, make perl-accessible shstr ACC (RW, skill); /* Name of the skill this object uses/grants */ -// materialtype_t *ACC (RW, material); /* What material this object consists of */ object_ptr ACC (RW, owner); /* Pointer to the object which controls this one */ object_ptr ACC (RW, enemy); /* Monster/player to follow even if not closest */ object_ptr ACC (RW, attacked_by); /* This object start to attack us! only player & monster */ @@ -491,15 +490,18 @@ MTH void update_weight (); // return the dominant material of this item, always return something - const materialtype_t *dominant_material () const; + const materialtype_t *dominant_material () const + { + return material; + } // return the volume of this object in cm³ MTH uint64 volume () const { return (uint64)total_weight () - * 1000 - * (type == CONTAINER ? 1000 : 1) - / dominant_material ()->density; + * 1024 // 1000 actually + * (type == CONTAINER ? 128 : 1) + / dominant_material ()->density; // ugh, division } MTH bool is_arch () const { return this == (const object *)(const archetype *)arch; }